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Why 95% of EVE solo and small gang PVP is dead.

Author
Tobiaz
Spacerats
#101 - 2012-05-09 22:38:41 UTC  |  Edited by: Tobiaz
11) Off-grid boosting alts. Risk-free, mandatory and incredibly broken unbalanced.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Petrus Blackshell
Rifterlings
#102 - 2012-05-09 22:39:41 UTC
Mfume Apocal wrote:
Kahega Amielden wrote:
Noir. requires a 4/1 KDR before they'll even consider letting you join. While posting on the forums I regularly (including in this very thread) have people perusing my public killboard stats to use as an argument against me.

Just because the people you hang around with ingame are sensible does not mean everyone is.


Who are these people? Why don't more people make fun of them for having "high" standards and yet still being pretty bad?

edit: just looked up who they were, lol wtf?

Making fun of someone who is confident he is correct, but is horribly wrong, only makes yourself feel better. Killing them is far more fun... When they don't have a blob to drop on you.

When I ask someone what sort of pvp experience they have, "none" is a better answer than "I have 0.0 experience flying a Drake during the goon invasion of BoB" (true story; I never took him seriously after he said that).

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Mfume Apocal
Brutor Tribe
Minmatar Republic
#103 - 2012-05-09 22:40:09 UTC  |  Edited by: Mfume Apocal
Tobiaz wrote:
11) Off-grid boosting alts. Risk-free, mandatory and incredibly broken.


Once again, a net boost to, err... "soloing" and small gang since many don't have the ability to drag around (typically clunky) command ships for bonuses, while the blobs they fight do.

Petrus Blackshell wrote:

Making fun of someone who is confident he is correct, but is horribly wrong, only makes yourself feel better. Killing them is far more fun... When they don't have a blob to drop on you.

When I ask someone what sort of pvp experience they have, "none" is a better answer than "I have 0.0 experience flying a Drake during the goon invasion of BoB" (true story; I never took him seriously after he said that).


I have literally no idea what you're saying here...?
Kahega Amielden
Rifterlings
#104 - 2012-05-09 22:42:11 UTC
Quote:
Once again, a net boost to, err... "soloing" and small gang since many don't have the ability to drag around (typically clunky) command ships for bonuses, while the blobs they fight do.


If you're engaging a blob, you've already lost. Soloing is about avoiding blobs or killing part of the blob and GTFOing if something bad happens.

Things like loki boosts are far more conductive to avoiding confrontation or escaping. No one hauls around command ships, they bring unprobeable T3s.
Xzar Fyrarr
Anime Masters
#105 - 2012-05-09 22:47:22 UTC
I agree with most of Wildcat's points.
But alas, I solo 10 out of 5 times and often dont find it hard to get a fight. To get a fight I am confident I can win on the other hand is the hard part. However, I couldn't care less if I win or lose as long as it is fun and / or I learned something from the engagement.





Yes, I is Newbz, I know.
Mfume Apocal
Brutor Tribe
Minmatar Republic
#106 - 2012-05-09 22:51:27 UTC
Kahega Amielden wrote:
Things like loki boosts are far more conductive to avoiding confrontation or escaping. No one hauls around command ships, they bring unprobeable T3s.


You are silly if you believe people don't use fleet command ships.
Petrus Blackshell
Rifterlings
#107 - 2012-05-09 23:04:52 UTC
Mfume Apocal wrote:
Petrus Blackshell wrote:

Making fun of someone who is confident he is correct, but is horribly wrong, only makes yourself feel better. Killing them is far more fun... When they don't have a blob to drop on you.

When I ask someone what sort of pvp experience they have, "none" is a better answer than "I have 0.0 experience flying a Drake during the goon invasion of BoB" (true story; I never took him seriously after he said that).


I have literally no idea what you're saying here...?

Woohoo! Shitposting nonsense from my phone!

The first part was answering your "why aren't more people making fun of them?" question.

