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Question/s to null and low sec players.

Author
Twulf
Thunder Clap Industry
#221 - 2012-05-10 22:02:14 UTC  |  Edited by: Twulf
Tachito Ichosira wrote:
Last time I looked Eve was still being sold as a sandbox game. Go where you want, play how you want. Null is not an end game that everyone should strive for or be pushed into, it is a choice.

Hi, low and null have different play styles and that means more people playing the game. Nerf Hi into the ground and you just cut down the customer base.

Null is already richer than high. Rats pay more, exploration pays more, mining pays more. Moon goo may not be an ISK faucet but it transfers lots of ISK from high to null as well.

Just relax and enjoy null if that's your style, stop worrying why other people don't want to.


EVE is only a Sandbox if you play how the PVPer and nullsec pilots want you to play, that is their Sandbox Definition.

I have seen so many threads that talk about EVE being a Sandbox but you cannot play this way as it is not right. Well earth to idiots, in a Sandbox each player plays how they wants to play. Sure sometimes a players play style involves ruining someone elses fun in EVE but that is again a Sandbox.

Does not change the definition if you put Single player Sandbox or Mulitplayer Sandbox. A Sandbox is still a Sandbox.

Also Nullsec has a ton of carebears in it too, lets not kid ourselfs, the majority of people in nullsec are carebears as well, they just watch Local more then the High Sec Carebears. I know I am a carebear in nullsec, I rarely pvp unless called upon to help, spend most of my time in nullsec doing ANOM's, ratting and other ISK making things in nullsec.
Dante Regulas
Doomheim
#222 - 2012-05-10 22:03:57 UTC
Wilma Lawson wrote:
Dante Regulas wrote:
Because currently, you can run incursions all day and make billions. Hence, nerf highsec.

I don't see how what I do or don't do in high sec impacts you in low/null sec, other than I'm not there. If low/null is so profitable, then this shouldn't be an issue.

Dante Regulas wrote:
And I know the attitudes of highseccers cause I once was one. Miners are the worst in highsec, they dont learn how to fit their ships properly, and when they do, they dont activate the modules and mine afk, and come crying to you when you gank their hulk, because even concord couldnt save them. EVE is a game of risk vs reward, planning and outcomes. It is THE thinking man and woman's MMO.

Of course, all people are all the same all of the time. Again, you don't know me and what I do in high sec, you only have an assumption.

Dante Regulas wrote:
And I use an alt to post here, and sometimes my main. Its just not information I give out freely, unless you show some interest. Again, Id love to bring you into my corp and show you how your perception of null is off from what it really is.

Yes, because we're all paranoid in Eve. That really helps to foster trust. :)
Again, you've made an assumption on my perception of null. My perception of null has been the majority of postings by low/null sec people who've insulted me and made a lot of assumptions about me.

So why would I want to move to low/null sec and deal with people like that? That's the real problem.

If the goal is to encourage people to move to low/null sec, then this thread hasn't made a positive impact on me. I had thought to move to low/null and try it out. Why? Burn Jita. But this whole thread has actually made me reconsider. I like the social aspects of the game, but I don't want to be sociable with people who have to rely on insults as selling points.


I'm not trying to insult you, you're just being a little too thin skinned. My perception of highsec is based on my experience in highsec. Ive done high, low, and nullsec, so yes, I can make some assumptions and generalizations about each.

And again, you dont see the point of coming to null because highsec is too easy. Why would anyone leave there if you can just get rich off incursions? Which is exactly my point, CCP needs to iterate on balancing high, low and null so risk vs reward makes some sense.
O'Sheagada
Center for Advanced Studies
Gallente Federation
#223 - 2012-05-10 22:07:48 UTC
My experience regarding moving to null revolved around one thing. THe Corp/Alliances I had my eye on had a minimum SP requirement or certain ship+fitting scheme I could not meet at the time. So I did some time in RvB learning some more about PvP while I trained skills and make some ISK via incursions.

Even then, lets say they were generous and let me in premature... some FCs wont even take a ship out on a fleet if it does not meet the standards on a fleet composition/fitting and if they do its an easy target and often killed very early on.

