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Horrible textureresolution of some Amarr vessels after V3

First post
Author
Maul555
Xen Investments
#41 - 2012-05-08 05:40:59 UTC
I would like the option of downloading higher res textures for my client. I want textures so large that I need a minimum of a 2 gig video card...
Einar Matveinen
Mahe Ratu
#42 - 2012-05-08 21:49:28 UTC
After last patch Manticore doesn't have Lai Dai emblem, it has Caldari State emblem instead ¿?
COMM4NDER
Legendary Umbrellas
#43 - 2012-05-09 17:50:44 UTC
hm

[url=https://github.com/CommanderAlchemy/.bin/blob/master/eve] EVE - Online Launcher [Linux] [/url] Installs, launches character prefixes (both SISI & Tranquility). Simplescreenrecorder shm inject

Sirinda
Ekchuah's Shrine Comporium
#44 - 2012-05-09 20:30:12 UTC
It's rather shocking, TBH. Most of the frigate and destroyer textures are fairly high-detail, but once you take more than just a cursory look at anything larger than that you'll notice a distinct lack of detail that gets worse the bigger the ship in question is. It's even noticeable on the new Raven model.

I hope the art team will eventually get around to rectify that.
Grey Azorria
Federation Industries
#45 - 2012-05-09 20:57:46 UTC
Sirinda wrote:
It's rather shocking, TBH. Most of the frigate and destroyer textures are fairly high-detail, but once you take more than just a cursory look at anything larger than that you'll notice a distinct lack of detail that gets worse the bigger the ship in question is. It's even noticeable on the new R aven model.

I hope the art team will eventually get around to rectify that.

At the moment, ships are limited to 1 or 2 1024x1024 texure maps (T3s are done by individual subsystems and they, frigs and other small things normally use 512x512 maps) so BSs that are many many times bigger than a frigate are stuck with, at most, only 8 times more pixels to play with.

Do not argue with an idiot. He will drag you down to his level and beat you with experience.

Sometimes when I post, I look at my sig and wish that I'd follow my own god damned advice.

Sirinda
Ekchuah's Shrine Comporium
#46 - 2012-05-09 21:02:36 UTC
Grey Azorria wrote:
Sirinda wrote:
It's rather shocking, TBH. Most of the frigate and destroyer textures are fairly high-detail, but once you take more than just a cursory look at anything larger than that you'll notice a distinct lack of detail that gets worse the bigger the ship in question is. It's even noticeable on the new R aven model.

I hope the art team will eventually get around to rectify that.

At the moment, ships are limited to 1 or 2 1024x1024 texure maps (T3s are done by individual subsystems and they, frigs and other small things normally use 512x512 maps) so BSs that are many many times bigger than a frigate are stuck with, at most, only 8 times more pixels to play with.


That would explain the crappy textures at least. The question is if the limitation is easy to overcome or not. I'm guessing it's been inherited from the time before multi GB graphics cards.

I don't think there's anything speaking against adding an optional hi-res texture pack for those of us who want eye candy to go with spaceships. :P

(It's hilarious how turrets are more detailed than the ships they're mounted on, another effect of the current maximum texture size you mentioned.)
Tobiaz
Spacerats
#47 - 2012-05-09 21:28:14 UTC
I thought the Zealot was going to get swapped to Carthum 'red' as part of the V3 update. I guess not. It's still Viziam.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Einar Matveinen
Mahe Ratu
#48 - 2012-05-09 22:49:14 UTC  |  Edited by: Einar Matveinen
Manticore texture corrected, it has now correct Lai Dai paintings.

There is some inconsistency on textures now, Cerberus, Golem and Manticore has a darker Lai Dai painting job and Bustard, Kitsune or Basilisk have the old lighter painting job.

I think Caldari and Gallente battleship textures are more detailed than Amarrian new V3 textures. Apocalypse Navy Issue new V3 texture seems the same old texture only with the addition of an Amarr Navy emblem. The rest of apoc variants seems the same old textures too with different color and new emblems.

New V3 textures are great in some models (frigates and cruisers) and seems very crappy in another models, mainly amarrian battleships.

Rest of features of Inferno are great (missiles, bombs, Factional Warfare, etc) but for many players the graphical aspect of eve is important and i think there is too much differences in EvE between old models (like minmatar for example) and new models coexisting at the same time in the same EvE version.

Fortunately art team give us sometimes great models like Tech 3 cruisers on 2008, new Scorpion model, Crucible V3 textures and nebulae or new stealth bomber's hulls and bomb and missile animations now Blink
Sirinda
Ekchuah's Shrine Comporium
#49 - 2012-05-09 23:01:41 UTC
I'm guessing the reason for Minmatar ships not having been V3'd yet is the fact that most (if not all) of them will have to receive new models. Let's face it, with few exception, they're all eyesores.
COMM4NDER
Legendary Umbrellas
#50 - 2012-05-10 03:00:51 UTC
Did look deeper into the skins and they seem not finished yet. Paladin is different from what it was a day ago, allot more details to the red now

[url=https://github.com/CommanderAlchemy/.bin/blob/master/eve] EVE - Online Launcher [Linux] [/url] Installs, launches character prefixes (both SISI & Tranquility). Simplescreenrecorder shm inject

Arcadia1701
#51 - 2012-05-11 02:30:06 UTC  |  Edited by: Arcadia1701
Aralieus wrote:
Oh gawd...my eyeballs! Not going to emo-rage cause after all this is just test server but sheet man. My beautiful golden hulls look like crap. If this is their proposed change and its final I would just rather they not **** with them at all.


This is a game. EVERYTHING metal MUST have a coat of oil on it... I am annoyed with it too.
They have never heard of brushed metals....
Hope they fix my Gold red yellow Black with lights paladin...

