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AFK campers

Author
Serge Bastana
GWA Corp
#21 - 2012-05-10 10:52:59 UTC
The moment you use the acronym AFK your argument kind of dies some what. Think about it.

WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place...

Ender Black
Caldari Provisions
Caldari State
#22 - 2012-05-10 11:37:18 UTC
Still trying to wrap my head around the terms "AFK" and "camping" being used together in the same sentence. In a wormhole, I tried AFK camping the wh with my hauler once...didn't work as well as I tended (of course, I only thought I hit the cloak button.)

The OP sounds like a nullbear snowflake but I can understand the issue of AFK cloaking in the system for hours and hours if not days on end. If local was removed, then there would be no mining, no plexing, no PvE content in null because it would be too easy to hot drop on a someone's ratting drake. PL will hotdrop a hurricane if their scouts find nothing else within range. The cyno advantage in null makes the argument that WH's don't have local irrelevant.

Oh wait, your alliance in null still has the ability to establish cyno jammers in a system right? If you have those then you can't be killed by a cloaked scout...well, you can...being a terrible nullbear and all.

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Meno Theaetetus
Aliastra
Gallente Federation
#23 - 2012-05-10 11:45:01 UTC
Good luck trying to get CCP to reduce risk in times of economic inflation, EVE should have more risk, not less.
Cassiel Valdis
#24 - 2012-05-10 11:58:51 UTC
Ender Black wrote:
The OP sounds like a nullbear snowflake but I can understand the issue of AFK cloaking in the system for hours and hours if not days on end. If local was removed, then there would be no mining, no plexing, no PvE content in null because it would be too easy to hot drop on a someone's ratting drake.


I can definitely see where your concern comes from - but on the other hand, honestly, I think that if you make nullsec more dangerous, people are still going to come out to play in it. There'd probably be a temporary drop; but in the end, people are going to go where the money is - the more dangerous it is, the more money you're going to be able to make bringing back spoils from it, so as the risk increases, so does the reward for those still willing to venture in.

Of course, that means costs for EVERYTHING based on the spoils of nullsec go up, and I admit i don't know the economy well enough to say how far any specific change will tip the economic penalties for staying in high-sec away from "fair" and towards "crippling." And, of course, I get that not everyone is as enamoured with realism as I am - I accept that I will swallow a lot more than most people in the name of realism, even when it's making my own game a lot harder.

I once killed a six-pack, just to watch it die.

Killer Gandry
The Concilium Enterprises
#25 - 2012-05-10 12:02:53 UTC
Marlona Sky wrote:
Klandi wrote:
Now that surely is not right, because goons don't bully - DO THEY?


Only the digital kind.


Now why would that be?

Mithrantir Ob'lontra
Ixion Defence Systems
#26 - 2012-05-10 12:06:14 UTC
Ender Black wrote:

Oh wait, your alliance in null still has the ability to establish cyno jammers in a system right? If you have those then you can't be killed by a cloaked scout...well, you can...being a terrible nullbear and all.


Cyno jammers are not a tool to be spammed on every system. It not only prohibits the unfriendly cyno, it prohibits the friendly one too.

Also I think that a covert cyno generator can be used for bridging within a cyno jammed system. Most probably I am wrong, cause although I do remember that this was a feature discussed when this module was being drawn on paper, I can't remember (or find evidence) for the life of me if it was implemented after all.
Tanya Powers
Doomheim
#27 - 2012-05-10 12:06:51 UTC
DeadlyStormZ wrote:
I currently lived in null sec but I found that the AFK campers are really annoying.

Most of the time, I sit in the station and wait, and it is all of my day.

Can CCP do something about it or at least they can say something like "We are looking into it"?

Maybe making the cloak device need fuel to cloak?

I joined the game for 6 months only so I am not sure if I am the only one who feels that way.

I only have a couple of hours and i see a red camping our system and adjacent system 24/7 everyday.

I can't even watch TV in my quarters! :(



Undock, baiit, kill it.

