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Question/s to null and low sec players.

Author
Nostradamouse Riraille
S.M.U.G.G.L.E.
#81 - 2012-05-10 05:34:31 UTC
New player evolution? eh?

Tell me about that
Darth Tickles
Doomheim
#82 - 2012-05-10 05:35:22 UTC
new player experience
Shian Yang
#83 - 2012-05-10 05:36:04 UTC
Vince Snetterton wrote:
Man, the null sec zealot propaganda team is out in full force.
You guys let all the escapees from the asylum post up.

I know that what you are saying about obliterating high sec is echoed by your comrade in arms Soundwave, but guess what?
While there is now no doubt that Soundwave, his goon buddies, the majority of the CSM, and the balance of the null sec zealot faction, are going to get there way and utterly devastate high sec, it won't be forever.

There is this thing called economic reality.
Contrary to what insanity your crew believes, a large percentage of the Eve subscription base will NOT move to null when there are no in game choices left. They will just leave the game.

I lived there for years. I will not be going back to the idiocy and psychosis that I experienced on a daily basis.
Clearly posting in these forums is pointless, and I will do as the many, many will do.
I will make my voice heard with my wallet.

You guys will win in the short-term. Then when subs have dropped enough, Soundwave and the rest of the null sec nutbars have been purged from CCP, a balance will be re-asserted.

I had to laugh when one moron from goons posted that high players should make a max of 5M / hour.
That mad me giggle. How does one so delusional function in the real world?


Greetings delusional capsuleer,

Your economic theory is disproven by a solid track record with growth over 9 years. Now take your propaganda elsewhere.

Regards,

Shian Yang
Tore Vest
#84 - 2012-05-10 05:39:42 UTC
Death to all highsec carebears !!
Make them go in to null... or leave game..
Us.. elite PVPers can mine.. refine.. trade.. build stuff ursel..... Oh wait... Shocked

No troll.

GoatChops
Caldari Provisions
Caldari State
#85 - 2012-05-10 05:41:50 UTC
My thought: the community is both the biggest barrier and clearest path into low and null.

If you blow up a bear that enters low sec you can either be a prick and troll the sh*t out of him for tears or you can be a bro and strike a friendly convo with him. He'll be a lot less butt hurt about his loss and be more likely to come back for another look.

Thats pretty much what happened to me way back when. I took the loss fairly well and all because old mate that blew me up was friendly in local after the fact. Even gave me a few pointers for my fit and what to do different next time.


Nicolo da'Vicenza
Viziam
Amarr Empire
#86 - 2012-05-10 05:45:08 UTC  |  Edited by: Nicolo da'Vicenza
Tore Vest wrote:
Death to all highsec carebears !!
Make them go in to null... or leave game..
Us.. elite PVPers can mine.. refine.. trade.. build stuff ursel..... Oh wait... Shocked

What we need is some sort of in-game slavery system.
Like CCP codes it in we can take an NPC corp member or highsec corp's pod into our cargohold and then dump it into our 0.0 sov space. But as we let him go, we attach a "disruption circlet" around his capsule that lets us take away the 'slave''s HP, and even initiate his self-destruct sequence for him if he displeases the master by not mining enough ore, or not ratting enough isk (i forgot to mention we can add 'slaveowner tax' to all their bounties). Needless to say, their medical clone will be forcibly set at the slavemaster's discretion, to make sure they don't geta way.
Darth Tickles
Doomheim
#87 - 2012-05-10 05:45:43 UTC
GoatChops wrote:
If you blow up a bear that enters low sec you can either be a prick and troll the sh*t out of him for tears or you can be a bro and strike a friendly convo with him. He'll be a lot less butt hurt about his loss and be more likely to come back for another look.

That's pretty much what happened to me way back when. I took the loss fairly well and all because old mate that blew me up was friendly in local after the fact. Even gave me a few pointers for my fit and what to do different next time.


That's what it has come down to for a long time now: this "moment of truth" horseshit where you're either "good enough" for the cool kids club or forever relegated to level 4s (more likely you'll just quit).

It is a painfully stupid system.
Zagdul
Federal Navy Academy
Gallente Federation
#88 - 2012-05-10 05:46:16 UTC  |  Edited by: Zagdul
Saia Tae Arragosa wrote:

1) If you were CCP, how would you get more players involved in 0.0 space and low sec - without compromising or getting rid of high sec completely?

I would make isk making easier thus making null more inviting.

1. Never remove local instead, you no longer show up in local until they've decloaked their ship.
2. Increase the ice belts in null sec systems.
3. Increase output on PI for 0.0.

Saia Tae Arragosa wrote:
2) Would you just rather see high sec completely removed? If that is the case, how would you introduce new players into the harsh realities of a game where they can be ganked on sight just for joining the game?
No.

Saia Tae Arragosa wrote:
3) If you believe that high sec, low sec and 0.0 can co-exist, what is your solution to bringing balanced game play to 0.0, low and high sec space that is amiable to all concerned?.


