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Player Features and Ideas Discussion

 
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Light Carriers

Author
Nikk Narrel
Moonlit Bonsai
#61 - 2012-05-10 15:42:00 UTC  |  Edited by: Nikk Narrel
Again, props for the idea, but I really think you are creating here a sub-cap carrier equivalent to a marauder.

It will be great for mission running, and ratting, but I get the feeling that balancing will force it out of PvP interests.

Anything that powerful, that can also live in high sec, would have no value if it could not PvE effectively.

That being said, I still like the idea.

Have it's drones do fighter level damage, if that's what it takes, but being able to chase in warp could be considered OP.

Now, being able to assign like drones to guard, and letting them follow warping fleet members around like puppies, I don't see a problem here. I make the distinction that they won't follow a hostile target off grid from their current location.
XXSketchxx
Sniggerdly
Pandemic Legion
#62 - 2012-05-10 17:56:41 UTC
ITT people that don't use capitals talking about capitals.
El Geo
Warcrows
THE OLD SCHOOL
#63 - 2012-05-10 22:04:40 UTC
I personally think the most useful things on carriers are the logistics, triage, corp hanger and maint bays, ive never looked at them as being 'dps' boats. i liked the comment that said t2 carriers, with the new 'role' orientation ccp are taking with their ships i would place any tech 2 carrier as a support ship, and it would seem logical that they had smaller mass for travelling through wh.

Also, +1 to the pos bashing 'light dreadnought'
Joe Risalo
State War Academy
Caldari State
#64 - 2012-05-10 22:07:56 UTC
El Geo wrote:
I personally think the most useful things on carriers are the logistics, triage, corp hanger and maint bays, ive never looked at them as being 'dps' boats. i liked the comment that said t2 carriers, with the new 'role' orientation ccp are taking with their ships i would place any tech 2 carrier as a support ship, and it would seem logical that they had smaller mass for travelling through wh.

Also, +1 to the pos bashing 'light dreadnought'


tnx for the +1, I try, lol

I really feel that they would be a very valuable asset for high sec POS bashing, as long as they were reasonbly priced based on their less than dreanought dps.
Loius Woo
Sebiestor Tribe
Minmatar Republic
#65 - 2012-05-10 22:14:24 UTC
Joe Risalo wrote:
El Geo wrote:
I personally think the most useful things on carriers are the logistics, triage, corp hanger and maint bays, ive never looked at them as being 'dps' boats. i liked the comment that said t2 carriers, with the new 'role' orientation ccp are taking with their ships i would place any tech 2 carrier as a support ship, and it would seem logical that they had smaller mass for travelling through wh.

Also, +1 to the pos bashing 'light dreadnought'


tnx for the +1, I try, lol

I really feel that they would be a very valuable asset for high sec POS bashing, as long as they were reasonbly priced based on their less than dreanought dps.


How would you set it up?

I had thought of this, but since I am not a capital pilot I am not sure what would work best to have a "light dreadnaught"

Would a ship with the ability to fit Dreadnaught weapons without the ability to go into siege do it?

For instance, a "light dreadnought" with 6 weapon hard points capable of fitting dreadnought sized weapons would only make it about 1.5 times the DPS of a BS, only really viable against capitals, POS's and slow BS's, would be very slow, great tank, and able to move through gates.

Would that work for a light dread?

Perhaps this deserves its own thread. Or this thread should change to a "Sub Cap combat ships" idea thread and edit the OP.

Thoughts?
Joe Risalo
State War Academy
Caldari State
#66 - 2012-05-10 22:36:24 UTC
Loius Woo wrote:


How would you set it up?

I had thought of this, but since I am not a capital pilot I am not sure what would work best to have a "light dreadnaught"

Would a ship with the ability to fit Dreadnaught weapons without the ability to go into siege do it?

For instance, a "light dreadnought" with 6 weapon hard points capable of fitting dreadnought sized weapons would only make it about 1.5 times the DPS of a BS, only really viable against capitals, POS's and slow BS's, would be very slow, great tank, and able to move through gates.

Would that work for a light dread?

Perhaps this deserves its own thread. Or this thread should change to a "Sub Cap combat ships" idea thread and edit the OP.

