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New dev blog: Factional Warfare overhaul

First post First post
Author
Veshta Yoshida
PIE Inc.
Khimi Harar
#241 - 2012-05-10 12:48:46 UTC
Since you apparently "forgot" to include a mechanism that would allow the much vaunted pendulum to swing back once a given militia has been knocked out (any one with half a brain can see its coming with these changes) how about this:

- Mech. Engineering available in the stores for the two militias who fares the worst .. ONLY.
- LP store provides the planned discount and surcharge dependent on warzone control, for all items except datacores.
- LP store discount/surcharge is reversed and doubled (to account for "winners" getting more LP for everything to begin with) for datacores.

That might be enough to balance the scales a bit, probably not enough though but since you have decided you gut FW completely you should have no problems prolonging the agony.
Jade Constantine
Jericho Fraction
The Star Fraction
#242 - 2012-05-10 13:33:52 UTC
I'd like to see the FW game penalize the losing faction(empire) some more without actually hitting those pilots fighting for the losing faction specifically.

For example, if a side loses its territory to represent the fact its losing the war I'd like to see transaction taxes going up in that faction's Hisec (faction high command clawing back some isk from hisec residents to fund the lowsec war).

Imagine just how exciting FW would get if the Caldari faction losing systems led to increased transaction taxes in Jita? Perhaps this could actually lead to the revitalization of other market hubs. Alternatively maybe the Jita bears would be more inclined to privately fund their miliita fighters to improve their transaction taxes.

This could be mapped on top of the new system pretty tidily I think.

Warzone control

1 terrible LP rewards - Emergency Transaction Tax Penalty in Empire Hisec
2 poor LP rewards -Increased Transaction Tax Penalty in Empire Hisec
3 Average LP rewards - Status Quo - Transaction Charges as Now
4 Good LP rewards - War Boon - Transaction Charges Reduced
5 excellent LP rewards - Victory Boon 0 Transaction Charges Reduced Significantly

The real payoff for this would be that the relative attractiveness of the 4 imperial trade hubs (jita, amarr, rens, dodixie) would change over time to reflect the result of faction warfare success and failure and stop being a static no-brainer as now.

One's faction getting hammered in FW will involve hisec players hoping to play the markets and trade their goods and hopefully encourage them to get involved.

Non faction war trade hubs (yulai, ammatar space etc) would have the virtue of stability without the immediate threat of bonus or penalty tariffs.

Consider this a proposal to spread the pain (and benefits) a little more widely and make the systems of Faction Warfare impact the rest of the server far more significantly than even FW 2.0 does.

Everyone in the known universe buys and sells from Jita (on alts if nothing else) - lets have the fortune's of the Jita market tied in some way to the fortunes of Caldari FW (and same for the other empires and hubs).

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Invictra Atreides
Toward the Terra
#243 - 2012-05-10 13:50:34 UTC
Liang Nuren wrote:
I must be missing what the driver for conflict is? It seemed like rewarding the winning side so heavily simply ensures that the best profit will be had by having everyone join the same faction... what am I missing?

-Liang
From a markets prospective it means that the winning site gets rly cheap stuff and the opposite stuff gets expensive.


Would that mean that if I stock on items now and then go push for the opposite faction that my items will increase in value :D

BlogTutorials | Youtube "I don’t know everything, I just know what I know."

Kusum Fawn
Perkone
Caldari State
#244 - 2012-05-10 14:03:00 UTC
Jade Constantine wrote:
I'd like to see the FW game penalize the losing faction(empire) some more without actually hitting those pilots fighting for the losing faction specifically.

For example, if a side loses its territory to represent the fact its losing the war I'd like to see transaction taxes going up in that faction's Hisec (faction high command clawing back some isk from hisec residents to fund the lowsec war).

Imagine just how exciting FW would get if the Caldari faction losing systems led to increased transaction taxes in Jita? Perhaps this could actually lead to the revitalization of other market hubs. Alternatively maybe the Jita bears would be more inclined to privately fund their miliita fighters to improve their transaction taxes.

This could be mapped on top of the new system pretty tidily I think.

