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Why does everyone hate the Drake?

Author
Niko Takahashi
Yoshitomi Group
#101 - 2012-04-25 04:26:51 UTC
Look another whine thread about Drakes.
Wastelander Miccey
Just flying Casual
#102 - 2012-05-10 17:37:04 UTC
Like some above poster said...

If it works its wrong..

Then it need to be nerfed...

If CCP release something that works as intended
but some dude find out that it would also be good
at *********** (insert own ideas) then everyone starts
whining and demands changes...

PATHETIQ
Tanya Powers
Doomheim
#103 - 2012-05-10 20:48:03 UTC
jagholas kiri wrote:
Gallente are OP at gates and stations now...

Not winmatar.


Fixed 4U


Daniel Plain
Doomheim
#104 - 2012-05-10 21:28:31 UTC
hello dear drake thread, nice to see you again. i've missed you... a little.

I should buy an Ishtar.

Jorma Morkkis
State War Academy
Caldari State
#105 - 2012-05-10 21:53:49 UTC
Wow, how many people really think that 110k EHP with 1000+ passive regen isn't bad.

Do you even know how difficult is to counter 300-400 Drake fleet?
Jayrendo Karr
Caldari Provisions
Caldari State
#106 - 2012-05-10 22:38:01 UTC
Ewar kills the drake dead.
Jorma Morkkis
State War Academy
Caldari State
#107 - 2012-05-10 23:07:55 UTC
Jayrendo Karr wrote:
Ewar kills the drake dead.


Neut/nos: no effect
Tracking disruption: no effect
Target painting: no need, it already has signature radius of the planet
Sensor damps: could work somewhat
ECM: ever heard of FoF missiles?
Mfume Apocal
Brutor Tribe
Minmatar Republic
#108 - 2012-05-11 01:26:05 UTC
Jorma Morkkis wrote:
Wow, how many people really think that 110k EHP with 1000+ passive regen isn't bad.

Do you even know how difficult is to counter 300-400 Drake fleet?


I know this is a troll, but if you think there are entire fleets of purger rigged, 3x SPR Drakes rolling around, you're crazy.
The Atomium
Global Song Setup
#109 - 2012-05-11 01:36:23 UTC
Jorma Morkkis wrote:
Jayrendo Karr wrote:
Ewar kills the drake dead.


Neut/nos: no effect
Tracking disruption: no effect
Target painting: no need, it already has signature radius of the planet
Sensor damps: could work somewhat
ECM: ever heard of FoF missiles?


Neut/nos: shuts down your tank (active hardeners / invul fields brah)
Tracking disruption: no effect for now
Target painting: makes it even worse
Sensor damps: they work in pairs.
ECM: >you're actually using FoF missiles.

aka Luba Cibre

Jorma Morkkis
State War Academy
Caldari State
#110 - 2012-05-11 01:53:15 UTC
The Atomium wrote:
Neut/nos: shuts down your tank (active hardeners / invul fields brah)


Passive Drake doesn't care about those.

[Drake, Passive Drake]

Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
[Empty High slot]

Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
Kinetic Deflection Amplifier II
EM Ward Amplifier II
Thermic Dissipation Amplifier II

Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
FT Diomedes
The Graduates
#111 - 2012-05-11 03:03:07 UTC  |  Edited by: FT Diomedes
Jorma Morkkis wrote:
The Atomium wrote:
Neut/nos: shuts down your tank (active hardeners / invul fields brah)


Passive Drake doesn't care about those.

[Drake, Passive Drake]

Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
[Empty High slot]

Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
Kinetic Deflection Amplifier II
EM Ward Amplifier II
Thermic Dissipation Amplifier II

Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


And I don't care about that passive Drake. It cannot do anything to me. It has no propulsion and no tackle. To quote "Easy A," "you're on crack. And not the good kind." People bringing fits like yours to fleets back in 2007-2008 is precisely the reason why everyone hates the Drake.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Otrebla Utrigas
Iberians
#112 - 2012-05-11 07:38:16 UTC
FT Diomedes wrote:
Jorma Morkkis wrote:
The Atomium wrote:
Neut/nos: shuts down your tank (active hardeners / invul fields brah)


Passive Drake doesn't care about those.

