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New dev blog: Factional Warfare overhaul

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Author
X Gallentius
Black Eagle1
#281 - 2012-05-10 21:16:55 UTC  |  Edited by: X Gallentius
Julius Foederatus wrote:
A few things:Please, take out FW missions. Everyone hates them, except the farmers.

I like them. In the absence of opposition, it's way more fun roaming low sec to get LP than orbiting buttons. Anyways...
1. Please convert all my hard earned VP into Comets. Please drop them off in Villore FDU. Big smile
2. All of you who said they were now interested in FW, please join. This expansion is for you!
3. I think people will likely make as much isk/LP as before but it will be at a slower rate doing what we want to do instead of blitzing umpteen missions all at once. We'll see.
Susan Black
Ice Fire Warriors
#282 - 2012-05-10 22:41:36 UTC
In your dev blog you mention the cosmetic change of renaming the Control Bunker to I-Hub.

However, the current Control Bunker is vastly different then the current in-game I-Hub.

I-Hubs have 130%+ more hit points then control bunkers do....



Will the new I-Hub be a regular I-Hub, or will it be a sort of a 'FW I-Hub' that is called an I-Hub but has the same set-up as the old control bunkers?


www.gamerchick.net @gamerchick42

Bad Messenger
Rehabilitation Clinic
#283 - 2012-05-10 23:55:58 UTC
Hans Jagerblitzen wrote:
[quote=Julius Foederatus]
Splitting LP rewards for plexing isn't just a good idea, its necessary to prevent farming on an absurd scale. Otherwise certain *cough* individuals *ahem* are going to use an army of 27 alts inside seize each plex they find, stacking LP endlessly.



Best way to make enemy stop plexing is to use army of 27 alts in enemy militia, following enemy plexers and getting their lp splitted.
Hrett
The Scope
Gallente Federation
#284 - 2012-05-11 00:45:53 UTC
Hans Jagerblitzen wrote:
Hrett wrote:
I know I might have mentioned this before but just in case:

Offensive plexing can be exploited too. People will just go to backwater systems and plex minors in speed fit condors or atrons.

Please give LP for both offensive and defensive, but only after a system is contested. That will create real conflict systems where fights will happen. Otherwise mission farmers are just going to turn into offensive plex farmers in backwater systems.

Oh, and cyno jammers please.


Every time someone takes a plex, they potentially devalue the IHUB upgrade level. Everytime they devalue the IHUB upgrade level, you lose Warzone Control. Everytime you lose warzone control, your prices go up, and your pay for actvities decreases.

The cool thing about the new system is that every single plex you capture harms the enemy in a real way.

If you don't care about the LP store prices, if you don't care about the pay level you receive for YOUR efforts, and you don't care about losing items docked in stations, than by all means sit there and allow the enemy to plex your backwater systems and take them while you wait for an LP payout to be implemented.

Frankly though, I'd say those are all pretty huge motivators to defensively plex even without a payment, I sincerely doubt that most players will ignore all the consequences that arise when you sit there and refuse to engage.



If you spend all night defensive plexing backwater systems that enemy farmers have run up, you have earned NO LP to spend in the LP store, so warzone control matters naught. Yes, I can get LP by killing people, but the problem is that farmers dont stay around to fight. Even if they did, a Condor with 2 Overdrives and no other mods probably wont give that much LP anyway.

The decision becomes: Hmm - do I offensive plex in a backwater system to earn LP and increase our warzone control, or do I defensive plex in a backwater system to NOT earn LP and NOT get fights against the farmers-that-just-run and hold our warzone control? Its a net wash in terms of warzone control - on defense you either gain a defensive plex and dont gain an offensive plex, or you go on offense and gain an offensive plex, but dont gain a defensive plex AND you get LP. If it is a wash as far as warzone control goes, but you get LP in one situation, it is pretty easy to predict which one is going to be exploited.

And people wont farm in station systems - they will farm in systems without stations. There is FAR less incentive to defend those.

If you give it to both sides, but only in contested systems, people will have incentive to stick around and actually fight and hold space. Otherwise it is just a farmer's dream.

IMHO of course.

spaceship, Spaceship, SPACESHIP!

