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Question/s to null and low sec players.

Author
Saia Tae Arragosa
Doomheim
#1 - 2012-05-10 01:42:26 UTC
As many that play this game know, there is an underlying issue that plagues EVE and that is that null and low sec players wish to have more high sec players join them in those areas of the game. This topic has been discussed in hundreds of threads across a wide spectrum of topics and often ends with neither side conceding ground. So the question is....

1) If you were CCP, how would you get more players involved in 0.0 space and low sec - without compromising or getting rid of high sec completely?

Or...

2) Would you just rather see high sec completely removed? If that is the case, how would you introduce new players into the harsh realities of a game where they can be ganked on sight just for joining the game?

3) If you believe that high sec, low sec and 0.0 can co-exist, what is your solution to bringing balanced game play to 0.0, low and high sec space that is amiable to all concerned?

If you could answer these questions I am sure there are people that would love to hear your answers.
Zarian Uphius
Adversity.
Psychotic Tendencies.
#2 - 2012-05-10 01:46:55 UTC
I would move all incursions out of highsec.

It's lame that you can make that much isk in the "safety" of HS.
Andrey Wartooth
Merch Industrial
Goonswarm Federation
#3 - 2012-05-10 01:48:25 UTC
Nerf income streams in the highest of security space, like, into the ground. .5 to .7 space can have maybe up to L2 mission income. L3 and low L4 level income can be in lowsec, while High l4 and L5 level income is in nullsec. Move a fair majority of production into low and null.

Improve the new player experience to include stints in RvB or E-Uni. Maybe a nullsec alliance could open up a training ground for potential newbies as well, and give the new players a choice of where to get their advanced education from.
Kriegman
Deep Core Mining Inc.
Caldari State
#4 - 2012-05-10 01:48:30 UTC  |  Edited by: Kriegman
There is no way to please everyone. Even though we all share the same game universe, some people play completely different game than others. Thats the beauty of EVE and a curse at the same time. Despite all the moaning on forums here, CCP is doing a fine job maintaining a sandbox for people of different backgrounds to come together and murder, care-bear, or whatever else tickles your fancy.
Alavaria Fera
GoonWaffe
#5 - 2012-05-10 01:48:45 UTC
Good friend, that isn't a question...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Doctor Ungabungas
Doomheim
#6 - 2012-05-10 01:48:49 UTC  |  Edited by: Doctor Ungabungas
Saia Tae Arragosa wrote:
1) If you were CCP, how would you get more players involved in 0.0 space and low sec - without compromising or getting rid of high sec completely?


The main reason players are afraid of low and null sec is because they never go and it slowly grows over time to be some monstrous death zone where only the most skilled players could ever go. Players start thinking 'maybe when I finish another 6 months of skills I'll go there' and they never feel comfortable with the idea of going.

GSF tries to make sure that newbees get out to 0.0 within hours of joining the alliance to avoid this from happening.

Players will get more involved in 0.0 and low sec when they realise it's not an instakill death fortress, I'd recommend that everyone who is afraid of 0.0 to create a trial account, train it up for a day (at most) and then go into low sec and realise how only a handful of systems are dangerous.

PS: Moving content won't force people to leave because the issue isn't one of risk vs reward at all, it's 'fear of the unknown'. High sec players will just start grinding the less profitable activities instead.
Alavaria Fera
GoonWaffe
#7 - 2012-05-10 01:50:04 UTC  |  Edited by: Alavaria Fera
Andrey Wartooth wrote:
Improve the new player experience to include stints in RvB or E-Uni. Maybe a nullsec alliance could open up a training ground for potential newbies as well, and give the new players a choice of where to get their advanced education from.

I wanted to do this, even call it Newbies in Null. (NiN.) in a true ironic fashion.

