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Question/s to null and low sec players.

Author
Ptraci
3 R Corporation
#101 - 2012-05-10 10:15:08 UTC
Tore Vest
Us.. elite PVPers can mine.. refine.. trade.. build stuff ursel..... Oh wait... [:o wrote:


See that's the problem with carebears. They think they are the only ones who can sit in a rorqual or a hulk or put stuff up for sale on the market. You are a liability, not an asset.
Didier Nardieu
Tux factory
#102 - 2012-05-10 12:06:28 UTC  |  Edited by: Didier Nardieu
I see a lot of liers when you write low/null is friendly..... i lost some vessel in null in ammatar mandate, i lost some vessel in low caldari space !
Dont forget that the players pay their vessels.. and dont want too loose them just for your pleasure.... you are in null/low its nice why you want to force others to come. Low/null sec player think at only one thing : killboard and more its easy more they're happy !
Alavaria Fera
GoonWaffe
#103 - 2012-05-10 12:09:46 UTC
Ptraci wrote:
See that's the problem with carebears. They think they are the only ones who can sit in a rorqual or a hulk or put stuff up for sale on the market. You are a liability, not an asset.

Pfft, well their Veldspar miners have got us by the throat now !

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Roime
Mea Culpa.
Shadow Cartel
#104 - 2012-05-10 12:21:35 UTC
Didier Nardieu wrote:
I see a lot of liers when you write low/null is friendly..... i lost some vessel in null in ammatar mandate, i lost some vessel in low caldari space !
Dont forget that the players pay their vessels.. and dont want too loose them just for your pleasure.... you are in null/low its nice why you want to force others to come. Low/null sec player think at only one thing : killboard and more its easy more they're happy !


wtf? I've lost 88 fine (no wait, some of them were absolute failfits) that I've paid for myself, and lost them all for MY pleasure Lol

Dude you're immortal, and ships can be replaced with the flick of a mouse. When you buy a ship, insure it and realize that you will lose it one day.

Fun part is trying to make it pop as many other ships as possible before the inevitable happens.

And about the last part you are just blatantly wrong. The harder the kill, the happier we are. "Good fight" is the Holy Grail of EVE that most people are chasing.



.

Malphilos
State War Academy
Caldari State
#105 - 2012-05-10 12:28:08 UTC
Doctor Ungabungas wrote:

PS: Moving content won't force people to leave because the issue isn't one of risk vs reward at all, it's 'fear of the unknown'. High sec players will just start grinding the less profitable activities instead.


Depressing that it took this long for an answer other than "Make Hi-sec suck more", but props for being the one.
Doctor Ungabungas
Doomheim
#106 - 2012-05-10 12:28:48 UTC
Didier Nardieu wrote:
I see a lot of liers when you write low/null is friendly..... i lost some vessel in null in ammatar mandate, i lost some vessel in low caldari space !
Dont forget that the players pay their vessels.. and dont want too loose them just for your pleasure.... you are in null/low its nice why you want to force others to come. Low/null sec player think at only one thing : killboard and more its easy more they're happy !


I've set some records for hilariously stupid losses and you know what? It doesn't matter, it's just a game.
Doctor Ungabungas
Doomheim
#107 - 2012-05-10 12:29:45 UTC  |  Edited by: Doctor Ungabungas
Malphilos wrote:
Doctor Ungabungas wrote:

PS: Moving content won't force people to leave because the issue isn't one of risk vs reward at all, it's 'fear of the unknown'. High sec players will just start grinding the less profitable activities instead.


Depressing that it took this long for an answer other than "Make Hi-sec suck more", but props for being the one.


I also said it on the first page if that helps. Cool

Ed: Hmm that was the post from the first page. It was the third or fourth post in the thread in fact. P
Lucas Schuyler
Federal Navy Academy
Gallente Federation
#108 - 2012-05-10 12:29:47 UTC
I don't think this will ever happen. Why? Because kicking people in hisec is the biggest entertainment value in Eve.

Burn Jita and Hulkagddon type events are what excites people

If anything people really want more hisec ill-fitted newbs to gank Blink
Doctor Ungabungas
Doomheim
#109 - 2012-05-10 12:31:47 UTC
Lucas Schuyler wrote:
I don't think this will ever happen. Why? Because kicking people in hisec is the biggest entertainment value in Eve.

Burn Jita and Hulkagddon type events are what excites people

If anything people really want more hisec ill-fitted newbs to gank Blink


People in 0.0 want forever wars to fight with enormous fleets against people they irrationally hate.
Alavaria Fera
GoonWaffe
#110 - 2012-05-10 12:32:17 UTC
Lucas Schuyler wrote:
I don't think this will ever happen. Why? Because kicking people in hisec is the biggest entertainment value in Eve.