The second goes directly against my first statement by making fun of someone who considers a Drake blob to be genuine PvP experience, when in fact it is a manifestation of the low risk, low skill (push F1 to get killmail) attitude prevalent amongst those "risk-averse" people whom we are discussing. To give more context, my question regarding his PvP experience was a reaction to him insisting that having a few cruisers and battlecruisers sitting among Hulks for hours in a lowsec mining op would provide adequate security/deterrence from gankers.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

DHB WildCat
Out of Focus
Odin's Call
#108 - 2012-05-09 23:30:50 UTC
Wow this thread has become a monster. It was supposed to be a remembrance thread about when you could log on go roam for 30 min, find what used to be a large gang of 5-7 guys and maybe have a good time / fight from them.

What this has turned into is a bunch of children talking about k/d ratios and who knows more about what. I do not know everything and I will never say that I do. I can tell you what I have been a part of in EVE like I did in the OP. I have been part of Burn Eden for years, and if you dont know who they are they were a group that was the cause of more nerfs than and other group in this games history. I have learned to adapt and overcome for years. I still solo, yes with a t3 alt because otherwise I cannot tank the 30 man gangs / titans / mother ships / 10+ neuts I run in to EVERY fight!

Now off my high horse becasue like I said this is only one mans opinion. I love seeing both sides of this arguement. You guys are making great points about solo/small gang is alive and solo/small gang is dead. Please continue to make more valid points and bring this discussion to CCP's attention.

However the personal attacks against each other need to stop, when you guys make them they make you look like little children and its embarassing. Please remember that this is only a game, and if you are reducing to personal attacks then you are taking this GAME wayyyyyyy toooooooo serioussslllllyyyyyyy.

Now continue with the great posts and ideas.


Added from the thread.

11) Falcon Alts - ECM way too powerful in small gang warfare, able to shut down up ships at one time.

12) Gang Boosters - Either leave them as is so solo and small gang can use them or design them to only work from wing / fleet command positions with full squads. Cant nerf the T3 without the command ships too.

I have used a falcon in the past and I use T3 now, if you want to call me names for that then fine, but without them I would never be able to do what I do.

Just please be curtious to each other, thank you

Wild
Noisrevbus
#109 - 2012-05-10 02:15:58 UTC  |  Edited by: Noisrevbus
Kahega Amielden wrote:
You aren't going to get webs/scrams out to 80km without expensive faction mods -and- Proteus gang boosting. Such an expensive and slow fleet would also be rather vulnerable to things jumping on them. There's a reason this fleet composition isn't really used.


You may argue that it's a simple typo, but the fact that you don't even know which ship run the links that boosts the range of webs and points to the desired range (not scrams), does not make for a good platform to argue from. That you seem oblivious to the general cost-to-survivability application, the warpable distances and the mobility of the ships involved just add insults to injury. You're not being very credible.

Nearly 80km is achievable for anyone with simple bonus backing, tech II mods and a touch of heat. Not particularily expensive given the life expectancy of booster alts, nore especially SP-intensive either.

Petrus Blackshell wrote:

1) Nano nerf
More like "people are afraid of committing to a fight". Like in supercaps' logoffski being nerfed, and like nano kiting BCs need a nerf, being more committed to a fight brings more explosions and thus less staleness.


The thing is that you have the option to make people commit to a fight - by playing offensively. Doing that usually mean you are opening up yourself to risk, which will lead to more explosions and less stalemate.

Your idea of commitment seem to be that the smaller side should simply come to you in standing honourable formation. Feudalism centered around castle-warfare, deal with the walling-in and you deal with it's result of standing armies and boring sieges.

In today's climate (with people learning how to apply Recons and Logis to numbers) old nano would be as dead as new nano. An 11km/s Vaga caught by a 90% - 80km dual-web Rapier would be going 600-700m/s and be caught by any Drake as well. The importance of support over Drakes would be magnified but it wouldn't deal much with the numbers issue or blapping either way.

What was good with nano was the momentum and effect it had in it's time and day, creating balance of scales and making more people go out there to stir things up.

