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The ole crews talk

Author
Alxea
Unstable Pirate Sharks Of The Damed Sea
#41 - 2011-10-02 04:03:00 UTC
Nova Fox wrote:
Alxea wrote:
(Lets try this again and this time save what you type.) Oops It is said that we are demi gods, to the crew, and to anybody we are viewed and worshiped as gods in eve. Your crew will do your every bidding and obay every command even if its death. Your crew will die for you.

I would like to see what my crew is like, be able to walk around them, see them worship my feet. I think it would be interesting to see what the crew thinks and how they react over your gaze. Tho I think my crew would be made up of sansha and blood raiders in my legion who are all bad pirates. heh I would really like to see how my crew reacts to victories and whatever actions I fallow.

I think it would be kind of fun to be able to walk around the crew and talk with them around a choice menu of things you can ask them kind of like off mass effect.


Us? Worshipped gods?
I think somone needs to do more background reading. There are no cases of any capsuller being worsphied. I mean seriously there are quite few of us. And if given the chance our own crew would probably kill us if they knew we cannot miracously come back to life to hunt them for all enternity never dying never ceasing.

Simply put we are one of the most hated entities in the divine universe.

Even Sanha himself is supposivly not a capsuller (I mean we did managed to kill him) hates our guts to no end to delcaring war on us entirely and hes empowering regular people with the means to destroy us.

The four empires fear us at the same time they need us, they made Concord to control our behavior, and the jove knows how to cut our immortality and where not afraid to divulge this to Concord officers. What how do you think biomassing occurs?

If the crew ever found out that there was a way to kill you without a chance in hell your clone would wake up somewhere to eventually exact revent, Im sure they will take the oppertunity to do so.

Also you as a captain dont try to interact with the crew at all. Its also proven that any intimate relationship with the crew beyond the normal professional "I am your captain and you are my crew" as always resulted in poorer combat performance of the pod captian, the ship is nothing more than the extension of your body, your emotions while captianing has adverse effects on ship performance. Also they have a tendacy to die when your ship finally does go.

Its automatically assumed ships are provided with crews at the station they're comissioned at. You cannot reall unpackage a ship in space so when the ship is assembled you are also getting the crew together as well from the station. Agents and station services pay for crew as you're capsuller business alone in taxes and trade pays more than enough for crews and thier life insurance policies. We also belive crews can be cycled out as often as every time you dock somewhere. Stations stargate even starbases have thousands to millions of people living aboard so nearby people isnt that hard to see consdiner new edens populations are probably in the quadrillions.
Maybe you should rewatch the intro video of eve online when you 1st become a player. You are a demi god. Says so in the intro. Roll
Nova Fox
Novafox Shipyards
#42 - 2011-10-02 05:00:00 UTC  |  Edited by: Nova Fox
demigod by being outside the cycle, nothing more.

You do not worsphip angles or lessen deamons do you yet they're demigods, what about the children of gods herculese wasnt exactly worshipped either.

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Alxea
Unstable Pirate Sharks Of The Damed Sea
#43 - 2011-10-02 15:09:15 UTC
Nova Fox wrote:
demigod by being outside the cycle, nothing more.

You do not worsphip angles or lessen deamons do you yet they're demigods, what about the children of gods herculese wasnt exactly worshipped either.


Because he did not ask to be... so bad example. lol Somebody can force worship on somebody. Many false gods did this who were mere men. But in the eyes of their fallowers they were made to believe it was so or it meant death.

Go up to a tribe of men 2000 years ago with explosives from china and they will believe you were a god when suddenly you could make the sky burn by your command. The same thing might work today with people who have never seen a gun or heard of one. But if you brought technology back to the past, people would believe you were a god too because they don't understand science.

Pod pilots are much more powerful. They can turn the capablities of a single ship into one that has the same power of fleets of npc ships. One pod pilot with enough experience, isk, and SP can take on fleets of pod pilot ships and win. Some examples are DHB Wildcat, Gods Coldblood, C7P9. They have reached real god levels in eve seeing their videos of soloing fleets.
Nova Fox
Novafox Shipyards
#44 - 2011-10-02 15:19:47 UTC
most tribes didnt extent beyont 250 people, which is odd becuase thats how many people you're capable of remembering.

Your gun to a bunch of natives are a bad example in this case.

The non capsuleers do understand why such ships are much more efficent already, they just where the 'lucky' ones to be born with the genetics stable enough for pod technologies. Or other cases is that they didnt like the idea of having to be euthanized to become a pod pilot.

