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The Corporation and the New Capsuleer

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Author
Kiran
Sebiestor Tribe
Minmatar Republic
#21 - 2011-10-01 10:04:11 UTC
Some sage advice here.
Personally I do not like the NPC corps, not sure why maybe its because my racial one is just a miss-match of people who have no real direction.

I stopped playing Eve for a while and came back when wormholes were being released, so I spent a month or so trawling forums looking for a corp that was going to be doing wormhole explorations. Luckily I found one who was part of a larger group of a online gaming clan who also played Eve as well as other multiplayer games.

As time has moved on some of us have broken away and made our own corp based on what we wish to do in New Eden, its been a long hard road but I wouldn't change anything one bit.
During my time in 0.0 I have learnt how to fly roaming fleets, pvp and how POS's are run. In wormholes I can map them within in a few minuets. For missions I have learnt the balance of DPS and tanking, none of which would of been possible if I had stayed in a NPC corp.

My big bit of advice to new players.
Do not trust anyone in New Eden, unless you have flown together and shared blood in pvp. Then you will know who you can depend on.

Fly with agression the moment you stop doing this you will loose your ship or die. Even in High Sec those sat at the gate are looking for easy prey, not just a couple but all of them. Or maybe I am just paranoid, but its served me well.

When looking to join a player corp, interview the leadership. Contact them with a private convo go with your gut feelings if something feels wrong it often is.
Ecanus Vidar
Cronus Industries
#22 - 2011-10-01 11:23:50 UTC
Quote:
My big bit of advice to new players.
Do not trust anyone in New Eden, unless you have flown together and shared blood in pvp. Then you will know who you can depend on.


I agree with Kiran. You cant trust anyone in New Eden.

Quote:
When looking to join a player corp, interview the leadership. Contact them with a private convo go with your gut feelings if something feels wrong it often is.


and again with the stealing of my words... Shocked

But yeah the biggest advantage of joining a corporation is that the corporation can give you a path to take. Like mine for example or EvE University. We give you a path to take and there are corporations that can help you with your future profession however no one in EvE can be fully trusted. Remember that one. That is all I got for today please say tuned in about 3 hours for when we got candy and a white windowless van. Twisted

Jako Nova
The Guns of Brixton
#23 - 2011-10-01 14:37:52 UTC
Look for a corp with an active forum. With a forum, the corp will have a history, a place to make plans, and a place to adapt and improve those plans. Many of the other things discussed in this thread - establishing short and long term goals, giving guidance and advice to new members, and developing a sense of community are all either made possible or enhanced by using a corp forum, not just by those members that are part of the discussion, the justification, and showing-of-the-math that eventually turn a discussion into plan, but by new members that can quickly come up to speed by reading previous posts. On top of this, forums work across timezones, and allow participation in discussions not just when your in-game, but whenever you have internet access. It is the beginning of metagaming, and the hallmark of a corp that means business.
Jasper Kopps
Federal Navy Academy
Gallente Federation
#24 - 2011-10-01 19:19:28 UTC
CCP Fallout wrote:
Almost every EVE Online player will tell you that if you want to play the game successfully, you should join a player corporation. What advantages does a player corporation have over an NPC corporation? What should a new capsuleer look for in a player corporation, and what should they be cautious about?

Osamu Matsuguri
Center for Advanced Studies
Gallente Federation
#25 - 2011-10-01 19:21:47 UTC  |  Edited by: Osamu Matsuguri
The realtively split nature of the posts thus far in this thread speak fairly well to the problematic and flat misleading nature of the OP, the newsitem, and this mode of thinking in general.

CCP Fallout wrote:
Almost every EVE Online player will tell you that if you want to play the game successfully, you should join a player corporation... eventually. What advantages does a player corporation have over an NPC corporation? What should a new capsuleer look for in a player corporation, and what should they be cautious about?


Fixed that for you.

The simple fact of the matter is that, for a new player freshly indoctrinated into the wide world of EVE, with all its unintuitive UI, numerical complexity, vast possibilities, and spiteful, scammy, griefing players, the best option is to stay somewhere reasonably safe and learn the game. For someone brand new and heartily confused, it's just not possible to fully absorb the education through repeated applications of failure that most of the bitter vet community seems to think brings the most benefits.

Yes, a player corp will in theory have a group of older players who have some experience with the game and can give a good answer to most questions, but that's not always the case. There's plenty of corps run by and for idiots who still somehow lack a basic understanding of the game, whereas I know for a fact that CAS, at least, has active characters who have been playing for eight years at this point, never having left, who can be as helpful if not moreso than anything you're liable to find in any other group.