Today, most people just reminisce about the ideal of nano - just like Wildcat admittedly did with this thread.

FT Diomedes wrote:

Ask yourself... why do you want to fight solo or small gang fights?

Is it because your e-honor demands that you fly solo? or in small groups of elite warriors?

Is it because there is some personal crusade you hope to accomplish?

Do you wish to terrorize others weaker or less prepared than you?


Now, how about you focus on the real issue of waning existance of various smaller scales that i raised a page back?

Consider the "more actors" argument and give me some worthwhile commentary of that instead of spending that much time defusing some lopsided arguments you made up yourself to project on others.

I love how the blob managed to wry the concept of e-honor though. Clearly it's the ninjas who vie for bushido, surely not the feudal lords nore the rice-patty peasant that are you.
Noisrevbus
#110 - 2012-05-10 03:22:39 UTC  |  Edited by: Noisrevbus
Cambarus wrote:
I know a lot of people who will avoid fights where they might die because it will mess up their KB stats (pretty much anyone with 90+% efficiency is like this as a rule, but there are others as well), but I have NEVER seen a corp that will reject someone based solely on their wallet size, and compared to killboard stats, I'd say using isk income as a deciding factor in corp applications is even more absurd.


That whole discussion is really just semantics, a question of chosen words or lack thereof.

4/1 KD-ratio, 20m SP, 20m ISK / w
versus
A basic experience in what "we do", ability to fly ships in the gangs "we do", ability to afford the ships "we fly".


At the end of the day it's all about finding players that fit into your group, and a question of how well you manage to express that. Wether it's kills, ships you can fly or ships you can afford; it's often better looking at it on a case-by-case basis, and be reasonable with the people you talk to. Not throw up some staple figure that make you look elitst without the pretext to be elite. Neither a 4/1 kd-rate nore a 90% kp-eff is especially difficult to achieve. It's more a question about lazy screening and generalisations.

The same applies to generalisations about high kp-eff as well. It doesn't do you credit here Cambarus.

Weeding out people who wouldn't fit in or meet the demands of the surrounding you'd put them in can also be a nice and well-meant gesture toward them.

That there are different groups with their own identities and ideals is just as important as there being a variation of scale. Even the elitist you can laugh at Blink.
FT Diomedes
The Graduates
#111 - 2012-05-10 03:24:27 UTC  |  Edited by: FT Diomedes
Noisrevbus wrote:
Interesting post.



I'm not really sure how I went from solo roaming exclusively to being the lead counsel for 0.0 alliances, but I'll try to respond to your post.

I look at it from a historical perspective. You are essentially the Last Samurai. You have superior individual skill. I'm willing to accept that you will probably beat me in a "fair fight" (whatever the **** that is, cause I sure as hell don't believe in that). A good 0.0 alliance is a nation state. It has numbers and organization. How do you defeat numbers and organization? You don't. You die.

You die unless you can fight asymmetrically. In order to evolve, you have to become the equivalent of a special forces team - well-trained, mobile, and capable of calling on enormous amounts of firepower at the enemy's critical vulnerability. The problem is that there is nothing in Eve that you can destroy by surprise that constitutes an existential threat to a 0.0 alliance. No small roaming gang can pull off the Eve equivalent of 9/11. Hell, you can't even dent the production of one Tech moon without the full resources of a coalition. That's a problem, but hell if I know how to solve it.

The other problem is that nothing stops us from fighting in the same style. If CCP added objectives that small groups could accomplish, a good 0.0 alliance would still have more people who could be organized to accomplish those objectives more effectively. Let's say you got rid of POS timers - you'd just encourage global coalitions and even less political diversity. How would you propose to solve this?

As you mentioned, effective use of recons, logistics, and hotdropping started out as small, elite PvP. Now, with the maturity of Eve, many more people can do this. After five years of Eve, I have multiple accounts that can fly any subcapital ship with near perfect skills (and two who can fly supercaps). I'm not saying this to brag - but to point out that even I, a lowly rice-patty peasant, have enough Eve skill and RL skill to be as good as the best players I ever saw in 2008. In any ship. How would you propose to solve this?

