These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Mining v. Suicide Ganking: The Solution

Author
RubyPorto
RubysRhymes
#81 - 2012-05-10 18:06:09 UTC
Andrea Roche wrote:
RubyPorto wrote:
Andrea Roche wrote:


well while you can tank rats easelly, you cant tank 2 destroyers. This is a vulnerability thats new due to the buff of destroyers.
Since destroyers now are way too strong, i move for a buff to hulks. Its too easy to blow up a hulk. Mind you, i am not a minr by any means but i see this been wrong in the game. This needs fixing. If you think that this is gonna be over by the time hulkaggedon is finished then you are very wrong. While I am ok and i like eve been hard, this is ridiculously op and its no different from a titan tracking a frigate, that also needs fixing.


2) 2 Destroyers have always been able to kill a hulk. The reason people used bigger ships was that you only needed one and it cost the same.


this is incorect. A bigger ship like a BC cos a heck of alot more specially when you add fittings. you are talking of a difference from 6m to 40m and thats without fittings. Big difference. The loss versus the loss of a hulk is much higher. I would not care much to loss to BC but to destroyers worth 6m.....come on....you are pushing it. Its too easy and too abusive. You can train a destoryer in 2 week but to train to a BC takes almost a 2 month. Thats with gunnery/missiles skills for both.

Before with BC it was more expensive so not many did it. Now thats dirt cheap everyone can afford it.
Its too easy my friend, too easy.


Before the insurance nerf, it was about the same cost to use a Thorax or Brutix as it was to use a pair of Catalysts. Because of insurance and because you could use low meta equipment on the Thorax or Brutix instead of T2 on the pair of Catalysts.

A T1 fit suicide Brutix would run somewhere around 40m with an insurance payout of 35m
A pair of T2 fit suicide Catalysts would run somewhere around 25m with an insurance payout of 2m.

Brutix costs 5m to use, Catalysts cost 23m to use. Good job knowing how ganking works, really, fantastic.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Celebranna
Shadowforge War Industries
#82 - 2012-05-10 20:49:34 UTC
Why not just have CCP add Tech II ORE ships that give the option to tank heavier?
Andrea Roche
State War Academy
Caldari State
#83 - 2012-05-10 21:23:02 UTC  |  Edited by: Andrea Roche
RubyPorto wrote:
Andrea Roche wrote:
RubyPorto wrote:
Andrea Roche wrote:


well while you can tank rats easelly, you cant tank 2 destroyers. This is a vulnerability thats new due to the buff of destroyers.
Since destroyers now are way too strong, i move for a buff to hulks. Its too easy to blow up a hulk. Mind you, i am not a minr by any means but i see this been wrong in the game. This needs fixing. If you think that this is gonna be over by the time hulkaggedon is finished then you are very wrong. While I am ok and i like eve been hard, this is ridiculously op and its no different from a titan tracking a frigate, that also needs fixing.


2) 2 Destroyers have always been able to kill a hulk. The reason people used bigger ships was that you only needed one and it cost the same.


this is incorect. A bigger ship like a BC cos a heck of alot more specially when you add fittings. you are talking of a difference from 6m to 40m and thats without fittings. Big difference. The loss versus the loss of a hulk is much higher. I would not care much to loss to BC but to destroyers worth 6m.....come on....you are pushing it. Its too easy and too abusive. You can train a destoryer in 2 week but to train to a BC takes almost a 2 month. Thats with gunnery/missiles skills for both.

Before with BC it was more expensive so not many did it. Now thats dirt cheap everyone can afford it.
Its too easy my friend, too easy.


Before the insurance nerf, it was about the same cost to use a Thorax or Brutix as it was to use a pair of Catalysts. Because of insurance and because you could use low meta equipment on the Thorax or Brutix instead of T2 on the pair of Catalysts.

A T1 fit suicide Brutix would run somewhere around 40m with an insurance payout of 35m
A pair of T2 fit suicide Catalysts would run somewhere around 25m with an insurance payout of 2m.

Brutix costs 5m to use, Catalysts cost 23m to use. Good job knowing how ganking works, really, fantastic.


A thorax with low meta equipment would have a hard time killing a hulk before concord shows up. So this is incorrect i belive also but must check it.

A brutix with fiting probably yes will run you to around 40m amd would kill a hulk, do doubt.

