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Question/s to null and low sec players.

Author
Onictus
Federal Navy Academy
Gallente Federation
#181 - 2012-05-10 18:07:19 UTC
Gogela wrote:


So.... you anticipate more people mining in the future? That's good for null.



There are thresholds. If you can't pull the isk per hour mining you can ratting, no one is going to do it. People don't live in null to carebear as it stands, the ONLY industrial work that happens is cap+ production. Otherwise you are just carebearing enough to fix your wallet to absorb losses.

So mineral (and ship) prices will have to come up, since there is no more nuking 200-400 items in missions OR drone poo those mineral have to come from somewhere.

Highsec doesn't have them all, WH's are too low volume......

that leaves?
Wilma Lawson
Hedion University
Amarr Empire
#182 - 2012-05-10 18:29:13 UTC  |  Edited by: Wilma Lawson
Saia Tae Arragosa wrote:
As many that play this game know, there is an underlying issue that plagues EVE and that is that null and low sec players wish to have more high sec players join them in those areas of the game. This topic has been discussed in hundreds of threads across a wide spectrum of topics and often ends with neither side conceding ground. So the question is....

It seems to me that this question should also be posed to the high sec people, since they are the ones low/null want to move. If you don't find out what their interests or concerns are, they wont move; much less care what you want.

Having read through this thread, I haven't found much reason to move to null/low sec. All I read is skreeds against high sec carebears and how they should want to move to low/null. Yet, when a high sec person has made posts, they get ripped to shreds. Nice way to entice people to see your point, much less move to low/null sec.

The feeling I get, as a high sec carebear, is that low/null sec people are bored and want to force others into their sectors of space.

So if you are wanting people to do something else, you need to convince them, not treat them like garbage. I mean, how would you respond being treated as such?


Quote:
1) If you were CCP, how would you get more players involved in 0.0 space and low sec - without compromising or getting rid of high sec completely?

I would ask the high sec carebears what would interest them to move into low/null sec. There needs to be a reason, not because some other group wants something.

Quote:
2) Would you just rather see high sec completely removed? If that is the case, how would you introduce new players into the harsh realities of a game where they can be ganked on sight just for joining the game?

No, because people would just leave. It may seem a positive thing to have happen, but if the goal is to get people into low/null - you just lost a chunk. Again, doesn't solve the problem.

Quote:
3) If you believe that high sec, low sec and 0.0 can co-exist, what is your solution to bringing balanced game play to 0.0, low and high sec space that is amiable to all concerned?

They have coexisted for a long time. Again, you might ask all the parties involved and not just low/null sec people. What's unbalanced about it now? That people in high sec don't want to move to low/null?

Quote:
If you could answer these questions I am sure there are people that would love to hear your answers.

Only seems people love the answers if it already fits their preconceived notions. Otherwise, it's not worth anything. That's the problem.
Talon SilverHawk
Patria o Muerte
#183 - 2012-05-10 18:44:44 UTC  |  Edited by: Talon SilverHawk
Same I get tired of repeating myself as well. Many players aren't in big corps but in small 2 man corps like mine, Got my mate into Eve which he loves by the way, although the hi sec suicide ganks and general griefing that goes on in "supposedly hi sec" annoys him, not that it goes on, but that it goes on so much with no come back at all for the players that partake in it.

I took him into low sec to run a mission yesterday, prepared him as much as I could for player rats, we went to the mission location which was very busy with NPC rats, when of course we got scanned down by player rats and attacked. I got out, he lost his ship but managed to get his pod out. Numbers where about 6 to 2 (us). Well done them.

Now there is a no way a small 2 man corp is going to be able to take on a local Alliance of player rats, so we wont be going into low sec any time soon unless its for a bit of PVP. Which means we will carry on living in hi sec for the time being. There are probably many like us. The risk is just not worth the reward, and nerfing hi sec till you earn nothing will just lose you players not force ppl to move to low (plus no one likes being forced to do anything and the immediate reaction to such things is a big FU).

I have mentioned before the plight of the casual and time challenged player. We don't have time to get involved with bigger corps or alliances, some don't want to.

We all pay our subs so we should all be entitled to play in the style we want to. (within the game mechanics). IMHO though its a bit easy for player rats in hi sec atm. Hulks and Miners being to easy a target tbh.