Like the ironman pic that someone linked :)
bornaa
GRiD.
#52 - 2012-05-11 22:26:31 UTC  |  Edited by: bornaa
Grey Azorria wrote:
Sirinda wrote:
It's rather shocking, TBH. Most of the frigate and destroyer textures are fairly high-detail, but once you take more than just a cursory look at anything larger than that you'll notice a distinct lack of detail that gets worse the bigger the ship in question is. It's even noticeable on the new R aven model.

I hope the art team will eventually get around to rectify that.

At the moment, ships are limited to 1 or 2 1024x1024 texure maps (T3s are done by individual subsystems and they, frigs and other small things normally use 512x512 maps) so BSs that are many many times bigger than a frigate are stuck with, at most, only 8 times more pixels to play with.



I thought that 512x512 maps are for all subcaps...
But... what ever BC and BSs use its crap... the larger ship... the larger crap. Sad

@CCP:
we are out of '90s... today graphic cards have more memory then 64mb... Roll
even my craptop graphic have 1gb (GeForce GT 425M)
and even integrated cards have 256mb dedicated memory + shared main.
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
Panhead4411
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#53 - 2012-05-11 23:05:03 UTC
I just don't like how half the larger amarr ships now look like they been stuck belly up in the mud...i know it won't change, but this changes my perception of what used to be one of my favorite to look at ships in the game...the abaddon, is now almost as ugly color-wise as the new CNR's...which were only made 'less ugly' by the new textures.

http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

Sarmatiko
#54 - 2012-05-12 08:46:20 UTC
Klingon Admiral wrote:
Well, the ships didn't get new textures, just the shaders were changed. So ships like the 'Baddon are in terms of texture resolution still in good ol' '07. Which probably also explains CCP's reluctance to v3 caps ... their textures are even worse.

Actually they redrawed all textures and made slight changes to ship models (for example changed Moa front spikes, or Apocalypse bottom spikes)
Sellendis
The Ares project
#55 - 2012-05-12 09:32:47 UTC
Panhead4411 wrote:
I just don't like how half the larger amarr ships now look like they been stuck belly up in the mud...i know it won't change, but this changes my perception of what used to be one of my favorite to look at ships in the game...the abaddon, is now almost as ugly color-wise as the new CNR's...which were only made 'less ugly' by the new textures.


+1 on this
All amarr ships look like rolled in mud, of flying turds.
Whose brilliant idea was it to take golden hulls that were amarr distinct characteristic, and paint them in a ugly shade of brown?
Unless CCP in their laziness just figured out that the darker the textures the less details we see. Less work to be done? Figures.

Caldari and amarr ship icons for locked targer feature ships that have near black hulls in blackness of background.
Visibility 101. That is why we argued that new modules icons were dark and blurry and hard to distinguish, now we get the same thing with ships. I simply have to strain my eyes to see if i am shooting an Apoc, geddon or prophecy, if CCP redid ship skins, could they at least leave ship icons in visible and bright color?

CNR skin is ugly as sin. Military green was ok, but current one is horrible.
Mashie Saldana
V0LTA
New Eden Alliance 99013733
#56 - 2012-05-12 14:21:15 UTC
Arcadia1701 wrote:
Another major gripe i have. the OLD amarr freighter ( pre trinity ) looked 100 times better than the NEW one even on ultra settings..

See here

http://youtu.be/BrWAOeIN4Ik?t=2m23s

and here

http://youtu.be/e5LdPf2J_hs?t=4m40s

I Don't get how CCPs art team can be even slightly happy with how crap it looks today.

http://dl.eve-files.com/media/1205/2012.05.03.16.17.37.jpg

mm yeh id be embarrsed at how a new updated graphics ship to use all modern fancy features look like it was done in MS paint compared to the OLD... one.. ( i know it hasnt been V3ed yet.. so i pray for a decent update. )

And to comment on other amarr V3s. Why is every ship SOOO dark? Mostly tech 2 ships. I i can hardly see my ship, its just a shadow and an outline...
heres a hint, dark things hide bad art work. cough cough.

I would suggest you stop playing with the lowest possible graphics settings. This is how a Providence looks like on my PC:

http://www.mashie.org/eve/providence.jpg
Jerick Ludhowe
Internet Tuff Guys
#57 - 2012-05-12 15:50:13 UTC
Mashie Saldana wrote:

I would suggest you stop playing with the lowest possible graphics settings. This is how a Providence looks like on my PC:

http://www.mashie.org/eve/providence.jpg


yep, bland and bad. Congrats on proving nothing.
Mashie Saldana
V0LTA
New Eden Alliance 99013733
#58 - 2012-05-12 20:04:33 UTC
Jerick Ludhowe wrote:
Mashie Saldana wrote:

I would suggest you stop playing with the lowest possible graphics settings. This is how a Providence looks like on my PC:

http://www.mashie.org/eve/providence.jpg


yep, bland and bad. Congrats on proving nothing.

It was just to show that it isn't worse than it was before trinity, which is the post I replied to. And yes the screen shot I quoted must have had the anistropic filtering set to 0 and low textures.
Arcadia1701
#59 - 2012-05-12 20:21:29 UTC  |  Edited by: Arcadia1701


I play on MAX settings.. GTX 560 TI with fully updated drivers.. yup it REALLY looks THAT bad ...

Pre trinity one was better . :)
Johnson Johnson
Science and Trade Institute
Caldari State
#60 - 2012-05-13 15:27:10 UTC
anybody with an ATI GPU, make sure you have Catalyst A.I turned off before you start getting up close and pervy with your spaceships