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New dev blog: Factional Warfare overhaul

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Grady Eltoren
Hogyoku
#261 - 2012-05-10 17:43:22 UTC  |  Edited by: Grady Eltoren
Leslie e'Evob wrote:
Oh yeah, datacores are currently free money, all right: I have 6 characters with 5 research agents each, each having to do 50+ jumps - some in lowsec - to exchange their RPs for DCs and then move them to areas where the buyers are, and with that, I don't make enough money to pay for even one of my 2 accounts.

If you want to balance DCs, how about changing agent locations around a bit? Caldqri R&D agents are in Caldari space, and naturally Minmatar R&D agents are also in Caldari space. Huh?


EXACTLY.

I don't "farm" that much but I am pissed at CCP's take on this situation and it completely rings true of their past mistakes and the reason we BURNED JITA. You guys seem REALLY OUT OF TOUCH HERE.

TO THE CCP DEVS/GAME OF DRONES:

WHAT THE HECK ARE YOU DOING TO RP RESEARCH?

Just consider this, I like many, started EVE as a scientist and industrialist. THAT IS WHAT GRADY IS. I started out thinking wow - how cool. I was proud of this...then about two years and multiple skills later into my playing I realized how stupid a decision it was and I just hung onto hope you might fix it someday because I had invested so much into it. You started to fix things with the elimination of Meta 1 loot from wrecks. We can now build and sell those for a living. All those BPOs have meaning now.

You started too fix industry removing drone mins. Shooting for minerals is stupid.

You started fixing Moon mins by saying they will be spread out all over 0.0 soon.

But now you are making the broken production of T2 loot worse which comprises a major part of the game.

WHERE IS THE LOVE FOR SCIENCE and BUILDERS/INVENTORS?

T2 production even more than before will be broken by your changes to RP and what I am sure is more of a ramrod coming that we are not even seeing. You wanna do something bold - remove T2 BPOs or limit them somehow.


Invention is hardly anything to be proud of. To make a profit using it you have to find that RARE market and watch it like a hawk and move ships all over the place. It is ridiculous. They should call the industry/science line the "SPREADSHEET WARRIOR/LOGISTICS WARRIOR/MARKET WARRIOR" because that is what you have to do to make any sort of profit off data core "FARMING". You guys are out of touch with your own game.

Why can't building/inventing be its' own entity I ask you??? As it is I had to train and do all the above extra bull$#%# and I sucked it up. Then now you are making my chosen profession even less valuable with the RP changes.

Like someone else said - You just made Datacores into Shooting things for Datacores like Drone shooting was for mining! WTF???

Why can't you FIX SOMETHING instead of patchwork breaking it like you guys have been known to do for years??

Furthermore, where is the love for Science??? Science toons are an embarressment these days! GO LOOK at the Character Bazaar on the forums for evidence of this!


TRUST ME - I GET THAT EVE IS ABOUT CONFLICT - but there are some of us that just like to be the nerds in EVE.

WHY CAN'T YOU MAKE SCIENTISTS A VALID PROFESSION LIKE EVERYTHING ELSE?

Why can't we make data core "farming" a profession (not through running missions and certainly not by shooting stuff) but by making mini games out of it or making ALL that TIME I trained into SCIENCE WORTH SOMETHING!??? This would be awesome in some incarnation. Then your scientists and inventors get hunted for their profession instead of relegated to something stupid and minor like a dedicated salvaging alt.

It just is not "fair" to have so much invested in skill training for such LITTLE reward.

I WANT AN ANSWER FROM THE DEV's that they actually have read these posts on here saying pretty much the same thing and they realize that the players are valuable like you preach you do but ACT THE OPPOSITE.

This isn't just about RP whining - i don't care that much about it in the grand scheme of things - but quit nerfing things instead of fixing them like the OLD CCP we were ALL TOLD WAS GONE.

TEAM GAME OF THRONES JUST LOST A LOT OF RESPECT FROM ME and this coming from their welcomed post about their Inventory changes. :(

Peace out - Grady
S810 Jr
Lowlife.
Snuffed Out
#262 - 2012-05-10 17:46:18 UTC
CCP Ytterbium wrote:
Hey people, here are some answers for you.
*Stuffs*


iHub LP buffer amount ? Isn't 50K (100K earned plexing) a little too low?
Vanessa Vansen
Vandeo
#263 - 2012-05-10 17:48:29 UTC
CCP Ytterbium wrote:
Hey people, here are some answers for you.