It can be very difficult for a new player to have an impact or even participate amongst veterans due to the skill points they have amaassed over the years.

Granted many smaller corps dont have such restrictions and just wing it.

Since I came to Null, I dont regret it. I wanted to experience the NULL pvp mechanics, SOV warfare, politics, and large fleet battles combined with an active Corp/alliance. The out of game items like TS3, Forums, and Wiki, are icing on the cake.
I am not dissapointed.
Kahega Amielden
Rifterlings
#224 - 2012-05-10 22:13:26 UTC
Quote:
1) If you were CCP, how would you get more players involved in 0.0 space and low sec - without compromising or getting rid of high sec completely?


Education. The biggest barrier is that there's a culture of paranoia around lowsec. People think it's a death trap. In reality, it's only a deathtrap in some areas, and even then it's only if you're a bad. People are paranoid of losing ships.

Missions should just be flat out removed...not even because they're too profitable, but because they're dumb. They encourage solo play and unlike pretty damn well near every other mechanic in the game they are not competitive in the slightest. I think that they, to a large degree, give people the wrong idea about the game...especially since new players are sorta shoved into missions.

Quote:
2) Would you just rather see high sec completely removed? If that is the case, how would you introduce new players into the harsh realities of a game where they can be ganked on sight just for joining the game?

Of course not. That would be absurd, and would preclude the option of things like trade hubs even existing.

Quote:
3) If you believe that high sec, low sec and 0.0 can co-exist, what is your solution to bringing balanced game play to 0.0, low and high sec space that is amiable to all concerned?


ISK earning should be balanced such that no one who has access to even remotely defensible/safeish lowsec or 0.0 space should want to go to hisec to grind it (save for things like trading).
Adunh Slavy
#225 - 2012-05-10 22:15:57 UTC
Travel Mechanics

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Vaerah Vahrokha
Vahrokh Consulting
#226 - 2012-05-10 22:27:29 UTC  |  Edited by: Vaerah Vahrokha
Dante Regulas wrote:


A good reason to move to nullsec would be the turning the isk faucet in highsec down a little bit, giving you a reason to venture beyond 0.5. I once held the exact position you have now, until I decided to try null out for myself. No longer was I tied to "go here, kill caldari mercs" or "mine 100 units of **** you cant even sell on the market."


On which foundation do you believe that nerfing high sec will push people in 0.0?

0.0 sucks because 0.0 gives a single dimensional gameplay totally centered around group ships PvP.
There's plenty of people who get all excited seeing their small tractor beam BPO "ding" 1000 ME instead of wasting an afternoon sitting at a bubble camp.

Plus it's not like you are welcome to 0.0 if you want to do missions, research etc. You get told "lol idiot we already have ALTS for it, now get your ass on that T2 fitted BS and go die in a blob".


It's tiresome seeing people hammering on the "NERF HI SEC SO THEY MOVE TO 0.0!" because believe it or not, a large number of people don't give a frack about pixellated currency.

Remove them 10% ISK and then? They still stay where they can research their BPO instead of being told their alts can't join the alliance because some brass can't be arsed adding alt corps as blues, another brass won't EVER give your alts POS labs slots and so on.

There's just too much unfun and tedious sh!t to endure in 0.0 to do what you otherwise can easily do in your spare time in hi or low sec.

OK, skilled pristine killboard heroes will want to go there, join their dream fleet and have their fun.

All the others? Can't be arsed. Money or not money.
Only way to change their mind is to make hi sec so poor or crappy that they will just quit the game. Not come to 0.0.
Wilma Lawson
Hedion University
Amarr Empire
#227 - 2012-05-10 22:28:46 UTC
[
Dante Regulas wrote:
I'm not trying to insult you, you're just being a little too thin skinned. My perception of highsec is based on my experience in highsec. Ive done high, low, and nullsec, so yes, I can make some assumptions and generalizations about each.

And again, you dont see the point of coming to null because highsec is too easy. Why would anyone leave there if you can just get rich off incursions? Which is exactly my point, CCP needs to iterate on balancing high, low and null so risk vs reward makes some sense.