In effect, in 2008, a good small gang was like a good football team. You had speedy wideouts, power backs, smart quarterbacks, and some linemen. A typical 0.0 alliance had lots of linemen, but few specialists and the coaches were terrible. Now, the 0.0 alliance still has lots of linemen, but they also have all the other specialists. And it seems to me that they are better organized than my initial foray into 0.0 (2007-2009, followed by an extended absence caused by training and a trip to the real sandbox).

A good 0.0 FC has the authority to say "We won't go out and fight unless 30% of the fleet is in logistics ships. Now go get in logistics ships or we don't go play." Four years ago that wouldn't have worked because not that many people trained for logistics or used them effectively. Hell, for that matter, 0.0 alliances had trouble getting everyone out there in homogenous fleets - you'd have people showing up in all kinds of random trash.

I don't actually disagree with you about the problems of scale. It's just that I no longer care about what I as an individual can accomplish in Eve. I've never been a fan of fighting for the sake of fighting. When I played FPS games, I was all about developing good strategies to dominate maps. Sure, we had individual skill, but everyone in my old FPS clan knew their role on each map. That's what being part of a good fleet in Eve is like - whether it has 10 pilots or 255. You can mock it all you like, just as I smile at your e-honor and desire to be an individual, but it's why I love this sandbox.

Oh, by the way... I'm not a rice-patty peasant. I'm a self-sufficient citizen soldier in an all-volunteer military. If I don't want to join up and press F1, I don't have to. But if I want to be more than some wandering ronin, petty criminal, or terrorist, it's the most appealing option to me.

Edit - and to answer the original OP. I'll say again: solo and small gang PvP is not dead. It's just harder to find fights you can win. And that is a fine thing by me.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Noisrevbus
#112 - 2012-05-10 03:30:25 UTC
It makes me glad to see that you took the peasantry comment the way it was meant to be taken... as a little poke at the terminology you used Blink.

It's getting way too late for me to keep reading tonight, so i'll look through your last post tomorrow. I may update this post then.
FT Diomedes
The Graduates
#113 - 2012-05-10 03:58:42 UTC
Noisrevbus wrote:
It makes me glad to see that you took the peasantry comment the way it was meant to be taken... as a little poke at the terminology you used Blink.



Of course, if we can't be civil and have a sense of humor on these forums, what do we have left? Big smile

Sleep is for the weak, you noob. If you can't alarm clock a forum post, you'll never make it in 0.0. Blink

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Tara Read
Blackwater USA Inc.
Pandemic Horde
#114 - 2012-05-10 06:53:40 UTC
Ava Starfire wrote:
A few things.

Solo pvp is far from dead. Suck less. Solo does not now, nor has it ever, meant 1v1. It means 1v? and you work with the hand youre dealt. They have more than you? Use gate aggro mechanics/celestials/warping at range/kiting/common sense to split them up. It isnt impossible, it takes practice. The larger a gang, it seems the more eager their tacklers are to do their job, to the point of dramiels getting tunnel vision and happily MWDing 100k to let you kill them while their gang watches helplessly. Its hard, but would it be fun if it wasnt? I engage against odds, provided I have a chance of at least killing a few before I lose my ship. Why wouldnt I? KB stats? Mine is ok, but frankly I wouldnt give a damn if it wasnt. KB stats are a terrible measure, as someone who flies in only fleets of 30+ may have awesome stats, a soloer "bad" stats. Do they mean anything in this instance? KB stats are not that important.

Do people uncloak falcons on me? Yep. Not often, but it happens. Me and my circle of friends laugh about it and move on. Do I get baited? Constantly. What do I do? I take the bait, kill it, and bounce. I dont have an alt. I dont have boosters. I dont have a scout. I know a LOT of people who solo exactly the same as I do. We're doing nicely, thanks.