Warzone control

1 terrible LP rewards - Emergency Transaction Tax Penalty in Empire Hisec
2 poor LP rewards -Increased Transaction Tax Penalty in Empire Hisec
3 Average LP rewards - Status Quo - Transaction Charges as Now
4 Good LP rewards - War Boon - Transaction Charges Reduced
5 excellent LP rewards - Victory Boon 0 Transaction Charges Reduced Significantly

The real payoff for this would be that the relative attractiveness of the 4 imperial trade hubs (jita, amarr, rens, dodixie) would change over time to reflect the result of faction warfare success and failure and stop being a static no-brainer as now.

One's faction getting hammered in FW will involve hisec players hoping to play the markets and trade their goods and hopefully encourage them to get involved.

Non faction war trade hubs (yulai, ammatar space etc) would have the virtue of stability without the immediate threat of bonus or penalty tariffs.

Consider this a proposal to spread the pain (and benefits) a little more widely and make the systems of Faction Warfare impact the rest of the server far more significantly than even FW 2.0 does.

Everyone in the known universe buys and sells from Jita (on alts if nothing else) - lets have the fortune's of the Jita market tied in some way to the fortunes of Caldari FW (and same for the other empires and hubs).



I like this idea, however the problem with lowering hisec transaction charges, means that Caldari navy will be in the best interests of most people to be winning.

I would propose a five tier plan that only has inflationary taxes while losing, so its in everyone's best interests to not be losing, which is a different thing,

stalemate in terms of war effort is also useful

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Ranger 1
Ranger Corp
Vae. Victis.
#245 - 2012-05-10 14:42:18 UTC  |  Edited by: Ranger 1
Gogela wrote:
Celebris Nexterra wrote:
T'san Manaan wrote:
Changes look good so far can't wait to see it go live.

Just some thoughts I would like to see implemented in the future.

1. Missions go to the nearest "Contested" system to keep the mission farmers in the combat zone.
2. Benefits to P.I. and industry (I.E. faster manufacturing) for upgrading systems
3. captured stations use current Sov holder Agents.
4. station lockouts to include anyone with a negative faction standing or outlaw status.

Other than that I like everything I see so far especially the no docking for your enemiesTwisted


I want to like this post, but I in no way support making life as a pirate even harder. I agree with station lockouts including those with negative faction status so that it (negative facstat) matters outside of highsec/FW. Also, there's no real reason to include outlaws anyway.

It wouldn't matter to pirates b/c w/ the new crimewatch outlaws can buy officer and commander tags and up their standings. Blink


Ahh, but the flip side to this may end up being the ability to set Faction standings to people. I would not be surprised if this Winter we see the ability to elect FW officials from the ranks of FW pilots.

If this happens I would hope they would be able to set standings for the Faction towards people outside of FW, for example that pesky gang of pirates that likes to interfere in your Factions business.

If this is the case I sincerely hope the station lock outs will include people that have been set to red standings by the Faction. This gives a tangible benefit to those people that wish to work with the various Factions without necessarily joining. In fact, if a Pirate group picked on one Faction exclusively they would be given blue (or at least retain neutral) status with the other faction... in essence becoming somethin akin to the classic "Privateer" organization.

That could be taken one step futher, and non FW organizations that manage to get actual blue status from a Faction might be able to receive other benefits from friendly FW stations... thus cementing support. I could easily see the increased production slots, reduced costs benefits, etc. that neutrals will soon enjoy eventually being restricted to those with blue status to a particular Faction in the future.

This would add a whole new dynamic to FW and make it far more relevant to the EVE general population. All it needs to happen is the ability to elect officers with the power to set standings towards others for their Faction.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Droxlyn
School of Applied Knowledge
Caldari State
#246 - 2012-05-10 14:48:39 UTC
The idea of locking people out of stations is interesting. But why not turn it into an ISK sink and charge a docking fee instead?
Don't make it a trivial fee either. Something along the lines of Max(Standing * -1000000, 1000000). That way, you can if you need to, but you think a little about doing it often. And it gets ISK out of the economy.
Ranger 1
Ranger Corp
Vae. Victis.
#247 - 2012-05-10 14:51:51 UTC
Petrus Blackshell wrote:
Kusum Fawn wrote:
Petrus Blackshell wrote:
Orisa Medeem wrote:
Two comments about the changes:

Quote:
[Given LP] = ([Market value of target ship] - [Max. Insurance market value] + [Fitted mods, rigs and subsystem market value] + [Transported items market value]) / 10000


Please take dropped items into consideration in that formula. They should either pay half compared to the destroyed ones, or nothing at all. This is important to prevent exploiting it.