The approach that bears the most merit isn't to seek out a real player corporation immediately or even soon. Rather, new players should take a bit of time and enjoy the relative safety and anonymity of an NPC corporation. Once they find themselves ready to expand, join one of the many stepping-stone training organizations out there -- E-Uni, Agony, etc. -- and use that as a platform to both expand your horizons and meet up with the sort of solid people who will become your undying core of EVE friends. Then, and only then, are you truly ready to consider moving out into a player corp. Before that, you simply won't have the experience necessary to know what to look out for and what kind of corp you're looking for. The "shop around" method may work, but it's just as liable to end up with a new player having a patchwork corp history and being unrecruitable for that fact alone.

Ultimately, this is one of those cases where anyone asking the question of whether they're ready for a player corp or what to look for in a player corp simply isn't ready and shouldn't be looking.
syphurous
Center for Advanced Studies
Gallente Federation
#26 - 2011-10-01 23:21:53 UTC
Thread not going quite how you wanted is it ?

I have alts in Corps, one of them I founded.

They are purely to allow me to access parts of the game locked out via game mechanics.

I have access to all the benefits a player corp member has.

That 11% tax may hurt you early on, but us bitter vets barely notice it.

Why should you join a player corp ? Because you want to, because you haven't found what you are looking for while in your NPC corp.

Don't be so hasty to move in to a player corp. If you must join one, fly with them before you make the commitment.

If you want me, I'll be blowing players up in 0.0
Mei ra'Zhault
Kimotoro Trading Company
#27 - 2011-10-01 23:42:25 UTC
CCP Fallout wrote:
What advantages does a player corporation have over an NPC corporation?


Many important gameplay features in EvE are only available to players in player corporations. These include vanity titles and corp medals.
Asuri Kinnes
Perkone
Caldari State
#28 - 2011-10-02 02:18:02 UTC
A sense of community.

Everything else is subsidiary to that.


Eve-University is (if not the best) one of the best early Corps that people should check out. Not only are there tutorials in game, but E-U has audio/video/live instructors. But more importantly, you will find a bunch of people, going through the same thing you are. Being new in Eve.

Once you get your legs under you (one week or one year, whatever it takes) you will find that E-U restricts what you want to do (because they're focused on getting those legs, not running....) When that happens, you may find (like I did) that the group you've been running with for the last however long, is now ready to leave too...

After that, it's up to you.

GL/HF!

Bob is the god of Wormholes.

That's all you need to know.

Argkus
Center for Advanced Studies
Gallente Federation
#29 - 2011-10-02 02:21:44 UTC
Ive read nothing here that makes me even consider leaving CAS.

Friends? Ive got plenty of both real life friends and people ive met in CAS.

Help and advice? I receive as much as I ask for and plenty more offered, and make sure i give back as much as I get.

Fleet ops? not so much for me but thats personal choice, there are always fleets for everything from mining ops through to low/null sec pvp. Its there if I want it, including free ships if I need them.

Theres always loads of people online, at any time of day.

My main reason for not leaving?.

Ive been playing online multiplayer games for more years that id like to admit, long before they became MMO's, and have given huge amounts of time and effort to player corps (or whatever they are called in that particular game) and all to often it ends in failure, people lose interest and leave or arguments erupt causing breakups. In EVE there are many palyers that refer to it as Meta Gaming and believe its all part of the experience. its not part of any experience I need to be part of again.

Im noones *****, CAS allows me to do what I want on my own time schedule, and almost everything in the game is available to me if I want it. I dont need to be babied and nursed through anything, im capable of making my own decisions and mistakes and make my own way in the world, and I can cover my own loses. I may not be as rich or fly the biggest ship, but I dont have deal with any politics, or spends hours trying to sort out arguments between corp members, or grief because player X taking something that they shouldnt have.


CAS rules, and you cant take it away from us.Attention

If anything id like CCP to be more cognisant of non player corps and integrate us more into the rest of the game , but I know thats not going to happen.

I can live with it.




Cattegirn
Federal Navy Academy
Gallente Federation
#30 - 2011-10-02 02:33:12 UTC  |  Edited by: Cattegirn
Argkus wrote:

I can live with it.


No matter what you list, a corporation run by players can be found that has the same things, plus even more.