Before some socially challenged person comes on to say HTFU , I say FU this isn't about being a tough (remember we are playing internet spaceships) this is about risk vs reward. For the small guy that doesn't have a few thousand ppl backing him up, things are much tougher to get done in low/null sec, games a piece of **** to play if you are part of a large alliance/corp in low and null.

This isn't an argument where I can be swayed by some tard recommending I do something I have already done in eight years or have no wish to take part in, This is why we aren't in low/null sec.

P.S Has anyone looked at the map for kills lately, I say hi sec is allot more dangerous if you look up ship losses compared to low lol .
Markus Reese
Deep Core Mining Inc.
Caldari State
#184 - 2012-05-10 18:56:52 UTC
Pinstar Colton wrote:
POCOs are a great carrot to bring people out to low/null.
My corporation's main goal is to introduce industrialists to low sec by showing them the joy of a 4% tax rate PI on a planet that produces much more than anything in high sec.


I think the main reason many high sec people are afraid of low/null is because of first impressions. Often times, new players who want to give low sec a try will still have their routes set to 'prefer safer' and thus be directed to choke point, at which point they'll probably be greeted by a gate camp and popped, making them assume that ALL gates that lead to low are camped 23/7 and that only players with T2 fitted battleships stand a chance.



Speaking as a carebear in days gone by. I had one reason I never went out. Nothing to do but pvp. Ratting and anomalies? That is pve without the rock'n'roll acceleration gates, lp, or the isk mission rewards. Pvp? Yeah, pvp is okay, but many of us who pve'd want pvp to mean something. Not until I got into more large fleet stuff was there anything enticing. Still the only reason for me to want to go to nullsec was large fleet, and exploration.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Lady Starfire
State War Academy
Caldari State
#185 - 2012-05-10 18:57:30 UTC  |  Edited by: Lady Starfire
Well if you want to try and make monetary reasons for people to move to low sec:

  • lower high sec mission rewards by 5-10%. Not so much right?
  • Increase low sec mission payment by scaling 50-100% depending on the sec status more risk/reward for people
  • Increase 0.0 NPC missions by scaling them up from 100-200% payment now missions in 0.0 are a massive step up in the risk/reward game


People who are making large amounts of isk in High sec are not doing so by mining/missions most of the people making large amounts of money do so on the market.

Its like if you want to make mining things more attractive in low sec make the Refineries better like you get over 100% refine because of black magic shady dealings the low sec stations do.

Then do the same thing in 0.0 where stations and refining outpost instead of being crappier than a lot of high sec actually refine better. Have them refine like over 100% so if you are in -1.0 sec refinery station you can get like 125+% refine from you ores or other things because of illegal tech and no regulations on the refining.

THUS people will mine/move ore to low/0.0 to refine because they get added value over refining in high sec.
Gogela
Epic Ganking Time
CODE.
#186 - 2012-05-10 19:09:43 UTC
Talon SilverHawk wrote:
Same I get tired of repeating myself as well. Many players aren't in big corps but in small 2 man corps like mine, Got my mate into Eve which he loves by the way, although the hi sec suicide ganks and general griefing that goes on in "supposedly hi sec" annoys him, not that it goes on, but that it goes on so much with no come back at all for the players that partake in it.

I took him into low sec to run a mission yesterday, prepared him as much as I could for player rats, we went to the mission location which was very busy with NPC rats, when of course we got scanned down by player rats and attacked. I got out, he lost his ship but managed to get his pod out. Numbers where about 6 to 2 (us). Well done them.

Now there is a no way a small 2 man corp is going to be able to take on a local Alliance of player rats, so we wont be going into low sec any time soon unless its for a bit of PVP. Which means we will carry on living in hi sec for the time being. There are probably many like us. The risk is just not worth the reward, and nerfing hi sec till you earn nothing will just lose you players not force ppl to move to low (plus no one likes being forced to do anything and the immediate reaction to such things is a big FU).

I have mentioned before the plight of the casual and time challenged player. We don't have time to get involved with bigger corps or alliances, some don't want to.

We all pay our subs so we should all be entitled to play in the style we want to. (within the game mechanics). IMHO though its a bit easy for player rats in hi sec atm. Hulks and Miners being to easy a target tbh.