Again, I'm not thinned skin. My points regarding this whole issue is if low/null seccers really want people to move to low/null sec then,

  • Provide some positive reasons to move.
  • Provide some good resources so that people can learn more about low/null.
  • Somehow get the word out that common misconceptions about low/null are wrong and why.
  • Treat people with respect and listen/read to what they have to say. Insulting people is not a positive incentive and turns people off. They stop listening to you and what you are proposing.
  • Find out what stops people from moving to low/null and figure ways to resolve those issues or address those concerns.


If people are truly interested in encouraging people to move to null and low sec, these are things that will need to be done.
If you can't do them, then you are not interested in having people move to null/low sec.

Positive reinforcement is better than punitive measures.
Dante Regulas
Doomheim
#228 - 2012-05-10 22:36:21 UTC
Vaerah Vahrokha wrote:
Dante Regulas wrote:


A good reason to move to nullsec would be the turning the isk faucet in highsec down a little bit, giving you a reason to venture beyond 0.5. I once held the exact position you have now, until I decided to try null out for myself. No longer was I tied to "go here, kill caldari mercs" or "mine 100 units of **** you cant even sell on the market."


On which foundation do you believe that nerfing high sec will push people in 0.0?

0.0 sucks because 0.0 gives a single dimensional gameplay totally centered around group ships PvP.
There's plenty of people who get all excited seeing their small tractor beam BPO "ding" 1000 ME instead of wasting an afternoon sitting at a bubble camp.

Plus it's not like you are welcome to 0.0 if you want to do missions, research etc. You get told "lol idiot we already have ALTS for it, now get your ass on that T2 fitted BS and go die in a blob".


It's tiresome seeing people hammering on the "NERF HI SEC SO THEY MOVE TO 0.0!" because believe it or not, a large number of people don't give a frack about pixellated currency.

Remove them 10% ISK and then? They still stay where they can research their BPO instead of being told their alts can't join the alliance because some brass can't be arsed adding alt corps as blues, another brass won't EVER give your alts POS labs slots and so on.

There's just too much unfun and tedious sh!t to endure in 0.0 to do what you otherwise can easily do in your spare time in hi or low sec.

OK, skilled pristine killboard heroes will want to go there, join their dream fleet and have their fun.

All the others? Can't be arsed. Money or not money.
Only way to change their mind is to make hi sec so poor or crappy that they will just quit the game. Not come to 0.0.


My experience in null is far from single dimensional. You probably are just in a group that forces you to play that way. As stated earlier, my main corp recruits all types and playstyles.
Bootleg Jack
ACME Mineral and Gas
#229 - 2012-05-10 23:02:38 UTC
Well, this is the same as Trammel/Felucca so I will give the same answer, because it is a fundamental truth.

The way to increase participation in PvP is to improve PvP so that it is fun enough to draw more PvPers from other games.

Trying to force PvE players to PvP is a fools errand; even if you succeed they will do the bare minimum required to obtain whatever lure is put in place.


There are MILLIONS of people on Earth who love to PvP, it should be way easier to lure them than some carebear who hates PvP.

I'm an American, English is my second language...

Nephilius
Deep Core Mining Inc.
Caldari State
#230 - 2012-05-10 23:10:15 UTC
Tarsus Zateki wrote:
Negative reinforcement is never an answer to a problem like this. Nerfing high-sec income, moving incursions or high level missions to lowsec, etc... will not convince people to move to those areas in any reasonable number. They will simply remain in high-sec and live with lesser incomes; or stop playing Eve, which is definitely not what we should want.

This issue isn't one of game design, but of players. There's a great deal of misunderstanding and misrepresentation among high-sec inhabitants in regards to null-sec (I won't discuss low-sec as I have little experience there) and that is our fault.

Null-sec players are seen as psychopaths that will murder them the second they jump into a 0.0 system, which is true. Null-sec alliances are seen as xenophobic, monolithic entities that they can never be a part of. This isn't true, and in fact many null-sec alliances will recruit anyone with a pulse, but the handful of alliances with insane recruitment policies have poisoned the well. Everyone just assumes outright that they won't get in so they don't try. Null-sec is viewed as unreachable by newbies which is utterly ridiculous as often proven by my own alliance, but we're the exception not the rule. Null-sec inhabitants seem to love harping on about how no one has a place in null-sec until they've suffered in empire for two years first.

