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Question/s to null and low sec players.

Author
Dante Regulas
Doomheim
#201 - 2012-05-10 20:34:21 UTC  |  Edited by: Dante Regulas
I think a large part of the reason that noone comes out to nullsec is that they havent been to nullsec. Gate camps are relatively few. Hell, if you fit right, no gate camp should be able to catch you.

I do agree though, highsec rewards need a nerf, and nullsec needs a boost. Why is it that a minmatar refinery outpost's refine sucks compared to highsec?
Wilma Lawson
Hedion University
Amarr Empire
#202 - 2012-05-10 20:48:12 UTC
Dante Regulas wrote:
I think a large part of the reason that noone comes out to nullsec is that they havent been to nullsec. Gate camps are relatively few. Hell, if you fit right, no gate camp should be able to catch you.


Probably. But why would I go to low/null sec? If it's so great, why is it that low/null sec people hate on high sec people?

Quote:
I do agree though, highsec rewards need a nerf, and nullsec needs a boost. Why is it that a minmatar refinery outpost's refine sucks compared to highsec?


Why is the answer always "nerf high sec", again why go to low/null sec? What's the draw? If it's to hang out with the people I see representing low/null sec in this thread, well then they aren't the kind of people I want to hang out with.
Gogela
Epic Ganking Time
CODE.
#203 - 2012-05-10 20:50:19 UTC  |  Edited by: Gogela
Talon SilverHawk wrote:
Gogela wrote:
Talon SilverHawk wrote:
Karl Hobb wrote:
Talon SilverHawk wrote:
I have mentioned before the plight of the casual and time challenged player. We don't have time to get involved with bigger corps or alliances, some don't want to.

Doesn't mean you can't do **** in low or null sec, you just have to know where and how to operate when PVEing casual/solo out there. Fit a cloak (and if anyone gives you **** about it, laugh at them), learn to D-scan, add probes to your overview, make metric ****-tons of bookmarks, watch local, find a quiet low-sec system to base out of, make an insta from your station, watch the map for gate camps, make some friends, learn the lay of the land, etc...

No one here is saying you have to join some huge alarm-clock alliance (and from what I hear, some of them would be pretty chill anyway so long as you don't mind pulling your weight every so often). Low-sec and NPC null are quite fun for the solo/casual lifestyle and it isn't exactly time-challenging. ****, I love derping around being a terrible carebear in dangerous places, and I'm the definition of time-challenged with a newborn.

Read up in your spare time, gain some knowledge, put it to use, and modify as needed. There is nothing scary about low and null-sec once you train yourself to consider losing ships/pods as the price of doing business. And when you see some scary/intimidating face in local calling you names and **** because he couldn't get his failkillmail, it's probably some fat guy who can barely get out of his chair fumbling with a Cheeto-stained mouse.



Who the f*ck is talking about scary ?? jesus you guys just don't listen. WTF are you talking about..

Its nothing to do with ooooohhhh scary. Let me put it another way.

Not much time to play, I also like shiney new things and ships. It therefore takes quite alot of my game time to earn isk (I don't want to buy plex), so I don't want to spend weeks earning to buy something nice to loose it in 5 minutes, which means I then have to spend even more of my limited game time doing boring things to earn isk.

PS that fat guy might be me Shocked

It still doesn't make sense. It's still dumb. So you want a shiny ship but don't want to spend time to get it. So let's call this ship the Silver Retardo and let's set it's price at 200 mil. Now everyone wants a Silver Retardo and they put in 20 hours a week. People putting in 20 hours get 20, and you get one. You following? Now it's price drops to 4 million b/c there are a zillion Silver Retardos flying around space. Is your ship still shiny? Nope. The Silver Retardo is a T1 cruiser. Stick to your Vexor there market genius.

No mate your dumb if you don't understand. The reasons I list are the reasons allot of peeps don't go into low/nul. If you don't like the reason fine, but its not going to change the fact that's why most peeps don't go into low/null sec.

Plus your post made no sense at all. I'll spend all the time I have to earn the ship, I wont lose it in a second taking it somewhere I know I'm very likely to lose it. Its time vrs risk. If you dont understand that, nothing I can do for you.