* THE DATACORES, IT'S OVER 9000?! Good point regarding mechanical engineering datacores, we will most likely spread this type out to all factions before release. Regarding the change itself, we will not actively adjust the RP amounts you have prior or after release. Which means players cashing in datacores that were worth 150 RP for 100 RP after release will get an advantage. Since the field multipliers are being removed, this change also means players will receive them slower, for 100 and 150 RP fields. But, since all of them now require 100 RP to be exchanged, it will be pretty balanced in the long run. R&D skills will unfortunately not be reimbursed as this profession is not going away - it will most likely be looked into and changed into a more active state separately in the future not to abandon players that invested time and effort into it.

Hope that helps! Smile


No, it does not!

What have datacores to do with factional warfare? - Nothing!
Why should datacores have to do something with factional warefare? - No, idea!
Did you consider the gain in profit for owners of T2 BPO? - I don't think so.

So, I would be interested in data (not statistics, I only trust the statistics that I faked myself)
How much can you make out of datacore farming?
Why should it be bad, that it is passive? - Maybe because it reduces the price of datacores, hence the T2 BPO owners do make less profit!

Grady Eltoren
Hogyoku
#264 - 2012-05-10 17:56:04 UTC
Suek Thyben wrote:
How about lowering taxes on PI for militia members as the upgrades of systems go up? This would give smaller corps and gangs incetives to join and bring in industiral ships into the systems, which could create interesting PVP dynamic. It also should be easy to implement and it is allways noce to see systems interact together.

Also, it may reinvigorate market in contested space, as more neutrals will come to sell and buy PI goods (and its shame to make trip profitable only one way)



+1 - I like this idea.

It will help make low sec even more attractive by encouraging more PI there.

Cromwell Savage
The Screaming Seagulls
#265 - 2012-05-10 17:57:59 UTC  |  Edited by: Cromwell Savage
CCP Ytterbium wrote:

* WHAT ABOUT CYNO JAMMERS? The idea was postponed after the feedback we received at Fanfest / forums. It's not out though, but initial discussions showed us that if there is one feature we need to carefully tread with, it's that one as it impacts a -lot- of third party players as well.



Yet we will have a station docking mechanic that shuts out an entire militia....


I'm fine with/will adapt to any and all other changes, but the full system station docking mechanic is the exact wrong way to go for FW, imho. So much so that after 3 years of FW that I may drop it depending on how things settle out post-release. There are other ways to make the "losing" side feel the pain without something as extreme as this - i.e. limiting docking denial to militia corp stations only and services at all remaining...or some combination thereof. I fear the full system lock out will do more harm than good.


Do appreciate the replies/answers though.
Nova Fox
Novafox Shipyards
#266 - 2012-05-10 17:58:46 UTC
Role Play Excuse why FW has to do with research cores.

Location of rare and valuable artifacts and research labs.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Grady Eltoren
Hogyoku
#267 - 2012-05-10 18:09:33 UTC
Droxlyn wrote:
The idea of locking people out of stations is interesting. But why not turn it into an ISK sink and charge a docking fee instead?
Don't make it a trivial fee either. Something along the lines of Max(Standing * -1000000, 1000000). That way, you can if you need to, but you think a little about doing it often. And it gets ISK out of the economy.



Another great idea.

Make it so cost prohibitive to someone who has horrible standing with said station and (or) is in the opposing militia. If it is so low that station can shoot at that person even.

I never could figure out why we didn't do this in EVE from the time I started playing.

Quoted for outside the box excellence.


P.S. CCP Ytterbium - thank you for your post talking about getting back to science at a later date.

BUT PLEASE do not be the CCP of old and say that and don't. I just think this whole RP thing is a slap in the face and patched on to something else when it should be it's own project rolled out at the SAME time as science. My .02 isk.

Less caps this time. :) I am calming down.
Veshta Yoshida
PIE Inc.
Khimi Harar
#268 - 2012-05-10 18:11:44 UTC
CCP Ytterbium wrote:
...Once more for those who can't read/think, but without adding anything of value...

Errrm. Since you made no mention of I take it the complete eradication of the Amarr militia is a design goal?

Caldari will muddle through, they have the bodies and incentives will make them come out to die plex, but even if Amarr was somehow able to field plexing numbers equal to that of the Shakorites the ease with which they can plex necessitates a 4:1 ratio (low estimate) just to keep up ... you should seriously consider bringing NPC balance back on the table for the initial release or scrapping the lockout "consequence" until such time that you do get around to it.

