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Datacores explained - CCP

Author
Mara Rinn
Cosmic Goo Convertor
#81 - 2012-05-10 06:56:36 UTC


Tippia wrote:
Then you should bug report it, because I have never been forced to restart my R&D agents like I have with my PI, nor have I been forced to (re)set them up or load them with resources like I have with my PI and invention. Unlike PI and invention, R&D agents require zero interaction to keep accumulating their output.


As I stated, the fundamental difference between an extraction/P1 planet and R&D agents is the temporary nature of the PI setup versus the perpetual nature of RP accumulation. You appear to agree with me on that point.

So the basic change required to make R&D "not passive" would be to switch to projects which will eventually stop.

Is that a statement you can agree with?
Tippia
Sunshine and Lollipops
#82 - 2012-05-10 07:00:32 UTC  |  Edited by: Tippia
Mara Rinn wrote:
As I stated, the fundamental difference between an extraction/P1 planet and R&D agents is the temporary nature of the PI setup versus the perpetual nature of RP accumulation.
No, the fundamental difference is the amount of participation required: none for RP accumulation — it's passive — a variable amount for PI. The reason RP accumulation is changed is to introduce an element of participation — to no longer let it be passive.
Quote:
So the basic change required to make R&D "not passive" would be to switch to projects which will eventually stop.
I don't particularly care. As mentioned, that's a different matter.
Mara Rinn
Cosmic Goo Convertor
#83 - 2012-05-10 07:05:29 UTC
Tippia wrote:
Mara Rinn wrote:
As I stated, the fundamental difference between an extraction/P1 planet and R&D agents is the temporary nature of the PI setup versus the perpetual nature of RP accumulation.
No, the fundamental difference is the amount of participation required: none for RP accumulation — it's passive — a variable amount for PI. The reason RP accumulation is changed is to introduce an element of participation — to no longer let it be passive.
Quote:
So the basic change required to make R&D "not passive" would be to switch to projects which will eventually stop.
I don't particularly care. As mentioned, that's a different matter.


It is the same thing, silly troll. Research projects which need to be started, just like extractors need to be started. Projects which run for a set time frame, like extractors do. Projects which accumulate a bunch of value, like extractors do.

Now you get to tell me how they are not the same thing. Please explain carefully, since I am easily confused.
Tippia
Sunshine and Lollipops
#84 - 2012-05-10 07:10:41 UTC
Mara Rinn wrote:
It is the same thing
…aside from one of them requiring no input and being passive, and the other requiring active supervision and input.

Quote:
Now you get to tell me how they are not the same thing. Please explain carefully, since I am easily confused.
Well, you see, RP accumulation is passive and requires no input, whereas PI requires active supervision and input.
Mara Rinn
Cosmic Goo Convertor
#85 - 2012-05-10 07:20:56 UTC
Tippia wrote:
Mara Rinn wrote:
It is the same thing
…aside from one of them requiring no input and being passive, and the other requiring active supervision and input.


So if RP only accumulated through commissioning limited duration research projects, that requires no input? But starting extractors requires input? I am not sure what you are missing in this scenario.
Tippia
Sunshine and Lollipops
#86 - 2012-05-10 07:35:52 UTC  |  Edited by: Tippia
Mara Rinn wrote:
I am not sure what you are missing in this scenario.
Probably what you're referring to when you say “it's the same thing”. Since you quoted my entire post, I assume it's the thing I talk about — the difference between how RP and PI mats are accumulated. Now you're talking about something else.

I'm talking about how it currently works; about why RP accumulation is passive and PI accumulation is not. Like I said, I don't particularly care about how it could be done — just about how it is done, and about how some people seemingly can't get their head around the fact that RP accumulation is a passive, no-input-required, non-participatory process.

…see, this is why the whole “quote the entire post” idea is such a bad one. Quote the part you're responding to.
Ten Bulls
Sons of Olsagard
#87 - 2012-05-10 07:50:51 UTC
Tippia wrote:
Skydell wrote:
Everything I just showed you is passive income.
So you're botting? Are you quite sure you want to admit to that as openly as you just did?

After all, how else do you copy those BPOs passively? How else do you invent the copes passively? How else do you move the data cores to where they need to be? How else do you manufacture from the BPCs passively?

No, of the stuff you listed, only the accumulation of RP is passive income.


YOUR ARE TEH DUMB
Tippia
Sunshine and Lollipops
#88 - 2012-05-10 07:52:27 UTC
Ten Bulls wrote:
YOUR ARE TEH DUMB
Compelling argument fallacy.
So you agree with me then, since you can't think of any kind of counter-argument and have to resort to personal attacks instead?

Well, thank you for your support, I suppose…
TheSkeptic
Federal Navy Academy
Gallente Federation
#89 - 2012-05-10 07:59:07 UTC
Antisocial Malkavian wrote:
Greyscale Dash wrote:
Passive income must die.


So theyre getting rid of PI? Moon Goo as well?


Moon goo is being reworked into the PI interface, you'll now have to aim your harvester at hot spots on the moon with a maximum 4 hour cycle time.

...