Remember dust marines are very similar to us and they out of all the people in the galaxy hate us the most.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Alxea
Unstable Pirate Sharks Of The Damed Sea
#45 - 2011-10-03 00:17:17 UTC
Nova Fox wrote:
most tribes didnt extent beyont 250 people, which is odd becuase thats how many people you're capable of remembering.

Your gun to a bunch of natives are a bad example in this case.

The non capsuleers do understand why such ships are much more efficent already, they just where the 'lucky' ones to be born with the genetics stable enough for pod technologies. Or other cases is that they didnt like the idea of having to be euthanized to become a pod pilot.

Remember dust marines are very similar to us and they out of all the people in the galaxy hate us the most.


No problem. Phttp://knowyourmeme.com/i/000/038/732/original/633673088039538329-nukethemfromorbit.jpg
Nova Fox
Novafox Shipyards
#46 - 2011-10-03 00:28:04 UTC
You do realize they do have cannons larger than dreadnaught guns pointed back up at us right?

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Alxea
Unstable Pirate Sharks Of The Damed Sea
#47 - 2011-10-03 00:50:55 UTC  |  Edited by: Alxea
Nova Fox wrote:
You do realize they do have cannons larger than dreadnaught guns pointed back up at us right?

Wouldn't matter, your point is invalid... Orbital bombardment with pod pilot DPS would blow up the entire planet you realize that right? Also resistance tanked dreads and carriers can tank 1 to 2 DD's from a titan before going down. Titans can tank atleast a dozen DD's.

Anybody other then a pod pilot is just a regular man. No point in trying to say dust people can survive demigod level power. So your trying to say that dust soldiers can survive antimatter and nuclear weapon bombardment from orbit just to name a few? Get real.

Planet surfaces are far more fragile then a titans dense hull that is designed to tank DD's wile planets have no resistances. Plus nukes and antimatter are enhanced in atmosphere due to the oxygen purity and particle density that space lacks. DD's are consitterably more powerful in atmosphere then they are in space. It only takes 24 ICBM nukes to kill the earths environment. Ever seen a caldari or mimn DD before, yeah...

http://www.ltparis.com/images/meme_fry_small.jpg

Don't get all excited over a trailer. We don't know if that was a pod pilots dread or not, but rest asurned that if a fleet orbital bombards that planet it would be turned to dust. Also size of guns mean nothing in eve. Some gallente crusiers can do more dps then most races battleships meaning over 1000 DPS. Enhanced by pob pilot abilities guns are far more powerful then just size being a factor. Bigger is not always better in eve. But titans are a exception when a pod pilot is piloting it. Guns are hundreds of % more powerful then standard guns.

The guns on a planet in dust are only bigger to confinsate for the lack of pod pilot abilities to enhance its firepower. Wile they are prob no more powerful then a dreads gun in the real game. Trailers don't mean anything but to show off graphics.
Nova Fox
Novafox Shipyards
#48 - 2011-10-03 01:34:58 UTC
Alxea wrote:
Nova Fox wrote:
You do realize they do have cannons larger than dreadnaught guns pointed back up at us right?

Wouldn't matter, your point is invalid... Orbital bombardment with pod pilot DPS would blow up the entire planet you realize that right? Also resistance tanked dreads and carriers can tank 1 to 2 DD's from a titan before going down. Titans can tank atleast a dozen DD's.

Anybody other then a pod pilot is just a regular man. No point in trying to say dust people can survive demigod level power. So your trying to say that dust soldiers can survive antimatter and nuclear weapon bombardment from orbit just to name a few? Get real.

Planet surfaces are far more fragile then a titans dense hull that is designed to tank DD's wile planets have no resistances. Plus nukes and antimatter are enhanced in atmosphere due to the oxygen purity and particle density that space lacks. DD's are consitterably more powerful in atmosphere then they are in space. It only takes 24 ICBM nukes to kill the earths environment. Ever seen a caldari or mimn DD before, yeah...

http://www.ltparis.com/images/meme_fry_small.jpg

Don't get all excited over a trailer. We don't know if that was a pod pilots dread or not, but rest asurned that if a fleet orbital bombards that planet it would be turned to dust. Also size of guns mean nothing in eve. Some gallente crusiers can do more dps then most races battleships meaning over 1000 DPS. Enhanced by pob pilot abilities guns are far more powerful then just size being a factor. Bigger is not always better in eve. But titans are a exception when a pod pilot is piloting it. Guns are hundreds of % more powerful then standard guns.

The guns on a planet in dust are only bigger to confinsate for the lack of pod pilot abilities to enhance its firepower. Wile they are prob no more powerful then a dreads gun in the real game. Trailers don't mean anything but to show off graphics.