Cloacky alts purpose is to disrupt your activities and make pressure over your weak mind by killing your haulers and every silly dude not willing to read intell chan.

Working as intended, you have tools to counter this but you don't use them, that simple.
DeadlyStormZ
Imperial Shipment
Amarr Empire
#28 - 2012-05-10 12:14:52 UTC
If there are hostile fleets flying around, this is risk.

The point is, these players are cloaked. You can do nothing or you cannot do anything to find him. It is just like a tumor in your head, but your doctor told you that it is cloaked so he cannot find it.

I rarely do CA or mining, but it is quite hard to answer to new corp members what they can do else if those cloaked campers present. I really want to invite some more people who newly joine the game to enter null sec, but it is just too difficult.
Cassiel Valdis
#29 - 2012-05-10 12:18:55 UTC
DeadlyStormZ wrote:
If there are hostile fleets flying around, this is risk.

Annnnd guess what the point of nullsec is?

DeadlyStormZ wrote:
I really want to invite some more people who newly joine the game to enter null sec, but it is just too difficult.

If they're afraid of an AFK person, you shouldn't be inviting them to null.

I once killed a six-pack, just to watch it die.

Anzsi
Peacemarker
#30 - 2012-05-10 12:19:33 UTC  |  Edited by: Anzsi
DeadlyStormZ wrote:


Maybe making the cloak device need fuel to cloak?

:(


That is actually good idea. CCP THAT IS good idea. This way ppl dont afk in cloak 24/7 and that way other have better change to probe and kill this cloakkers. They can hide but they cant hide forewer.
Mithrantir Ob'lontra
Ixion Defence Systems
#31 - 2012-05-10 12:26:12 UTC
Cassiel Valdis wrote:
DeadlyStormZ wrote:
If there are hostile fleets flying around, this is risk.

Annnnd guess what the point of nullsec is?

DeadlyStormZ wrote:
I really want to invite some more people who newly joine the game to enter null sec, but it is just too difficult.

If they're afraid of an AFK person, you shouldn't be inviting them to null.

One question.

How the hell are you so sure that he is afk? Just because he doesn't show up right outside the station screaming "throw me the ball, throw me the ball"?

Other than that I agree that you have to take some risks if you want to gain anything. An easy solution is go to the system next door to pve. If he follows he is not afk, and can be baited and killed.
Cassiel Valdis
#32 - 2012-05-10 12:30:34 UTC  |  Edited by: Cassiel Valdis
Anzsi wrote:
DeadlyStormZ wrote:


Maybe making the cloak device need fuel to cloak?

:(


That is actually good idea. CCP THAT IS good idea. This way ppl dont afk in cloak 24/7 and that way other have better change to probe and kill this cloakkers. They can hide but they cant hide forewer.

But... why? Why should everyone else's engines magically be able to run his/her ship around non-stop 24/7, but stealth ships have to gas up just because some people don't like where they choose to idle? Heck, realistically speaking, if you're completely idle, cloaking could involve nothing more than turning OFF the engines. Space is big, after all.

Stealth ships have a specific role. Please, for the love of all that is holy, don't let the usual MMO-slide towards sameness infect Eve. You want a solution to AFK cloaked ships, fine - but make it believable, not some deus-ex hack. Maybe put in some specialized "sub-hunter" stuff. Give players a way to uncloak a cloaked enemy - but make it take a good long time. Make it warn the stealth ships that it's starting to happen - active players can bug out, AFKers can get blasted out of the sky, everyone can win. I'm sure there are tons of other solutions that fix the problem AND feel like part of the game world, rather than some quick bandaid.

Mithrantir Ob'lontra wrote:

How the hell are you so sure that he is afk? Just because he doesn't show up right outside the station screaming "throw me the ball, throw me the ball"?

This is the OPs claim, not mine - but if the guy is not AFK, then the entire topic is moot. MootER. You shouldn't punish the owner of a stealth ship for cloaking.

And frankly - you can take AFK out of my statement about them being afraid of one guy, and it still holds true. Nullsec = danger. This is the intention of it.

