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Question/s to null and low sec players.

Author
Structured
Doomheim
#141 - 2012-05-10 15:17:54 UTC
Darth Tickles wrote:
Structured wrote:
As a carebear, I have an idea: Leave us the **** alone :'). We like it here in highsec, it's how we like to play the game, and I seriously don't care if you think it should be played ANY other way, mm'kay? ^^ <3 - If CCP nerfed everything and made eve unplayable for the casual carebear it wouldn't make me go down the pipe to 0.0, i'd just quit with a big nice middle finger raised to all those 0.0 crybabies that want me to play "their way".

I tried 0.0, I tried lowsec, and I like it MOAR in Highsec, just accept the fact that not everyone likes it down in 0.0 ^^.

Long live carebears =), now quit whining and get cooking, it's almost dinner time =D


And again, for the tenth time, nobody gives a **** about you, and nobody is going to force you into null or out of the game.



Pretty much looks like what you're always trying to do, and you're full of lies my mom caaaares about me <3 =)
Brooks Puuntai
Solar Nexus.
#142 - 2012-05-10 15:22:00 UTC
I would give each sec area a "defined" role and build off that.

For example, Low-sec I would turn into the ghetto, full of drugs, hookers, and gangs/cartels... Don't really know how they would implement hookers but CCP can work their magic on that one. Instead of nerfing high-sec mining, you would switch static belts to gas clouds. Instead of nerfing high-sec missions, you would add in different missions for cartels which give different/better rewards.

Would also remove sec loss in low-sec and remove the damn GCC, which IMO is one of the biggest things hindering low-sec PVP

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Darth Tickles
Doomheim
#143 - 2012-05-10 15:23:32 UTC  |  Edited by: Darth Tickles
Structured wrote:
Pretty much looks like what you're always trying to do, and you're full of lies my mom caaaares about me <3 =)


Vaerah Vahrokha wrote:
I also think you are full of the same matter, nor I care to be "relevant" to 0.0 overlords in never ending need of new muppets to die for them while they plot their grand plans for territory expansion and moons milking.

The game is how the fu*k *I* want and pay for, not how some stupid unknown wants, who pretends to dictate who is playing RIGHT or WRONG in a sandbox.


EDIT

I played too many games where self entitled loud elite ret4ards hammered the developers balls till they made the game they wanted and then the MMO tanked. Because all was left were just them and their forum wh0ring.

Leave EvE alone, it's FINE as is.


For the 11th time, nobody is after the hypercasual playstyle. It's great that gamers have the option to play from 30 minutes to 30 hours a week, depending on their personal circumstances, and nobody from CCP has anywhere ever suggested this should change. Please show where your fundamental ability to play the game casually in hisec is under threat.
Skorpynekomimi
#144 - 2012-05-10 15:38:08 UTC
To get people to null:
- Make it so you don't HAVE to respond at stupid o-clock in the morning to someone reinforcing a PoS, forcing you to choose between losing all your stuff in EVE or ******* up your sleep schedule for work. (Because some of us have jobs, y'know.)

- Make it so it's harder to be evicted from a system or two by the locals because they suddenly decide they don't like you.

- PoS roles. Sort them out, or make stations more available in null.

Economic PVP

Onictus
Federal Navy Academy
Gallente Federation
#145 - 2012-05-10 15:40:30 UTC
Nikodiemus wrote:


The monstrous death zone fear is probably helped when the few brave players who try to make a sojourn into null are annihilated by the gate camps that are almost always on the gates into null. Players think its all like that but if they just made it further past the first gate they'd find..... a lot of nothing ;)



If you can't get past the gate in you are doing it wrong.
Onictus
Federal Navy Academy
Gallente Federation
#146 - 2012-05-10 15:42:45 UTC
Skorpynekomimi wrote:
To get people to null:
- Make it so you don't HAVE to respond at stupid o-clock in the morning to someone reinforcing a PoS, forcing you to choose between losing all your stuff in EVE or ******* up your sleep schedule for work. (Because some of us have jobs, y'know.)