As for avoiding the inevitable snowball .. what is your genius plan to solve that one .. datacores is nowhere near enough and the crippling (as in Greek debt agreement crippling) LP penalty + lockouts will turn the uphill struggle into a sheer rockface climb so people will more than likely opt for pulling up stakes.

PS: I have asked Hans to tell you, but have no confirmation that he registered it so here goes - Your pet economist has done good work making you more aware of how a market works (judging by decrease in major "whoopsies"), but you still seem to have problems handling the curious beast called human nature. May I recommend you look towards hiring/collaborating with an anthropologist, psychologist or someone similar who has a better understanding of what makes people tick?

Sarinat Talen
Celestial Arms Manufacturing and Operations
#269 - 2012-05-10 18:30:00 UTC
CCP Ytterbium wrote:
Hey people, here are some answers for you.


* THE DATACORES, IT'S OVER 9000?! Good point regarding mechanical engineering datacores, we will most likely spread this type out to all factions before release. Regarding the change itself, we will not actively adjust the RP amounts you have prior or after release. Which means players cashing in datacores that were worth 150 RP for 100 RP after release will get an advantage. Since the field multipliers are being removed, this change also means players will receive them slower, for 100 and 150 RP fields. But, since all of them now require 100 RP to be exchanged, it will be pretty balanced in the long run. R&D skills will unfortunately not be reimbursed as this profession is not going away - it will most likely be looked into and changed into a more active state separately in the future not to abandon players that invested time and effort into it.

Hope that helps! Smile



Thank you for taking the time to answer player questions. However by giving DCs to FW you are in fact abandoning the players you say you will not be.
Hans Jagerblitzen
Ice Fire Warriors
#270 - 2012-05-10 18:34:54 UTC  |  Edited by: Hans Jagerblitzen
Lost track of which thread I was in :) It's dizzying some times.

Comment about the increased IHUB hitpoints and structure grinding moved to Test Server Feedback.

CPM0 Chairman / CSM7 Vice Secretary

Julius Foederatus
Federal Navy Academy
Gallente Federation
#271 - 2012-05-10 18:37:54 UTC  |  Edited by: Julius Foederatus
A few things:

Splitting LP rewards is not a good idea IMO. You shouldn't be disincentivizing people to not play together in a multiplayer game. I understand people want to try and limit blobbing, but all you're really doing is penalizing people for actually putting enough numbers into a plex to capture it. If the defenders show up with 10 guys and you have to bring in 5 more to kick them out, you'll get kicked in the nuts on your reward for doing the only thing you could while still actually participating in the occupancy fight.

Station docking rights need to affect neutrals with bad standings. It's just that simple. If you all don't do this, the whole station lockout thing will be abused to the point of being meaningless. Not to mention the fact that our biggest enemies in Gal Mil are the local pirates, rather than the squids. It's stupid to allow your enemies to dock in your stations when you have control of the system, whether those enemies are pirates or enemy militiamen.

The LP penalties are stupidly high. You should not penalize a side for losing by making it so they can't afford to replace their own losses. The ship loss rate in FW is probably greater than any other area of the game, and the only reason we're able to keep fighting each other is because we're able to earn enough isk to replace those losses. Making it harder for the losing side to replace losses just adds to the snowball effect.

Please, take out FW missions. Everyone hates them, except the farmers. If you won't take them out, at least nerf them into the ground so they're not a viable means of getting the best FW store items. Farmers are the scourge of FW and you all just can't seem to stop buffing them. They don't contribute to FW, in fact they actively hurt it by crashing our LP store markets so that we can't replace our losses. If what they did had an actual contribution to FW it would be at least tolerable, but they're only there to make isk. I've said it many times, but we actually have pirates who keep alts in FW that run our missions so they can make enough money to keep shooting at us. How ridiculous does it need to get for you all to see the problem here?

For the love of god put cyno jammers in as an upgrade. You can't imagine how many fights have been ruined by bored entities showing up with a cyno pilgrim a titan bridge on one of our fights from across the galaxy. If system ownership is actually going to mean something, let us exercise some goddamn control over our area.

I like that you all are actually trying to fix our broken FW playground, but creating all these loopholes just kills it even faster by driving people away.
Hrett
The Scope
Gallente Federation
#272 - 2012-05-10 19:13:47 UTC
I know I might have mentioned this before but just in case:

Offensive plexing can be exploited too. People will just go to backwater systems and plex minors in speed fit condors or atrons.