If you're carrying 100,000,000 ISK in loot, the EV of the drop is 50 mil ISK, and the person killing you gets 10,000 LP from it. If you were trying to abuse it, you'd be hard pressed to make more than 50 mil ISK off of 10k LP.



with the ship LP changes, it makes a lot of sense for FW players to keep abnormally high ship costs in the regions that are contested while alt shipping in ships to be put on contracts for either side to purchase. Because it is now in the best interests for both factions to keep market prices high, they will no longer compete for cheap ships for their own militas on the open market. but rather through contracts which are not counted in the LP price index for ships/fittings.

Destroying a Punisher with tech 1 fitting: gained LP = (450k ISK – 312k ISK + 100k ISK + 0) / 10000 = around 24 LP (previous system would have paid 25 LP)

now fit that punisher with a market manipulated module, Republic Fleet Thermic plating est cost 100k isk, set price on Placid market 100 million isk, In heavy sov upgrades system market cost cheaper, it currently costs me (a nonFW player but with good regional faction standings) approx 1 million to place module on the market, with no buy orders or competing modules market price is now 100 million for a cheap module.

Destroying a punisher with tech 1 fitting:gained LP =(450k isk - 312k isk + 100 million isk +0)/1000 = 100,138 LP
(overheat a lowslot mod for a few seconds to encourage the item being destroyed)

Punisher has 4 lowslots, add four of those modules.
now make that module worth one billion, or ten billion ....

I would hope that CCP is smart enough to

  1. Make the used prices be a global average
  2. Use Sell orders, not Buy orders to price them
  3. Make it delayed by an unspecified amount of time
  4. Average price changes on a smoothed running aveage curve


If they didn't, then yeah, this is going to turn out into a horrible, horrible gaming of the system.


They will be using the price averaging mechanic they will introduce at the same time, which takes a global average of the price over the last two weeks. If something is only available via contracts it looks at the components neccessary to build that item to derive it's value.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Kusum Fawn
Perkone
Caldari State
#248 - 2012-05-10 14:55:05 UTC
Ranger 1 wrote:


They will be using the price averaging mechanic they will introduce at the same time, which takes a global average of the price over the last two weeks. If something is only available via contracts it looks at the components neccessary to build that item to derive it's value.



if it only takes two weeks to form the market average, then have i got some deals and plans for you FW people

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Sarinat Talen
Celestial Arms Manufacturing and Operations
#249 - 2012-05-10 15:16:21 UTC  |  Edited by: Sarinat Talen
The major problem with datacores is not getting rid of the passive income (which is overstated), it is putting them in FW instead of adding them to R&D corp LP stores, where the people who have been running missions for these corps already to get them can. This is purely a move to cross populate areas of the game to make CCPs failed mechanic of FW work, instead of simply fixing FW and letting people try it. They are smacking R&D players in the face by devaluing all their work, as opposed to rewarding them for it. All the people celebrating will get their turn soon enough when the area of the game they have put work into gets the rug pulled from under it. This is poor game design and a punishment to players for CCPs mistakes.

The old CCP is still here. Don't be fooled.
Rodj Blake
PIE Inc.
Khimi Harar
#250 - 2012-05-10 15:16:36 UTC  |  Edited by: Rodj Blake
The changes are (at best) meaningless without NPC rebalancing.

If you make plexing a source of income and have it so that one faction's plexes easier to capture than their opponent's, you have a recipe for disaster.

Dolce et decorum est pro Imperium mori

Mikal Morataya
#251 - 2012-05-10 15:19:31 UTC
Look like I might take a look at some point in FW. The changes look interesting.

The datacore thing seems odd, if CCP don't want passive income from it can we get our SP in R&D back please to invest somewhere else, like more PvP related skills for FW. Big smileBig smile
Rodj Blake
PIE Inc.
Khimi Harar
#252 - 2012-05-10 15:29:00 UTC
Ranger 1 wrote:


Ahh, but the flip side to this may end up being the ability to set Faction standings to people. I would not be surprised if this Winter we see the ability to elect FW officials from the ranks of FW pilots.

If this happens I would hope they would be able to set standings for the Faction towards people outside of FW, for example that pesky gang of pirates that likes to interfere in your Factions business.