Before some socially challenged person comes on to say HTFU , I say FU this isn't about being a tough (remember we are playing internet spaceships) this is about risk vs reward. For the small guy that doesn't have a few thousand ppl backing him up, things are much tougher to get done in low/null sec, games a piece of **** to play if you are part of a large alliance/corp in low and null.

This isn't an argument where I can be swayed by some tard recommending I do something I have already done in eight years or have no wish to take part in, This is why we aren't in low/null sec.

P.S Has anyone looked at the map for kills lately, I say hi sec is allot more dangerous if you look up ship losses compared to low lol .

What a sense of entitlement you have. I pretty much go it alone (actually I carry an alt in tow a lot of the time for tactical reasons) and I think it's an advantage. You can live like a vulture in Tama ninja looting wrecks of players you didn't kill... or anywhere you care to go. You can make a killing at it using destroyers w/ stabs low and salvagers high. You can gate camp for transports in lowsec, running away when someone in something that can shoot comes though. That makes good isk. I'm starting to plan for piracy in a FW malitia. It's something new and sounds like it could be profitable. There's a lot of different ways to make it as a solo guy... and actually for me it's an advantage to not have to split up my loot and share it. We all pay subs. You can't ask the game to be tailored to what you want to do... you have to think about what you have to do to play the game achieve your goals. If you like high sec fine. Enjoy it. You are not entitled to the benefits of more dangerous space because you pay a sub. You should check out some of the cool highsec NPC corps.

Signatures should be used responsibly...

Kieron VonDeux
#187 - 2012-05-10 19:09:59 UTC
HiSec is more for the "current" casual player. Players will simply stop playing the game if you try to force them where they don't want to go. That may seem appealing to some now, but it is simply the start of the great decline for a game that has continued to grow up to now.

The question has simply been done to dealth many times and some people refuse to accept that people play for different reasons and are in different times in there life when gameplay in lower Sec space is just too time consuming.
Karl Hobb
Imperial Margarine
#188 - 2012-05-10 19:11:16 UTC
Talon SilverHawk wrote:
I have mentioned before the plight of the casual and time challenged player. We don't have time to get involved with bigger corps or alliances, some don't want to.

Doesn't mean you can't do **** in low or null sec, you just have to know where and how to operate when PVEing casual/solo out there. Fit a cloak (and if anyone gives you **** about it, laugh at them), learn to D-scan, add probes to your overview, make metric ****-tons of bookmarks, watch local, find a quiet low-sec system to base out of, make an insta from your station, watch the map for gate camps, make some friends, learn the lay of the land, etc...

No one here is saying you have to join some huge alarm-clock alliance (and from what I hear, some of them would be pretty chill anyway so long as you don't mind pulling your weight every so often). Low-sec and NPC null are quite fun for the solo/casual lifestyle and it isn't exactly time-challenging. ****, I love derping around being a terrible carebear in dangerous places, and I'm the definition of time-challenged with a newborn.

Read up in your spare time, gain some knowledge, put it to use, and modify as needed. There is nothing scary about low and null-sec once you train yourself to consider losing ships/pods as the price of doing business. And when you see some scary/intimidating face in local calling you names and **** because he couldn't get his failkillmail, it's probably some fat guy who can barely get out of his chair fumbling with a Cheeto-stained mouse.

A professional astro-bastard was not available so they sent me.

betoli
The Scope
Gallente Federation
#189 - 2012-05-10 19:19:30 UTC  |  Edited by: betoli


  • Lack of sensible risk gradient. The bumps are too big - there are only 3 levels, rather than the 11 the game implies.

  • Lack of sensible profit gradient. There frequently is not an economic argument for being in low/0.0 - especially for some professions, once you factor in losses.

  • Lack of support for solo/small gangs, and blob mechanics. Small corps are a valid game choice as is solo. I suspect newer players often prefer this when they're just learning. Casual players can struggle to coordinate into the needed fleets to make current game mechanics work for them

  • People like to learn in their own way with peers of same ability - joining the game then joining a huge regimented alliance where you are told exactly how to do everything/how to fit/what to train isn't everyone's idea of fun.