Small gang pvp is, IMO, in a much worse state. Hotdropping has gotten ********; I have had titans + gangs dropped onto my solo wolf (i got out). I get a carrier(or many) dropped onto me 2-3 times a month, when I am solo. People with caps are bored, because current null mechanics benefit NAPs between the alliances with tons of supers. Bored pilot who cannot leave his ship + opportunity = hotdrops. A single wolf can usually just laugh and bounce. A small BC/BS gang is in a worse spot. Give them something else to do, and mebbe theyll kill more important things than my gang of BCs? I dunno.

Is it annoying when it happens? Yes. Is Solo/small gang dead? Seems alive and well to me.



I am inclined to agree. 1vs? Is exactly how I'd put it. An unknown. In regards to small gang pvp as well yes it has gotten worse. Unless of course you can counter with your own hot drop, or can batphone a few favors in to tip the scales in your favor.

It's all calculated risk and there isn't any "fair" in Eve. The only sure thing you can count on is your own wits and outsmarting your enemy. THAT is the one element I see lacking in many pilots. Every time I go out on a roam with a few in our corp I always try to learn something.

I try to see "why" they do it that way. Or understand why such calls were made, or better baiting tactics. I just think Null dumbs pilots down to where they feel more secure due to numbers and they should. They have about 300 other pilots who can make up for their own faltering.

Try that in a gang of 6-10 and you may have just screwed everyone or at least doomed yourself.
Tara Read
Blackwater USA Inc.
Pandemic Horde
#115 - 2012-05-10 07:07:58 UTC  |  Edited by: Tara Read
FT Diomedes wrote:
Noisrevbus wrote:
Interesting post.



I'm not really sure how I went from solo roaming exclusively to being the lead counsel for 0.0 alliances, but I'll try to respond to your post.

I look at it from a historical perspective. You are essentially the Last Samurai. You have superior individual skill. I'm willing to accept that you will probably beat me in a "fair fight" (whatever the **** that is, cause I sure as hell don't believe in that). A good 0.0 alliance is a nation state. It has numbers and organization. How do you defeat numbers and organization? You don't. You die.

You die unless you can fight asymmetrically. In order to evolve, you have to become the equivalent of a special forces team - well-trained, mobile, and capable of calling on enormous amounts of firepower at the enemy's critical vulnerability. The problem is that there is nothing in Eve that you can destroy by surprise that constitutes an existential threat to a 0.0 alliance. No small roaming gang can pull off the Eve equivalent of 9/11. Hell, you can't even dent the production of one Tech moon without the full resources of a coalition. That's a problem, but hell if I know how to solve it.

The other problem is that nothing stops us from fighting in the same style. If CCP added objectives that small groups could accomplish, a good 0.0 alliance would still have more people who could be organized to accomplish those objectives more effectively. Let's say you got rid of POS timers - you'd just encourage global coalitions and even less political diversity. How would you propose to solve this?

As you mentioned, effective use of recons, logistics, and hotdropping started out as small, elite PvP. Now, with the maturity of Eve, many more people can do this. After five years of Eve, I have multiple accounts that can fly any subcapital ship with near perfect skills (and two who can fly supercaps). I'm not saying this to brag - but to point out that even I, a lowly rice-patty peasant, have enough Eve skill and RL skill to be as good as the best players I ever saw in 2008. In any ship. How would you propose to solve this?

In effect, in 2008, a good small gang was like a good football team. You had speedy wideouts, power backs, smart quarterbacks, and some linemen. A typical 0.0 alliance had lots of linemen, but few specialists and the coaches were terrible. Now, the 0.0 alliance still has lots of linemen, but they also have all the other specialists. And it seems to me that they are better organized than my initial foray into 0.0 (2007-2009, followed by an extended absence caused by training and a trip to the real sandbox).