Counterintuitive though it may seem, on a per-capita basis null gets safer the more people go out there because of the security relationships. If the ISK benefits of null were far greater than highsec, people would be moving out there in waves (we call them corps). They would form alliances which in turn would patrol space for pirates and enemies leaving you to do your lame NPC ISK farming in relative peace, and you would make a lot more per hr. The reason a lot of people don't go into null is that player infrastructure has left for greener pastures. You can easily make more in highsec then null... so why go? The best missions and resources should be in null. Then you could loose a BS and it would only set you back a couple of hours. The reason YOU don't want to go to null is because you haven't read anything about this game, you have like 2 strategies for making ISK, and you don't want to learn anything more or think, and you don't know how to PvP. If the incentive is brought back to null the alliances (some) will actually take the time to spoon feed you game knowledge so the larger organization can bennifit from your success. That's how it's supposed to work. I can see though you are too comfortable thinking in two dimensions, though... so that's all I'll say. Good luck to you.

Signatures should be used responsibly...

Karl Hobb
Imperial Margarine
#204 - 2012-05-10 21:01:44 UTC
Talon SilverHawk wrote:
If your not part of said crowd then why even comment unless trolling, I'm speaking for those I know about, I'm sure allot of other ppl have different reasons for not going into low/nul

I am part of said crowd, being both a time-challenged and casual player. The whole point of my posts were to tell other people from "said crowd" that your viewpoint is not the only one and that other styles of play were available.

Talon SilverHawk wrote:
But the truth of the matter CCP want more ppl in low/nul sec but they aren't. If you don't like the reasons tough its not going to change anything.

Christ, starting to feel like I'm talking to some Indahwahwah alt... No one is trying to take away your play style, ignore the trolls, move along.

A professional astro-bastard was not available so they sent me.

Wilma Lawson
Hedion University
Amarr Empire
#205 - 2012-05-10 21:14:04 UTC
Quote:
The reason a lot of people don't go into null is that player infrastructure has left for greener pastures. You can easily make more in highsec then null... so why go?

Exactly. Why go?

Quote:
The best missions and resources should be in null.

Then work on CCP to increase the benefits of null.

Quote:
The reason YOU don't want to go to null is because you haven't read anything about this game, you have like 2 strategies for making ISK, and you don't want to learn anything more or think, and you don't know how to PvP.

I thought the reason is because you can make more ISK in high sec than in null, as you pointed out. Maybe I only have two strategies for making ISK, what's wrong with that? How do you know what I do or don't want to do? Maybe I have only a set time to allot to playing a game? I noticed that you haven't provided any links to things I should read. Perhaps you're too lazy to provide them.

Maybe I don't know how to PvP, maybe I do, but I'm bad at it. Why do something that I'm bad at and not enjoy?

Quote:
If the incentive is brought back to null the alliances (some) will actually take the time to spoon feed you game knowledge so the larger organization can bennifit from your success.

Spoon feed. That makes me want to jump right into it. Really, you're not marketing this very well.

Quote:
That's how it's supposed to work. I can see though you are too comfortable thinking in two dimensions, though... so that's all I'll say. Good luck to you.

How what's supposed to work? Eve is a sandbox. People can play how they want.

And again, you are insulting people you are trying to persuade to do something you want them to do. Not a good move. Why is it you have to insult people. Is that the only thing you've got? If so, then I don't want to move to null/low sec.

Do you see how that works?
Dante Regulas
Doomheim
#206 - 2012-05-10 21:22:57 UTC
Wilma Lawson wrote:
Dante Regulas wrote:
I think a large part of the reason that noone comes out to nullsec is that they havent been to nullsec. Gate camps are relatively few. Hell, if you fit right, no gate camp should be able to catch you.


Probably. But why would I go to low/null sec? If it's so great, why is it that low/null sec people hate on high sec people?

Quote:
I do agree though, highsec rewards need a nerf, and nullsec needs a boost. Why is it that a minmatar refinery outpost's refine sucks compared to highsec?


Why is the answer always "nerf high sec", again why go to low/null sec? What's the draw? If it's to hang out with the people I see representing low/null sec in this thread, well then they aren't the kind of people I want to hang out with.


Because there are far more minerals to mine and rats to harvest. And not all null/low people hate highseccers, we hate their "give me more, while limiting my interaction" attitudes (MOAR reward for less time put in). And the answer is nerfing highsec. You need more incentive to risk more. If all you want to do is mine by yourself, why dont you play Farmville?

You know, my main's corp regularly recruits from highsec, and we are a good group of people, and as such, not everyone posting in here is representative of null.

