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Tracking Disruptors will soon affect Missiles - Where Is The Counter?

Author
Sunviking
Doomheim
#1 - 2012-05-10 11:39:29 UTC  |  Edited by: Sunviking
I don't think we have had much information on this when it really needs to be addressed.

This is actually an important issue that needs an answer asap.

Is this seriously going to happen without some kind of counter to it? Should we just stop using Missiles? It will impact the PvP game for many people. There are certain Missiles which need a serious rebalancing at the moment without this change making them more useless than they already are (Battleship-class Missiles).

All the other EWAR modules have counters:
ECM has ECCM as counter
Tracking Disruptors have Tracking Computers, Tracking Enhancers and Tracking Links as counters
Sensor Dampeners have Sensor Boosters and Remote Sensor Boosters as counters
Warp Scramblers and Warp Disruptors have Warp Core Stabilisers as counter

If I have missed some annoucement about Tracking Disruptors then apologies in advance. But some kind of CCP answer would be much appreciated.

- Sun
Tanya Powers
Doomheim
#2 - 2012-05-10 11:45:58 UTC
Missile riggs
Zarere
The Scope
Gallente Federation
#3 - 2012-05-10 11:46:28 UTC
Ohohohohho, more power to my Pilgrim.

Where did you find this info though?
Doctor Ungabungas
Doomheim
#4 - 2012-05-10 11:46:48 UTC
Sunviking wrote:
I don't think we have had much information on this when it really needs to be addressed.

This is actually an important issue that needs an answer asap.

Is this seriously going to happen without some kind of counter to it? Should we just stop using Missiles? It will impact the PvP game for many people. There are certain Missiles which need a serious rebalancing at the moment without this change making them more useless than they already are (Battleship-class Missiles).

All the other EWAR modules have counters:
ECM has ECCM as counter
Tracking Disruptors have Tracking Computers, Tracking Enhancers and Tracking Links as counters
Sensor Dampeners have Sensor Boosters and Remote Sensor Boosters as counters
Warp Scramblers and Warp Disruptors have Warp Core Stabilisers as counter

If I have missed some annoucement about Tracking Disruptors then apologies in advance. But some kind of CCP answer would be much appreciated.

- Sun


Tracking computers on missile boats every day. Ahahahahahahahaha.
Xuse Senna
Nocturnal Romance
Cynosural Field Theory.
#5 - 2012-05-10 11:47:25 UTC
Tracking Disruptors have Tracking Computers, Tracking Enhancers and Tracking Links as counters

I think you answered your own question, if Tracking Disruptors affect missiles chances are these will be changed to Affect Missile Tracking...

Kinda Guessing tbh

http://img152.imageshack.us/img152/7501/mindgamesceptionfinaldr.jpg

Sunviking
Doomheim
#6 - 2012-05-10 11:54:18 UTC
Xuse Senna wrote:
Tracking Disruptors have Tracking Computers, Tracking Enhancers and Tracking Links as counters

I think you answered your own question, if Tracking Disruptors affect missiles chances are these will be changed to Affect Missile Tracking...

Kinda Guessing tbh


That's what we would hope, but again, we have had absolutely no indication of whether this will be the case.
Lexmana
#7 - 2012-05-10 11:56:14 UTC  |  Edited by: Lexmana
Finally we have a counter to Target Painters.
Tobiaz
Spacerats
#8 - 2012-05-10 12:03:57 UTC  |  Edited by: Tobiaz
Missiles should have their own counter modules, in the same way ECM has to choose between racials. One module that
can counter everything (except drones but those are rare as a primary weapon system), is a certain recipe for imbalance.

Tanya Powers wrote:
Missile riggs


Missile Rigs are already mandatory for missiles to be able to compete with the effectiveness of turrets. The absence of tracking modules for missiles means the tracking disruptor should leave them alone. I'd be OK with an additional counter to missiles, but it'd have to be a hi-slot turret module.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Jorma Morkkis
State War Academy
Caldari State
#9 - 2012-05-10 12:21:03 UTC
Sunviking wrote:
Warp Scramblers and Warp Disruptors have Warp Core Stabilisers as counter


Doesn't work against HICs.

Missile ships are already overpowered against Pilgrim/Curse.
DeBingJos
Sebiestor Tribe
Minmatar Republic
#10 - 2012-05-10 12:24:22 UTC
Sunviking wrote:
I don't think we have had much information on this when it really needs to be addressed.

This is actually an important issue that needs an answer asap.