  • Gate camps/bubbles make movement hard - there isn't an obvious counter. If you run into a bubble, you're dead.

  • Hard to restock if you die in 0.0, everything is a bit pricey, and stuff you're skilled for may not be available.

  • Starter professions - steer you toward PVE in HS, consequently those are the skills you train.

  • Need for isk. New players want shiney ships, its experienced players who realise that they should fly ships they don't mind being kersploded. They carebear to get into that 1st BC. and then their 1st BS.....


In summary, eve is highly stacked against players moving to 0.0 - unless they want to do the big corp style of play. I do love the way people who are 0.0 vets try to tell everyone why other people don't go to 0.0 more - you're the least qualified people to have an opinion.

The voices in CCP's ear are all vets. Large 0.0 alliance vets at that.
Talon SilverHawk
Patria o Muerte
#190 - 2012-05-10 19:23:11 UTC  |  Edited by: Talon SilverHawk
Karl Hobb wrote:
Talon SilverHawk wrote:
I have mentioned before the plight of the casual and time challenged player. We don't have time to get involved with bigger corps or alliances, some don't want to.

Doesn't mean you can't do **** in low or null sec, you just have to know where and how to operate when PVEing casual/solo out there. Fit a cloak (and if anyone gives you **** about it, laugh at them), learn to D-scan, add probes to your overview, make metric ****-tons of bookmarks, watch local, find a quiet low-sec system to base out of, make an insta from your station, watch the map for gate camps, make some friends, learn the lay of the land, etc...

No one here is saying you have to join some huge alarm-clock alliance (and from what I hear, some of them would be pretty chill anyway so long as you don't mind pulling your weight every so often). Low-sec and NPC null are quite fun for the solo/casual lifestyle and it isn't exactly time-challenging. ****, I love derping around being a terrible carebear in dangerous places, and I'm the definition of time-challenged with a newborn.

Read up in your spare time, gain some knowledge, put it to use, and modify as needed. There is nothing scary about low and null-sec once you train yourself to consider losing ships/pods as the price of doing business. And when you see some scary/intimidating face in local calling you names and **** because he couldn't get his failkillmail, it's probably some fat guy who can barely get out of his chair fumbling with a Cheeto-stained mouse.



Who the f*ck is talking about scary ?? jesus you guys just don't listen. WTF are you talking about..

Its nothing to do with ooooohhhh scary. Let me put it another way.

Not much time to play, I also like shiney new things and ships. It therefore takes quite alot of my game time to earn isk (I don't want to buy plex), so I don't want to spend weeks earning to buy something nice to loose it in 5 minutes, which means I then have to spend even more of my limited game time doing boring things to earn isk.

PS that fat guy might be me Shocked
Hestia Mar
Calmaretto
#191 - 2012-05-10 19:39:41 UTC
So what seems to be the gist of the issue is that 0.0 players are saying come to null because you can do all the stuff you want to do in relatively safety, because in fact there aren't 50 gankers waiting for you every time you undock, so the reward-to-risk ratio is actually currently greater in null than in highsec...oh wait...null players want the ratio to be lower for most players, so in that case, stay in high sec where the risk is greater!

Does this prove therefore that the carebears are actually in null...greater rewards for less risk, plus the fact that the 5 systems adjacent to the system you're mining in are full of blues so there's no chance of a red/neut sneaking up on you?

Gogela
Epic Ganking Time
CODE.
#192 - 2012-05-10 19:41:49 UTC
Talon SilverHawk wrote:
Karl Hobb wrote:
Talon SilverHawk wrote:
I have mentioned before the plight of the casual and time challenged player. We don't have time to get involved with bigger corps or alliances, some don't want to.

Doesn't mean you can't do **** in low or null sec, you just have to know where and how to operate when PVEing casual/solo out there. Fit a cloak (and if anyone gives you **** about it, laugh at them), learn to D-scan, add probes to your overview, make metric ****-tons of bookmarks, watch local, find a quiet low-sec system to base out of, make an insta from your station, watch the map for gate camps, make some friends, learn the lay of the land, etc...