But to tell me that you are spending 23m on a suicide destroyer is just BS.
15m is more than enough to gank a hulk. You dont need tank at all. So who are you trying to sell that story?
That is at normal jita prices. Now if you build it all yourself, then its even cheaper. XD
Weaselior
GoonWaffe
Goonswarm Federation
#84 - 2012-05-10 21:29:45 UTC
Andrea Roche wrote:

A thorax with low meta equipment would have a hard time killing a hulk before concord shows up. So this is incorrect i belive also but must check it.

thousands of dead hulks say you're wrong

before the nerf it was brutix everything, except thorax hulks in .5-.6, or thorax macks

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Zyress
Caldari Provisions
Caldari State
#85 - 2012-05-10 22:19:53 UTC
Celebranna wrote:
Why not just have CCP add Tech II ORE ships that give the option to tank heavier?


Barges are Tech 2 ships, thats why you can't fully insure them
Celebranna
Shadowforge War Industries
#86 - 2012-05-10 23:54:37 UTC
Zyress wrote:
Celebranna wrote:
Why not just have CCP add Tech II ORE ships that give the option to tank heavier?


Barges are Tech 2 ships, thats why you can't fully insure them


Ok, then make a Tech 3 class for Mining that can tank better, with all the extra training and requirements needed for it. Either way it still makes someone "work" for the better ship.
RubyPorto
RubysRhymes
#87 - 2012-05-11 00:12:53 UTC
Andrea Roche wrote:


A thorax with low meta equipment would have a hard time killing a hulk before concord shows up. So this is incorrect i belive also but must check it.


Weaselior wrote:
Andrea Roche wrote:

A thorax with low meta equipment would have a hard time killing a hulk before concord shows up. So this is incorrect i belive also but must check it.

thousands of dead hulks say you're wrong

before the nerf it was brutix everything, except thorax hulks in .5-.6, or thorax macks


I trust the GSF representative. And a thorax might, but that's why I used a Brutix for price comparison.

Quote:

A brutix with fiting probably yes will run you to around 40m amd would kill a hulk, do doubt.

But to tell me that you are spending 23m on a suicide destroyer is just BS.
15m is more than enough to gank a hulk. You dont need tank at all. So who are you trying to sell that story?
That is at normal jita prices. Now if you build it all yourself, then its even cheaper. XD


Read it again. ~25m is for 2 Suicide Destroyers, T2 Fit. Looking at pyfa, I get 15.3m per Catalyst. So I was lowballing the price.

The Brutix, pre-insurance nerf would have been low meta fit and cost less than 10m to lose in a gank.

Again, the reason for the switch to Destroyers is the Insurance nerf no longer subsidizing larger ships. That's it. The dessy buff was a bonus, but the switch happened because of the insurance nerf that every single carebear was clamoring for and cheered when it happened.

Finally:
MINERALS YOU MINE/STUFF YOU BUILD ISN'T FREE.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

RubyPorto
RubysRhymes
#88 - 2012-05-11 00:23:07 UTC
Celebranna wrote:
Zyress wrote:
Celebranna wrote:
Why not just have CCP add Tech II ORE ships that give the option to tank heavier?


Barges are Tech 2 ships, thats why you can't fully insure them


Ok, then make a Tech 3 class for Mining that can tank better, with all the extra training and requirements needed for it. Either way it still makes someone "work" for the better ship.


You're looking for the Rokh. Mines 1233.6 m3/min compared to the Hulk's 1506.6 m3/min.

In exchange for that small loss in efficiency, you get 48k EHP to the Hulk's 12k EHP.

If you drop another hundred m3/min (to 1132.8 m3/min), you can get 106k EHP.

If someone wants to gank 106k EHP, they're going to gank an Orca, not your T3 Mining Barge... err Rokh.


(By the Way, CCP has said that the Hulk is the highest yield mining ship, so any T3 mining ship is going to have reduced yield, ...like the Rokh)

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Celebranna
Shadowforge War Industries
#89 - 2012-05-11 00:29:37 UTC  |  Edited by: Celebranna
I'm not looking for anything, I am just offering a suggestion. However I shouldn't have to turn to a battleship to do mining, you would think lorewise that ORE would see it as an opening for another type of ship for them to market. Also, I would expect a T3 ship that is tankier to have lower yield anyway. It just give better options, and options are a good thing.
RubyPorto
RubysRhymes
#90 - 2012-05-11 00:51:07 UTC
Celebranna wrote:
I'm not looking for anything, I am just offering a suggestion. However I shouldn't have to turn to a battleship to do mining, you would think lorewise that ORE would see it as an opening for another type of ship for them to market. Also, I would expect a T3 ship that is tankier to have lower yield anyway. It just give better options, and options are a good thing.


You don't need a battleship to mine.