Wilma Lawson
Hedion University
Amarr Empire
#207 - 2012-05-10 21:25:46 UTC
Dante Regulas wrote:
I think a large part of the reason that noone comes out to nullsec is that they havent been to nullsec. Gate camps are relatively few. Hell, if you fit right, no gate camp should be able to catch you.

Yet no examples of fitting? Fit what? Fit how? If you really want people to move to low/null sec then provide resources. They are more likely to go to a resource than to try and find one. After all, you are the expert on low/null, you now what resources are good and bad.

If you want people to go to null/low sec, then make it easy for them to do it and provide a good reason to go.
Calliste Orange
House Orange
#208 - 2012-05-10 21:28:32 UTC
I have a hypothetical question for null proponents.

Bit of background, first.

Take one EVE character who knows full well the dire endless monotony of high-sec after her 201st Angel Xtra or one millionth plagiocase roid and is utterly drained by it at the time of this writing. She once, upon her travels, did spy a Rorqual doing Rorqual-y things during a very rare trip out of the 'safety' of high-sec and from that time onwards, knew that Rorquals were the very thing for her, as an EVE 'end-game' of sorts.

She saved the iskies for the skillbooks but, however, remains in high-sec and more often than not nowadays, low-sec because of the friends she has made there. That transition from high to low-sec was much easier than she had anticipated thanks in no small part to a bit of day-to-day common sense attitude. She hopes that a second transition to null, where she would love to end up is as easy -yet her final destination is still unresolved.

She will very shortly be able to build Rorquals and in the near future, use them. Please, what advice would null proponents give this player if she was hell-bent on finally getting shot of the drab high-sec routine for the most part?

Where should she start, or are Rorqual pilots considered carebears of another flavour, and therefore already unworthy in the eyes of the most coolest of people?


Btw, wormholes she already does, not too interested in them beyond certain, minor, aspects.
Dante Regulas
Doomheim
#209 - 2012-05-10 21:33:20 UTC
Wilma Lawson wrote:
Dante Regulas wrote:
I think a large part of the reason that noone comes out to nullsec is that they havent been to nullsec. Gate camps are relatively few. Hell, if you fit right, no gate camp should be able to catch you.

Yet no examples of fitting? Fit what? Fit how? If you really want people to move to low/null sec then provide resources. They are more likely to go to a resource than to try and find one. After all, you are the expert on low/null, you now what resources are good and bad.

If you want people to go to null/low sec, then make it easy for them to do it and provide a good reason to go.


Make it easy i cannot. And I am by no means an expert. But you can find the fittings out there easily enough, just read up on the different types of modules and how the function (nanos vs inertia stabs). Hell, theres a subsystem for the T3's called an interdiction nullifier.


A good reason to move to nullsec would be the turning the isk faucet in highsec down a little bit, giving you a reason to venture beyond 0.5. I once held the exact position you have now, until I decided to try null out for myself. No longer was I tied to "go here, kill caldari mercs" or "mine 100 units of **** you cant even sell on the market."
Wilma Lawson
Hedion University
Amarr Empire
#210 - 2012-05-10 21:34:07 UTC
Dante Regulas wrote:
Because there are far more minerals to mine and rats to harvest.

And yet this doesn't seem to draw people there. Why not?

Dante Regulas wrote:
And not all null/low people hate highseccers, we hate their "give me more, while limiting my interaction" attitudes (MOAR reward for less time put in). And the answer is nerfing highsec. You need more incentive to risk more. If all you want to do is mine by yourself, why dont you play Farmville?

Well I hate your attitude of knowing what all highseccers are like. Again, not a selling point to be insulting people. I don't much like your attitude of you have to come to low/null sec because....?

How do you know what I do in highsec? Why do you say I mine by myself? You don't even know what I do. You're making assumptions, you're not engaging your audience and your audience doesn't care for you, and your audience now doesn't want to move to low/null sec. So again, you lose. If your purpose is to get people to move to low/null sec, then do so in a positive way. Otherwise, all I'm left with is that all low/null seccers are big jerks. Not the sort of people I want to spend time with in a game.


Quote:
You know, my main's corp regularly recruits from highsec, and we are a good group of people, and as such, not everyone posting in here is representative of null.

And yet, no information on this main and their corp and how to contact them. Why is that? Again, if you want to convince people to move to low/null sec, make it as easy and be as helpful as possible.