First off stay on topic.

Its 500 Mordern Nukes, and ICBM is a wrong term as its a methood of delivery not the warhead itself. With 500 of them actually to only sufficently kill everyone on the 1% of earth surface that people live at, to destroy earth to the point its another mars would take ALOT more than we currently have.

Also technological backgrounds in eve do highly suggest that planets have impressive shield systems for some of the highly active stars that are populated. The shells the orbital defense cannons are firing are the size of battelships themselves about accelerating to near light speed.

Also the lore reason why they enforced roll over of new dds where specifically for protection of planets, the beam dissapates too quickly in a shielded gravity field where the old DD just made the entire amotspheres explode. Also bombarding with such weapons on a habital planet in eve is a voilation of the Yulai Convention.

Also who are to say we are gods when you have Jove, Endenlandi and Terras outside our league? Imagine a battleship sized weapon destroying entire capitol fleets that was developed over 10,000 years ago. Can you imagine what sort of technological powers Terrans have now? and to them we would be the alien, the ones to be purged the ones in they way of thier 'birthright' to this galaxy we currently live in. If the eve gate where to ever to open and its because they did it, we are absolutely going to be screwed, pod tech or no, theyll just sink every floating station in new eden to ensure pod pilots will no longer prove a hazard. Wouldnt it just also be just has horrible if they hijack your neural swipe? Force your mind to download into a clone they already posses just for tourture purposes? They get to kill you every day in the most horrible ways possible sometimes twice, and when you beg for death, YOU WILL BE DENIED ITS COMFORT, and then you will regret your immortality.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Erik Finnegan
Polytechnique Gallenteenne
#49 - 2011-10-03 12:30:42 UTC
With all due respect, should you not take this discussion to the Intergalactic Summit ? Else, as interesting as the debate is, please boil this exploration of lore down to something that is a helpful modification or addition to the actual crew feature in discussion. Cool
Nova Fox
Novafox Shipyards
#50 - 2011-10-03 15:03:12 UTC
Erik Finnegan wrote:
With all due respect, should you not take this discussion to the Intergalactic Summit ? Else, as interesting as the debate is, please boil this exploration of lore down to something that is a helpful modification or addition to the actual crew feature in discussion. Cool



Not yet we need to further refine the idea before the derailment happened. remember this idea was shot down by ccp before we need to come up with better refirnement before representing it again.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Erik Finnegan
Polytechnique Gallenteenne
#51 - 2011-10-04 07:15:43 UTC
Nova Fox wrote:
Not yet we need to further refine the idea before the derailment happened. remember this idea was shot down by ccp before we need to come up with better refirnement before representing it again.
Alright. Agreed.

Remember though, in the end, it needs to boil down to a 20 second story that is conveying the sufficient cause. At least, that is my take on how to convince management. All of your reasoning, that is true, is required to get there.
ShahFluffers
Ice Fire Warriors
#52 - 2011-10-04 07:40:01 UTC  |  Edited by: ShahFluffers
Remember guys... the big reasons why the "crews" idea was shot down before were...

- people were proposing that crews "level up" with experience... which was countered that it encouraged "grinding" and leaves "casual PvPers" in the lurch as they lose their ships on an almost daily basis.
- people proposed that your crews would gain more experience the more you paid/trained them and/or the length of time you had/used them... which was countered that it encouraged people to stockpile ships/crews until they gained every percentage advantage over others who just "threw" their crew into the ship.
- people proposed that it would be an "enhancement" item similar to a rig or a mod... which was countered with the point that it would just add another dimension of balancing that CCP would have to keep an eye on (meanwhile CCP has yet to get a handle on balancing ships and mods we currently have)
- people proposed that it would be an item NEEDED to fly a ship, similar to the way fuel is needed to get around with capital ships... which was again countered by PvPers saying that it would just add more logistical hassle to "casually engaging" in PvP.
- people proposed that it would be a resource gained through Planetary Interaction... which by itself isn't a bad idea, but still doesn't quell the other issues behind implementing crews into the game.
Nova Fox
Novafox Shipyards
#53 - 2011-10-04 12:26:44 UTC
ShahFluffers wrote:
Remember guys... the big reasons why the "crews" idea was shot down before were...