No one here is saying you have to join some huge alarm-clock alliance (and from what I hear, some of them would be pretty chill anyway so long as you don't mind pulling your weight every so often). Low-sec and NPC null are quite fun for the solo/casual lifestyle and it isn't exactly time-challenging. ****, I love derping around being a terrible carebear in dangerous places, and I'm the definition of time-challenged with a newborn.

Read up in your spare time, gain some knowledge, put it to use, and modify as needed. There is nothing scary about low and null-sec once you train yourself to consider losing ships/pods as the price of doing business. And when you see some scary/intimidating face in local calling you names and **** because he couldn't get his failkillmail, it's probably some fat guy who can barely get out of his chair fumbling with a Cheeto-stained mouse.



Who the f*ck is talking about scary ?? jesus you guys just don't listen. WTF are you talking about..

Its nothing to do with ooooohhhh scary. Let me put it another way.

Not much time to play, I also like shiney new things and ships. It therefore takes quite alot of my game time to earn isk (I don't want to buy plex), so I don't want to spend weeks earning to buy something nice to loose it in 5 minutes, which means I then have to spend even more of my limited game time doing boring things to earn isk.

PS that fat guy might be me Shocked

It still doesn't make sense. It's still dumb. So you want a shiny ship but don't want to spend time to get it. So let's call this ship the Silver Retardo and let's set it's price at 200 mil. Now everyone wants a Silver Retardo and they put in 20 hours a week. People putting in 20 hours get 20, and you get one. You following? Now it's price drops to 4 million b/c there are a zillion Silver Retardos flying around space. Is your ship still shiny? Nope. The Silver Retardo is a T1 cruiser. Stick to your Vexor there market genius.

Signatures should be used responsibly...

Brooks Puuntai
Solar Nexus.
#193 - 2012-05-10 19:44:35 UTC
Hestia Mar wrote:
So what seems to be the gist of the issue is that 0.0 players are saying come to null because you can do all the stuff you want to do in relatively safety, because in fact there aren't 50 gankers waiting for you every time you undock, so the reward-to-risk ratio is actually currently greater in null than in highsec...oh wait...null players want the ratio to be lower for most players, so in that case, stay in high sec where the risk is greater!

Does this prove therefore that the carebears are actually in null...greater rewards for less risk, plus the fact that the 5 systems adjacent to the system you're mining in are full of blues so there's no chance of a red/neut sneaking up on you?



Yet you can't really completely decide game changes or balancing based off of player origination and mentality. Game mechanics wise 0.0 IS higher risk then empire or even low-sec.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Karl Hobb
Imperial Margarine
#194 - 2012-05-10 19:51:24 UTC
Talon SilverHawk wrote:
Not much time to play, I also like shiney new things and ships. It therefore takes quite alot of my game time to earn isk (I don't want to buy plex), so I don't want to spend weeks earning to buy something nice to loose it in 5 minutes, which means I then have to spend even more of my limited game time doing boring things to earn isk.

So, IOW, you're afraid to lose your ship? Fly something cheaper. Or, low-/null-sec just probably isn't for you. Either way, all I'm really saying is don't lump all of us "casual/solo/time-challenged" players into the high-sec "I can't go to low/null" crowd.

A professional astro-bastard was not available so they sent me.

Karl Hobb
Imperial Margarine
#195 - 2012-05-10 19:52:40 UTC
Gogela wrote:
It still doesn't make sense. It's still dumb. So you want a shiny ship but don't want to spend time to get it. So let's call this ship the Silver Retardo and let's set it's price at 200 mil. Now everyone wants a Silver Retardo and they put in 20 hours a week. People putting in 20 hours get 20, and you get one. You following? Now it's price drops to 4 million b/c there are a zillion Silver Retardos flying around space. Is your ship still shiny? Nope. The Silver Retardo is a T1 cruiser. Stick to your Vexor there market genius.

lawl

I'd name mine "Retardo Montolban".

A professional astro-bastard was not available so they sent me.