I too would like to see the NPC corps actually have more of a place in eve (rather than place-holder). Higher taxes should be implemented along with access to things like noobie pvp roams with financial rewards in excess of the loot/salvage, frigate and cruiser rewards, and individual recognition (kb?) would go a long way in making the npc corp a good "starter" where players can learn about what a corp does before they go over to the player corps.
Tyr Aeron
L0pht Systems
#31 - 2011-10-02 02:44:11 UTC
The most important piece of advice I could give about joining a player corp is that you shouldn't be afraid to leave a corp if you're unhappy. Don't worry about people's feelings. If you find yourself dreading logging in because of even one bad apple in the corp, look elsewhere. That being said, you should bring the matter to the attention of the leadership of the corp and let them try to resolve it, but if the matter isn't resolved to your satisfaction, or maybe the leadership IS the problem, then move on. There are lots of experienced corps out there willing to help out new players that have various codes of conduct. There's one out there that will fit. Just be patient and have a clear idea what you're looking for.
Phill Esteen
Federal Navy Academy
Gallente Federation
#32 - 2011-10-02 03:38:41 UTC
Cattegirn wrote:
No matter what you list, a corporation run by players can be found that has the same things, plus even more,


Untrue. NPC corps provide a particular flavour of bittervet elitism that is not available to player corps. New players should keep in mind that if they leave their starter corp, they will forever forfeit the opportunity to become an NPC corp bittervet.

– postum faex est – 

never forget

lilly cain
Kenshin.
Fraternity.
#33 - 2011-10-02 03:55:52 UTC
Darien Elter wrote:
I'd like to post an opposing view if I may. There are a lot of people who would disagree with it, and condemn my views without reading my full post. But please, read on. Please note this is directed at new players, so vets, please, try to take no offense, and if you do, please send it to me via EVE-mail so as to not turn this topic into a crapstorm.

Quote:
One of the biggest problems (at least in my experience) is that NPC corps do not have any goals or direction. I remember when I started, every time I asked what can I do in EVE, the answer was always the same, "whatever you want, Eve is a sandbox". Well, for someone that has no clue what CAN be done, that answer is frustrating, to say the least.


........................................



you had a giant post and all, and you offered perhaps to opinoins in less than 10 words, and the rest was a recruitment drive, take your recruitment and advertising too the appropiate thread, and quit spamming legitamte ones.
Internet Knight
Free Galactic Enterprises
Dracarys.
#34 - 2011-10-02 06:34:45 UTC
CCP Fallout wrote:
What should a new capsuleer look for in a player corporation

Leadership near you. If you want to do missions, don't look at corporations who do missions for opposing factions. UNFORTUNATELY CCP HAS MADE THIS DIFFICULT BY REMOVING NPC FACTION STANDINGS FROM SHOW INFO. STUPID CCP. :( If you want to play out in 0.0, look for corporations who actually have 0.0 space and don't just have goals to "eventually" get to 0.0. You will be disappointed otherwise.

CCP Fallout wrote:
What should a new capsuleer ... be cautious about?

CEO or directors who aren't on often at all; a sign of a theft scam or leadership who doesn't really love the game.
Lofty far-reaching goals; a sign of taking on too much too soon.
Corp members who don't seem to learn from their mistakes or always take bad advice; a sign of someone stupid and is going to get you killed and a sign of leadership not caring to put boot to ass when necessary.


I'm hungry, time for dragonsex
Zen Sarum
Ministry of War
Amarr Empire
#35 - 2011-10-02 11:36:18 UTC
A player run corporation is a place where you learn how to truly enjoy eve online.

If you never join one you end up with a substandard version of a single player 'generic space game'.

Watching some poor new guy try to grind his way up to a larger ship on his own with limited knowledge of the game is not a fun activity and yet many people play eve like this and never join a real corporation. They often quit saying Eve is too hard or isn't fun, and this isn't a bad thing because they never 'got it' and never will.

If you join a corporation that is active and fun organising ops and making sure you get paid for your effort and time it makes all the difference a corp run for its members profit and for enjoyment. I have made friends in eve that I would fully trust who I have lived won died and lost with, the harshness of the universe and some of the truly brilliant people who play eve is what makes this game real.

However as there are in life there are corporation and indeed alliances lead by teams of Egomaniacs, crazies, tyrants, slave drivers and swindlers and more then the average number of borderline psychos. They are not always a fun place to be but they certainly have content. in fact for the larger corporations psychosis is a large advantage (much as it is in life), truly what normal person would spend their entire waking life playing EVE, running a mega alliance, the mad thing is we love them for it as they take our time and any resources they can squander.

At least it keeps them off the streets at night..

This is the content that drives EVE, new players and their ideas and at the moment this is stalled due to lack of true new content to draw new people (and crazies) into the game.

Zen Sarum

CEO of an active fun corp

Patrice Macmahon
Aliastra
Gallente Federation
#36 - 2011-10-02 15:41:50 UTC
Things to consider once your find a corporation you like. These are usually signs of a healthy corporation:

1) Active player base is more important than corporation size. If there are at least 4-5 people constantly online in a small 20 man corporation, that is a lot healthier than a random set of 6-7 people in an 80 member corp. Consistancy of players in your time zone will help out a lot in enjoying eve.