Please give LP for both offensive and defensive, but only after a system is contested. That will create real conflict systems where fights will happen. Otherwise mission farmers are just going to turn into offensive plex farmers in backwater systems.

Oh, and cyno jammers please.

spaceship, Spaceship, SPACESHIP!

Vyktor Abyss
Abyss Research
#273 - 2012-05-10 19:24:56 UTC
Julius Foederatus above makes some good points.

I just wanted to post this quick idea - what about having missions be offered to you based on your pvp or plexing effort?

For example make a couple of good kills or take a couple of plexes and you get a mission offer? Might combat the farmers a bit.
Valerie Valate
Church of The Crimson Saviour
#274 - 2012-05-10 19:51:39 UTC
a minor thing relating to faction warfare.

Clone locations.

A character can move their clone, to any of the following:
the station they're in (if it has a medical facility)
any stations their corp has an office in
stations belonging to their school corporation.


Now, for an Amarrian character that has the school corporation "Imperial Academy", then they can move clones to any Imperial Academy station.

But if that character is enlisted in say, the Minmatar militia, then that is not really convenient.


Would it be possible to add stations belonging to a character's militia to the places that a character can move their clone to ? perhaps replacing the school corporation?

So that a character can move their clone to:
the station they're in
any stations their corp has an office in
stations belonging to their militia


Would there be any downsides/potential exploits with this ?

Doctor V. Valate, Professor of Archaeology at Kaztropolis Imperial University.

Hans Jagerblitzen
Ice Fire Warriors
#275 - 2012-05-10 20:02:45 UTC
Julius Foederatus wrote:
Splitting LP rewards is not a good idea IMO. You shouldn't be disincentivizing people to not play together in a multiplayer game. I understand people want to try and limit blobbing, but all you're really doing is penalizing people for actually putting enough numbers into a plex to capture it. If the defenders show up with 10 guys and you have to bring in 5 more to kick them out, you'll get kicked in the nuts on your reward for doing the only thing you could while still actually participating in the occupancy fight.



Splitting LP rewards for plexing isn't just a good idea, its necessary to prevent farming on an absurd scale. Otherwise certain *cough* individuals *ahem* are going to use an army of 27 alts inside seize each plex they find, stacking LP endlessly.

Same goes for PvP kills, the only way a PvP payout can be given such that it prevents exploitation with alts in enemy militias is for the total payout to be less than the value of the ship that is lost. If you start handing out the same LP to everyone who participates, all you have to do is load up on enemy alts to blow up your own ships and and endless profit fountain can be created.

I think its far better to skimp on the rewards given to large plexing groups, than to implement some sort of a flat payout that can be stacked and exploited.

As for mission running - you'll never find a bigger advocate for killing the farming of militia missions than myself. From suggestions like Vyktor Abyss's all the way to the pending NPC balancing, I'd say CCP Ytterbium is getting pretty tired of hearing me cry out 'DEATH TO MISSION FARMING" on the internal forums and clearly understands the need to do something about this in subsequent releases.

CPM0 Chairman / CSM7 Vice Secretary

Vanessa Vansen
Vandeo
#276 - 2012-05-10 20:19:05 UTC
A bold way to make datacores "active" ...


  1. Remove T2 BPOs -> provide isk replacement
  2. Remove R&D agents -> reimburse all skill points in R&D skills unless they are a requirement for another trained skill
  3. Sell BPOs (yes, BPOs not BPCs) for datacores -> now, researcher can produce what they need -> more need for minerals or ring minerals, just don't tie them to something like faction warfare
  4. done
Toronto Mohican
Doomheim
#277 - 2012-05-10 20:24:40 UTC
Zakurai wrote:
Unless your ultimate goal is to have people just buy plexes to cash in to fund their PVP, leave the RP alone.


This is there ultimate goal.

They couldn't squeeze the money they wanted out of us with the nex store so they are taking eve's most fun feature PVP, and turning it into an additional pay to play feature.

I was hoping one day Id be able to buy plex with isk to play this game for free. Seems like Ill have to be paying cash to sell plex on the market to replace ship losses since tech II will shoot through the roof.

Well done soundwave your making us pay a sub and pay more in cash to replace our ships. Glad my years of loyalty to this game is being rewarded with, give us more of your money its not enough.

***** the datacore changes.

Yes in the interview Soundwave mentioned that he wanted to do away with RP agents all together and didn't mention what mechanic could replace them. How are we supposed to get datacores? Solely from FW?

Who owns the tech II BPOs? Who owns them? Think.