If this is the case I sincerely hope the station lock outs will include people that have been set to red standings by the Faction. This gives a tangible benefit to those people that wish to work with the various Factions without necessarily joining. In fact, if a Pirate group picked on one Faction exclusively they would be given blue (or at least retain neutral) status with the other faction... in essence becoming somethin akin to the classic "Privateer" organization.


Having elected player officials would be a disaster unless you find the prospect of all four militias being run by Goon alts amusing.

A better option would be to give neutrals who shoot at militia pilots an automatic standings hit.

Dolce et decorum est pro Imperium mori

Ranger 1
Ranger Corp
Vae. Victis.
#253 - 2012-05-10 16:17:11 UTC
Jade Constantine wrote:
I'd like to see the FW game penalize the losing faction(empire) some more without actually hitting those pilots fighting for the losing faction specifically.

For example, if a side loses its territory to represent the fact its losing the war I'd like to see transaction taxes going up in that faction's Hisec (faction high command clawing back some isk from hisec residents to fund the lowsec war).

Imagine just how exciting FW would get if the Caldari faction losing systems led to increased transaction taxes in Jita? Perhaps this could actually lead to the revitalization of other market hubs. Alternatively maybe the Jita bears would be more inclined to privately fund their miliita fighters to improve their transaction taxes.

This could be mapped on top of the new system pretty tidily I think.

Warzone control

1 terrible LP rewards - Emergency Transaction Tax Penalty in Empire Hisec
2 poor LP rewards -Increased Transaction Tax Penalty in Empire Hisec
3 Average LP rewards - Status Quo - Transaction Charges as Now
4 Good LP rewards - War Boon - Transaction Charges Reduced
5 excellent LP rewards - Victory Boon 0 Transaction Charges Reduced Significantly

The real payoff for this would be that the relative attractiveness of the 4 imperial trade hubs (jita, amarr, rens, dodixie) would change over time to reflect the result of faction warfare success and failure and stop being a static no-brainer as now.

One's faction getting hammered in FW will involve hisec players hoping to play the markets and trade their goods and hopefully encourage them to get involved.

Non faction war trade hubs (yulai, ammatar space etc) would have the virtue of stability without the immediate threat of bonus or penalty tariffs.

Consider this a proposal to spread the pain (and benefits) a little more widely and make the systems of Faction Warfare impact the rest of the server far more significantly than even FW 2.0 does.

Everyone in the known universe buys and sells from Jita (on alts if nothing else) - lets have the fortune's of the Jita market tied in some way to the fortunes of Caldari FW (and same for the other empires and hubs).



This is actually a very, very good idea.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Jade Constantine
Jericho Fraction
The Star Fraction
#254 - 2012-05-10 16:23:20 UTC


Kusum Fawn wrote:
Jade Constantine wrote:
I'd like to see the FW game penalize the losing faction(empire) some more without actually hitting those pilots fighting for the losing faction specifically.

For example, if a side loses its territory to represent the fact its losing the war I'd like to see transaction taxes going up in that faction's Hisec (faction high command clawing back some isk from hisec residents to fund the lowsec war).

Imagine just how exciting FW would get if the Caldari faction losing systems led to increased transaction taxes in Jita? Perhaps this could actually lead to the revitalization of other market hubs. Alternatively maybe the Jita bears would be more inclined to privately fund their miliita fighters to improve their transaction taxes.

This could be mapped on top of the new system pretty tidily I think.

Warzone control

1 terrible LP rewards - Emergency Transaction Tax Penalty in Empire Hisec
2 poor LP rewards -Increased Transaction Tax Penalty in Empire Hisec
3 Average LP rewards - Status Quo - Transaction Charges as Now
4 Good LP rewards - War Boon - Transaction Charges Reduced
5 excellent LP rewards - Victory Boon 0 Transaction Charges Reduced Significantly

The real payoff for this would be that the relative attractiveness of the 4 imperial trade hubs (jita, amarr, rens, dodixie) would change over time to reflect the result of faction warfare success and failure and stop being a static no-brainer as now.

One's faction getting hammered in FW will involve hisec players hoping to play the markets and trade their goods and hopefully encourage them to get involved.

Non faction war trade hubs (yulai, ammatar space etc) would have the virtue of stability without the immediate threat of bonus or penalty tariffs.