But there's no many newbees already in corp ~~~:shobon:

This was because of some month old newbie who flew all the way into VFK, got reported on an intel channel, just to "talk to some goons". Pretty :shobon:

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

KrakizBad
Section 8.
#8 - 2012-05-10 01:57:23 UTC
Andrey Wartooth wrote:
Nerf income streams in the highest of security space, like, into the ground. .5 to .7 space can have maybe up to L2 mission income. L3 and low L4 level income can be in lowsec, while High l4 and L5 level income is in nullsec. Move a fair majority of production into low and null.

This. If you want to make 5M an hour, stay in hisec, else get out.
Elise DarkStar
Garoun Investment Bank
Gallente Federation
#9 - 2012-05-10 02:00:59 UTC
I don't believe your underlying premise that everyone is a "hard-wired" player type from the start.

I think you'd be hard-pressed to find a large number of players from any security type that would want to eliminate the casual option, whether people are using it temporarily or permanently. That said, any player who might have gone on to an enjoyable gaming career in null, lowsec and/or WHs but failed to escape from hisec because of poor transitioning by CCP, poor incentive balancing or being co-opted by common misconceptions and falsehoods is a shame for everyone, and far less likely to be a long time committed customer to CCP.

The mentally-unhinged and deluded hisec forum sockpuppets on GD, like yourself, seem like people that will never under any circumstances leave hisec. Quite frankly, nobody gives a **** about you. What we care about are all those people that could have gone on to create a more dynamic and richer game for everyone, but through bad game design or a failure of the community, or both, fell through the cracks in the game (cracks...more like abysses).

I know many committed hisec casual players that couldn't care less about CCP's attempt to balance incentives and smooth the transition of players out of hisec. These are very bright people that enjoy the mechanics of industry in a game where it actually matters and they are a part of grand things going on somewhere, even if they are only distantly connected to it. If CCP changes something, then they will just readjust their system, they really don't care because it's just a little side hobby they have in their busy lives.

This imaginary "hi versus low" tension is just forum warrior hyperbole meant to obfuscate the real underlying issues involved in the new player experience, and is fundamentally not representative of hisec in general at all.
Saia Tae Arragosa
Doomheim
#10 - 2012-05-10 02:02:03 UTC
What about a skill training boost bonus for different levels of security - but only if you are part of a corp. Saying moving to 0.0 and joining a corp gives you a skill bonus boost of x3. That would be very good incentive for players to move to 0.0 I would think. Also, what if there were a incentive to corps that operate out of those areas to recruit new players. Corps that recruit new players into their ranks and keeps a new recruit for a certain period of time sees some kind of bonus that would benefit the corp.
Perramas
DreddNaut
#11 - 2012-05-10 02:04:11 UTC
Im not an o.o player, Im one of those who CCP Soundwave wishes to push by brute force into o.o space. The way to get me to stay in the game and move to o.o space would be to let me respec all the millions and millions of skillpoints I have in science, industry mining barges and exhumers into gunnery and spaceship skills. Otherwise I am nothing but a red plus or asteroid to be farmed or harvested. I do not wish to be farmed because I invested my training time into noncombat skills.

Great minds discuss ideas, average minds discuss events, small minds discuss people- Eleanor Roosevelt

Torneach
Doomheim
#12 - 2012-05-10 02:09:37 UTC
Doctor Ungabungas wrote:
Saia Tae Arragosa wrote:
1) If you were CCP, how would you get more players involved in 0.0 space and low sec - without compromising or getting rid of high sec completely?


The main reason players are afraid of low and null sec is because they never go and it slowly grows over time to be some monstrous death zone where only the most skilled players could ever go. Players start thinking 'maybe when I finish another 6 months of skills I'll go there' and they never feel comfortable with the idea of going.

Players will get more involved in 0.0 and low sec when they realise it's not an instakill death fortress,

PS: Moving content won't force people to leave because the issue isn't one of risk vs reward at all, it's 'fear of the unknown'. High sec players will just start grinding the less profitable activities instead.