Thoughts?


Perhaps you should change the OP to represent both of these class ships because I honestly feel you can't have one without the other.

Here was my thought on each ship

Mini dread

  • Fits 8 turrets/launchers of battleship class(or perhaps dreadnaught class if this seem fun).
  • Large damage bonus, but in exchange have very inneffective tracking/exp velocity, sig resolution/exp radius making them effective against structures and capitals, but very inneffective against sub cap ships, unless they could get a bs stationary with lots of target painters and whatever else they'd need
  • Bonuses to tank in resist and rep in order to make them somewhat effective at tanking POS's but still not soloable.
  • About 1/3 the dps of a capital dread, and 1/3 the value, so 3 of these would equal 1 dread in just about all aspects
  • Reasonable sig radius and agility would be required.


Mini Carrier

  • 5 high slots
  • Bonus to allow it to fit +1 drone control unit per level.
  • Bonus to drone control range and GOOD bonus to drone velocity so they can engage quicker
  • bonus to allow it to fit a siege module
  • I would suggest since they're racial ships, they'd have bonuses towards racial drone dps and racial ewar drones.(to include rep drones)
  • Bonus to remote rep modules, but not near the bonuses of logi ships
  • LARGE bonus towards remote rep when in siege mode, but increased sig radius and immobile.
  • Tanking bonuses, with similar agility to an orca.
  • Can fit one command module per level(limited to on grid bonuses)



This gives mini dreads 2 valid purposes of POS bashing and a sub capital cap basher. With the limitations of being ineffective against other sub caps and also being somewhat slow for a sub cap

It gives mini carriers 3 valid purposes of POS repping/short range siege repping, tactical drone boat, or good bit tanky command ship. With the limitations of no weapons, can only fit one role at a time effectively, fairly slow, and limited to racial drones.

In both cases they're both fairly reasonable designs that would need a bit of obvious design tweaking but they would each have a valid role.
Felsusguy
Panopticon Engineering
#67 - 2012-05-10 23:05:36 UTC
Joe Risalo wrote:
My thoughts.

For each lvl of the skill required to fly this ship, you gain the ability to fit one drone control unit.

This means at lvl 5 you're able to fit 5, for a max of ten drones, but DOES NOT use fighters.

With a full flight of 10 drones is should have comperable dps to battleships, and also have comperable tank.

That, or they can be fitted with logistics, but due to their shorter range than logis and less bonuses to rep output, they don't replace logis.

That would make them a battleship. Might also be worth noting that 10 heavy drones is not equal to normal battleship DPS in any circumstance unless ship bonuses were ridiculously exaggerated. It would basically make them an expensive, weak battleship that is larger and slower, and therefore more vulnerable to capital ships, as well as less versatile.

You also spelled comparable wrong. How do you do that? These forums have spellcheck for god's sake!

The Caldari put business before pleasure. The Gallente put business in pleasure.

Joe Risalo
State War Academy
Caldari State
#68 - 2012-05-10 23:14:49 UTC
Felsusguy wrote:
Joe Risalo wrote:
My thoughts.

For each lvl of the skill required to fly this ship, you gain the ability to fit one drone control unit.

This means at lvl 5 you're able to fit 5, for a max of ten drones, but DOES NOT use fighters.

With a full flight of 10 drones is should have comperable dps to battleships, and also have comperable tank.

That, or they can be fitted with logistics, but due to their shorter range than logis and less bonuses to rep output, they don't replace logis.

That would make them a battleship. Might also be worth noting that 10 heavy drones is not equal to normal battleship DPS in any circumstance unless ship bonuses were ridiculously exaggerated. It would basically make them an expensive, weak battleship that is larger and slower, and therefore more vulnerable to capital ships, as well as less versatile.

You also spelled comparable wrong. How do you do that? These forums have spellcheck for god's sake!


You're correct on the battleship class suggestion, or at least close to bs class. I do understand that even with 10 heavy drones they wouldn't have that great of dps, but with say a 3% bonus towards drones, they'd get 767 dps at all skills lvl 5. Perhaps that would need to be buffed a bit to maybe 5-8%, which really isn't that exaggerated.
As far as weaker and slower than a bs, they make up for it in tanking bonuses, which would e a bit exaggrated in comparison to a typical bs.