Consider this a proposal to spread the pain (and benefits) a little more widely and make the systems of Faction Warfare impact the rest of the server far more significantly than even FW 2.0 does.

Everyone in the known universe buys and sells from Jita (on alts if nothing else) - lets have the fortune's of the Jita market tied in some way to the fortunes of Caldari FW (and same for the other empires and hubs).



I like this idea, however the problem with lowering hisec transaction charges, means that Caldari navy will be in the best interests of most people to be winning.

I would propose a five tier plan that only has inflationary taxes while losing, so its in everyone's best interests to not be losing, which is a different thing,

stalemate in terms of war effort is also useful



Yeah that can work too. The non-faction war hisec faction centers (yulai, ammatar) will be the stable obtions and the FW-tied hubs can only get worse (if their side does worse) - + of course have lowsec hubs getting a boost in comparison to hisec ones.

I think tying a system into the 5 levels of warzone control stands the greatest chance of implementation from CCP on programming overhead. Question is does the current game support the inclusion of some variable transaction tax code based on sovereignty (hisec) status.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Ranger 1
Ranger Corp
Vae. Victis.
#255 - 2012-05-10 16:24:40 UTC
Rodj Blake wrote:
Ranger 1 wrote:


Ahh, but the flip side to this may end up being the ability to set Faction standings to people. I would not be surprised if this Winter we see the ability to elect FW officials from the ranks of FW pilots.

If this happens I would hope they would be able to set standings for the Faction towards people outside of FW, for example that pesky gang of pirates that likes to interfere in your Factions business.

If this is the case I sincerely hope the station lock outs will include people that have been set to red standings by the Faction. This gives a tangible benefit to those people that wish to work with the various Factions without necessarily joining. In fact, if a Pirate group picked on one Faction exclusively they would be given blue (or at least retain neutral) status with the other faction... in essence becoming somethin akin to the classic "Privateer" organization.


Having elected player officials would be a disaster unless you find the prospect of all four militias being run by Goon alts amusing.

A better option would be to give neutrals who shoot at militia pilots an automatic standings hit.


You actually think the Goons would waste an alt to control FW? Big smile

Consider something else, having elected Faction officials opens to door to other options as well... including the ability to kick FW members or corps suspected of being spies or of simply farming the system.

At that point, if you can't police your own you deserve whatever you get.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

CCP Ytterbium
C C P
C C P Alliance
#256 - 2012-05-10 17:10:03 UTC
Hey people, here are some answers for you.


* DO YOU CONSIDER DIMINISHING RETURNS FOR TAKING SPACE? Yes, as mentioned in the Dev Blog, we will possibly consider some ways of make it more difficult for one side to just take everything with ease - we could for example increase VPs to take additional systems, or use NPCs to assist an outmatched faction. Again, nothing is set in stone as this stage as we want to iterate on FW next release as well.

* WHAT ARE THE IMPLICATIONS OF TAKING SOVEREIGNTY? At the moment the Sovereignty changes are quite cosmetic sadly. However in the long run, we would really like Sovereignty to actually have an implication on the solar system as a whole (police / navy NPCs, stations, sentry guns etc...). That's the whole point after all, your faction conquered enemy space, and to the victor goes the spoils.

* NO CHANGES TO FACTION NAVY / NPCS? Not for now, we ran out of time for Inferno. But we really want to have a look at the various NPCs next release. We will start with FW complex NPCs, then possibly have a look at mission and navy NPCs as well. We would like to redirect you to this thread if you want to help us fix them.

* COMPLEX CAPTURE AND I-HUB STORED LP: you should still get LPs from capturing a complex even if the I-hub in the solar system has none. You get no LP for defending though. The way it works is: you gain 10,000 LPs from a minor site, 5,000 are taken from the enemy I-hub, if it had any LP stored in the first place.

* LP STORE PRICE FLUCTUATION IS HUGE, THIS IS MADNESS! We do realize a 16x multiplier to be quite high, which is why we will keep looking at this situation and change it if need be.

* DO YOU PLAN TO TWEAK LP STORE OFFERS? Yes, although not sure when, we definitely want to tweak this, make sure each separate faction has a different and interesting LP store in the first place. That includes revamping existing offers and creating new ones.

