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Question/s to null and low sec players.

Author
Onictus
Federal Navy Academy
Gallente Federation
#161 - 2012-05-10 16:37:31 UTC
Brooks Puuntai wrote:
TheButcherPete wrote:


I live deep in 0.0 right now, and I think that null/low/high sec can co-exist peacefully.


This is possible so long as they give each area its own purpose that doesn't directly interfere with another. However the different areas are currently balanced based off of each other, which is causing the current issue.



Think that people would be a bit more acclimated if there were lowsec buffers between all of the various empires. That means three-four jumps of low to get from Minmatar to Ammatar, to Khanid ect ect.

Then split resourses /planets/roids/etc between the various kingdoms and you either brave it, or pay someone to brave it for you. No more auto-piloting from Jita clear around to Rens, that would require12 jumps through low.

I've run all sorts of crap through all sorts of places that its not supposed to be, a little preparation goes a long way.
Aqriue
Center for Advanced Studies
Gallente Federation
#162 - 2012-05-10 16:40:19 UTC
Andrey Wartooth wrote:
Nerf income streams in the highest of security space

So long as all the safety crutches are removed, it could work.

1. No medical clones, complete wipe of SP everytime you are killed. Pods also take half an hour to get back to station, being life boats.
2. Tripple the subscription cost, because you are now going to have to pick up the slack. And its not month to month, its tripple the yearly and if you quit after 3 weeks...well thats your loss and CCP gain since everyone else isn't playing it.

And just to make it completely clear to this tool with a narrow point of view and perfect angles when goosestepping (or is it goonstepping?) that you are also part of the problem.

Goon recruitment scam.

Yup. See, it being an open sandbox to do want, you or your fellow tools in goonswarm actually **** over people willing to move to null. See, when you take their isk (even though its allowed and encouraged) people don't like that. Here is a guy, group of guys, or amazingly a warm body that could be taken out of highsec...isn't wanted. You could stop the scamming, stop the burn jita, stop the hulk bashing your clique started....but you prefer to act the way you want. Its cool that someone is ready to trust their assets to someone else, but its not so cool when the repercussions slap you back in the face when you don't respect them enough as a human being to encourage them to get out ot nullsec.

In fact, the game is perfect as is. The problem is the player base where one side uses the mechanics to their advantage and screw over people who are willing to move to nullsec. Heck, shut the server off permanently and the game is still fine as is, its the damn dirty hairless bipedal omnivores that are the problem.

Heck, its also pretty funny when guys want other guys leave highsec but suddenly the first guys don't want them (yeah know, the shoot first, pod second, bitchwhine and pissmoan later on in the forums in threads like this one where its obvious that you didn't want them there in the first place).

Also, this is amazing as well but back in 5k subs online of yesteryear total harsh reality and all didn't work so well. Proven fact highsec is fine as is, to keep the more blood thirsty in check so CCP at least makes a profit from long term customers instead of massive number of turn over on new customers until they suddenly have nothing left with no reason to continue to play the game and cancel their subscription.

So go ahead and nerf income, I can still cancel my account faster after the announcement and before the change where too take affect. Because now there is nothing of interest in the game for me, just make sure to put up a picture of your face with a I see what I did there followed by a self Picardfacepalm.jpg of your own when subscription costs increase and the numbers drop.
Vaerah Vahrokha
Vahrokh Consulting
#163 - 2012-05-10 16:41:57 UTC  |  Edited by: Vaerah Vahrokha
Darth Tickles wrote:


In the future I would suggest you don't waste your time responding to extremist ranting with your own equally extremist sperging, but it's ultimately your prerogative.


Exactly, and I like to use the prerogative.


TheButcherPete wrote:

Lowsec... I'm not sure at all. I think that all of lowsec should be FW lowsec, just because what's the use of having both? it's silly. Lowsec should be practice for 0.0


Lowsec has its use, I find it more fun than 0.0. It's the place to be if you want to see stuff happen on your time and not because some high brass decided to.
Onictus
Federal Navy Academy
Gallente Federation
#164 - 2012-05-10 16:42:15 UTC
I think its safe to say....