Klandi
Consortium of stella Technologies
#90 - 2012-05-10 08:06:12 UTC
OP, I have learnt one lesson of Eve forum warrioring...

When Tippia gets into the discussion, she(he) makes logical sense and in 98% of the time is right so it is worthwhile reading and reflecting on your answers.

To your post, what this says to me is that you will always have a need for datacores whether they are actively or passively accumulated - and its the way that they are accumulated that is being addressed. I don't understand why you felt the need to post that you need or will need datacores.

I am aware of my own ignorance and have checked my emotional quotient - thanks for asking

Mara Rinn
Cosmic Goo Convertor
#91 - 2012-05-10 08:34:35 UTC
Tippia wrote:
I'm talking about how it currently works; about why RP accumulation is passive and PI accumulation is not. Like I said, I don't particularly care about how it could be done … Quote the part you're responding to.


By focussing only on the part you wish to respond to, you deliberately excised the portions of my post that described what I was talking about. What I was talking about is the minimal change that would be required to make datacore farming just as interactive as PI extraction, as opposed to ripping datacore farming out of the hands of the players who have invested time and effort into the science skills required.
Mara Rinn
Cosmic Goo Convertor
#92 - 2012-05-10 08:37:33 UTC
TheSkeptic wrote:
Moon goo is being reworked into the PI interface, you'll now have to aim your harvester at hot spots on the moon with a maximum 4 hour cycle time.


Source?

If I was being cynical, I'd suggest that CCP's solution to the technetium bottleneck would be to make it available through the FW LP store.
Tippia
Sunshine and Lollipops
#93 - 2012-05-10 08:40:22 UTC
Mara Rinn wrote:
By focussing only on the part you wish to respond to, you deliberately excised the portions of my post that described what I was talking about.
…because I don't care about how it could be done — I care about how it is done and how some silly people are trying to claim that it's not passive, even though we all know that it's exactly that passive nature that has made everyone+dog use it.
Mara Rinn
Cosmic Goo Convertor
#94 - 2012-05-10 09:08:32 UTC
Tippia wrote:
…because I don't care …


If you don't care, why comment in this thread? What are you hoping to achieve?
Tippia
Sunshine and Lollipops
#95 - 2012-05-10 09:09:40 UTC
Mara Rinn wrote:
If you don't care, why comment in this thread?
To correct the silly notion that some people are having about how RP accumulation is not passive.
Francisco Bizzaro
#96 - 2012-05-10 09:48:55 UTC
As a practical example of passive income: I have been too busy to play the game for a couple of months, and this will continue for another few months.

All of my PI queues have long stopped. My market orders have expired. Even my skill queue does not get the attention it needs some days.

But my R&D agents are still hard at work for me. Those guys are relentless. When I return to the game after, say, 6 months of complete inactivity I will make a courier run and top up my wallet with a hefty ISK contribution.
(... Actually I hope I can make that run within the next week due to, you know, stuff that's happening.)

Okay, so I have to be active to cash out my RP. But under the current system, I can stay away from the game as long as I like and the payoff from R&D agents just grows. In fact there is even an incentive to ignore my R&D agents for longer - why make a trip every month, when I can do one trip a year with essentially the same return?

To me, that's pretty passive, and not surprising that this mechanic is drawing the attention of the nerf bat.

Skydell wrote:
I live in Toronto and everyone in Canada hates us because we are the big evil city. It's helps explain why the hill billies out in Deklien are always shaking their pitch forks at high sec though. I'd be mad too if I had to live in the sticks.

You, madam, are confusing hate with pity ... Go Leafs.
Mara Rinn
Cosmic Goo Convertor
#97 - 2012-05-10 10:23:14 UTC
Francisco Bizzaro wrote:
Okay, so I have to be active to cash out my RP. But under the current system, I can stay away from the game as long as I like and the payoff from R&D agents just grows. In fact there is even an incentive to ignore my R&D agents for longer - why make a trip every month, when I can do one trip a year with essentially the same return?

To me, that's pretty passive, and not surprising that this mechanic is drawing the attention of the nerf bat.


Exactly, and it's not that mechanic that is being nerfed. It is R&D agent productivity that is being nerfed, while the perpetual accrual of RP continues. There is now even less incentive to interact with the agents more regularly than once every year or so.

To my mind there is a distinction between "passive" (meaning, no/little interference required) and "active" (meaning that interaction is required). There are already "passive" activities in the game such as most POS activities (stick a Titan BPO in to research, come back in a few months), PI (set an extraction + processing cycle to go for a week, come back next weekend to collect) and slow-sell market trading (pick a price point, set the orders, wait for orders to be fulfilled). The "active" activities are the ones that require the player to be logged on for the activity to continue: space combat, salvaging, mining, etc (the typical flying in space activities), along with scamming (though most scammers are actually chat bots spamming their scam contracts every minute or two).