Milton Middleson
Rifterlings
#285 - 2012-05-11 02:38:41 UTC
Would it be possible to have the LP payout scale somewhat, to encourage running in small groups?

Say a minor plex pays 10k lp for a solo runner, 8k per person for 2, 6k for 3, up to a max of 20k total. Thank would reward small gangs whilst preventing people from farming with a zillion alts.
Petrus Blackshell
Rifterlings
#286 - 2012-05-11 04:15:53 UTC
Hans Jagerblitzen wrote:
the pending NPC balancing

Say what?

Details? Big smile

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Veshta Yoshida
PIE Inc.
Khimi Harar
#287 - 2012-05-11 04:24:18 UTC
The benefits of snowballing are way too high for the belief in any other outcome to be irrational. Give the downtrodden a knife to put in the oppressors back .. !!

Petrus Blackshell wrote:
Say what?

Details? Big smile

"Pending" is official speak for Soon™. CCP appears to have replaced Hans with a Stepford clone Big smile

PS: Check the stickies in 'Features & Ideas Discussion'
Narkel Netto
Qatach Ominant Juriate
#288 - 2012-05-11 05:23:47 UTC
Putting datacores into the FW LP stores as the primary purchase method is typical of CCP not understanding the game/lore and being completely tone-deaf. There are far better things to add to the FW LP stores, such as actual combat modules / ship hull BPCs.

Datacores do not belong in the FW LP store. Especially if you can buy them without having to train the science skills.

Datacores should have been added to the NPC R&D corp LP stores instead.
Tiger's Spirit
Templars of the Shadows
#289 - 2012-05-11 08:07:57 UTC
Julius Foederatus wrote:
Please, take out FW missions. Everyone hates them, except the farmers.


Agreed, and the farmers just ruined the FW and LP stores etc.
Missioning or farming not need FW membership. This is Faction "Wars" not "Faction Farming Site"
Hidden Snake
Inglorious-Basterds
#290 - 2012-05-11 09:20:51 UTC
Tiger's Spirit wrote:
Julius Foederatus wrote:
Please, take out FW missions. Everyone hates them, except the farmers.


Agreed, and the farmers just ruined the FW and LP stores etc.
Missioning or farming not need FW membership. This is Faction "Wars" not "Faction Farming Site"



funny is that farmers are mostly gone from FW .... and prices are very stable in past 4 months. Reason is simple. Farmers went for incursions guys.
Rek Seven
University of Caille
Gallente Federation
#291 - 2012-05-11 10:32:41 UTC  |  Edited by: Rek Seven
So was the idea to allow the cyno jamming of low sec systems scrapped? I think that would have been cool. if each faction allowed certain ranged FW pilots to switch it off as and when needed... But if FW guys are telling you that they want to fight over stations to get cheap medical cloans, i guess they'll be happy.

It would have been nice if the FW leaders could upgrade their systems to boost PI, ore/gas mining, increased number of complexes, etc. Maybe this would encourage more people into low sec and then in turn, they might get into FW.
X Gallentius
Black Eagle1
#292 - 2012-05-11 10:37:33 UTC
Hidden Snake wrote:
Tiger's Spirit wrote:
Julius Foederatus wrote:
Please, take out FW missions. Everyone hates them, except the farmers.


Agreed, and the farmers just ruined the FW and LP stores etc.
Missioning or farming not need FW membership. This is Faction "Wars" not "Faction Farming Site"

funny is that farmers are mostly gone from FW .... and prices are very stable in past 4 months. Reason is simple. Farmers went for incursions guys.

Not only that but "ruined" is a very strong word. The farmers turned FW LP payouts from ridiculously high to just really high when compared to other isk sources in Eve. I didn't see one person who runs FW missions turn to some other form of isk generation - unless they used the isk they generated in FW missions to set up a passive form of income. But that's another discussion.

CCP could make them more exciting by introducing a mechanism that forces the mission runner to stay and fight or fail the mission. That way griefers could have more fun because they would have a reasonable chance at winning.