He mad.
Brooks Puuntai
Solar Nexus.
#165 - 2012-05-10 16:44:26 UTC
Why does every topic turn into people splurging over Goons ruining Eve. ***** getting old, and your just feeding their trolling.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Onictus
Federal Navy Academy
Gallente Federation
#166 - 2012-05-10 16:48:34 UTC
Brooks Puuntai wrote:
Why does every topic turn into people splurging over Goons ruining Eve. ***** getting old, and your just feeding their trolling.



Specially when they are so fun to shoot at.

They tend to run in packs though, big ones.
Vaerah Vahrokha
Vahrokh Consulting
#167 - 2012-05-10 16:48:56 UTC  |  Edited by: Vaerah Vahrokha
Brooks Puuntai wrote:
Why does every topic turn into people splurging over Goons ruining Eve. ***** getting old, and your just feeding their trolling.


It's not Goons fault actually. It's because on top of the other 0.0 issues, there's the whole farcical mechanics that favor huge NAPs and whatever. Goons being in power make them a sort of surrogate anger target in place of CCP.

I liked it much more when 0.0 entities were smaller and segregate. Being segregated you actually need to have more self-sufficiency including more industry and trading.

Why have anything these days? You go to Titan bridge and use it as ATM to hi sec and be done with it. Flat and boring game.

Edit:

which contrasts with the "going to 0.0 is too hard".

Why people would go there before all the jump cheat mode was enabled? Why the drive despite the obvious hardship?

Once somebody can answer this, then a mechanic can be devised to make people want to go there again.
March rabbit
Aliastra
Gallente Federation
#168 - 2012-05-10 16:49:36 UTC
Doctor Ungabungas wrote:

OR

You could just allow newbie players the option of starting in NPC pirate space, so they can learn that 0.0 isn't the murderous death zone they think it is.

great idea!
newb finds himself in pirate station - great!
newb thinks: "interesting game, let's check what's around"
newb undocks... some unknown people in other ships are flying around doing something interesting....
o! some interesting icons and indicators around, what does it mean? mmm.... o! Speed indicator! Great. What is this one? Capacitor.... hm.... wth is this? Dunno.... o! Found gun! I WILL ROCK! What's its name? "Civilian...."
o! Yellow boxes on some ships! Interesting! Ooops, they shooting!!$%$^%$%^$!! BOOM!
where am i? Something new. What to do???? YELLOW BOXES!!!!!!
newb finds himself in pirate station - great!
.....



nice start i suppose! Lol Not sure newb will undock second time thought Lol

The Mittani: "the inappropriate drunked joke"

Il Feytid
State War Academy
Caldari State
#169 - 2012-05-10 16:54:23 UTC
Remove local, structure mails and revamp the directional scanner. This will allow non-block players so exploring and establishing a home is possible. Having to join some power block to gain access to null should not be the only way.
Pinstar Colton
Sweet Asteroid Acres
#170 - 2012-05-10 16:56:19 UTC
POCOs are a great carrot to bring people out to low/null.
My corporation's main goal is to introduce industrialists to low sec by showing them the joy of a 4% tax rate PI on a planet that produces much more than anything in high sec.


I think the main reason many high sec people are afraid of low/null is because of first impressions. Often times, new players who want to give low sec a try will still have their routes set to 'prefer safer' and thus be directed to choke point, at which point they'll probably be greeted by a gate camp and popped, making them assume that ALL gates that lead to low are camped 23/7 and that only players with T2 fitted battleships stand a chance.

In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse.

Brooks Puuntai
Solar Nexus.
#171 - 2012-05-10 16:57:52 UTC
Marlona Sky wrote:
Remove local, structure mails and revamp the directional scanner. This will allow non-block players so exploring and establishing a home is possible. Having to join some power block to gain access to null should not be the only way.


Removing JBs, limiting cynos more, and removing JC or limiting it to distance/per skill level would also make it harder for blocks to sustain or have as much power projection.

Also when I first read your post I thought you said non-black players. Ugh

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Vaerah Vahrokha
Vahrokh Consulting
#172 - 2012-05-10 17:00:11 UTC  |  Edited by: Vaerah Vahrokha
To add on the above rant of mine: EvE is aging. People would risk their neck to go in unknown, uncharted territory promising all sorts of epic legends and riches and fame. "I got here first and now this is mine."

