These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
Previous page12
 

Make 0.0 stations destructable

Author
Alavaria Fera
GoonWaffe
#21 - 2012-05-09 03:52:52 UTC
Brooks Puuntai wrote:
So what happens to people's stuff when the station is destroyed? What happens to those who happened to be logged off in station when it is destroyed? What happens to all the escrow and item on that particular market?

You should probably address some of these issues with your idea, instead of putting out a 1 sentence idea.

I actually don't know if CCP has a way to deal with that. Presumably simply deleting everything and anything, but that is probably not as easy as one might imagine.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

TheButcherPete
KarmaFleet
Goonswarm Federation
#22 - 2012-05-09 03:54:12 UTC
No, just no. If CCP ever wanted to completely destroy 0.0, they'd make Stations killable.

[b]THE KING OF EVE RADIO

If EVE is real, does that mean all of us are RMTrs?[/b]

Alavaria Fera
GoonWaffe
#23 - 2012-05-09 03:57:13 UTC
TheButcherPete wrote:
No, just no. If CCP ever wanted to completely destroy 0.0, they'd make Stations killable.

Come on, it would be exciting !

All our stations would just be like staging POSes, all the real stuff would be stored in the nearest NPC null station. (Obviously player conquerable nullsec stations must be destroyable too. CCP seeded them, but VFK has one, for example).

Really expensive staging POSes...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Brooks Puuntai
Solar Nexus.
#24 - 2012-05-09 04:02:21 UTC
Really advancing POSs into mini destructible stations would be the best route. Ofc that would mean POSs would have to be completely redone, and looking at the flogging the dead horse thread I can see that prob won't happen.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

NickyYo
modro
The Initiative.
#25 - 2012-05-09 12:53:27 UTC  |  Edited by: NickyYo
Brooks Puuntai wrote:
So what happens to people's stuff when the station is destroyed? What happens to those who happened to be logged off in station when it is destroyed? What happens to all the escrow and item on that particular market?

You should probably address some of these issues with your idea, instead of putting out a 1 sentence idea.


Simple, it is transferred to the nearest NPC station where they will belong.
It's not really different to CCP's current mechanics, you take a station you lose your stuffs; however it hasn't turned out like that has it..

OR

They could simply just lose there stuff and clones are relocated..

..

Tobiaz
Spacerats
#26 - 2012-05-09 15:02:45 UTC  |  Edited by: Tobiaz
Doctor Ungabungas wrote:
That would own.

GSF could turn into tyranids, travelling from region to region eradicating the human menace from space forever.


I don't mind the goons laying waste to null infrastructure. It's not like they'd be the first locust-like alliance.

I do mind them being able to do it with almost no commitment, with the safety of their home region always only a few titan-bridges away, for a neglible investment in ice and logistics and all while being in a coalition almost the size of an entire hemisphere of the map.

So destructible outposts should definitely be combined with a massive increase in cyno and bridge fuel costs so ridiculous weekend trips to the other side of the map just to curbstomp some weaker alliance for lulz, is too expensive and even invasion of a neighbor region would mean every pilot has to commit, instead of jumping back the same evening to do some safe plexing.

Want to be Geghiz Khan? Fine, but you'll first have to drive out your neighbors and relocate to their lands, before you can start killing their neighbors as well.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Tobiaz
Spacerats
#27 - 2012-05-09 15:04:19 UTC  |  Edited by: Tobiaz
Alavaria Fera wrote:
TheButcherPete wrote:
No, just no. If CCP ever wanted to completely destroy 0.0, they'd make Stations killable.

Come on, it would be exciting !

All our stations would just be like staging POSes, all the real stuff would be stored in the nearest NPC null station. (Obviously player conquerable nullsec stations must be destroyable too. CCP seeded them, but VFK has one, for example).

Really expensive staging POSes...


If only CCP had made Titans into POS-like corp-operated mobile stations...

Brooks Puuntai wrote:
Really advancing POSs into mini destructible stations would be the best route. Ofc that would mean POSs would have to be completely redone, and looking at the flogging the dead horse thread I can see that prob won't happen.


There have been numerous hints from the devs that the POS actually ARE going to be redone from scratch. Likely to be part of the winter update.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Andski
Science and Trade Institute
Caldari State
#28 - 2012-05-09 15:08:23 UTC
remember when the mittani advocated for this

another reason to regret your moaning

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Christopher AET
Federal Navy Academy
Gallente Federation
#29 - 2012-05-09 15:26:43 UTC
I may be way off the mark here but I half remember a very similar thread a couple of years back and there was a reply that the game code throws a wobbly if you try and remove an outpost with all the stuff and players and such inside.

Either that or I was dreaming about the forums.......meh

I drain ducks of their moisture for sustenance.

Mortimer Civeri
Aliastra
Gallente Federation
#30 - 2012-05-09 15:37:13 UTC
Christopher AET wrote:
I may be way off the mark here but I half remember a very similar thread a couple of years back and there was a reply that the game code throws a wobbly if you try and remove an outpost with all the stuff and players and such inside.

Either that or I was dreaming about the forums.......meh
That seems about par for the course as far as CCP and coding goes.