Otherwise, why in the universe would I want to hang out with a bunch of jerks in a game I play to relax and have fun?
Solstice Project
Sebiestor Tribe
Minmatar Republic
#211 - 2012-05-10 21:36:17 UTC
CCP can't do anything about it.
Can't force people into lowsec, because lowsec means losing stuff.

Too many people are pain-averse ... which is sad, because it's a game !

(I know, most call it "risk-averse" but that's not the actual issue.)

Also: lol @ some of these comments...
Tarsus Zateki
Viziam
Amarr Empire
#212 - 2012-05-10 21:39:47 UTC
Negative reinforcement is never an answer to a problem like this. Nerfing high-sec income, moving incursions or high level missions to lowsec, etc... will not convince people to move to those areas in any reasonable number. They will simply remain in high-sec and live with lesser incomes; or stop playing Eve, which is definitely not what we should want.

This issue isn't one of game design, but of players. There's a great deal of misunderstanding and misrepresentation among high-sec inhabitants in regards to null-sec (I won't discuss low-sec as I have little experience there) and that is our fault.

Null-sec players are seen as psychopaths that will murder them the second they jump into a 0.0 system, which is true. Null-sec alliances are seen as xenophobic, monolithic entities that they can never be a part of. This isn't true, and in fact many null-sec alliances will recruit anyone with a pulse, but the handful of alliances with insane recruitment policies have poisoned the well. Everyone just assumes outright that they won't get in so they don't try. Null-sec is viewed as unreachable by newbies which is utterly ridiculous as often proven by my own alliance, but we're the exception not the rule. Null-sec inhabitants seem to love harping on about how no one has a place in null-sec until they've suffered in empire for two years first.

All of this is reinforced by the common "****-You-Got-Mine" attitude often seen in null-sec alliances. Other than a small handful of alliances which are held together by factors outside of Eve-Online, most null-sec alliances are just lose groupings of people who are only interested in their own self gain. Look at alliances that have been destroyed by other null-sec powers, nearly all of them fall to pieces from within long before their territory has been conquered. Very few alliances have any sort of social system in place or method or redistributing alliance wealth to their members. There are no systems in place for fostering and mentoring newbies. There's no firm cultural image that makes a person care about their alliance over themselves.

Why the hell would anyone want to go into null-sec knowing that they're just a warm body making some CEO fat tax income stacks. Knowing they will be abandoned the moment any sort of conflict comes to their space. Knowing that the people in their corp and alliance chats have no interest in anyone else's success.

Eve is a sandbox with a loose rule set that leaves all the real content in our hands. Its up to players to make null-sec inviting to other players, not CCP.

You asked me once, what was in Room 101. I told you that you knew the answer already. Everyone knows it. The thing that is in Room 101 is the worst thing in the world.

Wilma Lawson
Hedion University
Amarr Empire
#213 - 2012-05-10 21:40:35 UTC
Dante Regulas wrote:
Make it easy i cannot. And I am by no means an expert. But you can find the fittings out there easily enough, just read up on the different types of modules and how the function (nanos vs inertia stabs). Hell, theres a subsystem for the T3's called an interdiction nullifier.


Note, by make it easy, I don't mean poof you're there. Make it easy by providing web links to articles that you have used and know are good. There's a lot of crap out on the Internet. I tire of people saying things like it's so easy, just fit right; basically a lot mumbo jumbo garbage that is totally unhelpful.

Dante Regulas wrote:
A good reason to move to nullsec would be the turning the isk faucet in highsec down a little bit, giving you a reason to venture beyond 0.5. I once held the exact position you have now, until I decided to try null out for myself. No longer was I tied to "go here, kill caldari mercs" or "mine 100 units of **** you cant even sell on the market."

No, that's a good reason to move to another game. You see, if there was something positive to move to null/low sec, then this whole thread would be totally unnecessary.

And again, you are assuming what my position is. You haven't asked me and that's the other problem. Too many people assume too many things about others and don't try to understand or ask.
Dante Regulas
Doomheim
#214 - 2012-05-10 21:42:12 UTC
Wilma Lawson wrote:
Dante Regulas wrote:
Because there are far more minerals to mine and rats to harvest.

And yet this doesn't seem to draw people there. Why not?

Dante Regulas wrote:
And not all null/low people hate highseccers, we hate their "give me more, while limiting my interaction" attitudes (MOAR reward for less time put in). And the answer is nerfing highsec. You need more incentive to risk more. If all you want to do is mine by yourself, why dont you play Farmville?