This. A thousand times this.
Darth Gustav
Sith Interstellar Tech Harvesting
#13 - 2012-05-10 02:10:20 UTC
Saia Tae Arragosa wrote:
What about a skill training boost bonus for different levels of security - but only if you are part of a corp. Saying moving to 0.0 and joining a corp gives you a skill bonus boost of x3. That would be very good incentive for players to move to 0.0 I would think. Also, what if there were a incentive to corps that operate out of those areas to recruit new players. Corps that recruit new players into their ranks and keeps a new recruit for a certain period of time sees some kind of bonus that would benefit the corp.

Server-based, NPC-driven, rules-lawyer mechanics do not make for compelling gameplay.

Human beings make for compelling gameplay.

I don't care "what way" you play - mine or any other. Other people are more engaging than, essentially, a pixelated potato being mined by beams.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Doctor Ungabungas
Doomheim
#14 - 2012-05-10 02:11:21 UTC
Perramas wrote:
Im not an o.o player, Im one of those who CCP Soundwave wishes to push by brute force into o.o space. The way to get me to stay in the game and move to o.o space would be to let me respec all the millions and millions of skillpoints I have in science, industry mining barges and exhumers into gunnery and spaceship skills. Otherwise I am nothing but a red plus or asteroid to be farmed or harvested. I do not wish to be farmed because I invested my training time into noncombat skills.


There's no reason why you couldn't be a 0.0 player though. There are minerals and missions and complexes in 0.0 and they are all more profitable than in empire.

The main reason you don't go is that you think that the second you enter you'll be ganked by 50 dudes, when the reality is that miners are more likely to be ganked in highsec these days.
Doctor Ungabungas
Doomheim
#15 - 2012-05-10 02:13:05 UTC
Saia Tae Arragosa wrote:
What about a skill training boost bonus for different levels of security - but only if you are part of a corp. Saying moving to 0.0 and joining a corp gives you a skill bonus boost of x3. That would be very good incentive for players to move to 0.0 I would think. Also, what if there were a incentive to corps that operate out of those areas to recruit new players. Corps that recruit new players into their ranks and keeps a new recruit for a certain period of time sees some kind of bonus that would benefit the corp.


What about CCP just works to get newbies into 0.0 - everyone who is in high sec now is a lost cause, the attitude is set in place and no game play changes will do anything but convince them that their attitude is right.

Get new players out into 0.0 and get them mining, missioning and doing all the same old stuff BEFORE the attitude can set in and they'll stay out there because once you're used to living in 0.0, empire seems very bland.
Darth Gustav
Sith Interstellar Tech Harvesting
#16 - 2012-05-10 02:14:50 UTC
Doctor Ungabungas wrote:
Perramas wrote:
Im not an o.o player, Im one of those who CCP Soundwave wishes to push by brute force into o.o space. The way to get me to stay in the game and move to o.o space would be to let me respec all the millions and millions of skillpoints I have in science, industry mining barges and exhumers into gunnery and spaceship skills. Otherwise I am nothing but a red plus or asteroid to be farmed or harvested. I do not wish to be farmed because I invested my training time into noncombat skills.


There's no reason why you couldn't be a 0.0 player though. There are minerals and missions and complexes in 0.0 and they are all more profitable than in empire.

The main reason you don't go is that you think that the second you enter you'll be ganked by 50 dudes, when the reality is that miners are more likely to be ganked in highsec these days.

Let's not forget that the implication here is that he cannot accrue suitable combat skills in the future because he cannot respec out of industry and mining and science skills which he already chose.

Last I checked, the skill queue marches on...

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Darth Tickles
Doomheim
#17 - 2012-05-10 02:17:15 UTC
Doctor Ungabungas wrote:
What about CCP just works to get newbies into 0.0 - everyone who is in high sec now is a lost cause, the attitude is set in place and no game play changes will do anything but convince them that their attitude is right.

Get new players out into 0.0 and get them mining, missioning and doing all the same old stuff BEFORE the attitude can set in and they'll stay out there because once you're used to living in 0.0, empire seems very bland.