You don't, all my **** is in an NPC station, good luck blowing that up while I'm at work

Skorpynekomimi wrote:

- Make it so it's harder to be evicted from a system or two by the locals because they suddenly decide they don't like you.


Sad fact, you are either the bug or the windshield. If you are a bug stay behind the windshield and try not to **** it off.

Skorpynekomimi wrote:

- PoS roles. Sort them out, or make stations more available in null.


Not sure where you went, but there are plenty of stations in null....too many if you are busy doing the evicting.
Vaerah Vahrokha
Vahrokh Consulting
#147 - 2012-05-10 15:46:07 UTC
Darth Tickles wrote:
Please show where your fundamental ability to play the game casually in hisec is under threat.


Please show where EvE is wrong as it is now. If it has 300k subs and not 30k subs any more, it's because CCP found the perfect balance between everybody's playstyles and time constraints.


If people cry nobody goes to their 0.0 sweatshop and play exactly how they demand to, they have just to blame themselves.
Darth Tickles
Doomheim
#148 - 2012-05-10 15:47:11 UTC
Onictus wrote:
Not sure where you went, but there are plenty of stations in null....too many if you are busy doing the evicting.


My guess is it's a general rant about low-level industry in nullsec, which is a huge problem. More slots would fix the problem a lot better than more stations.
Onictus
Federal Navy Academy
Gallente Federation
#149 - 2012-05-10 15:50:59 UTC  |  Edited by: Onictus
Vaerah Vahrokha wrote:



If people cry nobody goes to their 0.0 sweatshop and play exactly how they demand to, they have just to blame themselves.



Not sure where you get that idea.

For the most part, if you show up to OPs and don't **** people off you can do whatever you want. Now of there is an OP going on if you get caught carebearing while the alliance is busy shooting people.You can, but you main better be in fleet....or you better have a reason.

We skipped an op as a corp to go awox on some RA pets, when leadership asked. "Our awoxer alt is about to get kicked it was now or never."..."Oh Ok, good luck" and we merrily ran around blowing up shiny mission ships while the the rest of the gang was in a CTA. Not a problem.


Darth Tickles wrote:
Onictus wrote:
Not sure where you went, but there are plenty of stations in null....too many if you are busy doing the evicting.


My guess is it's a general rant about low-level industry in nullsec, which is a huge problem. More slots would fix the problem a lot better than more stations.



True, unless you have a seeded station they have a pretty good number of slots.
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#150 - 2012-05-10 15:52:14 UTC
Move hi-income to LOW SEC. Away from the hi-sec 'safety' and also away from the null-sec 'overlords'. You can't claim sov in low sec, it's easily accessible from hi-sec and most null sec and you can fight to take control of it.

IMO the income/asset balance should be Lowsec > Wormholes > Null sec > Hi sec

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Darth Tickles
Doomheim
#151 - 2012-05-10 15:52:54 UTC  |  Edited by: Darth Tickles
Vaerah Vahrokha wrote:
Please show where EvE is wrong as it is now.


I have. To summarize, you have a huge range of player-driven content that people are failing to access because of ultimately minor failures in the new player experience and gameplay transitions. Whether fixing these issues would lead to 100s of Ks more subs is obviously open to debate, but it is a reasonable premise that less barriers to potential greater enjoyment will lead to more subs and better word-of-mouth advertising. You're welcome to disagree.

You came into this thread with the attitude that evil nullsec tyrants are forcing CCP to destroy hisec so they have more fodder-peons to toy with. This is a farcically asinine view of the debate generally and this thread specifically, and is simply a product of your own imagination to justify your indulgence in self-righteous forum indignation.
Onictus
Federal Navy Academy
Gallente Federation
#152 - 2012-05-10 15:57:42 UTC
Wacktopia wrote:


IMO the income/asset balance should be Lowsec > Wormholes > Null sec > Hi sec



Low sec?

LOL

The risk/reward distribution is only screwed right now because low sec (for most professions) doesn't have a proper risk vs reward.