Well I hate your attitude of knowing what all highseccers are like. Again, not a selling point to be insulting people. I don't much like your attitude of you have to come to low/null sec because....?

How do you know what I do in highsec? Why do you say I mine by myself? You don't even know what I do. You're making assumptions, you're not engaging your audience and your audience doesn't care for you, and your audience now doesn't want to move to low/null sec. So again, you lose. If your purpose is to get people to move to low/null sec, then do so in a positive way. Otherwise, all I'm left with is that all low/null seccers are big jerks. Not the sort of people I want to spend time with in a game.


Quote:
You know, my main's corp regularly recruits from highsec, and we are a good group of people, and as such, not everyone posting in here is representative of null.

And yet, no information on this main and their corp and how to contact them. Why is that? Again, if you want to convince people to move to low/null sec, make it as easy and be as helpful as possible.

Otherwise, why in the universe would I want to hang out with a bunch of jerks in a game I play to relax and have fun?



Because currently, you can run incursions all day and make billions. Hence, nerf highsec.

And I know the attitudes of highseccers cause I once was one. Miners are the worst in highsec, they dont learn how to fit their ships properly, and when they do, they dont activate the modules and mine afk, and come crying to you when you gank their hulk, because even concord couldnt save them. EVE is a game of risk vs reward, planning and outcomes. It is THE thinking man and woman's MMO.

And I use an alt to post here, and sometimes my main. Its just not information I give out freely, unless you show some interest. Again, Id love to bring you into my corp and show you how your perception of null is off from what it really is.
Wilma Lawson
Hedion University
Amarr Empire
#215 - 2012-05-10 21:42:49 UTC
Tarsus Zateki wrote:
Negative reinforcement is never an answer to a problem like this. Nerfing high-sec income, moving incursions or high level missions to lowsec, etc... will not convince people to move to those areas in any reasonable number. They will simply remain in high-sec and live with lesser incomes; or stop playing Eve, which is definitely not what we should want.

This issue isn't one of game design, but of players. There's a great deal of misunderstanding and misrepresentation among high-sec inhabitants in regards to null-sec (I won't discuss low-sec as I have little experience there) and that is our fault.

Null-sec players are seen as psychopaths that will murder them the second they jump into a 0.0 system, which is true. Null-sec alliances are seen as xenophobic, monolithic entities that they can never be a part of. This isn't true, and in fact many null-sec alliances will recruit anyone with a pulse, but the handful of alliances with insane recruitment policies have poisoned the well. Everyone just assumes outright that they won't get in so they don't try. Null-sec is viewed as unreachable by newbies which is utterly ridiculous as often proven by my own alliance, but we're the exception not the rule. Null-sec inhabitants seem to love harping on about how no one has a place in null-sec until they've suffered in empire for two years first.

All of this is reinforced by the common "****-You-Got-Mine" attitude often seen in null-sec alliances. Other than a small handful of alliances which are held together by factors outside of Eve-Online, most null-sec alliances are just lose groupings of people who are only interested in their own self gain. Look at alliances that have been destroyed by other null-sec powers, nearly all of them fall to pieces from within long before their territory has been conquered. Very few alliances have any sort of social system in place or method or redistributing alliance wealth to their members. There are no systems in place for fostering and mentoring newbies. There's no firm cultural image that makes a person care about their alliance over themselves.

Why the hell would anyone want to go into null-sec knowing that they're just a warm body making some CEO fat tax income stacks. Knowing they will be abandoned the moment any sort of conflict comes to their space. Knowing that the people in their corp and alliance chats have no interest in anyone else's success.

Eve is a sandbox with a loose rule set that leaves all the real content in our hands. Its up to players to make null-sec inviting to other players, not CCP.

This! A thousand times this!
Tachito Ichosira
Doomheim
#216 - 2012-05-10 21:43:55 UTC
Last time I looked Eve was still being sold as a sandbox game. Go where you want, play how you want. Null is not an end game that everyone should strive for or be pushed into, it is a choice.

Hi, low and null have different play styles and that means more people playing the game. Nerf Hi into the ground and you just cut down the customer base.

Null is already richer than high. Rats pay more, exploration pays more, mining pays more. Moon goo may not be an ISK faucet but it transfers lots of ISK from high to null as well.