* WHAT ABOUT CYNO JAMMERS? The idea was postponed after the feedback we received at Fanfest / forums. It's not out though, but initial discussions showed us that if there is one feature we need to carefully tread with, it's that one as it impacts a -lot- of third party players as well.

* ARE FW COMPLEXES GOING TO BE LOOKED AT? Yes, we want to iterate at them, by changing the NPCs, and possibly restricting pirate ships from entering the small ones (pirate as in Dramiel, Cynabal ships, not pirate players Twisted). The power gap between pirate and tech 1 hulls is just too great for a feature that is supposed to be friendly to new / casual players. However, we would still want navy ships to be able to go in, since you get them from the FW LP stores, it would promote a good incentive to spend LPs there.

* THE DATACORES, IT'S OVER 9000?! Good point regarding mechanical engineering datacores, we will most likely spread this type out to all factions before release. Regarding the change itself, we will not actively adjust the RP amounts you have prior or after release. Which means players cashing in datacores that were worth 150 RP for 100 RP after release will get an advantage. Since the field multipliers are being removed, this change also means players will receive them slower, for 100 and 150 RP fields. But, since all of them now require 100 RP to be exchanged, it will be pretty balanced in the long run. R&D skills will unfortunately not be reimbursed as this profession is not going away - it will most likely be looked into and changed into a more active state separately in the future not to abandon players that invested time and effort into it.

* WHO DROPS THE INFRASTRUCTURE HUB? No one; it is the nothing more than the old NPC control bunker that is being renamed, and as such, doesn't require logistic effort from anyone to be placed. There is also no need to remove all the LP out of it before it can be captured; all LP will automatically be wiped out when captured by the enemy faction.

* ARE THERE ANY REWARDS FOR PODDING SOMEONE? Not at the moment

* DO YOU GUYS PLAN TO ITERATE ON SYSTEM UPGRADES? Yes, as stated in the blog, we acknowledge current upgrades can be improved by a fair margin - we already received feedback and ideas coming from the CSM / community, and we would like to redirect you to this thread if you have suggestions.

* DO YOU HAVE PLANS ON IMPROVING THE LP STORE INTERFACE? Oh yes, my precious, we do yes, we do. We absolutely despise its terrible, horrible current state.

* WILL GALLENTE PILOTS BE REWARDED FOR CAPTURING AMARR PLEXES AND VICE-VERSA: yes, allied factions have been thought of, thus, a Gallente pilot capturing an Amarr FW complex, or a Caldari pilot capturing a Minmatar complex will get paid in their respective militia LP store for instance. Please note allied factions aren't paid for capturing Infrastructure Hubs however, as they can't shoot it in the first place.


Hope that helps! Smile
CCP Soundwave
C C P
C C P Alliance
#257 - 2012-05-10 17:13:58 UTC  |  Edited by: CCP Soundwave
* DO WE USE CAPS FOR HEADLINES?
Hell yes
CCP Ytterbium
C C P
C C P Alliance
#258 - 2012-05-10 17:16:09 UTC
CCP Soundwave wrote:
* DO WE USE CAPS FOR HEADLINES?
Yell yes


Screw you, get out of here, they are mine, mine, my own! You can't have them, no, you can't, my property, MINE. Evil
Jade Constantine
Jericho Fraction
The Star Fraction
#259 - 2012-05-10 17:35:10 UTC
CCP Ytterbium wrote:
Hey people, here are some answers for you.


* DO YOU CONSIDER DIMINISHING RETURNS FOR TAKING SPACE? Yes, as mentioned in the Dev Blog, we will possibly consider some ways of make it more difficult for one side to just take everything with ease - we could for example increase VPs to take additional systems, or use NPCs to assist an outmatched faction. Again, nothing is set in stone as this stage as we want to iterate on FW next release as well.

* WHAT ARE THE IMPLICATIONS OF TAKING SOVEREIGNTY? At the moment the Sovereignty changes are quite cosmetic sadly. However in the long run, we would really like Sovereignty to actually have an implication on the solar system as a whole (police / navy NPCs, stations, sentry guns etc...). That's the whole point after all, your faction conquered enemy space, and to the victor goes the spoils.

* NO CHANGES TO FACTION NAVY / NPCS? Not for now, we ran out of time for Inferno. But we really want to have a look at the various NPCs next release. We will start with FW complex NPCs, then possibly have a look at mission and navy NPCs as well. We would like to redirect you to this thread if you want to help us fix them.