Call it Space Far West, it worked.

Now? EvE is heavily known, every feature and formula min maxed, automated by software and made boring.
Every new stuff that comes out is more of the same. Yes this ship tanks a little worse, shoots a little harder. Yawn.

Mini games are good but often were half assed (PI anyone?) and cannot replace the main game, which grew stale.

When is something better than sphere collision going to happen? When will it be possible to hide behind planets and ambush the unsuspecting fleet (no local crud of course)? Oh wait we have this INTERESTING cyno hot drop thing *bored to tears*.

When will be there line of sight combat i.e. in a roid belt? Until EvE status is "heavily on farm, everything known and done", then it will only cater to those who love to live in a safe mindset of only playing the known. Even 0.0 does not escape this fact of being overdone, no new "WOOOOW, and now what's next" factor coming out of nowhere.

The only thing that is still not boring and predictable is trading the markets. Those are ever changing mo fos and dealing with actual rewarding challenge is fun (to me).
Doctor Ungabungas
Doomheim
#173 - 2012-05-10 17:04:25 UTC
Onictus wrote:
I heard there was NPC null.....even if they do blob you just dock up and wait for them to go away.

......just like low-sec, with the volume turned up a bit.


NPC null is great, it's got all the mining and missions of high sec, just with much higher rewards. And for those who are skeptical, feel free to check out my standings :)
ostar ostar
Perkone
Caldari State
#174 - 2012-05-10 17:06:38 UTC
Speaking from a highsecer point of view here, people are never going to move to null no matter how much you nerf highsec,
they'll simply quit. Some of the paranoia about low/null is simply too great.

Besides, if you cap income to a really low level, how's joe average the noob going to be able to raise enough money to get out into null in a BC/BS? that first one has to come from somewhere. Or pay for T2 fittings? sure you can PvP without them, but an experienced player with a T2-fit AF will waste pretty much any noob T1 fit rifter every single time. 'Choose your damn targets then' How is a 3 or 4 day old newb meant to know how to choose targets? Or avoid gatecamps? Nobody teaches them, and people have to lose ships to find out, or read tons of 3rd party guides. When a guide made by someone else is infinitely more useful than the NPE, something's amiss.

The NPE basically only teaches PvE and the supposed 'PvP' tutorial is embarrassingly bad. Yeah, you know how to turn on a stasis web or warp scrambler, or afterburner. But can you manage your capacitor, know when and where to use these modules? how to fit a PvP ship that won't DIAF if something so much as sneezes at it? No, because the tutorial never teaches you. Then you go to 'get your feet wet', die astonishingly fast, then conclude that PvP is incredibly hard and you'll do it when you get better, except you can't because PvE and PvP are so different anything you learn while missioning is pretty much worthless.

Changing the NPE to send you into lowsec won't work either, as griefers will camp the gates like crazy. This will only serve to drive people away as they get blown to hell before they even get to try some of the things they learn, in addition to failing the missions and thus getting stonewalled by the agent(s). and guess what? the easiest way to make money for replacement ships/mods is....staying in highsec. Add this to the fact that rookie help is mostly populated by paranoid morons who think 1000-man death fleets are waiting on every gate and the current broken state of FW, and our poor new players see no other life but highsec.

Removing highsec entirely is a no-no. Rookie stations would become deathzones, if rules were applied to rookie systems, people wouldn't want to leave and go into dangerous areas because again, gatecamps. I know that not all gates are camped and lowsec is mostly empty, but the opportunity for killboard padding will be irresistible to some people. Also, some people like playing to acquire wealth and relax, so why would they ever go to lowsec? Again, these people will keep playing their playstyle until it is eliminated, at which point they will quit.