2) Corp Chat / Voice Com's should be active. Players should be chatting it up about anything and everything on a regular basis. Corporations are Social Clubs similar to your local auto club, book club, and sowing circle.

3) Corp members should naturally be doing stuff together (mining, missioning, wormholling, PVP) outside of official ops on the corporate calander. Small little clicks are important for a healthy corporation, and those clicks should be working with the other clicks in the corp. Get into one of them!

4) Make sure your personality fits with the other guys! Sure there may be that one guy that drives you bonkers, but if your finding you really don't like or want to interact with a good portion of the corporation, its time to go shopping to find a better fit.

- If you focus is more on a 'training' corporation look for those that have a formal class structure. Eve University (Ivy Leauge) is one of the largest and most sucessfull examples. If you want a specific PVP class, take a look into Agony Unleashed (You can take their classes without having to be in their corporation). There are also a small handfull of micro corporations that do the same thing, so if you find one of those and like the people, hold on to them. Formal class structures are usually a sign of a very experienced player base and strong corporate support structure. But its not a necessity to really enjoy the game.

^.^

 "Much of this is crystallised in our philosophy, or as others call it "the Intaki Faith". We simply call it Ida - the literal translation is "to consider", and is a good description of the Intaki." 

Aqriue
Center for Advanced Studies
Gallente Federation
#37 - 2011-10-02 16:03:15 UTC
lilly cain wrote:
Darien Elter wrote:
I'd like to post an opposing view if I may. There are a lot of people who would disagree with it, and condemn my views without reading my full post. But please, read on. Please note this is directed at new players, so vets, please, try to take no offense, and if you do, please send it to me via EVE-mail so as to not turn this topic into a crapstorm.

Quote:
One of the biggest problems (at least in my experience) is that NPC corps do not have any goals or direction. I remember when I started, every time I asked what can I do in EVE, the answer was always the same, "whatever you want, Eve is a sandbox". Well, for someone that has no clue what CAN be done, that answer is frustrating, to say the least.


........................................



you had a giant post and all, and you offered perhaps to opinoins in less than 10 words, and the rest was a recruitment drive, take your recruitment and advertising too the appropiate thread, and quit spamming legitamte ones.

CAS stands for Center of Advanced Studies, the NPC Gallente Starting corp for industrials way back. You cannot be recruited into an NPC corp and cannot go back. What you glossed over while speed reading and trying to find hidden meaning in his words (or looking for the names of childish cartoon characters if your that mentally incabable), you missed out on the actual meaning. Those other areas of CAS are actually chat channels you can join that contain groups of like minded individuals, its our form of unaligned social groups where its not manditory and required for you to be present on a schedule dictated by someone else. We got an underground fight club in null, a landscaping mining team, and a group of individuals to answer any of your stupid newb questions Roll from how to not dual tank, fit 3 different weapon systems on the wrong ship bonus, and how to undock, save a guy 30 days of not having to train Advanced Navigation skills he didn't need. No obligation to be somewhere and no requirement to set the alarm clock, but you can expect your questions to be answered and sometimes a CAS member to help out (such as killing Dagan) if they are nearby. CAS is a great NPC corp to get to meet people, some leave off for their own adventures but they almost always roll up an alt to keep in CAS just to talk sometimes. We are just like Eve-UNI, without the wardec ability.

There has been to much chat about CAS in this thread *squints eyes in a "I see what you did there" manner* and I think we might have a security risk. All prior CAS members in this thread *points at both eyes and back at them like Robert Dinero*...I am watching you.
Jasper Kopps
Federal Navy Academy
Gallente Federation
#38 - 2011-10-02 17:09:02 UTC
CCP Fallout wrote:
Almost every EVE Online player will tell you that if you want to play the game successfully, you should join a player corporation. What advantages does a player corporation have over an NPC corporation? What should a new capsuleer look for in a player corporation, and what should they be cautious about?


EvEntually , but only when Federal Naval Academy or other NPC corp can no longer help to enhance a pilot's life in EvE !

Helio Prime
The Scope
Gallente Federation
#39 - 2011-10-02 18:40:35 UTC
Any new player that wants to learn how to play the game and what to look out for in the "sandbox" universe of Eve, then there
is only one place to go.....

EVE University
Rocky Deadshot
In The Goo
EVE Trade Alliance
#40 - 2011-10-03 04:24:38 UTC
Basically-
This game is a series of chat channels with a game built around it.
And the quality of player corp chats is way better than that of npc corps.
Its an empirical fact that players stay here longer when they have good quality chat with tons of links to funny cat pictures.

ITG - Low taxes .... and plenty of pictures of cats... its what high secing is all about

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