Right now Null Sec costs a lot to survive. For the average player, they cannot keep up with the cost of living. Without high end moons, it's impossible for the grunt to pvp without a comprehensive ship replacement program.

PvP in null sec is either blob or gate camp. Roams have died down a lot or they're all mini blobs. The 5-10 man fleets no longer exist. In order to counter this, entice prey for pvper's to hunt.

Dual Pane idea: Click!

CCP Please Implement

GoatChops
Caldari Provisions
Caldari State
#89 - 2012-05-10 05:51:23 UTC
Darth Tickles wrote:
GoatChops wrote:
If you blow up a bear that enters low sec you can either be a prick and troll the sh*t out of him for tears or you can be a bro and strike a friendly convo with him. He'll be a lot less butt hurt about his loss and be more likely to come back for another look.

That's pretty much what happened to me way back when. I took the loss fairly well and all because old mate that blew me up was friendly in local after the fact. Even gave me a few pointers for my fit and what to do different next time.


That's what it has come down to for a long time now: this "moment of truth" horseshit where you're either "good enough" for the cool kids club or forever relegated to level 4s (more likely you'll just quit).

It is a painfully stupid system.



aahhh I can't tell if you agreed with my point or disagreed.

But yeah I think the community cause (and could prevent) this "relegation" to level 4s alot more then most people realise. First impressions count and all that...
Darth Tickles
Doomheim
#90 - 2012-05-10 06:02:03 UTC  |  Edited by: Darth Tickles
GoatChops wrote:
aahhh I can't tell if you agreed with my point or disagreed.

But yeah I think the community cause (and could prevent) this "relegation" to level 4s alot more then most people realise. First impressions count and all that...


I'm agreeing. However, I think it's CCP's fault for creating this all or nothing "moment of truth" to test if you're "cool enough" to play Eve, though I'm sure that wasn't their deliberate intent. CCP isn't responsible for every action of every player, but it is absolutely responsible for steering the common situations that players find themselves in. I don't think some kind of contrived "welcome train" at every lowsec entrance is any better than the current groups we have "welcoming" newbies to lowsec right now.

I don't think your opinion on the topic is wrong, I think the entire topic is wrong and the situation shouldn't be the usual path for new players.
Roime
Mea Culpa.
Shadow Cartel
#91 - 2012-05-10 07:12:03 UTC
The only reason I'd like hiseccers to leave the cradle is because I honestly think the game EVE Online only begins when you take your (and your mates) survival in your own hands.

Hisec is the training and trading zone, low, null and wormholes is the game CCP created.

Gameplay outside CONCORD protection is exponentially more fun, deep and involving. And obviously fighting human opponents has a lot more challenge than fighting AI, and there is room for endless progression. PVE, especially missioning has a cap to development, and your only improving your completion time.

Like some mentioned, I agree that NPC startet corps are a major part of the whole problem. New players get wrong ideas in them, and CCP should look into improving their mechanics, and possibly introducing GM/ISD presence in them. I don't understand how CCP can let a few bad apples ruin the game for so many, noobs actually believe the everbears and their inane bullshit about deadly lowsec.

Noob corps could have graduation mechanisms, where wannabe combat pilots get "badges" with marks for different achievements. These could include stuff like completing tasks in lowsec (random systems so they couldn't be camped by assholes), first player kill etc.

I'd also like to see a complete mission overhaul, where combat missions would more closely resemble PVP engagements. Less, stronger and smarter rats that would need to be pointed, or they run away :)

.

Mecinia Lua
Galactic Express
#92 - 2012-05-10 07:20:09 UTC
Saia Tae Arragosa wrote:
As many that play this game know, there is an underlying issue that plagues EVE and that is that null and low sec players wish to have more high sec players join them in those areas of the game. This topic has been discussed in hundreds of threads across a wide spectrum of topics and often ends with neither side conceding ground. So the question is....

1) If you were CCP, how would you get more players involved in 0.0 space and low sec - without compromising or getting rid of high sec completely?

Or...

2) Would you just rather see high sec completely removed? If that is the case, how would you introduce new players into the harsh realities of a game where they can be ganked on sight just for joining the game?

3) If you believe that high sec, low sec and 0.0 can co-exist, what is your solution to bringing balanced game play to 0.0, low and high sec space that is amiable to all concerned?

If you could answer these questions I am sure there are people that would love to hear your answers.


Nerfing High Sec will not bring more out to 0.0.

There is no way you will entice a majority of the players to come to 0.0, the game engine just can't support it.

If you want more to leave hi sec and come to 0.0 then you have to make it so a single system can easily support hundreds of players simultaneously. That means more anomalies, more belts, more mini sites, etc. Until a system in 0.0 can support the same number of people that the hi sec systems can you will never entice a majority to come to null.