All of this is reinforced by the common "****-You-Got-Mine" attitude often seen in null-sec alliances. Other than a small handful of alliances which are held together by factors outside of Eve-Online, most null-sec alliances are just lose groupings of people who are only interested in their own self gain. Look at alliances that have been destroyed by other null-sec powers, nearly all of them fall to pieces from within long before their territory has been conquered. Very few alliances have any sort of social system in place or method or redistributing alliance wealth to their members. There are no systems in place for fostering and mentoring newbies. There's no firm cultural image that makes a person care about their alliance over themselves.

Why the hell would anyone want to go into null-sec knowing that they're just a warm body making some CEO fat tax income stacks. Knowing they will be abandoned the moment any sort of conflict comes to their space. Knowing that the people in their corp and alliance chats have no interest in anyone else's success.

Eve is a sandbox with a loose rule set that leaves all the real content in our hands. Its up to players to make null-sec inviting to other players, not CCP.


I don't quote goons often, but when I do, it's because they said something profound. And ultimately true.

That's the kind of nulsec group I would want, cause those are the best. Hands down.
"If."
Alavaria Fera
GoonWaffe
#231 - 2012-05-11 01:17:49 UTC
O'Sheagada wrote:
Even then, lets say they were generous and let me in premature... some FCs wont even take a ship out on a fleet if it does not meet the standards on a fleet composition/fitting and if they do its an easy target and often killed very early on.

It can be very difficult for a new player to have an impact or even participate amongst veterans due to the skill points they have amaassed over the years.

Granted many smaller corps dont have such restrictions and just wing it.

Sort of ironic you posting this as a CFC member.

Though seeing others with their 35mil minimum sp is pretty hilarious.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

O'Sheagada
Center for Advanced Studies
Gallente Federation
#232 - 2012-05-11 01:51:35 UTC
Yea it creates this barrier, artificial or not, when you see it right on the recruitment page or the corp info.
Nicolo da'Vicenza
Viziam
Amarr Empire
#233 - 2012-05-11 02:10:06 UTC  |  Edited by: Nicolo da'Vicenza
Vaerah Vahrokha wrote:
Dante Regulas wrote:


A good reason to move to nullsec would be the turning the isk faucet in highsec down a little bit, giving you a reason to venture beyond 0.5. I once held the exact position you have now, until I decided to try null out for myself. No longer was I tied to "go here, kill caldari mercs" or "mine 100 units of **** you cant even sell on the market."


On which foundation do you believe that nerfing high sec will push people in 0.0?

EVE's previous history with shifting risk/reward balance has shown rather conclusively that EVE players make their isk-generating decisions based on calculated measurements of risk made in pursuit in of X reward. When Dominion came out and sov upgrades greatly increased the profitability of entire regions of space by access to grav belts and anomalies, people flocked from highsec to null because the rewards were good enough to justify the risk. When the anom-nerf hit, everyone moved back to highsec because the rewards no longer justified said risk. Living in 0.0 became a competitive disadvantage when it came to the bottom line - their wallets. This problem was even greater emphasized when CCP massively boosted agent quality in highsec, and introduced broken hisec incursions for players to print isk with - not grinding isk in highsec was essentially giving up free money. So more people moved to highsec as a result.

While there are people who will probably never leave below 0.5, those people do not represented majority of EVE players, who are above all else profit-oriented.

There are 4 ways of incentivising 0.0 over highsec.