- people were proposing that crews "level up" with experience... which was countered that it encouraged "grinding" and leaves "casual PvPers" in the lurch as they lose their ships on an almost daily basis.
- people proposed that your crews would gain more experience the more you paid/trained them and/or the length of time you had/used them... which was countered that it encouraged people to stockpile ships/crews until they gained every percentage advantage over others who just "threw" their crew into the ship.
- people proposed that it would be an "enhancement" item similar to a rig or a mod... which was countered with the point that it would just add another dimension of balancing that CCP would have to keep an eye on (meanwhile CCP has yet to get a handle on balancing ships and mods we currently have)
- people proposed that it would be an item NEEDED to fly a ship, similar to the way fuel is needed to get around with capital ships... which was again countered by PvPers saying that it would just add more logistical hassle to "casually engaging" in PvP.
- people proposed that it would be a resource gained through Planetary Interaction... which by itself isn't a bad idea, but still doesn't quell the other issues behind implementing crews into the game.



Could you source this?, because this doesnt sound what they told the csm.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Erik Finnegan
Polytechnique Gallenteenne
#54 - 2011-10-04 14:49:33 UTC
ShahFluffers wrote:
Remember guys... the big reasons why the "crews" idea was shot down before were...
Thank you. They sound familiar.

Please also remember that in order to implement crews it is not only a matter of overcoming the downsides. We need the one convincing reason why crews should be in game. Countering the downsides is not what makes the crew feature attractive, but it will be the positive effects, which will give people the fantasy and the will to iron out the downsides -- or to accept them as necessary side-effect.

The level-up-per-use is probably a concept that is totally against what EVE is built on. So level-by-time would be the preferred concept. But, I concede that level-by-time for crew is just too easy to be exploited : you recruit 100-gazillion crews and flood the market once they are sufficiently high. That is not good. However, if level-by-time was restricted to when a crew is assigned to a ship ( aka "fitted" ). Like that at least you'd need a ship. Adding opportunity cost like crew's pay would off-set the usefulness of crew as a speculatory object. But remember, countering the effect you can never fully; as there is always some guy on the world with more time on his hands than you to spend the time it requires....

The effects on casual PvP are serious. Now, the casual pilot is always on the losing end, since he is lacking the practice. But I concede that the game should not have other factors, which further decrease his chances. That is a good point, actually. Hmmm. I don't know a way out there.


And as I think of FiS game mechanic enhancements : I would rather want to see formation flight and turrets fixed than crews added. Cool
Che Biko
Alexylva Paradox
#55 - 2011-10-04 15:31:54 UTC
The only way I can currently think of crew being in the game is if they only exist as a "bragging rights" feature, but I think that mostly caters to roleplayers. "I have kept this crew alive since YC 111!." or "Sorry, but because of your casualty numbers we are going to restrict you to commanding frigates only." or "I have 80% survival rate for my crew members!"
And, if crew casualties become a part of kill mails, I bet some would keep a tally of all the virtual people they massacred.

But having a crew that is almost pure fluff and does not provide other benifits will cancel out most concerns concerning the addition of crews. All ships can automatically be filled with crew upon assembling/activation, meaning no addition hassle for casual PVP'ers. No bonus means no balancing (apart from survival rates, perhaps).
Yeah, perhaps there is one bonus the crew could provide over time: increased survival rate. Maybe you could even buy upgrades that provide that bonus as well.
Nova Fox
Novafox Shipyards
#56 - 2011-10-04 17:47:04 UTC
There are alot of ifs and counter ifs but further discussion is warrented and concerns are to be adressed.

Casual PVP is oxymoronus I think at times, typically casual pvper is usually 'vicitm'.

But I have to agree, crew for fluff alone = bad idea, exotic dancers for fluff = good idea.

As for the level up concept we do have it in eve, its called progress.
Now pod pilot progression is slowly being brain fed software, aquiring wealth, and property. Where regular people are concerned cannot do this at all at the same rates. So the crews we are getting are pretrained on the PI interfaces used to make them (ie you build a weapons factory and you can train gunnery crews ect) and they get better at thier jobs the more experinced they become at it. Hence the ship-bonding, a electronic warfare crew assigned to a blackbird wouldn't know how to operate a lachesis electronic warfare systems and takes a hit on thier experince and delevel when they get moved ships. So I wouldnt say its Un-eve, especially the part where if the crew dies they suffer just as much a pod pilot could if each of them only had one life. Crews that survive take massive hits to thier experinces and would have to replenish lost knowledge and develel on a destroyed ship, must like how an unupdated clone for a pod pilot can level any skill they might have.