[Drake, Passive Drake]

Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
[Empty High slot]

Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
Kinetic Deflection Amplifier II
EM Ward Amplifier II
Thermic Dissipation Amplifier II

Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


And I don't care about that passive Drake. It cannot do anything to me. It has no propulsion and no tackle. To quote "Easy A," "you're on crack. And not the good kind." People bringing fits like yours to fleets back in 2007-2008 is precisely the reason why everyone hates the Drake.

That drake is not (should not be) a PvP drake, except you are in a small gang with some other guy (in an inty or a AC nano cane) which can do the tackle. And just get rid of a single hardener for a disruptor / scram and BOOM, you have the cookie cutter Brick bait drake.
Robert Lefcourt
BigPoppaMonkeys
E.B.O.L.A.
#113 - 2012-05-11 09:39:18 UTC
Jorma Morkkis wrote:
Wow, how many people really think that 110k EHP with 1000+ passive regen isn't bad.

Do you even know how difficult is to counter 300-400 Drake fleet?


There is no such fitting.
Jorma Morkkis
State War Academy
Caldari State
#114 - 2012-05-11 12:57:59 UTC
Robert Lefcourt wrote:
There is no such fitting.


Maybe not with 110k EHP.

98k EHP / 1300+ passive regen (but it hits like a girl):

[Drake, Drake lol]

7x Heavy Missile Launcher II (Scourge Fury Heavy Missile)

3x Large Shield Extender II
3x Adaptive Invulnerability Field II

4x Shield Power Relay II

3x Medium Core Defense Field Purger II
PavlikX
Scan Stakan
HOLD MY PROBS
#115 - 2012-05-12 03:57:25 UTC
Drake have no problemm at all. The problemm is that there is no something similar amongst other races - all types of damage, passive shield tank (armor passive... you know, well, even active armor tank worse then shield one).
CCP should make a lot work to make other ships be usefull (rebalancing of armor tank entirely, remaking ships personaly and so on and so forth). Because it is so sad that there only two such ships in the game - drake and tengu. Both in Caldari garage.
Grog Barrel
Federal Navy Academy
Gallente Federation
#116 - 2012-05-14 17:25:20 UTC
By the way, how went the spanish inquisition against the drake; did those (in)famous characters manage to influence the ccp headquarters with their cheap lobby-tricks enough to actually nerf it?

p.s. been quite inactive lately.
Malcanis
Vanishing Point.
The Initiative.
#117 - 2012-05-14 17:54:40 UTC
Jorma Morkkis wrote:
Wow, how many people really think that 110k EHP with 1000+ passive regen isn't bad.

Do you even know how difficult is to counter 300-400 Drake fleet?


About as difficult as getting 120 guys in Hellcats and 40 in Guardians together and keeping a straight face at the same time.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#118 - 2012-05-14 17:55:25 UTC
Jorma Morkkis wrote:
Robert Lefcourt wrote:
There is no such fitting.


Maybe not with 110k EHP.

98k EHP / 1300+ passive regen (but it hits like a girl):

[Drake, Drake lol]

7x Heavy Missile Launcher II (Scourge Fury Heavy Missile)

3x Large Shield Extender II
3x Adaptive Invulnerability Field II

4x Shield Power Relay II

3x Medium Core Defense Field Purger II


Oh well in that case you probably don't need all that many Guardians Lol

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Jorma Morkkis
State War Academy
Caldari State
#119 - 2012-05-14 18:01:55 UTC
Malcanis wrote:
Oh well in that case you probably don't need all that many Guardians Lol


Yes, I already know I started as wrong race. Armor tanking just doesn't work in big fights.