PS to forum trolls: I'm not one of said people who just sits in highsec all day. I like wormholes/lowsec, and go there pretty often. except that i also like highsec, and being able to just log on for an hour and run missions or mine with some friends. Sure i've never killed anything other than rats (and i'm scared shitless of anything that moves in lowsec. Once ran away from a 4 day old rookie ship while in a light missle caracal. what was i meant to do, pod the poor noob?) but i enjoy it anyway. Games are for fun, if I enjoy doing x, what's wrong with doing x?
Darth Tickles
Doomheim
#175 - 2012-05-10 17:21:23 UTC
All good stuff. Thanks for contributing.
Gogela
Epic Ganking Time
CODE.
#176 - 2012-05-10 17:43:36 UTC
Saia Tae Arragosa wrote:
As many that play this game know, there is an underlying issue that plagues EVE and that is that null and low sec players wish to have more high sec players join them in those areas of the game. This topic has been discussed in hundreds of threads across a wide spectrum of topics and often ends with neither side conceding ground. So the question is....

1) If you were CCP, how would you get more players involved in 0.0 space and low sec - without compromising or getting rid of high sec completely?

Null needs to have resources that are a) worth more than low and high sec (to get people to want that space at all), b) have high value resources unique to certain regions (to make it worth fighting for someone else's space), and c) distance has to be meaningful. If you can just teleport around there's less of a need for staging or logistics. Everyone is in everyone else's crosshairs w/o any consideration of distance. If these three things are addressed, people will come to null... and the contrast between highsec and null that people want coupled with the FW changes will on it's own fix lowsec. Nullsec to highsec traffic and conflict, diminished null resources bringing in smaller corps getting a foothold, and FW traffic will populate low. It will be great for everyone.

Saia Tae Arragosa wrote:
2) Would you just rather see high sec completely removed? If that is the case, how would you introduce new players into the harsh realities of a game where they can be ganked on sight just for joining the game?

No. Highsec is fine. Its good for nubs. It was months before I thought I was ready for lowsec. No need to force people anywhere.

Saia Tae Arragosa wrote:
3) If you believe that high sec, low sec and 0.0 can co-exist, what is your solution to bringing balanced game play to 0.0, low and high sec space that is amiable to all concerned?
See above. Already solved.

Dig it.

Signatures should be used responsibly...

Onictus
Federal Navy Academy
Gallente Federation
#177 - 2012-05-10 17:46:22 UTC
Gogela wrote:
Saia Tae Arragosa wrote:
As many that play this game know, there is an underlying issue that plagues EVE and that is that null and low sec players wish to have more high sec players join them in those areas of the game. This topic has been discussed in hundreds of threads across a wide spectrum of topics and often ends with neither side conceding ground. So the question is....

1) If you were CCP, how would you get more players involved in 0.0 space and low sec - without compromising or getting rid of high sec completely?

Null needs to have resources that are a) worth more than low and high sec (to get people to want that space at all), b) have high value resources unique to certain regions (to make it worth fighting for someone else's space), and c) distance has to be meaningful. If you can just teleport around there's less of a need for staging or logistics. Everyone is in everyone else's crosshairs w/o any consideration of distance. If these three things are addressed, people will come to null... and the contrast between highsec and null that people want coupled with the FW changes will on it's own fix lowsec. Nullsec to highsec traffic and conflict, diminished null resources bringing in smaller corps getting a foothold, and FW traffic will populate low. It will be great for everyone.

Saia Tae Arragosa wrote:
2) Would you just rather see high sec completely removed? If that is the case, how would you introduce new players into the harsh realities of a game where they can be ganked on sight just for joining the game?

No. Highsec is fine. Its good for nubs. It was months before I thought I was ready for lowsec. No need to force people anywhere.

Saia Tae Arragosa wrote:
3) If you believe that high sec, low sec and 0.0 can co-exist, what is your solution to bringing balanced game play to 0.0, low and high sec space that is amiable to all concerned?
See above. Already solved.

Dig it.



Well now that there is no drone poo.....where exactly is all of the morphite going to come from.

I think the biggest ship I owned was a vexor, maybe 3-4 weeks into game when I first went into low.....with my incursis of doom. Blobbling pirates lol.
Gogela
Epic Ganking Time
CODE.
#178 - 2012-05-10 17:52:09 UTC
Onictus wrote:
Gogela wrote:
Saia Tae Arragosa wrote:
As many that play this game know, there is an underlying issue that plagues EVE and that is that null and low sec players wish to have more high sec players join them in those areas of the game. This topic has been discussed in hundreds of threads across a wide spectrum of topics and often ends with neither side conceding ground. So the question is....

1) If you were CCP, how would you get more players involved in 0.0 space and low sec - without compromising or getting rid of high sec completely?