As far as spell check, I have no idea where it is at. On that though, I do not claim, nor pretend to be a scholar, so I'm allowed to misspell unintentionally.
Misanthra
Alternative Enterprises
#69 - 2012-05-11 01:09:42 UTC  |  Edited by: Misanthra
XXSketchxx wrote:
ITT people that don't use capitals talking about capitals.



bout sums it up.


Caps are the ship to me I put off till I actually need it. Never flown, jsut supported them and that grass ain't so green to have me rushing to them. I'll have Black ops before them most likely lol.

I have seen how slow they move. Not an ideal mission boat for empire. 0.0 they work. Course in 0.0 uits drop into the sanctum and jsut sit there. A gated mission like AE and thye'd get better mission times in the ishkur mentioned. One time i totally dicked up a station cyno for a buddy. It took forever for him to crawl station dock range. the punchline is I did not go omfg all the way out. Carreirs move that damn slow. Felt bad for my buddy and we wer both watching local going man I hope notihng not blue hits local. Aligns like ass, crawls like a snail. Some missions with gates many km's apart, ****, pack a lunch. Empire hauling, no cyno jumps....you'd probably moved rigged bs' faster with a travel fit of nanno and istabs if alot of gates on the route. Or jsut get freighter and courier contract em.

Thier pos rep ability while better than a single logi....is also not the omfg this is so fast they think it is. Did many save and rep ops. Its not like you in support get a chubby when only 1 carrier shows up. Less carreirs on the pos.....longer your are orbitting around gates to keep the system safer. 0.0 pos ops to not be all night still takes quite a few carriers. Its not \o/ the niddy showed up, this will be done in 1-2 cycles.

Which leads to the issus I don't think the empire bears know sometimes people hit pos' jsut to bait fights. they don't want the pos dead . they actually could give a rats ass about it. They want to see what comes to rep and save it . Small corps or 1 mans dec'd by a decent merc corp will not be undocking the carreir if they had it I'd bet. they'll see red in system. If smart they'll neut probe/scan and see hics and or arazus in system. Then if really smart they'l go gee, onyz is a not very common mission ship, nor is it a top 10 suicide gank ride. Wonder why its here?
Buzzy Warstl
Quantum Flux Foundry
#70 - 2012-05-11 01:30:21 UTC
^^
That's why a highsec "carrier" shouldn't be anything more than a drone specialized battleship.

The carrier logistics role doesn't translate well to highsec as such, and if you aren't in highsec you wouldn't use a sub-carrier if you need a carrier.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Joe Risalo
State War Academy
Caldari State
#71 - 2012-05-11 01:34:53 UTC
Buzzy Warstl wrote:
^^
That's why a highsec "carrier" shouldn't be anything more than a drone specialized battleship.

The carrier logistics role doesn't translate well to highsec as such, and if you aren't in highsec you wouldn't use a sub-carrier if you need a carrier.


That's more or less what I had been suggesting, however, all it's specialization was in drones, so it didn't have turrets.

Now, as far as the mini dread, I think that these would serve a very valid purpose in high sec POS bashing, however, I'm willing to bet they'd even drift their way into low/null/wh space in order to see some POS bashing their too.
XXSketchxx
Sniggerdly
Pandemic Legion
#72 - 2012-05-11 01:54:07 UTC
Minidread: abbadon.

Park it at a POS and go afk. Its literally the same as going into siege.

If you really want a dread/carrier, train for them and leave high sec.
Loius Woo
Sebiestor Tribe
Minmatar Republic
#73 - 2012-05-11 03:11:45 UTC
Many of you have been talking about a "carrier in high sec" but that is NOT the point of the original post. The point of the original post is a smaller, faster VERSION of a carrier that is SLIGHTLY slower than a BS with damage similar to a BS and logistics slightly less than a logi that could jump through gates and help support BS fleets and gangs.

It is NOT supposed to be a carrier in high sec. The only reason it can even go to high sec for all I care is that it can use gates.

I don't live in high sec and could care less about going to high sec. I don't do missions or care about taking it to missions. This is NOT a thread about "give me cap ships in care bear high sec kthanxbye."