A good 0.0 FC has the authority to say "We won't go out and fight unless 30% of the fleet is in logistics ships. Now go get in logistics ships or we don't go play." Four years ago that wouldn't have worked because not that many people trained for logistics or used them effectively. Hell, for that matter, 0.0 alliances had trouble getting everyone out there in homogenous fleets - you'd have people showing up in all kinds of random trash.

I don't actually disagree with you about the problems of scale. It's just that I no longer care about what I as an individual can accomplish in Eve. I've never been a fan of fighting for the sake of fighting. When I played FPS games, I was all about developing good strategies to dominate maps. Sure, we had individual skill, but everyone in my old FPS clan knew their role on each map. That's what being part of a good fleet in Eve is like - whether it has 10 pilots or 255. You can mock it all you like, just as I smile at your e-honor and desire to be an individual, but it's why I love this sandbox.

Oh, by the way... I'm not a rice-patty peasant. I'm a self-sufficient citizen soldier in an all-volunteer military. If I don't want to join up and press F1, I don't have to. But if I want to be more than some wandering ronin, petty criminal, or terrorist, it's the most appealing option to me.

Edit - and to answer the original OP. I'll say again: solo and small gang PvP is not dead. It's just harder to find fights you can win. And that is a fine thing by me.


Sure you can't "kill" a 0.0 Alliance or bring someone like Goons to their knees by doing quick hit and run tactics but that's not really the point. I'll give you an example by a said Nulli Secunda pilots jeer to us in local as we gave their little band the slip.

He said "At least we hold Sov." Now let that sink in for just a moment. Here is a null sec pilot saying to a bunch of small gang Pirates that he is somehow superior because his Alliance has a stamp on a star system.

This pretty much sums up the Null Sec mentality. I personally could care less about who owns what. What Tech moon they have, what little ice operation their pulling etc. Null sec politics to me is not only dull but probably one of the most self absorbed means to promote ones self I've seen.

Need further proof? Just read Eve news and the level of drool that just drips onto the floor from responses. At one point such things interested me. Probably back when Goons and BoB had their first slug fests which interested me greatly simply because bigger risk and a Single Titan loss was huge back then.

Now blobs have gotten bigger, supers are commonplace and it just feels cheapened. Point being is unless It's a juicy kill or I can't steal it and reap the spoils it interests me little except in the form of intel.

What does actually interest me like I stated earlier is the harassment part. Sure engaging a fleet 4 times our size and coming our unscathed while popping a few of their drone kiddies behind a computer may not in the long term effect them. But for the moment it angers them.

It's like poking a beehive (no pun intended) and hearing all the angry buzzing. That pretty much sums up what happens in local when you engage their "superior" null sec pilots and the tears are oh so sweet.
Gorki Andropov
I Dn't Knw Wht You Wnt Bt I Cn't Gve It Anymre
#116 - 2012-05-10 08:17:57 UTC
Your posting is generally ******** at best, but you've taken the cake with this gem:



Quote:
1) Nano nerf, used to be that a smart pilot could engage a larger force and have a chance to escape if he needed to. Now unless you fly minmatar exclusively or angel ships (which are the FOTM, no coincidence there) you are unable to control your fights.

2) Resulting Web nerf that came with nano nerf, Also with this is the oversized afterburner means that you need about 6 nerfed webs to even hope to slow down these ships. Also solo with 60% webs means that close range ships will have a very hard time holding anything still long enough to hit them properly.



Do you not see a contradiction in what you've just said?
Rahal Harua Aivo
State War Academy
Caldari State
#117 - 2012-05-10 13:11:48 UTC
It is quite surprising to read something like this thread from a Alliance wich perfectet Covert Ops Hot Drops. ^^
DHB WildCat
Out of Focus
Odin's Call
#118 - 2012-05-10 13:50:31 UTC  |  Edited by: DHB WildCat
Gorki Andropov wrote:
Your posting is generally ******** at best, but you've taken the cake with this gem:



Quote:
1) Nano nerf, used to be that a smart pilot could engage a larger force and have a chance to escape if he needed to. Now unless you fly minmatar exclusively or angel ships (which are the FOTM, no coincidence there) you are unable to control your fights.

