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New Idea for manufacturing-modifying

Author
Aarik Kahill
Ornery Cantankerous Curmudgeons
#1 - 2012-05-10 20:30:32 UTC
Hey all

I was thinking about an improvement for the game and I thought I'd run it by you all first. You know how we can research BPOs to make them better during manufacturing?

I was thinking that maybe CCP could come up with a system and/or a skill set that would allow pilot mechanics to 'retool' or jury-rig a specific module. I.E.- Re-engineer a single module or turret or missile bay or bunch of ammo that would make it shoot better/use less energy-CPU/cause more damage (insert appropriate improvement here...)

It would be balanced out by only working on that specific piece of equipment or ammo that is re-engineerd. Once it is destroyed, its lost forever. After a module or ammo has been modified then it can only be sold in contract pages or whatever the Devs' think would work.

I think it would fit in the game nicely. CCP would obviously work in fail-safes so some exploiter couldn't make Lead rounds do 2000 times damage. But you get the idea?
What do you think? Viable?
Lara Dantreb
Reisende des Schwarzschild Grenze
#2 - 2012-05-10 20:45:53 UTC
Hi,

I would enjoy some random/tweaked attributes to ships and modules. Unfortunately, I understood the database's structure may not allow this. I really hope to see a more flexible database system someday...

---   Buying T2 ship bpos since 2005  ---

Katja Faith
Doomheim
#3 - 2012-05-10 20:55:30 UTC
Aarik Kahill wrote:
Hey all

I was thinking about an improvement for the game and I thought I'd run it by you all first. You know how we can research BPOs to make them better during manufacturing?

I was thinking that maybe CCP could come up with a system and/or a skill set that would allow pilot mechanics to 'retool' or jury-rig a specific module. I.E.- Re-engineer a single module or turret or missile bay or bunch of ammo that would make it shoot better/use less energy-CPU/cause more damage (insert appropriate improvement here...)

It would be balanced out by only working on that specific piece of equipment or ammo that is re-engineerd. Once it is destroyed, its lost forever. After a module or ammo has been modified then it can only be sold in contract pages or whatever the Devs' think would work.

I think it would fit in the game nicely. CCP would obviously work in fail-safes so some exploiter couldn't make Lead rounds do 2000 times damage. But you get the idea?
What do you think? Viable?


I think an Easy Button for ammo would be awesome.