The fundamental difference between PI extraction and RP gathering is that once you start RP gathering, it doesn't stop of its own accord. That's all CCP needs to fix. Moving data cores to FW is nothing more than "mining with guns". CCP Soundwave protests of course, because he wants to move T2 production to low sec and null sec, and using data cores as a nice shiny bauble to lure people into FW appeals to him as a "good thing" (I know I certainly feel safer knowing the people I'm flying with are in it for the LP, not the good fights).
Shalia Ripper
#98 - 2012-05-10 10:45:53 UTC
I recently started into this marvelous world of datacore farming. (years too late to really benefit, apparently) Tippia speaks truth and I can't understand why so many are having issues with the fact the accumulation of RP (not the spending thereof on datacores) is a perpetual motion machine once you have kicked it into gear.


Oh, and I don't have to defend a PCO either. So much work to do with PI.

Sig blah blah blah blah

Francisco Bizzaro
#99 - 2012-05-10 11:01:56 UTC  |  Edited by: Francisco Bizzaro
Mara Rinn wrote:
To my mind there is a distinction between "passive" (meaning, no/little interference required) and "active" (meaning that interaction is required). There are already "passive" activities in the game such as most POS activities (stick a Titan BPO in to research, come back in a few months), PI (set an extraction + processing cycle to go for a week, come back next weekend to collect) and slow-sell market trading (pick a price point, set the orders, wait for orders to be fulfilled). The "active" activities are the ones that require the player to be logged on for the activity to continue: space combat, salvaging, mining, etc (the typical flying in space activities), along with scamming (though most scammers are actually chat bots spamming their scam contracts every minute or two).

Well, there are a lot of activities in Eve which are pretty passive in the sense of not requiring too much intervention.

The difference that I see with R&D agents is that they are so open-ended. All those other activities, invention jobs, PI, etc., are time limited. If you want to maintain your income, you need to come back to them periodically and start them up again, maybe having gathered some raw materials to initiate the process in the meantime.

I suppose you could argue that optimizing your datacore collection (whose value depends on the going market price for datacore types) also involves occasional tweaking. I haven't played that game - I always had the impression that the prices are stable enough that it is not worth the effort, but could be wrong about that.

But even without optimal adjustments, you still get a pretty good linearly increasing return on datacores, whereas PI just stops producing if you ignore it. It's a pretty low threshold of "activity", but still an important one, I think.

I agree that the current adjustment doesn't seem to accomplish much except annoy people. It keeps the broken system in place, and devalues it by moving R&D resource gathering to ... FW pilots?? It seems like an easily implemented solution to a couple of unrelated objectives, but one which doesn't solve any problem particularly well.

To my thinking, the best option would be to remove RP accumulation entirely and replaced with some kind of activity (like PI or other manufacturing) that requires some periodic intervention in order to continue to reap rewards. And the rewards should be at the same level or increased over current - I'm not looking to nerf industrialist's income, just the process of datacore farming. I assume this would require more dev time than they wanted to spend this expansion, so they went for something quick and dirty.

I'm no industrialist, though, and can't say what you guys would find fair or fun. I just don't see that datacore farming is particularly fun anyway, and guess it would not be missed if it were properly replaced.
Mara Rinn
Cosmic Goo Convertor
#100 - 2012-05-10 11:18:34 UTC
Francisco Bizzaro wrote:
The difference that I see with R&D agents is that they are so open-ended. All those other activities, invention jobs, PI, etc., are time limited. If you want to maintain your income, you need to come back to them periodically and start them up again, maybe having gathered some raw materials to initiate the process in the meantime.


Which is why I try to distinguish RP accrual by pointing out that it is perpetual. All these other activities are temporary.

Francisco Bizzaro wrote:
I agree that the current adjustment doesn't seem to accomplish much except annoy people. It keeps the broken system in place, and devalues it by moving R&D resource gathering to ... FW pilots?? It seems like an easily implemented solution to a couple of unrelated objectives, but one which doesn't solve any problem particularly well.


CCP Soundwave has indicated that the intent was to move T2 to lowsec. My counter to that would be to move the R&D agents to lowsec, or add datacores to lowsec exploration sites. CCP Soundwave has poo-pooed both those suggestions. So research with guns it is (because while mining with guns disadvantages miners, researching with guns disadvantages no one — I am not making this up, that's what he said).

Francisco Bizzaro wrote:
To my thinking, the best option would be to remove RP accumulation entirely and replaced with some kind of activity (like PI or other manufacturing) that requires some periodic intervention in order to continue to reap rewards.


Thus my suggestion for Research Projects above.

Francisco Bizzaro wrote:
I'm no industrialist, though, and can't say what you guys would find fair or fun. I just don't see that datacore farming is particularly fun anyway, and guess it would not be missed if it were properly replaced.


If R&D agents were implemented differently, it wouldn't hurt so much. As it stands, we are competing for business with people who need no Science skills at all to collect their datacores. Research Project Management? Wasted effort.

The new ceiling price for datacores is 200k ISK, assuming the pricing on Singularity has any relevance to what will be present in the Inferno expansion.

The FW folks are going to suffer too, as organized groups of ISK farmers mess with the FW system to keep the prices of FW goods volatile in order to make the market more profitable. FW 2.0 will be "Bunker Farmers 'R' Us".