Burn Jita and Hulkagddon type events are what excites people

If anything people really want more hisec ill-fitted newbs to gank Blink

The highsec people work hard to make it entertaining.

Look at all the threads! The amazing posts! The "ohgodEVEwilldie" proclamations !


This is what action is all about.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Alavaria Fera
GoonWaffe
#111 - 2012-05-10 12:32:58 UTC
Doctor Ungabungas wrote:
People in 0.0 want forever wars to fight with enormous fleets against people they irrationally hate.

Until someone accidentally drops all their sov and cascades... it happens ...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Malphilos
State War Academy
Caldari State
#112 - 2012-05-10 12:36:26 UTC
Doctor Ungabungas wrote:
Malphilos wrote:
Doctor Ungabungas wrote:

PS: Moving content won't force people to leave because the issue isn't one of risk vs reward at all, it's 'fear of the unknown'. High sec players will just start grinding the less profitable activities instead.


Depressing that it took this long for an answer other than "Make Hi-sec suck more", but props for being the one.


I also said it on the first page if that helps. Cool


Yeah, that's where I read it. Depressing because the half-bright "make it suck!" reaction was so quick ( and as I read the thread much more common) and I have an unreasonably optimistic belief in the game's potential.

I need to remember that the people in it generally don't share that attribute, so props to the "make it suck" crowd as well, just for keeping me grounded.
JitaPriceChecker2
Doomheim
#113 - 2012-05-10 12:39:23 UTC  |  Edited by: JitaPriceChecker2
Nostradamouse Riraille wrote:
Doctor Ungabungas wrote:
Saia Tae Arragosa wrote:
1) If you were CCP, how would you get more players involved in 0.0 space and low sec - without compromising or getting rid of high sec completely?


The main reason players are afraid of low and null sec is because they never go and it slowly grows over time to be some monstrous death zone where only the most skilled players could ever go. Players start thinking 'maybe when I finish another 6 months of skills I'll go there' and they never feel comfortable with the idea of going.

GSF tries to make sure that newbees get out to 0.0 within hours of joining the alliance to avoid this from happening.

Players will get more involved in 0.0 and low sec when they realise it's not an instakill death fortress, I'd recommend that everyone who is afraid of 0.0 to create a trial account, train it up for a day (at most) and then go into low sec and realise how only a handful of systems are dangerous.

PS: Moving content won't force people to leave because the issue isn't one of risk vs reward at all, it's 'fear of the unknown'. High sec players will just start grinding the less profitable activities instead.

Yea, I did that and got killed and podded by gate bubblers within 5 minutes as the bubble was placed on the exit of the gate...

Thank God I'm only a month old player flying in a tristan without too many implants... But eh, I garnished the killboard of 10 gankers shooting at me.


Dying is part of the game

Also There is literraly dozens of tactics to be the one doing the killing or avoiding being killed while still accomplishing your goal be it travel,PVE or others.
Didier Nardieu
Tux factory
#114 - 2012-05-10 12:46:49 UTC  |  Edited by: Didier Nardieu
"good fight" its a joke you just want easy kills...... the kb is your holly grails. Its the same with hulkaggeddon or burning jita.. just easy kill to rebalance a killboard and manipulate the market.
Tanya Powers
Doomheim
#115 - 2012-05-10 12:49:59 UTC
Saia Tae Arragosa wrote:
1) If you were CCP, how would you get more players involved in 0.0 space and low sec - without compromising or getting rid of high sec completely?


Make high sec so safe a fly farting would self explode before concord show up.
Make it so boring and tedious people will have the feeling they're at level 1 of the game and give them the will to try lvl2/3/4

Get rid of Concord but keep high sec free of Caps/supers/bubbles/dictor bubbles. Make it so when one pilot from caldari cross a gallente one in caldari space they get bulls eyes and head shot each other.
High sec should BE the 1st warfare place where everyone can participate but don't have to. It's relatively safe as long as you mission/deal in your own territory
Make it so only 1.0 systems are concord protected and make concord OMGPWNZors ultimate weapons to keep order in those systems where all pilots from whatever nation would be neutral to each other (trading faction ships/mods etc)
Change high sec market fees, make them extremely expensive, reduce all industry slots but keep mission rewards as.

Quote:
2) Would you just rather see high sec completely removed? If that is the case, how would you introduce new players into the harsh realities of a game where they can be ganked on sight just for joining the game?


Not removed, just really safe in 1.0 systems at the point a 0.1SS guy would get instantly murdered/pod by concord. Make those systems huge so new players can spend a few weeks testing stuff.
In between those systems no Concord as above.

Quote:
3) If you believe that high sec, low sec and 0.0 can co-exist, what is your solution to bringing balanced game play to 0.0, low and high sec space that is amiable to all concerned?


