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More like guidelines ... A question on PI

Author
Lunkwill Khashour
Ministry of War
Amarr Empire
#1 - 2012-04-15 18:52:58 UTC
When surveying a planet, you'll see the abundance of the various raw materials in the bars. Is there any sort of way or to convert the bar length (as % of the full bar) into single extractor output (depending on cycle length of course)

Put in a different way, can i guesstimate on the bar length how many extractor heads i'll need to saturate a basic plant?
Invictra Atreides
Toward the Terra
#2 - 2012-04-15 19:56:24 UTC
Yes.

2 factors apply here.
(a) the bar showing the planets total amount of resources
(b) a plents distribution of materialson the surface

for example Gas planets tend to have less concentrated areas. Most of the materials is distributed evenly in a ring like form.

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Lunkwill Khashour
Ministry of War
Amarr Empire
#3 - 2012-04-16 09:34:04 UTC
Thank you for your answer. Is there a quick rule like: "50% bar means you need 4 extractors to saturate one plant running in 24h jobs."
Invictra Atreides
Toward the Terra
#4 - 2012-04-16 11:10:35 UTC
Not yet. These things take months of observation and research. I can only tell from my experiences in 2 WH systems over a long period of time. If this apply to all WH space is still unknown.

- A planet with 70% (flat distribution) will provide 30.000 units/h with 10 heads.
- A planet with 70% (concentrated distribution) will provide 40.000 units/h with 10 heads.

Different planets have different resource coefficients(Lava,Storm,...). At this point in time no one that I know has done extensive research about PI resource mechanics.


We could start by mapping every Planet in EVE and adding it to a database(after that I could tell you a more accurate number). Would take months ^_^

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Outlawd
Asset Seizure and Reclaimation
#5 - 2012-04-16 12:14:38 UTC
Invictra Atreides wrote:
Not yet. These things take months of observation and research. I can only tell from my experiences in 2 WH systems over a long period of time. If this apply to all WH space is still unknown.

- A planet with 70% (flat distribution) will provide 30.000 units/h with 10 heads.
- A planet with 70% (concentrated distribution) will provide 40.000 units/h with 10 heads.

Different planets have different resource coefficients(Lava,Storm,...). At this point in time no one that I know has done extensive research about PI resource mechanics.


We could start by mapping every Planet in EVE and adding it to a database(after that I could tell you a more accurate number). Would take months ^_^


Chop Chop - you best get started! I want results by this time next month! Blink
KevLor I
Zephyr Corp
#6 - 2012-04-16 14:10:15 UTC
Quote:
At this point in time no one that I know has done extensive research about PI resource mechanics.

I agree that this seems to be a true statement, and I don't think there is an accurate answer out there for you questions.

Part of the problem is depletion/replenishment is very qualitative, with no firm parameters to use. Even if you were to be the sole operator on a planet and wanted to run two scenarios (one after the other) to compare them, you cannot be sure how much, if any, your first scenario's depletion affects the second scenario.

My understanding is that the 'bars' reflect total quantity on the planet, and do not necessarily relate to high concentration 'hot spots'; therefore, a planet with a lower quantity 'bar' may actually have a few nice hot spots that make it a better planet than one with a higher bar but no good hot spots. If you do not delete the planet, then the lower bar planet will be a better PI planet.
Sara Seraph
Sara Inc
#7 - 2012-04-17 00:39:22 UTC
There has been a couple of attempts at trying to get this down to a "science", and I am certain if anyone has discovered it they are keeping a tight lip. Big smile

It is still more of an "art".

The planet scanning skills have some impact here. I have no concrete data, but I tend to find more "hot spots" now that those skills are higher trained.
DitchDigger
Hibi Proletariat
#8 - 2012-05-08 19:49:45 UTC
I don't think this can be done.
The problem is that the bar you see only shows you the total available. It doesn't tell you how many and how dense the actual hotspots are. You could see a 70% bar but it could be relatively evenly distributed. This would result in low harvesting anywhere. Likewise, I have a planet with only a 10% bar but I have a hotspot that shows white at about 40% because most of that resource are located right there.
Alain Kinsella
#9 - 2012-05-10 00:36:44 UTC
Sara Seraph wrote:
There has been a couple of attempts at trying to get this down to a "science", and I am certain if anyone has discovered it they are keeping a tight lip. Big smile

It is still more of an "art".

The planet scanning skills have some impact here. I have no concrete data, but I tend to find more "hot spots" now that those skills are higher trained.


I would agree on it being a bit of an art, but also having 4/3 or 4/4 in Planetology skills help a lot in smoothing out that problem.

Also, as DitchDigger has mentioned, the distribution by hotspot is just as important as the capacity bar (at least in High Sec). You can find some very nice (yet overlooked) gems with a little extra training time and an equal amount of determination.


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