People should have choices on what they want to do in this game. More and more it seems your only goal is to get more of us to join some massive blob alliance and grind in null sec.

EVERY ONE DOESNT WANT TO LIVE IN NULL SEC. Get that through your thick skulls!
Tiger's Spirit
Templars of the Shadows
#278 - 2012-05-10 20:38:11 UTC  |  Edited by: Tiger's Spirit
Grady Eltoren wrote:
blabla


Do you know what is mean FW ?
Don't cry about datacores go and fight with your milicia.

Those pilots crying who just want easy money in the FW, but when the FW need them to fight, they just carebearing and not help for the other FW members.
Hans Jagerblitzen
Ice Fire Warriors
#279 - 2012-05-10 20:41:42 UTC
Hrett wrote:
I know I might have mentioned this before but just in case:

Offensive plexing can be exploited too. People will just go to backwater systems and plex minors in speed fit condors or atrons.

Please give LP for both offensive and defensive, but only after a system is contested. That will create real conflict systems where fights will happen. Otherwise mission farmers are just going to turn into offensive plex farmers in backwater systems.

Oh, and cyno jammers please.


Every time someone takes a plex, they potentially devalue the IHUB upgrade level. Everytime they devalue the IHUB upgrade level, you lose Warzone Control. Everytime you lose warzone control, your prices go up, and your pay for actvities decreases.

The cool thing about the new system is that every single plex you capture harms the enemy in a real way.

If you don't care about the LP store prices, if you don't care about the pay level you receive for YOUR efforts, and you don't care about losing items docked in stations, than by all means sit there and allow the enemy to plex your backwater systems and take them while you wait for an LP payout to be implemented.

Frankly though, I'd say those are all pretty huge motivators to defensively plex even without a payment, I sincerely doubt that most players will ignore all the consequences that arise when you sit there and refuse to engage.

CPM0 Chairman / CSM7 Vice Secretary

Julius Foederatus
Federal Navy Academy
Gallente Federation
#280 - 2012-05-10 20:49:52 UTC  |  Edited by: Julius Foederatus
The point about farming is well taken, but that still leaves us with a system that penalizes people for actually participating.

Part of the griping about mission farmers is that they don't contribute to the FW effort at all, and in fact actively hurt it by crashing the LP item market. For the longest time, those of us who call ourselves faction warriors have had to get our isk from the same faucet as the farmers, selling faction mods and ships. But we had no way of fighting back to control supply of the ships, or keep the mission runners from being able to farm in any practical way. In talking with a lot of my fellow FWers, part of the hope was that LP for plexing and kills would be boosted, and mission LP nerfed, so that those of us who rely on this stream of income to be able to pvp and replace losses would be able to finally exert some control of the LP store market, either through killing farming alts directly through plexing (and thus robbing them of their easy, regular isk stream), or by starving the mission running LP to the point that they couldn't supply faction items at the same rate as plexers or pvpers could, thus hampering their ability to crash the market.

Instead, now we see these changes where plex LP will become fairly meaningless because it will have to be split, and any person who actually plexes knows that you will need more than 1 guy per plex in order to actually take the thing once the enemy knows you're running the timer down. With PVP its not so bad, because theoretically, the bigger fights will require more ships to keep going, so the amount of LP you get stays more or less even, even though you have to split it up (though the guy who gets primaried first kinda gets boned). But with plexes, forcing players to split the rewards means that you're crippling any sort of reward for taking territory. So what will in effect happen, is that instead of the LP payout hierarchy being territory > kills > missions as Ytterbium said he wanted in the fanfest presentation, we'll still wind up with an effective payout hierarchy of missions > kills > territory, with kills and territory being equally ****** for rewards. This is exactly the status quo that we have now, and it's frustrating to me that CCP say they understand the problems and then implement changes that don't really change anything.

There are a few ideas to fix the plexing LP problems but they might end up being hopelessly complicated. One idea is to have LP given per second or per minute spent on the actual plex timer in a viable ship. That way you can go in and snipe alts trying to farm LP in t1 condors. Another is to only give LP payouts to the ship that is on the button first, or maybe the longest, unless the other ships actually shoot at or kill another enemy militiaman while on the button, in which case they'll get LP from that time on until the plex is captured. Beyond this, since system capture is going to be made five times more difficult, payout for actually busting a bunker should be way higher than it is being proposed, and it should also not be split. Personally I think LP payout for bunkers should be something like 1 or 2m, but I think everyone can agree that 40k is insanely low considering the amount of effort required to actually flip a system.