Now we mentioned it earlier that crew must be aboard ships in order to gain experince, this prevents stockpiling by individuals. The fact they're ship bonded as well also prevents 'stockpiling' by invididuals as well. Now in corporate assest they may require any ratters to train crews up while they go about grinding thier warfunds thus they may go and stockpile crews for rainy days when ship losses are rampant. We somewhat counter the hoarding mindset of these resrouces by making them recoverable. repairable, and thier ship bonding not pernament. We may go a step further and try combine lesser experinced crew to make more expernced crew as a quicker but expensive means of leveling crews. Like a simulator option, throw 2 lvl 4 machriel gunnnery crews in it and the simulator picks the best and brighest of the bunch and net result is 1 lvl 5 machriel gunnery crew. Also to prevent hoarding is to make the level cap low for the crew. IE if we all knew that lvl 5 was the highest for 'tech 1' crew there wouldnt be people stockpiling crew just because they would be able to quickly train and resell to other pilots.

Which brings up the next thing crews would be sellable on regular market. Just stand them down (repackage) and they lose all current efforts twoards thier next level and retain currrent level and become available for sale.

As for balance it will be a touchy subject and more on the plate but it cannot be avoided it will have to be used in order to give crew any legs to stand on, why equip crew if all they do is die? I rather equip something just as expensive that helps me shoot better.

As for requiring crew to be nessecary Ill say one thing, no. We're going on the assumption you have regular crew on the ship already provided during assembly of the ship. These crews we're talking about are specialty trained and will compliment the current contigent. Which is why frigate crews may just be one or two persons (Hit Points), while battleship crews would be a set of 50 (HP) persons.

As for PI usage yes, Im thinking something along the lines of a habitat that has to be feed food and water and you get people out of it. And then you send people to facilities that are fueled by other PI materials and you get trained people. It would keep things simple easy and familiar at least.

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Erik Finnegan
Polytechnique Gallenteenne
#57 - 2011-10-05 10:24:02 UTC
Khersei wrote:
I hate to rehash this ... but it seems impossible to me that they do...mainly because of wh space.
Please do not deduct lore from game design ! It was never EVE's strongest to cater to the RP crowd with a particularly cohesive link from lore to game design. And certainly you should not deduct one from the other the other way around, from game design to lore.

Lore is built in lore. Ask Abraxas or any other back story guy if you have doubts; or read the books ( which I haven't, I must admit ). If there are inconsistencies from lore to game design, then it is because game design was built to match technical ideas and possibilities, not to deliberately contradict the lore.


Now, as I said before : building a ship is not a problem. And since you can only fly one ship at a time, when boarding, why would the crew not board it with you ? :) And you can of course have as many repackaged, empty, ships sitting in your hangar array as you like. If crew was to be introduced as a mechanically relevant part ( while I do share Ché's earlier input to some extent to keep them fluffy ) then WH-based corporations would need attention so that the mechanical part of crews does not impede their operations too much. We have already established that crew might be an extra "consumable" needed to fly a ship that is proportional to the ship's size. WH-corps may have to import crew to man all the ships they want to fly.

For PI troop deployment we may simply want to see what DUST brings.

Yes. So what you are pointing out to us is a necessary game design change. Not a "reason" to begin with why there would not be crew as a game design element in future EVE.
Nova Fox
Novafox Shipyards
#58 - 2011-10-05 15:24:39 UTC
You forget star gates, outposts, and orbital facilites that are around POS and POS themselves have people in them already.

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David Xavier
The Capsuleers of Unconscious Thought
#59 - 2011-10-05 16:17:43 UTC
Nova Fox wrote:
Erik Finnegan wrote:
With all due respect, should you not take this discussion to the Intergalactic Summit ? Else, as interesting as the debate is, please boil this exploration of lore down to something that is a helpful modification or addition to the actual crew feature in discussion. Cool



Not yet we need to further refine the idea before the derailment happened. remember this idea was shot down by ccp before we need to come up with better refirnement before representing it again.



Why do we need a crew that consist of living people, especially considering WH sapce ? We have advanced drone and A.I. technology, you could have internal maintenance drones roughly the size of a human (so they fit into the corridors) which could be commanded around by the capsuleer like how they do with the rest of the ship's systems.

There you have it, you have your robo crew. Fits into the Lore even in WH space, you could add specialization via installing special firmware or some other method.

I don't suffer from insanity.. I enjoy it !

Nova Fox
Novafox Shipyards
#60 - 2011-10-05 16:27:49 UTC  |  Edited by: Nova Fox
Not all races have advanced drone tech, amarrians for example uses alot of slaves as thier crew, and to counter lore reasons why you dont want a pure drone crew, Rogue Drones have a nasty habbit of liberating said drones. why do you think the drone dominix exist (imo they need to make a drone infected version of all ships)

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