Null income is hit or miss, you can make a staggering amount quickly in wormholes....low sec has its scan plexes and escalations, but again they are spotty, and mining is silly
Ana Vyr
Vyral Technologies
#153 - 2012-05-10 16:10:39 UTC
Wacktopia wrote:
Move hi-income to LOW SEC. Away from the hi-sec 'safety' and also away from the null-sec 'overlords'. You can't claim sov in low sec, it's easily accessible from hi-sec and most null sec and you can fight to take control of it.

IMO the income/asset balance should be Lowsec > Wormholes > Null sec > Hi sec


So, how can a solo player do industry in lowsec? The losses would not be offset by the gains in that case. Sure if you have a corp of folks who are willing to protect mining ops and so on, it would work. I have yet to meet players who enjoy guarding mining ops. Why must people suffer crappy boring duties to be able to play the game?

Vaerah Vahrokha
Vahrokh Consulting
#154 - 2012-05-10 16:16:33 UTC
Darth Tickles wrote:
Vaerah Vahrokha wrote:
Please show where EvE is wrong as it is now.


You came into this thread with the attitude that evil nullsec tyrants are forcing CCP to destroy hisec so they have more fodder-peons to toy with. This is a farcically asinine view of the debate generally and this thread specifically, and is simply a product of your own imagination to justify your indulgence in self-righteous forum indignation.


I came into this thread and read posts demanding hi sec to be nerfed, missions removed and whatever garbage.

How is a newbie meant to afford a couple of ships if the "5M per hour in hi sec" (written some posts ago) is enforced?
How is a newbie meant to learn BC+ basics if they'd move L3 and L4 in low sec?

How's this a sandbox if people keep demanding the mechanics to push players here or there?

People don't go to 0.0 simply because for them it's not worth it or they cannot affort its playstyle.

Making other areas sh!t won't magically make 0.0 worthier.
Making better tutorials won't magically make 0.0 worthier.

Making 0.0 accessible <> the above claims to nerf the other places.

I am all for making newbie content teaching stuff including 0.0 but then there's always the 0.0 sperglords who come in threads and demand the game is turned into their kingdom. To those, a well deserved STFU.
J'as Salarkin
Red Sky Morning
The Amarr Militia.
#155 - 2012-05-10 16:19:25 UTC  |  Edited by: J'as Salarkin
I just got a revelationAttention

The problem is getting people to dare to jump into low/null. Once there they will see that it is a pretty ok place to be and perhaps move there.

How to do it?

Introduce a new kind of jump clone. Call it a "disposable clone"(DClone). Everyone gets one. No skills needed. The clone can not be fitted with implants and when you die you loose no skill points (you do still gain skill points, just without your implants).

It would work like this:

You (mainly directed at hisec people I guess) decide to go on a trip to low/null. You dock in station, click on "change to disposable clone", board a cheap ship and head out to dangerous space. Once you have been podded you are back in your old normal clone and can, if you want to, jump into your DClone again.

You can jump into your DClone as many times as you like, but jumping back/getting podded always brings you back to the clone you where in before.

Why is this a good idea?
It gives people a clone that can be lost over and over again without any worries! Most people have already filled up their clones to the limit with expensive implants and MIGHT have one suitable for trying out new things.
Onictus
Federal Navy Academy
Gallente Federation
#156 - 2012-05-10 16:20:36 UTC
Ana Vyr wrote:
Wacktopia wrote:
Move hi-income to LOW SEC. Away from the hi-sec 'safety' and also away from the null-sec 'overlords'. You can't claim sov in low sec, it's easily accessible from hi-sec and most null sec and you can fight to take control of it.

IMO the income/asset balance should be Lowsec > Wormholes > Null sec > Hi sec


So, how can a solo player do industry in lowsec? The losses would not be offset by the gains in that case. Sure if you have a corp of folks who are willing to protect mining ops and so on, it would work. I have yet to meet players who enjoy guarding mining ops. Why must people suffer crappy boring duties to be able to play the game?