1) Decrease risk of living in 0.0 (nobody wants this)
2) Increase reward of living in 0.0 (too much isk in the economy tbh)
3) Decrease reward of highsec (maybe l4 missions could get tweaked back, or at least reduced in number)
4) Increase risk of highsec (ban NPC corps, remove decshield exploit, nerf CONCORD, remove dickstar research POSs etc. My favored solution).
Vaerah Vahrokha
Vahrokh Consulting
#234 - 2012-05-11 06:59:17 UTC
Nicolo da'Vicenza wrote:

EVE's previous history with shifting risk/reward balance has shown rather conclusively that EVE players make their isk-generating decisions based on calculated measurements of risk made in pursuit in of X reward. When Dominion came out and sov upgrades greatly increased the profitability of entire regions of space by access to grav belts and anomalies, people flocked from highsec to null because the rewards were good enough to justify the risk. When the anom-nerf hit, everyone moved back to highsec because the rewards no longer justified said risk. Living in 0.0 became a competitive disadvantage when it came to the bottom line - their wallets. This problem was even greater emphasized when CCP massively boosted agent quality in highsec, and introduced broken hisec incursions for players to print isk with - not grinding isk in highsec was essentially giving up free money. So more people moved to highsec as a result.


I beg to differ on your analysis.
0.0 demand is inelastic.
When CCP buffs 0.0, the 0.0 players who moved their ISK farming alts in hi sec move them to 0.0.
When CCP nerfs 0.0, the 0.0 players who moved their ISK farming alts in 0.0 move them back to hi sec.

Dominion was one of the rare things pushing some sec neutral guys who are curious (like me) to go there and give a look.
Once the ooooh-aaaaah novelty phase was gone, they got back to where they came from.
Brooks Puuntai
Solar Nexus.
#235 - 2012-05-11 07:07:40 UTC
Or once they nerfed anomolies and turned 85% of 0.0 back to ****, was when people left again.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Nicolo da'Vicenza
Viziam
Amarr Empire
#236 - 2012-05-11 07:11:09 UTC
Funny how "the novelty wore off" at the exact same time as the anom nerf
Vaerah Vahrokha
Vahrokh Consulting
#237 - 2012-05-11 07:21:40 UTC
Nicolo da'Vicenza wrote:
Funny how "the novelty wore off" at the exact same time as the anom nerf


Never done an anomaly in 0.0 Oops
I'd stayed in hi sec if I wanted to shoot red crosses you know.

But hey, as I posted above, it's 0.0 players who flip their alts back and from hi sec, NOT hi sec players.
Akirei Scytale
Okami Syndicate
#238 - 2012-05-11 07:23:43 UTC
Vaerah Vahrokha wrote:
Nicolo da'Vicenza wrote:
Funny how "the novelty wore off" at the exact same time as the anom nerf


Never done an anomaly in 0.0 Oops
I'd stayed in hi sec if I wanted to shoot red crosses you know.

But hey, as I posted above, it's 0.0 players who flip their alts back and from hi sec, NOT hi sec players.


It was pretty solid ISK, easily the best you could make easily and reliably when shooting NPCs, pre-incursion.
Darth Gustav
Sith Interstellar Tech Harvesting
#239 - 2012-05-11 07:28:20 UTC
Akirei Scytale wrote:
Vaerah Vahrokha wrote:
Nicolo da'Vicenza wrote:
Funny how "the novelty wore off" at the exact same time as the anom nerf


Never done an anomaly in 0.0 Oops
I'd stayed in hi sec if I wanted to shoot red crosses you know.

But hey, as I posted above, it's 0.0 players who flip their alts back and from hi sec, NOT hi sec players.


It was pretty solid ISK, easily the best you could make easily and reliably when shooting NPCs, pre-incursion.

This statement is true.
Anomalies are good ISK.
I'm telling the truth.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Alavaria Fera
GoonWaffe
#240 - 2012-05-11 07:35:42 UTC
Darth Gustav wrote:
Akirei Scytale wrote:
Vaerah Vahrokha wrote:
Nicolo da'Vicenza wrote:
Funny how "the novelty wore off" at the exact same time as the anom nerf


Never done an anomaly in 0.0 Oops
I'd stayed in hi sec if I wanted to shoot red crosses you know.

But hey, as I posted above, it's 0.0 players who flip their alts back and from hi sec, NOT hi sec players.


It was pretty solid ISK, easily the best you could make easily and reliably when shooting NPCs, pre-incursion.

This statement is true.
Anomalies are good ISK.
I'm telling the truth.

Confirming I love to run L4s in highsec on my neutral alt (small corp to avoid paying NPC corp taxes, of course).

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?