I'd get rid of non player bubbles in null, change hauling ships to make them resistant/very tanky however in need of support.

I'd increase the number of sentry at gates and stations in low sec, increase significantly their damage

I'd increase significantly the mass of WH's and add high sec ones with concord but no stations, poor moon mining, very poor planets.

I'd make possible to live in high sec and never be grief/wardec/can flip whatever gay attitude, but make it so boring you'd have no choice but to leave the game or move to low/null
Players leave any way at the current state, this would probably make less leave because they're bored and afraid of testing other zones of the game.

Just my opinion. Started in high as everyone, did WH a few months (I don't pretend to know everything about), did low where I had an awesome experience and live now in null and I will not quit null unless I quit the game forever or CCP becomes really dumb.
Jessy Berbers
The Scope
Gallente Federation
#116 - 2012-05-10 12:52:56 UTC
Not often do i reply on topics like this, but, here i go as so called Highsec carebear with teeth.

The reason For me, that i wont move to nullsec easier, is mostly related to the huge factions currently present, i dont like that there is what 3 maybe 4 choices, and most/all of those being in something called "Cluster **** Coalition"

For me to get into nullsec i would love to instead of all this to me handholding to see, a different faction in every region/sometimes even constellation.

I do like the way WHs work though, and as far as i am aware almost every WH has a different faction in them.

Unlike with nullsec, the coalition has won the game pretty much, and there is no real way to dislodge them anymore.

This alone is for someone like me the reason i dont go to nullsec.

I would dream of a my corp/alliance having sov in even a single solarsystem, without getting blobbed to death if we would ever dare to take away from CFC.

And yes, flame me all you want, this is for me the reason i dont move to Null....

Greets

Jessy.
Alavaria Fera
GoonWaffe
#117 - 2012-05-10 12:55:10 UTC  |  Edited by: Alavaria Fera
Jessy Berbers wrote:
The reason For me, that i wont move to nullsec easier, is mostly related to the huge factions currently present, i dont like that there is what 3 maybe 4 choices, and most/all of those being in something called "Cluster **** Coalition"

For me to get into nullsec i would love to instead of all this to me handholding to see, a different faction in every region/sometimes even constellation.

I do like the way WHs work though, and as far as i am aware almost every WH has a different faction in them.

Unlike with nullsec, the coalition has won the game pretty much, and there is no real way to dislodge them anymore.

This alone is for someone like me the reason i dont go to nullsec.

I would dream of a my corp/alliance having sov in even a single solarsystem, without getting blobbed to death if we would ever dare to take away from CFC.

Yeah Band of Brothers was stomping on everyone and then they, uh.

Well dislodging them was, erm

To be honest, go set up in Providence if you can get people to kick out the roleplayers there. No one much wants that space, you could build up from there maybe. Or some other spots ... I think the Amarr roleplayers are pretty restricted in their damage types (almost like rats) so make sure your group doesn't have EM/Thermal resist holes.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Onictus
Federal Navy Academy
Gallente Federation
#118 - 2012-05-10 12:58:59 UTC
I heard there was NPC null.....even if they do blob you just dock up and wait for them to go away.

......just like low-sec, with the volume turned up a bit.
Renturu
In Glorium et Decorum
#119 - 2012-05-10 13:01:31 UTC
Perramas wrote:
Im not an o.o player, Im one of those who CCP Soundwave wishes to push by brute force into o.o space. The way to get me to stay in the game and move to o.o space would be to let me respec all the millions and millions of skillpoints I have in science, industry mining barges and exhumers into gunnery and spaceship skills. Otherwise I am nothing but a red plus or asteroid to be farmed or harvested. I do not wish to be farmed because I invested my training time into noncombat skills.


You have to get out of your "comfort zone" and get to know low/null sec players instead of every high sec runner that passes by. If you are so heavy in indy skills and have the assets to build what many in null/low sec need, you are more valuable than you think. You just need to start "hitting up" those players that choose the higher risk areas to gain "access" to the, believe it or not, safer spots that are low/null sec.

By the orders of PlunderBunny: ☻/ /▌ / \ This is Bob, post him into your forum sig and help him conquer the forums.

Alavaria Fera
GoonWaffe
#120 - 2012-05-10 13:02:45 UTC
Onictus wrote:
I heard there was NPC null.....even if they do blob you just dock up and wait for them to go away.

......just like low-sec, with the volume turned up a bit.

Yeah, NPC null. Some groups stage out of there and so on, pirates too I think?

But if you want to hold sov and not get involved in politics that isn't how things work unless you have a pretty worthless bit of sov. Even then, burning down a POS or two isn't hard either with the tools available.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?