"I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin

Chokichi Ozuwara
Perkone
Caldari State
#31 - 2012-05-09 15:39:41 UTC  |  Edited by: Chokichi Ozuwara
Karadion Kohlar wrote:
Oh and biomass yourself. The value of your character and assets is worth thousand if not million times less than the value of those outposts (not stations) along with the assets stored within them.

Slow your roll pintsize. We'll let you know when it's time to speak again.

Tears will be shed and pants will need to be changed all round.

Malcanis
Vanishing Point.
The Initiative.
#32 - 2012-05-09 15:48:28 UTC
Karadion Kohlar wrote:
No.



But mittens says yes...

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Mars Theran
Foreign Interloper
#33 - 2012-05-10 00:44:34 UTC
Lapine Davion wrote:
Mars Theran wrote:
Lapine Davion wrote:
Mars Theran wrote:

~Protestations that EVE should be safe anywhere, but when Null-viewed as a whole-is the safest space for those who live there, (mining, ratting, exploring, and running complexes), in large NAP Alliances, and has the highest profit PvE of any space in EVE, and the most toys usable by players.


I really don't understand why the players making the space safe is an issue. Isn't that all part of the sandbox?


The players aren't making the space safe in all cases; rather CCP is, with the Sov system requiring greater time investment for takeovers and more strategic maneuvering, (nothing wrong with that), and with Jump Bridges making trips much shorter and giving the ability to bypass potentially hazardous space, and other things. The players may have wanted such things, but they had little to do with implementing them or the safety they provide by their very existance.

Speaking of which: if they did implement destructible stations, I'd like to see it linked to the Sov syste, so the stations couldn't be destroyed until they were the only thing left on hostile ground. This also means I don't think they should transfer owner ship or shutdown with Sov changes. They should just lose their invulnerability.


The space is secure because of the efforts of the players in creating intelligence networks.

Edit: Have you ever lived in null-sec?


Whether I've lived in Nullsec or not doesn't have a lot to do with how much safer it is to live there with mechanics that make fleet movement and logistics so simple that you can pop across half of null in a few minutes with a huge war fleet and arrive on the enemies doorstep just like that, or simply pop a freighter or three into Jita from anywhere in Null in an equally easy fashion and without the need for defensive fleets or more than a couple guys to make the trip.

I understand you have intelligence networks and all the rest, but it doesn't change the fact that mechanics give you the ability to stage fleets, pop around as you will, and removes the need for a great deal of manpower, time, and fighting for every inch of ground to get to someones Sov to conquer it.

I like jump bridges, don't get me wrong. I think they're very cool, but maybe a little too easy perhaps. NAP is possible with or without CCPs assistance, but not as easy without jump bridges. Sov mechanics give you warnings, boost your anoms, and do all sorts of other things, on top of making it easier to keep holding space, provided the enemies fleet isn't truly dominating.

Intelligence is cool, but it isn't half of what goes on out there.

I lived in wormholes and not null, to answer your question. I only ever travelled through Null to make market drops and pickups. Sometimes to run a site when there wasn't much else to do, or just to get back to Empire for awhile. Not the same, but as you probably know, the logistics are never easy and a great deal of time is required unless you happen to get a wormhole spawn in Highsec near Jita without going through too many other wormholes. In a C6, that is not exactly common given the way statics work.

That was some time ago though. Actually, I am mostly relying on the knowledge and experience of other forum members who happen to live there posting their experience. I just compare that with what I know or take them at their word if it makes sense enough and fits with the mechanics as I understand them. I also read the Devblogs and pay attention to what they do to Null mechancis and Sov, Jump Bridges, and such.
zubzubzubzubzubzubzubzub
Mars Theran
Foreign Interloper
#34 - 2012-05-10 00:50:42 UTC
TheButcherPete wrote:
No, just no. If CCP ever wanted to completely destroy 0.0, they'd make Stations killable.


Stations being destructible isn't going to kill 0.0 or anything of the sort provided they do it right. I can see some problems arising from market orders, but I think those shouldn't be so hard to solve. The clones, I'd just suggest destroying. You can click a button and destroy a clone any time, so why wouldn't CCP be able to do the same with an automatic process.

Tie Outposts to Sov, remove transfer and apply Sov mechancis that make them invulnerable until Sov changes and IHUBs, TCUs, etc.. are eliminated. Once that is done, the station loses invulnerability and becomes killable.

Do not add them to Killboards. Let them drop some loot, but at a very much lower chance than ships. Give them Reinforcement timers once the shields are breached, and if someone is really determined they can be killed. I think that is a reasonable solution.
zubzubzubzubzubzubzubzub
D3F4ULT
#35 - 2012-05-10 01:34:33 UTC
I want to destroy 4-4 so I can see everyone spread like an ant hill.

"Bow down before the one you serve, you're going to get what you deserve"

Alavaria Fera
GoonWaffe
#36 - 2012-05-10 01:45:21 UTC
Mars Theran wrote:
Give them Reinforcement timers once the shields are breached, and if someone is really determined they can be killed. I think that is a reasonable solution.

They currently do have reinforcement timers, actually. Granted, your supercap fleet might have to roll by three times to kill the station, but nevertheless they can whack it from "out of reinforce" to "in next reinforce" frighteningly fast.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Previous page12