Correct.
Saia Tae Arragosa
Doomheim
#18 - 2012-05-10 02:20:36 UTC
Doctor Ungabungas wrote:
Saia Tae Arragosa wrote:
What about a skill training boost bonus for different levels of security - but only if you are part of a corp. Saying moving to 0.0 and joining a corp gives you a skill bonus boost of x3. That would be very good incentive for players to move to 0.0 I would think. Also, what if there were a incentive to corps that operate out of those areas to recruit new players. Corps that recruit new players into their ranks and keeps a new recruit for a certain period of time sees some kind of bonus that would benefit the corp.


What about CCP just works to get newbies into 0.0 - everyone who is in high sec now is a lost cause, the attitude is set in place and no game play changes will do anything but convince them that their attitude is right.

Get new players out into 0.0 and get them mining, missioning and doing all the same old stuff BEFORE the attitude can set in and they'll stay out there because once you're used to living in 0.0, empire seems very bland.



I agree with much of what has been said by others in this thread so far. One mentioned even if the incentive for staying in high sec were dropped even further it wouldn't matter - they'd re-adjust and just keep on keeping on. That seems sorta defeatist to me and unwilling to make a change. I think CCP, as you said, needs to do more to get newer players into 0.0 space. We all know that 0.0 is where the real game of EVE is played. Now the question is...how do you promote it and get people involved? As people have said, many players feel low and null sec is instakill space. As I said, maybe CCP should offer incentives to 0.0 corps to recruit new players to their ranks.
Doctor Ungabungas
Doomheim
#19 - 2012-05-10 02:25:45 UTC  |  Edited by: Doctor Ungabungas
Saia Tae Arragosa wrote:
Doctor Ungabungas wrote:
Saia Tae Arragosa wrote:
What about a skill training boost bonus for different levels of security - but only if you are part of a corp. Saying moving to 0.0 and joining a corp gives you a skill bonus boost of x3. That would be very good incentive for players to move to 0.0 I would think. Also, what if there were a incentive to corps that operate out of those areas to recruit new players. Corps that recruit new players into their ranks and keeps a new recruit for a certain period of time sees some kind of bonus that would benefit the corp.


What about CCP just works to get newbies into 0.0 - everyone who is in high sec now is a lost cause, the attitude is set in place and no game play changes will do anything but convince them that their attitude is right.

Get new players out into 0.0 and get them mining, missioning and doing all the same old stuff BEFORE the attitude can set in and they'll stay out there because once you're used to living in 0.0, empire seems very bland.



I agree with much of what has been said by others in this thread so far. One mentioned even if the incentive for staying in high sec were dropped even further it wouldn't matter - they'd re-adjust and just keep on keeping on. That seems sorta defeatist to me and unwilling to make a change. I think CCP, as you said, needs to do more to get newer players into 0.0 space. We all know that 0.0 is where the real game of EVE is played. Now the question is...how do you promote it and get people involved? As people have said, many players feel low and null sec is instakill space. As I said, maybe CCP should offer incentives to 0.0 corps to recruit new players to their ranks.


Maybe CCP could buff up the NPC pirate factions to make them more newbie friendly and offer the alternative of starting there during character generation. If players were given the option of choosing 'starting in high sec' or 'starting running with the pirates', I suspect they'd get quite a few players choosing to start in 0.0.

Ideally this newbie tutorial would also highlight the fact that 0.0 is more risky to be alone, and they should work to get into a player corp as soon as possible.
Bane Necran
Appono Astos
#20 - 2012-05-10 02:26:00 UTC
I'm getting a bit tired of repeating myself, but the reason hisec people stay in hisec isn't because they fear PvP. They fear gatecamps. They die to impossible odds right at the door to the full PvP areas, without having a chance to even explore them.

If they could get in and out of full PvP areas relatively safely, then only have to worry about someone hunting them while they are there, many, many, more people would be outside of hisec.

Gates need to go, or be changed so they can't be camped. They are the core problem here. I know many people hate the idea of losing their easymode gatecamp PvP, and having to actively search for targets instead of them landing in their lap, but it's really what's best for the game.

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

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