You were asking for a mining ship that tanks better, and I pointed out a ship that will do that.

A T3 with lower yield would be used about as often for mining as the Rokh is, so it would be a waste of dev time on a redundant and unused niche.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Zyress
Caldari Provisions
Caldari State
#91 - 2012-05-11 15:32:56 UTC
RubyPorto wrote:
Celebranna wrote:
Zyress wrote:
Celebranna wrote:
Why not just have CCP add Tech II ORE ships that give the option to tank heavier?


Barges are Tech 2 ships, thats why you can't fully insure them


Ok, then make a Tech 3 class for Mining that can tank better, with all the extra training and requirements needed for it. Either way it still makes someone "work" for the better ship.


You're looking for the Rokh. Mines 1233.6 m3/min compared to the Hulk's 1506.6 m3/min.

In exchange for that small loss in efficiency, you get 48k EHP to the Hulk's 12k EHP.

If you drop another hundred m3/min (to 1132.8 m3/min), you can get 106k EHP.

If someone wants to gank 106k EHP, they're going to gank an Orca, not your T3 Mining Barge... err Rokh.


(By the Way, CCP has said that the Hulk is the highest yield mining ship, so any T3 mining ship is going to have reduced yield, ...like the Rokh)


If the solution to suicide ganking is use a Rohk instead of a Mining barge then every miner in the game should ask for their skill points back they spent skilling into barges instead of Batlleships.
Darth Gustav
Sith Interstellar Tech Harvesting
#92 - 2012-05-11 17:49:48 UTC
Zyress wrote:
RubyPorto wrote:
Celebranna wrote:
Zyress wrote:
Celebranna wrote:
Why not just have CCP add Tech II ORE ships that give the option to tank heavier?


Barges are Tech 2 ships, thats why you can't fully insure them


Ok, then make a Tech 3 class for Mining that can tank better, with all the extra training and requirements needed for it. Either way it still makes someone "work" for the better ship.


You're looking for the Rokh. Mines 1233.6 m3/min compared to the Hulk's 1506.6 m3/min.

In exchange for that small loss in efficiency, you get 48k EHP to the Hulk's 12k EHP.

If you drop another hundred m3/min (to 1132.8 m3/min), you can get 106k EHP.

If someone wants to gank 106k EHP, they're going to gank an Orca, not your T3 Mining Barge... err Rokh.


(By the Way, CCP has said that the Hulk is the highest yield mining ship, so any T3 mining ship is going to have reduced yield, ...like the Rokh)


If the solution to suicide ganking is use a Rohk instead of a Mining barge then every miner in the game should ask for their skill points back they spent skilling into barges instead of Batlleships.

The solution to Frigates are Destroyers. That means everybody in a Frigate...

The solution to Battleships are Strategic Cruisers. That means everybody in a Battleship...

Your logic is so sound it reverberates throughout space-time like gravity waves around your mom's mumu.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

RubyPorto
RubysRhymes
#93 - 2012-05-11 19:30:08 UTC
Zyress wrote:


If the solution to suicide ganking is use a Rohk instead of a Mining barge then every miner in the game should ask for their skill points back they spent skilling into barges instead of Batlleships.


Ok, all of your barge SP in exchange for Cal Cruiser 4, Cal BS 1. Way to think through that deal.

Besides, the Rokh is just way to sacrifice yield for EHP, it isn't by itself a solution to anything. It does make you tankier than the next guy, so people are less likely to gank you (in favor of the guy next to you in a hulk).

Other solutions to avoid getting ganked:
Mine aligned (yes it's a pain, PvP is like that even[especially] when you don't want it)
Keep an eye on D-Scan
Keep an eye on local
Keep a Logi presence to discourage Destroyer ganks (alpha is more expensive than dps)
Mine in Lowsec
Mine in Nullsec

The list goes on. The problem that the whiney miners have is not the ship, it's not the gankers, it's the lack of any ability to adapt.

The gankers lost insurance payouts, they adapted and moved to destroyers. The miners see this adaption, so they cry and shit their pants. The gankers (and friends) offer the miners ways to make the ganker's lives harder. The miners hear this, so they cry and shit their pants.

Besides all that, FotM changes have never resulted in SP refunds, and that's what any large scale shift to BS mining would be. One ship becomes less useful and another more as a result of player actions.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Darrow Hill
Vodka and Vice
#94 - 2012-05-11 20:21:21 UTC
I have not read the entire thread, so I apologize if this has already been covered.


Do the new drone modules that affect drone dps also increase drone mining yield?