In any case, if you get rid of missions, there will be no way for the Gallente to make real isk once we take all of the Cadari systems. So try not to kill the golden goose ok?
Scrapyard Bob
EVE University
Ivy League
#293 - 2012-05-11 13:04:08 UTC
CCP Soundwave wrote:
Shar Tegral wrote:
Don't know if it has been said already: Each faction should have access to Mechanical Engineering.


We´re definitely keeping an eye on this development. As mentioned, this team will continue looking at FW after Inferno with the priority being 1: make changes to what we just shipped (potentially to ME datacores) and then 2: improving FW even more with new changes.

If something doesn´t end up the way we like it, they´ll change it. Once it´s in a place where everything is how we want it to be, they´ll move on and do more new FW features.

Winter is going to be pretty sweet.


As soon as you have to give one of the datacores (ME) to all of the faction warfare LP stores, it should be pretty obvious that it's a flawed concept to put datacores into the FW LP stores. Putting the racial datacores (Caldari Starship Engineering, etc) makes some sense - not much, but some. Far better to move all of the "navy issue" BPCs / etc. into the FW stores. Which would make more sense since it's end-user military technology.

Adding the datacores to the FW LP stores, without also adding them to the NPC R&D corp LP stores and not requiring datacore skills to be trained before you can purchase them is a slap in the face to everyone who has trained up those science skills in order to talk to the R&D agents.
Mara Rinn
Cosmic Goo Convertor
#294 - 2012-05-11 14:07:03 UTC
CCP Ytterbium wrote:
* THE DATACORES, IT'S OVER 9000?! Good point regarding mechanical engineering datacores, we will most likely spread this type out to all factions before release. Regarding the change itself, we will not actively adjust the RP amounts you have prior or after release. Which means players cashing in datacores that were worth 150 RP for 100 RP after release will get an advantage. Since the field multipliers are being removed, this change also means players will receive them slower, for 100 and 150 RP fields. But, since all of them now require 100 RP to be exchanged, it will be pretty balanced in the long run. R&D skills will unfortunately not be reimbursed as this profession is not going away - it will most likely be looked into and changed into a more active state separately in the future not to abandon players that invested time and effort into it.


Simple fix that makes sense:

R&D agents provide "Research Projects" which last for 1, 2, 4, 8 or 12 weeks. The shorter research projects produce roughly double the number of data cores per week that the 12 week projects generate. No more research agent missions, no more cancelling research.

This mimics the extraction cycle of PI, maintains the utility of the Research Project Management skill, and still accommodates the folks who only want to do a 50-jump tour of research agents once every few months.
Vanessa Vansen
Vandeo
#295 - 2012-05-11 16:15:30 UTC
CCP's claim: Datacores are passive

Well, that might be true, but they are only a part of a process, namely being able to build a T2 item.

So, let's have a look at the whole process.

1) Train skills
2) Grinding standing
3) Start obtaining RP to get datacores
4) Buy T1 BPO
5) Make a copy
6) Do the invention
7) repeat 5 & 6 until you finally get a T2 BPC
8) collect the required material
9) build the item

Now, let us look at the other way

1) Train skills
2) be a lucky person (or rich) and get a T2 BPO
3) collect the required material
4) build the item

And now, what is "passive" datacores or T2 BPOs?
Mostly the first process requires a POS so you need to be even more active.

It seems to me, like CCP cares too much about those ultra rich guys with T2 BPOs aka ISK BPOs but they don't give a **** about those pilots who really run the research.

To sum up:
- if you change the way of datacores, name us the real reason (is it reducing the profit of T2 BPO owners too much?) ... they are far from passive for those intending to build T2 material
- when you change, take care that it fits to those relying on the datacores, don't just make them a semi-passive kind of income for people not involved into invention (i.e. most faction warfare pilots, some exceptions), instead of full-passive for all those dedicate to invest skill and time to be able to gain datacores
- also consider T2 BPOs when you change something, since a change in datacores also changes the profit for T2 BPO owners

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#296 - 2012-05-11 16:28:44 UTC
Vanessa Vansen wrote:

3) Start obtaining RP to get datacores
4) Buy T1 BPO
5) Make a copy
6) Do the invention



Uh, I'd suspect most people would just be dumping their DCs on the market.

at 12 DCs a day, that's nowhere near enough to maintain a single inventor who's doing any decent volume of invention.