Gogela
Epic Ganking Time
CODE.
#196 - 2012-05-10 19:56:58 UTC  |  Edited by: Gogela
Karl Hobb wrote:
Gogela wrote:
It still doesn't make sense. It's still dumb. So you want a shiny ship but don't want to spend time to get it. So let's call this ship the Silver Retardo and let's set it's price at 200 mil. Now everyone wants a Silver Retardo and they put in 20 hours a week. People putting in 20 hours get 20, and you get one. You following? Now it's price drops to 4 million b/c there are a zillion Silver Retardos flying around space. Is your ship still shiny? Nope. The Silver Retardo is a T1 cruiser. Stick to your Vexor there market genius.

lawl

I'd name mine "Retardo Montolban".

haha! Mine would be "Retardo Sanchez" ...or "Ricky Retardo"

Signatures should be used responsibly...

ostar ostar
Perkone
Caldari State
#197 - 2012-05-10 20:11:39 UTC
Just wanting to add some random, not-very-serious ideas here:

  • What if low/null incursions got un-nerfed back into full isk faucet mode? currently they all pay the same (which is wrong anyway, given the inherent risks of taking a shiny fleet into low/null) so if they were buffed, would that be a good enough carrot? no matter how much people whine about highsec incursions becoming worthless, you can always direct them next-door. Incursions are top-end content anyway, so you would think the people who run them would be able to plan and execute such an operation without little trouble, unless people catch wind of it, and...you know....Pirate

  • Make bounties pay out for ship kills on wanted people. Random numbers: 1/3 of the bounty for the ship, 2/3 for the pod. Numbers could ofc be balanced. It might encourage those with dwindling wallets and/or an unhealthy number of spare ships to reconsider their lifestyle. That IS what this thread is about, right?

  • Have stations accrue more research/manufacturing/invention/copying slots the lower the sec, as well as being cheaper and having inherent time bonuses to jobs installed/ and increases refining yields. Also give minor nerfs to the cheapness/efficiency of highsec ones. Normally i don't like nerfing highsec, but having better facilities in lower secs requires high to be nerfed a little to avoid things getting ridiculous. This draws industrialists away from highsec. Need a bunch of BPO's researching cheap + quick? take a trip down the sec ladder. Have a load of manufacturing to do, and not enough slots?....you get the idea. However, this would also require POS industry structures in highsec to be looked at, which i feel detracts from the purpose of a highsec POS. What else would you use it for other than manufacturing/research? A station currently does everything better in highsec, except providing copy/research slots.

  • [*] maybe move RP agents to low. Not the lvl 1/2, and maybe 3, but 4 definitely. As all it requires is sitting in station; there is no risk, but lots of money. Therefore, make the risk in getting to the agents.
    Talon SilverHawk
    Patria o Muerte
    #198 - 2012-05-10 20:15:38 UTC
    Gogela wrote:
    Talon SilverHawk wrote:
    Karl Hobb wrote:
    Talon SilverHawk wrote:
    I have mentioned before the plight of the casual and time challenged player. We don't have time to get involved with bigger corps or alliances, some don't want to.

    Doesn't mean you can't do **** in low or null sec, you just have to know where and how to operate when PVEing casual/solo out there. Fit a cloak (and if anyone gives you **** about it, laugh at them), learn to D-scan, add probes to your overview, make metric ****-tons of bookmarks, watch local, find a quiet low-sec system to base out of, make an insta from your station, watch the map for gate camps, make some friends, learn the lay of the land, etc...

    No one here is saying you have to join some huge alarm-clock alliance (and from what I hear, some of them would be pretty chill anyway so long as you don't mind pulling your weight every so often). Low-sec and NPC null are quite fun for the solo/casual lifestyle and it isn't exactly time-challenging. ****, I love derping around being a terrible carebear in dangerous places, and I'm the definition of time-challenged with a newborn.

    Read up in your spare time, gain some knowledge, put it to use, and modify as needed. There is nothing scary about low and null-sec once you train yourself to consider losing ships/pods as the price of doing business. And when you see some scary/intimidating face in local calling you names and **** because he couldn't get his failkillmail, it's probably some fat guy who can barely get out of his chair fumbling with a Cheeto-stained mouse.



    Who the f*ck is talking about scary ?? jesus you guys just don't listen. WTF are you talking about..

    Its nothing to do with ooooohhhh scary. Let me put it another way.

    Not much time to play, I also like shiney new things and ships. It therefore takes quite alot of my game time to earn isk (I don't want to buy plex), so I don't want to spend weeks earning to buy something nice to loose it in 5 minutes, which means I then have to spend even more of my limited game time doing boring things to earn isk.