Just relax and enjoy null if that's your style, stop worrying why other people don't want to.
Dante Regulas
Doomheim
#217 - 2012-05-10 21:44:52 UTC
Wilma Lawson wrote:
Dante Regulas wrote:
Make it easy i cannot. And I am by no means an expert. But you can find the fittings out there easily enough, just read up on the different types of modules and how the function (nanos vs inertia stabs). Hell, theres a subsystem for the T3's called an interdiction nullifier.


Note, by make it easy, I don't mean poof you're there. Make it easy by providing web links to articles that you have used and know are good. There's a lot of crap out on the Internet. I tire of people saying things like it's so easy, just fit right; basically a lot mumbo jumbo garbage that is totally unhelpful.

Dante Regulas wrote:
A good reason to move to nullsec would be the turning the isk faucet in highsec down a little bit, giving you a reason to venture beyond 0.5. I once held the exact position you have now, until I decided to try null out for myself. No longer was I tied to "go here, kill caldari mercs" or "mine 100 units of **** you cant even sell on the market."

No, that's a good reason to move to another game. You see, if there was something positive to move to null/low sec, then this whole thread would be totally unnecessary.

And again, you are assuming what my position is. You haven't asked me and that's the other problem. Too many people assume too many things about others and don't try to understand or ask.


What then would it take for you to move to nullsec?
Wilma Lawson
Hedion University
Amarr Empire
#218 - 2012-05-10 21:49:49 UTC  |  Edited by: Wilma Lawson
Dante Regulas wrote:
Because currently, you can run incursions all day and make billions. Hence, nerf highsec.

I don't see how what I do or don't do in high sec impacts you in low/null sec, other than I'm not there. If low/null is so profitable, then this shouldn't be an issue.

Dante Regulas wrote:
And I know the attitudes of highseccers cause I once was one. Miners are the worst in highsec, they dont learn how to fit their ships properly, and when they do, they dont activate the modules and mine afk, and come crying to you when you gank their hulk, because even concord couldnt save them. EVE is a game of risk vs reward, planning and outcomes. It is THE thinking man and woman's MMO.

Of course, all people are all the same all of the time. Again, you don't know me and what I do in high sec, you only have an assumption.

Dante Regulas wrote:
And I use an alt to post here, and sometimes my main. Its just not information I give out freely, unless you show some interest. Again, Id love to bring you into my corp and show you how your perception of null is off from what it really is.

Yes, because we're all paranoid in Eve. That really helps to foster trust. :)
Again, you've made an assumption on my perception of null. My perception of null has been the majority of postings by low/null sec people who've insulted me and made a lot of assumptions about me.

So why would I want to move to low/null sec and deal with people like that? That's the real problem.

If the goal is to encourage people to move to low/null sec, then this thread hasn't made a positive impact on me. I had thought to move to low/null and try it out. Why? Burn Jita. But this whole thread has actually made me reconsider. I like the social aspects of the game, but I don't want to be sociable with people who have to rely on insults as selling points.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#219 - 2012-05-10 21:53:34 UTC  |  Edited by: Solstice Project
Wilma Lawson wrote:
My perception of null has been the majority of postings by low/null sec people who've insulted me and made a lot of assumptions about me.

So why would I want to move to low/null sec and deal with people like that? That's the real problem.

Although i seriously don't agree with the "attitude"-issue ... (because, tbh, it's your fault if you care!)
... it's absolutely true that too many people in low (that's what i can tell) ... errr ...

... "roleplay" idiots ... and that's a nice way to put it.



Quote:
So why would I want to move to low/null sec and deal with people like that? That's the real problem.

Well, because it's EvE. Answer: To kick them out, obviously.

It's your fault if you feel offended. Your feelings, after all.
They do it, because people react the way they do.

Why not insult people that aren't grown up enough to not react in a predictable way ?
Wilma Lawson
Hedion University
Amarr Empire
#220 - 2012-05-10 22:01:20 UTC
Solstice Project wrote:
Although i seriously don't agree with the "attitude"-issue ... (because, tbh, it's your fault if you care!)
... it's absolutely true that too many people in low (that's what i can tell) ... errr ...

... "roleplay" idiots ... and that's a nice way to put it.

You don't read well, do you?



Solstice Project wrote:
Well, because it's EvE. Answer: To kick them out, obviously.

I really could care less about them. They aren't where I want to be.

Solstice Project wrote:
It's your fault if you feel offended. Your feelings, after all.
They do it, because people react the way they do.

Why not insult people that aren't grown up enough to not react in a predictable way ?

You don't read well, do you?