Such buffing though is also a double edged sword, as it could reduce wars after all if your system can support you and your couple hundred friends there is no real incentive to invade the neighboring systems. So sov warfare could die if you make the systems to enticing.
Andski
Science and Trade Institute
Caldari State
#93 - 2012-05-10 07:53:10 UTC
The problem is that there is no point in holding sovereignty other than to build supercaps. Alliance wallets are funded by moons which do not require sovereignty, line members can use out-of-alliance alts to make their ISK running Incursions or missions, making sov-holding a laughing riot. CCP is going in the right direction by removing drone compounds, but they did screw up their Incursion rebalance by nerfing payouts instead of taking the proper approach and simply making them exclusive to lowsec, a solution which has been in their faces the whole time. You know, the carrot approach.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Onictus
Federal Navy Academy
Gallente Federation
#94 - 2012-05-10 08:25:56 UTC
Bane Necran wrote:
I'm getting a bit tired of repeating myself, but the reason hisec people stay in hisec isn't because they fear PvP. They fear gatecamps. They die to impossible odds right at the door to the full PvP areas, without having a chance to even explore them.

If they could get in and out of full PvP areas relatively safely, then only have to worry about someone hunting them while they are there, many, many, more people would be outside of hisec.

Gates need to go, or be changed so they can't be camped. They are the core problem here. I know many people hate the idea of losing their easymode gatecamp PvP, and having to actively search for targets instead of them landing in their lap, but it's really what's best for the game.



LOL Gatecamps?

Seriously avoiding (or just plain running) gate camps isn't hard.

1) In home space, watch your intel channels, a lot of data from a long range tends to cross them.
2) Hit refersh on the killboard from time to time, you notice a number of kills one system
3) To pick your ships, you actually have to screw up to get yourself killed in a nullified T3 .....or T1 frigate if you fit it right.
4) DON'T FRIGGING WARP TO 0 if there are neutrals in system (or reds......specially if you are in red space)
5) Don't friggin panic.

I came through a gate into 3 cynabals a couple sabres and a bomber this morning, about 10 jumps into hostile space. Is this a big deal, despite the anchor'd bubble and pair of dictors?

Nope.

Quick check list.
Am I faster than them? Yes, No problem.
Can they kill me before I get back to the gate? No, No problem.
...obviously this varies by what you are flying.

Just stop and look around. In this case I was aligned to a planet, so I just hit align and lit the MWD, I was out of range and in warp before they landed a shot. They couldn't even beat me to my outgate because they were busy burning out of their own bubbles.
Andski
Science and Trade Institute
Caldari State
#95 - 2012-05-10 08:28:30 UTC
people think that you need a quadruple warp core stabbed interdiction nullified T3 to run gatecamps

lol

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Onictus
Federal Navy Academy
Gallente Federation
#96 - 2012-05-10 08:29:31 UTC
GoatChops wrote:
My thought: the community is both the biggest barrier and clearest path into low and null.

If you blow up a bear that enters low sec you can either be a prick and troll the sh*t out of him for tears or you can be a bro and strike a friendly convo with him. He'll be a lot less butt hurt about his loss and be more likely to come back for another look.

Thats pretty much what happened to me way back when. I took the loss fairly well and all because old mate that blew me up was friendly in local after the fact. Even gave me a few pointers for my fit and what to do different next time.




Last time I ganked a guy in lowsec I ended up feeling bad for him and paying for his ship......of course after he got surprise buttsecks buy a couple cloakies his response in local was "Whoa that was crazy"
Onictus
Federal Navy Academy
Gallente Federation
#97 - 2012-05-10 08:30:10 UTC
Andski wrote:
people think that you need a quadruple warp core stabbed interdiction nullified T3 to run gatecamps

lol


I travel in a vigil 3/4 of the time lol
Andski
Science and Trade Institute
Caldari State
#98 - 2012-05-10 08:32:55 UTC
i evacced some stuff from NPC geminate in a blockade runner and moved it all the way to dek, running gatecamps like a boss

and this was in bubble land not your weaksauce rancer/amamake nonsense

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Onictus
Federal Navy Academy
Gallente Federation
#99 - 2012-05-10 08:41:04 UTC
Andski wrote:
i evacced some stuff from NPC geminate in a blockade runner and moved it all the way to dek, running gatecamps like a boss

and this was in bubble land not your weaksauce rancer/amamake nonsense


The smartbombing BS camp is arguably more dangerous, if they set up right you are popped before you drop all the way out of warp.

EXTREMELY annoying.
Doctor Ungabungas
Doomheim
#100 - 2012-05-10 08:46:08 UTC
Mecinia Lua wrote:
Nerfing High Sec will not bring more out to 0.0.

There is no way you will entice a majority of the players to come to 0.0, the game engine just can't support it.


I do agree on this point. No changes to the game, whether increasing reward in dangerous space or decreasing reward in safe space will do anything to shift existing high-sec dwellers.

They are a lost cause and should be written off. The focus should be on new players coming into the game. A vast influx of players who aren't afraid of 0.0 would shake up the game just as much as the last influx of players who weren't afraid of 0.0 (*cough* GSF *cough*)