    PS that fat guy might be me Shocked

    It still doesn't make sense. It's still dumb. So you want a shiny ship but don't want to spend time to get it. So let's call this ship the Silver Retardo and let's set it's price at 200 mil. Now everyone wants a Silver Retardo and they put in 20 hours a week. People putting in 20 hours get 20, and you get one. You following? Now it's price drops to 4 million b/c there are a zillion Silver Retardos flying around space. Is your ship still shiny? Nope. The Silver Retardo is a T1 cruiser. Stick to your Vexor there market genius.



    No mate your dumb if you don't understand. The reasons I list are the reasons allot of peeps don't go into low/nul. If you don't like the reason fine, but its not going to change the fact that's why most peeps don't go into low/null sec.

    Plus your post made no sense at all. I'll spend all the time I have to earn the ship, I wont lose it in a second taking it somewhere I know I'm very likely to lose it. Its time vrs risk. If you dont understand that, nothing I can do for you.

    Ta Ta

    Tal


    Talon SilverHawk
    Patria o Muerte
    #199 - 2012-05-10 20:22:26 UTC
    Karl Hobb wrote:
    Talon SilverHawk wrote:
    Not much time to play, I also like shiney new things and ships. It therefore takes quite alot of my game time to earn isk (I don't want to buy plex), so I don't want to spend weeks earning to buy something nice to loose it in 5 minutes, which means I then have to spend even more of my limited game time doing boring things to earn isk.

    So, IOW, you're afraid to lose your ship? Fly something cheaper. Or, low-/null-sec just probably isn't for you. Either way, all I'm really saying is don't lump all of us "casual/solo/time-challenged" players into the high-sec "I can't go to low/null" crowd.



    If your not part of said crowd then why even comment unless trolling, I'm speaking for those I know about, I'm sure allot of other ppl have different reasons for not going into low/nul

    But the truth of the matter CCP want more ppl in low/nul sec but they aren't. If you don't like the reasons tough its not going to change anything.

    Tal


    Nephilius
    Deep Core Mining Inc.
    Caldari State
    #200 - 2012-05-10 20:28:09 UTC
    Bane Necran wrote:
    I'm getting a bit tired of repeating myself, but the reason hisec people stay in hisec isn't because they fear PvP. They fear gatecamps. They die to impossible odds right at the door to the full PvP areas, without having a chance to even explore them.

    If they could get in and out of full PvP areas relatively safely, then only have to worry about someone hunting them while they are there, many, many, more people would be outside of hisec.

    Gates need to go, or be changed so they can't be camped. They are the core problem here. I know many people hate the idea of losing their easymode gatecamp PvP, and having to actively search for targets instead of them landing in their lap, but it's really what's best for the game.


    Meh...gate camps are gate camps. Sometimes you gotta wait on your side of the door to your home and blast some assmuppet in the face when he tries to invade.

    A lot of the issue of getting into Losec/nulsec is getting with a good crew. A lot of corps these days have a quota on KBs, ratios have to be satisfied, and a lot of pilots just don't meet those numbers. I sure don't. I have spent too much time dicking around, trying to get some solo fights now and then, trying to have a little fun here and there and not be anal about it. And then there is the one time I got ganked, and BC has that pegged at 8 billion because it makes no distinctions. Frankly, my numbers are borked now and probably forever. I probably have little to NO chance of getting into a decent nulsec corp. So I don't really try anymore.

    Sometimes one bad experience leaves a bad taste in someone's mouth as well. A bad gank and whatnot. And yes, sometimes the stories being bandied about can scare some people off. And sometimes people don't want to deal with all the hassle of it. And then some can't make the commitment to a nulsec corp due to real life responsibilities. For example again, I have a two month old baby girl, gotta help the wife take care of her. I get off work after 8. I just can't always give of myself to others what i feel like they may deserve. There again, i just keep myself in hisec because of it.

    Maybe that will change in the future, maybe it won't. On some level, for all the sh*t I sometimes talk, there is a level of envy to be had for my nulsec counterparts. Don't get me wrong, There are some things that I will not be dissuaded of. But yeah, i love the concept of nulsec as far as the empire building and such.
    "If."