What this IS about is where I feel there is a large gap between the gameplay of BS's and the gameplay of capitals that could be filled in in a way that makes sense.

Please don't make this a discussion about something that it is not.

It is NOT about capitals.

Mini dreads is a decent idea but they would definitely need to have dread size guns with no siege bonus allowed. that is just my opinion. 8 BS guns is kinda no big deal, BS's already have that and many of them have damage bonuses to them.
XXSketchxx
Sniggerdly
Pandemic Legion
#74 - 2012-05-11 06:03:34 UTC
Why do you think this thing is needed?

Give me a scenario that you've been in, in which this ship would fill a missing role.

A fleet fight link would be nice as well.
Vaako Horizon
Caldari Provisions
Caldari State
#75 - 2012-05-11 08:35:52 UTC  |  Edited by: Vaako Horizon
with max drone skills and with a maxed out domi you get roughly 475 ( the drone damage ) dps, add 5 more drones you get something like 950 dps which isnt OP since one of these ships should not be able to fit guns/launchers

orca size, +1 drone per level, +20% drone damage per level and +10km drone control range per level.
This is something I would kill for!!

and ofc be able to use stargates/acceleration gates
El Geo
Warcrows
THE OLD SCHOOL
#76 - 2012-05-11 10:58:27 UTC  |  Edited by: El Geo
carriers use triage NOT siege
carriers primary role is logistics & support NOT dps
dreadnoughts without siege do roughly the same damage as battleships

i would think primary functions for 'light' versions would remain the same but the ships have reduced mass and no jump drives, and no fighter drones (btw fighters can only be delegated in 0.3 systems and below iirc)

'light' versions (as we seem to be calling them) should be able to use capital class modules (reps, energy transfer, rr, siege, triage) that is the main thing that would set them apart from other ships in highsec, lore wise wormhole space would be the reason to create these sort of ships becuase of their low mass and lack of jumpdrive, technologically speaking they should be superior (and more expensive) than standard carriers (seeing as they would be new ships).
Xhaiden Ora
Doomheim
#77 - 2012-05-11 11:33:48 UTC  |  Edited by: Xhaiden Ora
Was wondering this very thing myself the other day: Why no sub-cap carrier style ship? Not just a drone boat ( Which tend to more be combat ships that just happen to have Drones too ), but an actual devoted light carrier style ship in each race.

The BS class could use some true diversity. As could the BC class. BC would give it gang links for gang support. Heck, with tiers being done away with you could even repurpose the underutilized Tier 1 BC's for it. It doesn't have to full a truly unique niche, just open up a new and different gameplay option. Focusing on micromanagement and/or support rather than direct pew pew.

Might be worth flying a Prophecy then. -.-
Cygnet Lythanea
World Welfare Works Association
#78 - 2012-05-12 00:08:23 UTC  |  Edited by: Cygnet Lythanea
XXSketchxx wrote:
Why do you think this thing is needed?


Because we have ships with double skill bonuses in their weapons for every weapon but drones. A fast locking BS limited to drones but able to launch a large number of them would be an excellent (and more durable then most) picket ship against raids by stealth bombers but also have a degree of tactical flexibility if confronted with a more powerful raiding force (something a destroyer, the more traditional counter to this, lacks)

And if you're response is 'fly a dominix' I do, and therefor know of what I speak when I say it's too easy to kill the handful of drones a dom can cough up. If the old +1 per level bonus was combined with the current +10% bonus, it would be worthwhile, however.


AS to why we don't have this now: we used to, the devs didn't want to upgrade hardware at the time, so they nerfed drones.

The current devs, who replaced the previous ones, just hate drones and have stated they don't feel they're worthwhile primary weapons. I
Jayrendo Karr
Caldari Provisions
Caldari State
#79 - 2012-05-12 00:23:28 UTC
Basically OP wants a Navy Domi.
Cygnet Lythanea
World Welfare Works Association
#80 - 2012-05-12 00:46:21 UTC
Jayrendo Karr wrote:
Basically OP wants a Navy Domi.


Unless Navy Doms suddenly got the old +1 bonus while I wasn't looking, no.