Is this seriously going to happen without some kind of counter to it? Should we just stop using Missiles? It will impact the PvP game for many people. There are certain Missiles which need a serious rebalancing at the moment without this change making them more useless than they already are (Battleship-class Missiles).

All the other EWAR modules have counters:
ECM has ECCM as counter
Tracking Disruptors have Tracking Computers, Tracking Enhancers and Tracking Links as counters
Sensor Dampeners have Sensor Boosters and Remote Sensor Boosters as counters
Warp Scramblers and Warp Disruptors have Warp Core Stabilisers as counter

If I have missed some annoucement about Tracking Disruptors then apologies in advance. But some kind of CCP answer would be much appreciated.

- Sun


Target painters

Ungi maðurinn þekkir reglurnar, en gamli maðurinn þekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions.

Palovana
Inner Fire Inc.
#11 - 2012-05-10 12:25:18 UTC
Make Ballistic Control Systems scriptable units for either DPS increase or tracking increase?
DeBingJos
Sebiestor Tribe
Minmatar Republic
#12 - 2012-05-10 12:27:05 UTC
Palovana wrote:
Make Ballistic Control Systems scriptable units for either DPS increase or tracking increase?


It's a passive lowslot module. Not an acive mediumslot module

Ungi maðurinn þekkir reglurnar, en gamli maðurinn þekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions.

Tobiaz
Spacerats
#13 - 2012-05-10 12:40:49 UTC  |  Edited by: Tobiaz
Jorma Morkkis wrote:
Sunviking wrote:
Warp Scramblers and Warp Disruptors have Warp Core Stabilisers as counter


Doesn't work against HICs.

Missile ships are already overpowered against Pilgrim/Curse.


And long range alpha is overpowered against missile ships..

Not being able to take on everything indiscriminately isn't 'overpowered' it's called balance.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Jorma Morkkis
State War Academy
Caldari State
#14 - 2012-05-10 12:48:25 UTC
Tobiaz wrote:
And long range alpha is overpowered against missile ships..

Not being able to take on everything indiscriminately isn't 'overpowered' it's called balance.


How about being able to take on everything, like Tengu? Is that balance too?
Garnoo
Eternity INC.
Goonswarm Federation
#15 - 2012-05-10 12:57:01 UTC  |  Edited by: Garnoo
you can counter guns at all - tracking disruptors or ecm
you cant do this will missiles - you still can stoot while jammed (i know fof are week but its still.... possible)

so stop crying you poor newbie!

btw not EVERY ewar have a counter.... or find me one for target painters...
and only missiles than need rebalancing are HAMs (i know you hisec guys still didnt learned to use torps on bs....)
[or more likely ships that can use HAMS - sacrilege, legion subsystem etc etc)

People are going to try to ruin your day. Get together with others, ruin their day back -  EvE

Vertisce Soritenshi
The Scope
Gallente Federation
#16 - 2012-05-10 13:00:04 UTC
Put a neut on a Tengu and it is game over for the Tengu.

I have a feeling that this balance to missiles isn't going to go well.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Garnoo
Eternity INC.
Goonswarm Federation
#17 - 2012-05-10 13:01:39 UTC
put a neut on anything whats not prepared to be neuted and its dead...
caldari dont need cap to shoot = they dont need strong cap

People are going to try to ruin your day. Get together with others, ruin their day back -  EvE

Jorma Morkkis
State War Academy
Caldari State
#18 - 2012-05-10 13:05:20 UTC  |  Edited by: Jorma Morkkis
Vertisce Soritenshi wrote:
Put a neut on a Tengu and it is game over for the Tengu.


WTB neut with 100+ km range.
hank boar
Doomheim
#19 - 2012-05-10 13:08:45 UTC
Oh goodie more missle nerfs might as well just remove them from game lol


can I get all my skills in missles moved :) and trade train time for game time lol that ought to be worth a year or so with max missle skills

good thing I switched to lassers :)

Tobiaz
Spacerats
#20 - 2012-05-10 13:10:04 UTC  |  Edited by: Tobiaz
Jorma Morkkis wrote:
Tobiaz wrote:
And long range alpha is overpowered against missile ships..

Not being able to take on everything indiscriminately isn't 'overpowered' it's called balance.


How about being able to take on everything, like Tengu? Is that balance too?


No. And there isn't a ship in the game that needs a nerf harder then the Tengu. But FFS nerf the Tengu to fix that, not go and nerf missiles instead.

The biggest imbalances with the Tengu is the combination of missiles with the 100MN AB. No surprise there. In the history of EVE most of the 'invincible' ship setups were the ones that messed around with propulsion mods.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

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