No on babysits mining ops because you basically can't.

ONE cloaky with a cov-ops cyno gets through the gate and a few bombers can basically wipe out a hulk fleet before the defense can do anything about it.

It doesn't mean you can't, but there are risks and you best have an itchy finger on the warp key.
Darth Tickles
Doomheim
#157 - 2012-05-10 16:21:50 UTC
Vaerah Vahrokha wrote:
I am all for making newbie content teaching stuff including 0.0 but then there's always the 0.0 sperglords who come in threads and demand the game is turned into their kingdom. To those, a well deserved STFU.


That's great. Unfortunately your misinformed ranting went far beyond that, but if you want to backpedal to this point, then I agree with you completely.

In the future I would suggest you don't waste your time responding to extremist ranting with your own equally extremist sperging, but it's ultimately your prerogative.
Twulf
Thunder Clap Industry
#158 - 2012-05-10 16:25:14 UTC
Doctor Ungabungas wrote:
Bane Necran wrote:
Doctor Ungabungas wrote:
Given that newbees can adapt to 0.0 life perfectly easily, it seems to me that the problem isn't with the horrors of dangerous space so much as it is the players who are stuck in high sec.


They don't call them nullbears for nothing. What is there to adapt to? See stranger in local - warp to safety.

The hardest thing about living in 0.0 is getting there. After you're there, it's even safer than hisec.


Yes, that's the point we are all making. Dangerous space isn't actually that dangerous and the fear of going there is completely irrational.

And since that is true, CCP should be working to get more new players out to 0.0 before the fear of dangerous space sets in because getting existing players out there is an exercise in psychology not in gameplay design.

PS: If it really was just 'gate camps' preventing players from going to low sec, they could easily scout themselves in with a pod just before or just after downtime - perhaps the issue is more complex than you think.


How do you scout with a POD? If they have a gate camp setup then they have a gate camp setup, no ships in or out including PODs. I just do not understand this "Use a scout then"

IF the gate is camped, the gate is camped, they are waiting for anyone to come in and out and ready.

I have tried scouting in rookie ships before bring anything bigger in and it ends the same, me dead and in station after being podded as well. So I would love to hear how you "Scout" game camps in a POD and live.

I live in 0.0 space and make trips into High Sec to buy stuff and run missions for the factions I want but I spend 80% of my time in nullsec and I cannot stand Low sec, Low sec is more dangerous then nullsec. I have tried to enter some low sec systems a few times and never made it far.
TheButcherPete
KarmaFleet
Goonswarm Federation
#159 - 2012-05-10 16:25:38 UTC
When EVE was created, CCP had the endgoal to have players move to 0.0 after a certain amount of time in their careers. Upon seeing that most players would rather stay in highsec where it is safe, they essentially let 0.0 stagnate, because the majority of their paying customers lived in highsec.

I live deep in 0.0 right now, and I think that null/low/high sec can co-exist peacefully. I do think that either 0.0 should be buffed in terms of isk making per hour (this also increases Inflation, so maybe not) or that highsec iskmaking should be killed to a point to where it's almost / is a struggle to make PLEX money per month.

Lowsec... I'm not sure at all. I think that all of lowsec should be FW lowsec, just because what's the use of having both? it's silly. Lowsec should be practice for 0.0

Highsec should never be more profitable than even the lowest area of 0.0, and don't scream "Vanguard Nerf" at me, I'm talking about lvl 4's being more isk than they should be. LP's can be quite valuable.

[b]THE KING OF EVE RADIO

If EVE is real, does that mean all of us are RMTrs?[/b]

Brooks Puuntai
Solar Nexus.
#160 - 2012-05-10 16:32:56 UTC
TheButcherPete wrote:


I live deep in 0.0 right now, and I think that null/low/high sec can co-exist peacefully.


This is possible so long as they give each area its own purpose that doesn't directly interfere with another. However the different areas are currently balanced based off of each other, which is causing the current issue.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden