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Can I have CQ with a window?

Author
ACE McFACE
Dirt 'n' Glitter
Local Is Primary
#21 - 2011-10-01 09:34:27 UTC
No windows

Now, more than ever, we need a dislike button.

Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#22 - 2011-10-01 09:38:08 UTC  |  Edited by: Jaroslav Unwanted
Akirei Scytale wrote:
Jaroslav Unwanted wrote:
updated my post which has been quoted...

Feel free to add your view to it... its only an idea, dont have a clue how much workhours would be required to do it. And i am most certein that its doable, as per rule nothing is impossible, if you claim something as being impossible you lost the battle to make it work.


work hours have *nothing* to do with it. this is a problem involving rendering space *on top of the captain's quarters*, which are already a massive resource hog that have burned out GPUs in the past. it would severely diminish performance, all for a pretty window.

If you want an idea on how it will run, try opening two simultaneous EVE clients, one in CQ and one in space. That's your new baseline. Now imagine how bad it will be for the pilots that already do this all the time - the guys with 3 or 4 alts. You just doubled their pain.

and RE: bandwidth for the other method, considering a node can start crapping its pants when something like 300 pilots all decide to visit the same system and start shooting missiles, adding MORE data to the pile that CCP has been scrambling to shrink for a while now is just a bad, bad idea.


Well its nice idea however difficult to implement due to technical difficulties... lest separate those two at the start...

Altho i honestly believe that people with 5+ alts dont regularly dock at station but point taken. If it were implemented with demanding hardware requirements it would be loss for many/some people who plays it on obsolete or otherwise lower end machines.

Still it doesnt hurt to talk about it even for our own sake, as i said its not like CCP devs. havent had such discussion in-side the hut. On different level i might add, since they certeinly got more advanced knowledge of what is what in their systems.
Di Mulle
#23 - 2011-10-01 10:03:16 UTC
Producing a video stream from servers will turn them into something like youtube servers and increase amount of data sent enormously. EVE data stream is quite small actually. Also, server by itself does not produce any image, so you need to add rendering part to the server code. And for each station you need separate rendering engine working.

Basically, new much more demanding network for a cosmetic feature.

Another way is to send data for a client to render it client side. There probably are two problems. One is that CQ and space rendering may be quite different engines, so you need to add space part to CQ. Given current state of CQ rendering, I definitely don't want it overloaded with any more function.

Another problem is that stations and space are maintained by completely different servers, so you need to organize data interchange between them. Possibly doable, but problematic.

Realistic solution, maybe, is just showing prerendered and preloaded video of some generic station exterior. But it will have nothing to do with the actual situation outside and will get old pretty fast.

Besides, now you can do it yourself anyway... Fraps some station, make video, put it onto your CQ screen...


<<Insert some waste of screen space here>>
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#24 - 2011-10-01 10:43:19 UTC  |  Edited by: Jaroslav Unwanted
Di Mulle wrote:
Producing a video stream from servers will turn them into something like youtube servers and increase amount of data sent enormously. EVE data stream is quite small actually. Also, server by itself does not produce any image, so you need to add rendering part to the server code. And for each station you need separate rendering engine working.

Basically, new much more demanding network for a cosmetic feature.

Another way is to send data for a client to render it client side. There probably are two problems. One is that CQ and space rendering may be quite different engines, so you need to add space part to CQ. Given current state of CQ rendering, I definitely don't want it overloaded with any more function.

Another problem is that stations and space are maintained by completely different servers, so you need to organize data interchange between them. Possibly doable, but problematic.

Realistic solution, maybe, is just showing prerendered and preloaded video of some generic station exterior. But it will have nothing to do with the actual situation outside and will get old pretty fast.

Besides, now you can do it yourself anyway... Fraps some station, make video, put it onto your CQ screen...




well what about totally client wise / stream non network load whatsoever. You dock your client will automatically connect to camera present at start streaming it to CQ. All done locally on your client on your machine ...

I repeat myself i know.. but seems like other approach to the same result.. and totally compatible with future station interaction ..as well as for today "television screen"
Baby ChuChu
Ice Cream Asylum
#25 - 2011-10-01 10:46:09 UTC
If I can't get skimpier clothes, music, tons of lights, a stripper pole, and sexy dance animations for my CQ then you can't get a window.
Di Mulle
#26 - 2011-10-01 19:36:43 UTC  |  Edited by: Di Mulle
Jaroslav Unwanted wrote:
Di Mulle wrote:
Producing a video stream from servers will turn them into something like youtube servers and increase amount of data sent enormously. EVE data stream is quite small actually. Also, server by itself does not produce any image, so you need to add rendering part to the server code. And for each station you need separate rendering engine working.

Basically, new much more demanding network for a cosmetic feature.

Another way is to send data for a client to render it client side. There probably are two problems. One is that CQ and space rendering may be quite different engines, so you need to add space part to CQ. Given current state of CQ rendering, I definitely don't want it overloaded with any more function.

Another problem is that stations and space are maintained by completely different servers, so you need to organize data interchange between them. Possibly doable, but problematic.

Realistic solution, maybe, is just showing prerendered and preloaded video of some generic station exterior. But it will have nothing to do with the actual situation outside and will get old pretty fast.

Besides, now you can do it yourself anyway... Fraps some station, make video, put it onto your CQ screen...




well what about totally client wise / stream non network load whatsoever. You dock your client will automatically connect to camera present at start streaming it to CQ. All done locally on your client on your machine ...

I repeat myself i know.. but seems like other approach to the same result.. and totally compatible with future station interaction ..as well as for today "television screen"


I repeat myself too, I know...

Di Mulle wrote:


Another way is to send data for a client to render it client side. There probably are two problems. One is that CQ and space rendering may be quite different engines, so you need to add space part to CQ. Given current state of CQ rendering, I definitely don't want it overloaded with any more function.

Another problem is that stations and space are maintained by completely different servers, so you need to organize data interchange between them. Possibly doable, but problematic.


I just vaguely remember that data interchange problem was mentioned in a dev post in one of the similar threads. Quite long ago.
<<Insert some waste of screen space here>>
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#27 - 2011-10-01 20:09:47 UTC
I see.. so maybe 2015 who knows.

I thought i figured it out... But now that i think about it... It would be problematic indeed... generally another client for cam / grabbing software, then the connection to CQ wouldn't be difficult it would just grab the file from some specific place at disk and play it .. Altho it would have to be kind of playlist since if it were stuck in one file .. imagine how big that file gets in one day online at CQ Lol

Or maybe not...
I'thari
#28 - 2011-10-01 20:54:20 UTC
No, you can't have a window - it will be a logical way to make WIS seem to be a seamless part of EVE... and that is something CCP prefer not to touch with 10 feet pole.

Disclaimer:

Every single character used in this post is a work of fiction. Any similarities with real-world alphabet, or - god forbid - language is purely unintnetional!

ACE McFACE
Dirt 'n' Glitter
Local Is Primary
#29 - 2011-10-01 23:03:07 UTC
Not everyone could get a CQ qith a window, thats like everyone trying to get a window seat on a plane

Now, more than ever, we need a dislike button.

Mutie DaPig
Doomheim
#30 - 2011-10-02 00:10:30 UTC  |  Edited by: Mutie DaPig
Amarr stations have a window - when you're standing inside - y'know that circular thing above and to the top right of the docking bay.

Nobody noticed??Shocked
Bane Loppknow
Aliastra
Gallente Federation
#31 - 2011-10-02 01:32:22 UTC
ACE McFACE wrote:



aaaah, yeh beat me!

was gonna post that :(
Lord Helghast
Center for Advanced Studies
Gallente Federation
#32 - 2011-10-02 03:10:00 UTC
give me a window that can see the undock, BAM a reason to use CQ!!!!!!!!!! Even before they add multiplayer, make it so u cant see friendly or neutral tags, but so u can see out the window... that would just be EPIC
Bienator II
madmen of the skies
#33 - 2011-10-02 03:17:17 UTC
given the size of a station its unlikely that you would see a ship outside if you would pick an arbitary window.

One possible solution for a window would be to render the universe (planets, stars, parts of the station itself etc) but not the ships. This would not require any data of the outside, only the system properties + it would be almost static -> low perf impact. probably doable even though mixing two engines is not trivial for various reasons (e.g zfighting).

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Di Mulle
#34 - 2011-10-02 17:55:36 UTC
Bienator II wrote:
given the size of a station its unlikely that you would see a ship outside if you would pick an arbitary window.

One possible solution for a window would be to render the universe (planets, stars, parts of the station itself etc) but not the ships. This would not require any data of the outside, only the system properties + it would be almost static -> low perf impact. probably doable even though mixing two engines is not trivial for various reasons (e.g zfighting).


Now this IMHO would have some merit, especially if systems will be more personalized with those new nebulas.
<<Insert some waste of screen space here>>
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