Null needs to have resources that are a) worth more than low and high sec (to get people to want that space at all), b) have high value resources unique to certain regions (to make it worth fighting for someone else's space), and c) distance has to be meaningful. If you can just teleport around there's less of a need for staging or logistics. Everyone is in everyone else's crosshairs w/o any consideration of distance. If these three things are addressed, people will come to null... and the contrast between highsec and null that people want coupled with the FW changes will on it's own fix lowsec. Nullsec to highsec traffic and conflict, diminished null resources bringing in smaller corps getting a foothold, and FW traffic will populate low. It will be great for everyone.

Saia Tae Arragosa wrote:
2) Would you just rather see high sec completely removed? If that is the case, how would you introduce new players into the harsh realities of a game where they can be ganked on sight just for joining the game?

No. Highsec is fine. Its good for nubs. It was months before I thought I was ready for lowsec. No need to force people anywhere.

Saia Tae Arragosa wrote:
3) If you believe that high sec, low sec and 0.0 can co-exist, what is your solution to bringing balanced game play to 0.0, low and high sec space that is amiable to all concerned?
See above. Already solved.

Dig it.



Well now that there is no drone poo.....where exactly is all of the morphite going to come from.

I think the biggest ship I owned was a vexor, maybe 3-4 weeks into game when I first went into low.....with my incursis of doom. Blobbling pirates lol.

That should probably be mined in nullsec, don't you think? Are there no belts in the drone regions? I've still never mined before... but as a profession I think mining is due for a bump. The talk of comet mining and moon goo being mined in planetary rings seemed pretty cool to me. tbqh I don't know what the resource distribution should be or what the unique regional resources should be... not a miner or an indy. I just know that the lack of indy/miner interest in null these days is largely responsible for nullsec's perceived value, which isn't great at the moment. I recognize the problem and (I believe) solution conceptually, but I'm not somebody who should comment on specifics of which resources. It's just not my forte.

Signatures should be used responsibly...

Onictus
Federal Navy Academy
Gallente Federation
#179 - 2012-05-10 17:55:48 UTC
Gogela wrote:


That should probably be mined in nullsec, don't you think? Are there no belts in the drone regions? I've still never mined before... but as a profession I think mining is due for a bump. The talk of comet mining and moon goo being mined in planetary rings seemed pretty cool to me. tbqh I don't know what the resource distribution should be or what the unique regional resources should be... not a miner or an indy. I just know that the lack of indy/miner interest in null these days is largely responsible for nullsec's perceived value, which isn't great at the moment. I recognize the problem and (I believe) solution conceptually, but I'm not somebody who should comment on specifics of which resources. It's just not my forte.



It can only be mined in null, previously the ONLY other source was drone poo. The value was low because of the ridiculous amounts of minerals crawling out of the Bot/Drones....

So eventually the latent assets in the market are going to be depleted and mining is going to be a LOT more profitable.

Right now we make jokes about them but people DO mine as it is. Its not very widespread, because mining doesn't pay what running plexes does.

Gogela
Epic Ganking Time
CODE.
#180 - 2012-05-10 18:01:46 UTC
Onictus wrote:
Gogela wrote:


That should probably be mined in nullsec, don't you think? Are there no belts in the drone regions? I've still never mined before... but as a profession I think mining is due for a bump. The talk of comet mining and moon goo being mined in planetary rings seemed pretty cool to me. tbqh I don't know what the resource distribution should be or what the unique regional resources should be... not a miner or an indy. I just know that the lack of indy/miner interest in null these days is largely responsible for nullsec's perceived value, which isn't great at the moment. I recognize the problem and (I believe) solution conceptually, but I'm not somebody who should comment on specifics of which resources. It's just not my forte.



It can only be mined in null, previously the ONLY other source was drone poo. The value was low because of the ridiculous amounts of minerals crawling out of the Bot/Drones....

So eventually the latent assets in the market are going to be depleted and mining is going to be a LOT more profitable.

Right now we make jokes about them but people DO mine as it is. Its not very widespread, because mining doesn't pay what running plexes does.


So.... you anticipate more people mining in the future? That's good for null.

Signatures should be used responsibly...