2) Resulting Web nerf that came with nano nerf, Also with this is the oversized afterburner means that you need about 6 nerfed webs to even hope to slow down these ships. Also solo with 60% webs means that close range ships will have a very hard time holding anything still long enough to hit them properly.



Do you not see a contradiction in what you've just said?




if you are honestly confused about this I'll try to explain it.

Pre nano nerf, lets say a vaga doing 8k/sec. Gets a 90% web on him he's doing 800 m/sec. Gets another 90% web on him, now hes doing roughly 500 m/sec.

100MN afterburners post nerf say a tengu doing 4k/sec. half the speed gets a 60% web on him. Now he's doing 1600 m/sec, a second 60% web, roughly 1k/sec. So unless you bring about 5 webs and several heavy neuts, you cannot kill one with a small gang. So it promotes to bring more, while back in the day if you had a well skilled pilot that managed to web a target he could slow it down enough to have a fight.

It was easier to kill caught targets pre nano nerf than it is post nano nerf.

Remember this isnt just about solo, its about small gang too. I really wish some of you guys would read things before you just blindly attack people.

Wild
Crellion
Nano Rhinos
PURPLE HELMETED WARRIORS
#119 - 2012-05-10 14:33:56 UTC
DHB WildCat wrote:
Gorki Andropov wrote:
Your posting is generally ******** at best, but you've taken the cake with this gem:



Quote:
1) Nano nerf, used to be that a smart pilot could engage a larger force and have a chance to escape if he needed to. Now unless you fly minmatar exclusively or angel ships (which are the FOTM, no coincidence there) you are unable to control your fights.

2) Resulting Web nerf that came with nano nerf, Also with this is the oversized afterburner means that you need about 6 nerfed webs to even hope to slow down these ships. Also solo with 60% webs means that close range ships will have a very hard time holding anything still long enough to hit them properly.



Do you not see a contradiction in what you've just said?




if you are honestly confused about this I'll try to explain it.

Pre nano nerf, lets say a vaga doing 8k/sec. Gets a 90% web on him he's doing 800 m/sec. Gets another 90% web on him, now hes doing roughly 500 m/sec.

100MN afterburners post nerf say a tengu doing 4k/sec. half the speed gets a 60% web on him. Now he's doing 1600 m/sec, a second 60% web, roughly 1k/sec. So unless you bring about 5 webs and several heavy neuts, you cannot kill one with a small gang. So it promotes to bring more, while back in the day if you had a well skilled pilot that managed to web a target he could slow it down enough to have a fight.

It was easier to kill caught targets pre nano nerf than it is post nano nerf.

Remember this isnt just about solo, its about small gang too. I really wish some of you guys would read things before you just blindly attack people.

Wild


QFT bar one part: I was there for the nanoera, have the t-shirt, it was after all a good friend and corpy who fitted and used the first nanophoon (and made a vid about it) and I can tell you that the nanoera was the only time in eve when a Vagabond was nothign special.

We had Phoons, Domis (and Machas oc) going 4-5-6k/s with bog tech II mods and a Vaga caught by L Neuts (and nos) was well and trully toasted....

Heck my NanoIshatar (with the 19km corp,-a Nos's') and Nanocurse would bbq a Vaga too in many cases...

There is nothing in eve (IMO) before or since like a corp of 50 people dismantling a 3000 people alliance and forcing it to disband in a couple of months...

Ummm this IS the memory lane thread right?
Robert Caldera
Caldera Trading and Investment
#120 - 2012-05-10 14:45:10 UTC  |  Edited by: Robert Caldera
1) solo pvp isnt dead, there are still a lot of ppl flying around solo for whatever reasons, you just have to pin them down or isolate them from their blob

2) solo pvp is difficult, because its MMO and people learned their chances are better when grouping together

3) people dont enjoy loosing much

thats all
there is no rocket science behind this neither are certain buffs or nerfs responsible for "dead solo pvp", its human nature.