So it's more:


  1. Grind up standing.
  2. Start research
  3. Every X months, go and collect the DCs. Drop them on the market.


So after you've done the grind for standing, it's pretty much passive (Except an infrequent series of jumps. Oh boo hoo. 50 jumps?)

Yes, it's somewhat painful for people with DC alts. Of course, if they've been sensible, they're also PI alts. They make about half on the DCs (47% or so, from the 10,000 isk fee and the increase in rp cost). but the PI is unaffected.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Sarinat Talen
Celestial Arms Manufacturing and Operations
#297 - 2012-05-11 16:36:53 UTC
Vanessa Vansen wrote:


It seems to me, like CCP cares too much about those ultra rich guys with T2 BPOs aka ISK BPOs but they don't give a **** about those pilots who really run the research.




Less Datacores means rising prices to invent, which move on to the market (I do not see R&D people running out to join FW corps). Higher market prices mean more profit for T2 BPO holders, for whom the price to build is not affected. That does not even consider things that there are no BPOs for. And with mechanical engineering RP cost doubling and how prevalent it is in T2 Manufacturing, well expect inflation.
Veshta Yoshida
PIE Inc.
Khimi Harar
#298 - 2012-05-11 17:05:28 UTC
Sarinat Talen wrote:
...Higher market prices mean more profit for T2 BPO holders..

I ran that scenario in my super-computer brain and came up with 'null'. Datacores are a drop in the ocean when it comes to invention .. the one linchpin that exists (Mech. Eng.) CCP has already said they want to spread around .. diluting any effect the change might have had in the first place.

In short: One can quadruple datacore prices without affecting invention profits to any noticeable degree (unless things have changed a lot since I dabbled).
Sarinat Talen
Celestial Arms Manufacturing and Operations
#299 - 2012-05-11 19:40:52 UTC  |  Edited by: Sarinat Talen
Veshta Yoshida wrote:
Sarinat Talen wrote:
...Higher market prices mean more profit for T2 BPO holders..

I ran that scenario in my super-computer brain and came up with 'null'. Datacores are a drop in the ocean when it comes to invention .. the one linchpin that exists (Mech. Eng.) CCP has already said they want to spread around .. diluting any effect the change might have had in the first place.

In short: One can quadruple datacore prices without affecting invention profits to any noticeable degree (unless things have changed a lot since I dabbled).


I think you are misunderstanding the so called "spread around."

Right now every faction can research in Mechanical Engineering. People in this thread were responding to the chart saying only Minmatar were going to get Mech Eng datacores in their FW LP store. Now said Mechanical Engineering datacores are going to double in LP price. That means from now on your research is going to net you half of what you get now. This means you will have to buy more cores instead of using your own. And frankly you can already invent faster than you can generate cores anyway.
So given the price of a mech eng core (280k low sell in Jita atm) that price will be added to more jobs. Any additional costs is an additional cost. The minimum for any invention job is 2 cores. That is more out of your wallet, which gets passed on to the consumer. Thus inventors sell at higher prices to make the same profit, and T2 BPO holders sell at the same higher price, because why would you sell at a lower price when you could sell higher?

Why did I even respond to that?
Sheol Duncan
Perkone
Caldari State
#300 - 2012-05-11 19:48:03 UTC
I'm not a faction warfare guy so take everything I suggest with a grain of salt. That said reading through the blog I had a couple of ideas:

Might it be possible to have some individual benefit for your faction owning a large number of systems? Perhaps once a week pay out something like 100LP per system to each pilot that has accomplished a decent number of FW objectives? That way you can directly incentivize holding the space itself. (The lack of this is also a problem in Nullsec and why PL can live the gypsy life)

Would it be better to divide the datacores up according to station? So if one faction captures a station from another faction they have access to the opposing factions datacore types. It might take a bit of code work with the LP stores because as far as I know every store from a faction displays the same items. But, that would allow FW pilots to be able to get any datacore, as long as they put in the effort to capture the enemies system.

These might be entirely unfeasible, and I'd love responses as to why I'm wrong.