I once killed a six-pack, just to watch it die.

Enuen Ravenseye
Aliastra
Gallente Federation
#33 - 2012-05-10 12:41:07 UTC
DeadlyStormZ wrote:
AFK campers are really annoying.(


Just wait - you'll reach a point when you think they're AFK, and then they pop up next to you and hot-drop a pack of marauders on top of you.

Ah, good times.
BellaDonna Nyghtshade
Native Freshfood
Minmatar Republic
#34 - 2012-05-10 13:21:13 UTC
Sitting there in your captains quarters, spinning your ship............have a look out the window.

Look very closely.

See that odd there-but-not-really-there shimmer against the stars?

He's looking right at you through your window.

Watching your every move.

Plotting, planning and scheming his way to your destruction.

Every fitting change, He sees it.

Every ammo load, he notices for the counter.

You are doomed.

Accept it.



Savage Angel
Garoun Investment Bank
Gallente Federation
#35 - 2012-05-10 13:25:20 UTC
Simple fix. Have a cloak also mask your Local signal when active. WH dwellers can tell you what to do when it happens.

Hint: It involves actual awareness and that little Dscan button.
Gerald Taric
NEO DYNAMICS
#36 - 2012-05-10 13:25:42 UTC
WoW disconnects you from the server, if you are AFK for "too long time". But this ist not WoW.

THIS - IS - SPAR.... erm ... EVE ! Blink

If someone sits outside in an Vessel, cloacked, then he is either actively scaring you to hell, waiting for you to undock, and a potential thread to you (and btw: he's investing his time into scaring you).
Or he's really AFK, and then no thread to you. The risk lies in your decision, which of both might be true.
EVE is about to ponder risk versus possible profit.

Maybe look from the other side: How long are you waiting at the station? How likely is it, that your enemy is intense starring at the overwiew - fully concentrated - and waiting for you undocking? Pick a very fast vessel and hope for a moment of distraction of your enemy.

What about just switching to another charakter and do some other stuff? Let him wait until he rots.

Maybe you want to do some walking in station, visit a nice bar, have a look at the strippers, do some gambling. Just go out of the door in your captains quarter and .... oh ... wait .................

... .... ah, now i know, why some people don't want Station walking to be implemented Lol
Kriegman
Deep Core Mining Inc.
Caldari State
#37 - 2012-05-10 13:48:14 UTC
If you live in null, and assuming you wanna rat or whatever. Just load up a carrier with your ratting ships and go somewhere else. Really, It's that simple.
Micheal Dietrich
Kings Gambit Black
#38 - 2012-05-10 13:49:40 UTC
DeadlyStormZ wrote:
I currently lived in null sec but I found that the AFK campers are really annoying.

Most of the time, I sit in the station and wait, and it is all of my day.



He's annoyed with himself.

Out of Pod is getting In the Pod - Join in game channel **IG OOPE **

Morganta
The Greater Goon
#39 - 2012-05-10 13:54:27 UTC
thank you so much for reviving this pointless debate for its bi-monthly exposure on the forums, way to go.


what is an afk covops going to do anyhow?
really

even uncloaked its hardly a threat unless he has a gang in the next system
you can't fend off 120-200 DPS from a frig? with a 4k tank?

you don't belong in null, pay off your landlord and GTFO
Krixtal Icefluxor
INLAND EMPIRE Galactic
#40 - 2012-05-10 13:55:54 UTC
DeadlyStormZ wrote:
I currently lived in null sec but I found that the AFK campers are really annoying.

Most of the time, I sit in the station and wait, and it is all of my day.

Can CCP do something about it or at least they can say something like "We are looking into it"?

Maybe making the cloak device need fuel to cloak?

I joined the game for 6 months only so I am not sure if I am the only one who feels that way.

I only have a couple of hours and i see a red camping our system and adjacent system 24/7 everyday.

I can't even watch TV in my quarters! :(


With all the useless War Decs in High Sec where the Dec-ers do not even undock for a month.................

Sounds like the same thing to me.

Deal with it.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

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