* COMPLEX CAPTURE AND I-HUB STORED LP: you should still get LPs from capturing a complex even if the I-hub in the solar system has none. You get no LP for defending though. The way it works is: you gain 10,000 LPs from a minor site, 5,000 are taken from the enemy I-hub, if it had any LP stored in the first place.

* LP STORE PRICE FLUCTUATION IS HUGE, THIS IS MADNESS! We do realize a 16x multiplier to be quite high, which is why we will keep looking at this situation and change it if need be.

* DO YOU PLAN TO TWEAK LP STORE OFFERS? Yes, although not sure when, we definitely want to tweak this, make sure each separate faction has a different and interesting LP store in the first place. That includes revamping existing offers and creating new ones.

* WHAT ABOUT CYNO JAMMERS? The idea was postponed after the feedback we received at Fanfest / forums. It's not out though, but initial discussions showed us that if there is one feature we need to carefully tread with, it's that one as it impacts a -lot- of third party players as well.

* ARE FW COMPLEXES GOING TO BE LOOKED AT? Yes, we want to iterate at them, by changing the NPCs, and possibly restricting pirate ships from entering the small ones (pirate as in Dramiel, Cynabal ships, not pirate players Twisted). The power gap between pirate and tech 1 hulls is just too great for a feature that is supposed to be friendly to new / casual players. However, we would still want navy ships to be able to go in, since you get them from the FW LP stores, it would promote a good incentive to spend LPs there.

* THE DATACORES, IT'S OVER 9000?! Good point regarding mechanical engineering datacores, we will most likely spread this type out to all factions before release. Regarding the change itself, we will not actively adjust the RP amounts you have prior or after release. Which means players cashing in datacores that were worth 150 RP for 100 RP after release will get an advantage. Since the field multipliers are being removed, this change also means players will receive them slower, for 100 and 150 RP fields. But, since all of them now require 100 RP to be exchanged, it will be pretty balanced in the long run. R&D skills will unfortunately not be reimbursed as this profession is not going away - it will most likely be looked into and changed into a more active state separately in the future not to abandon players that invested time and effort into it.

* WHO DROPS THE INFRASTRUCTURE HUB? No one; it is the nothing more than the old NPC control bunker that is being renamed, and as such, doesn't require logistic effort from anyone to be placed. There is also no need to remove all the LP out of it before it can be captured; all LP will automatically be wiped out when captured by the enemy faction.

* ARE THERE ANY REWARDS FOR PODDING SOMEONE? Not at the moment

* DO YOU GUYS PLAN TO ITERATE ON SYSTEM UPGRADES? Yes, as stated in the blog, we acknowledge current upgrades can be improved by a fair margin - we already received feedback and ideas coming from the CSM / community, and we would like to redirect you to this thread if you have suggestions.

* DO YOU HAVE PLANS ON IMPROVING THE LP STORE INTERFACE? Oh yes, my precious, we do yes, we do. We absolutely despise its terrible, horrible current state.

* WILL GALLENTE PILOTS BE REWARDED FOR CAPTURING AMARR PLEXES AND VICE-VERSA: yes, allied factions have been thought of, thus, a Gallente pilot capturing an Amarr FW complex, or a Caldari pilot capturing a Minmatar complex will get paid in their respective militia LP store for instance. Please note allied factions aren't paid for capturing Infrastructure Hubs however, as they can't shoot it in the first place.


Hope that helps! Smile


Good answers thanks ... what do you think about the suggestion I made on the previous page about warzone control level (1-5) being used to calculate a modifier to general transaction tax for everyone using that empire's hisec stations? (basically to make EVERYONE suffer a bit if a given empire is losing FW badly)





The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Hans Jagerblitzen
Ice Fire Warriors
#260 - 2012-05-10 17:39:35 UTC
CCP Ytterbium wrote:
CCP Soundwave wrote:
* DO WE USE CAPS FOR HEADLINES?
Yell yes


Screw you, get out of here, they are mine, mine, my own! You can't have them, no, you can't, my property, MINE. Evil


I don't give two drakes whether you capitalize or not as long as you keep dishing out the juicy details on what we'll be working on next !! Lol

Thank you, gentlemen, for all your hard work and for bringing everyone up to speed.

CPM0 Chairman / CSM7 Vice Secretary