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CCP - no really...when is mining going to be a good profession again?

First post
Author
Alavaria Fera
GoonWaffe
#181 - 2012-05-09 20:17:47 UTC
Darth Gustav wrote:
Adria Origin wrote:
Darth Gustav wrote:
The high-sec miners seem unwilling to compromise. Why should a solution to their woes fail their own standards?

No, I think CCP owes it to miners to implement your entire idea, as stated in this thread.

To be honest I am not certain how high sec miners would react. I suspect some would do what is intended, forming up fleets and heading to lowsec or leaving NPC corps for low/null corps/alliances. Some would quit (I suspect most would just quit mining and go to missions while others would quit quit). But honestly I suspect most would just stay in high sec and mine veld. This is beneficial, however, as veld is a large part of almost every ship. We need a lot of veld and it wouldn't be all that profitable to mine anywhere else.

(Ninja Edit: And yes, leaving Veld in high sec also served this purpose, that was intentional in my original statement.)

Your suggestion here is utterly brilliant. I cannot think of a more CCP-esque way to solve the "problem" of mining's "fun per hour."

CSM Issler Dainze, please take note of the benefits (and admitted but minimal drawbacks) of this suggestion, and do what is right for those you represent. And do so in a way that truly honors the CCP tradition of "HTFU."

As if "CSM Issler Dainze" cares for a suggestion tainted by goon approval. Off to the reeducation camp with you, 5 years hard mining.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#182 - 2012-05-09 20:28:16 UTC
Darth Gustav wrote:
Adria Origin wrote:
Darth Gustav wrote:
The high-sec miners seem unwilling to compromise. Why should a solution to their woes fail their own standards?

No, I think CCP owes it to miners to implement your entire idea, as stated in this thread.

To be honest I am not certain how high sec miners would react. I suspect some would do what is intended, forming up fleets and heading to lowsec or leaving NPC corps for low/null corps/alliances. Some would quit (I suspect most would just quit mining and go to missions while others would quit quit). But honestly I suspect most would just stay in high sec and mine veld. This is beneficial, however, as veld is a large part of almost every ship. We need a lot of veld and it wouldn't be all that profitable to mine anywhere else.

(Ninja Edit: And yes, leaving Veld in high sec also served this purpose, that was intentional in my original statement.)

Your suggestion here is utterly brilliant. I cannot think of a more CCP-esque way to solve the "problem" of mining's "fun per hour."

CSM Issler Dainze, please take note of the benefits (and admitted but minimal drawbacks) of this suggestion, and do what is right for those you represent. And do so in a way that truly honors the CCP tradition of "HTFU."


I'm not going to say the idea is without merit, but you are falling into the common trap of non-carebears assuming we all have to play Eve the way YOU want to play it. I used to mine in low sec daily. We'd get miners fleeted up and security folks keeping the system safe for the miners. Stopped making any sense when the ore values dropped in low sec. So we stopped. If the rewards in low sec for miners ever got back in balance I think you'd see miners there again.

That said a lot of players just don't want even that safer and more rewarding experience over their high sec casual mining experience of today for many reasons. For example, this takes timing, coordination and reasonable security forces, a lot of folks aren't sure when they can log in next and would have a hard time ever mining if this is what it takes. The other change, when I last was serious about low sec mining, you didn't have the thread of capitals messing with your rock crushing party. Just too easy today totally grief any smaller corp or alliance in low sec with today's mechanics.

So some good brainstorming here, but remember, not everyone is going to play Eve "your" way and shouldn't have to.

That said, keep those ideas coming!

Issler
Adria Origin
Yar Har Fiddle Di Dee
#183 - 2012-05-09 20:36:19 UTC  |  Edited by: Adria Origin
Issler Dainze wrote:
Darth Gustav wrote:
Adria Origin wrote:
Darth Gustav wrote:
The high-sec miners seem unwilling to compromise. Why should a solution to their woes fail their own standards?

No, I think CCP owes it to miners to implement your entire idea, as stated in this thread.

To be honest I am not certain how high sec miners would react. I suspect some would do what is intended, forming up fleets and heading to lowsec or leaving NPC corps for low/null corps/alliances. Some would quit (I suspect most would just quit mining and go to missions while others would quit quit). But honestly I suspect most would just stay in high sec and mine veld. This is beneficial, however, as veld is a large part of almost every ship. We need a lot of veld and it wouldn't be all that profitable to mine anywhere else.

(Ninja Edit: And yes, leaving Veld in high sec also served this purpose, that was intentional in my original statement.)

Your suggestion here is utterly brilliant. I cannot think of a more CCP-esque way to solve the "problem" of mining's "fun per hour."

CSM Issler Dainze, please take note of the benefits (and admitted but minimal drawbacks) of this suggestion, and do what is right for those you represent. And do so in a way that truly honors the CCP tradition of "HTFU."


I'm not going to say the idea is without merit, but you are falling into the common trap of non-carebears assuming we all have to play Eve the way YOU want to play it. I used to mine in low sec daily. We'd get miners fleeted up and security folks keeping the system safe for the miners. Stopped making any sense when the ore values dropped in low sec. So we stopped. If the rewards in low sec for miners ever got back in balance I think you'd see miners there again.

That said a lot of players just don't want even that safer and more rewarding experience over their high sec casual mining experience of today for many reasons. For example, this takes timing, coordination and reasonable security forces, a lot of folks aren't sure when they can log in next and would have a hard time ever mining if this is what it takes. The other change, when I last was serious about low sec mining, you didn't have the thread of capitals messing with your rock crushing party. Just too easy today totally grief any smaller corp or alliance in low sec with today's mechanics.

So some good brainstorming here, but remember, not everyone is going to play Eve "your" way and shouldn't have to.

That said, keep those ideas coming!

Issler

I've already stated I do mine, I have a Hulk and Exhumers V. I fly a perfect Orca and Rorqual. This is not omg mining must die. I mined in highsec for nearly 6 months before moving to null. I like mining when it happens in a way that like... stuff happens. As it stands now it's lasers hitting rocks and ... that's it ... joy.

My idea stands because it still allows people that just want to mine to do it. They just need to join up with friends and do it as a group. No one makes them fly PVP ships. There are plenty of null alliances that welcome pure industry people. Where do you think caps and supers come from? This change would only further that.

In addition, there would still be veld in high sec as well as mining missions for the solo miner. Not as rewarding but it's much safer and shouldn't be comparable to the effort it takes to mine in low or null.
Ziranda Hakuli
Brutor Tribe
Minmatar Republic
#184 - 2012-05-09 21:19:08 UTC
Casual players
hardcore players

the thing is that many wish to keep it safe for them to gank the Hulks/mackinaws in realative safety in a thrasher on the causual player as the thrasher player says "look at my awsome PVP kills" we all know this is not PVP in empire its just worthless ganker scum and those who support them in blowing up said ships.

So as to say how new tech comes about is when it appears it is being overwhelmed by something new hence the Tier 3 battle cruisers. Would it not be logical that Ore comes up with a new design of ships? yes it would be and somehow it will get placed on the back burner as PVP guys scream for new ship designs and combat toys for them and the indy guys throw up their hands going WTF CCP you said you do it but some how sound wave still wants to make his mark on the game and do it his way no matter what is said.

So Soundwave you need to nerf the moon gooh and tech moons make them ring mining so that the huge 0.0 alliance actually have to work for something since all the butt pirates and care bears gotta work for their toys.

For some reason i see another Protest coming with you in charge Soundwave. think twice man you got good ideas but poor implementation skills. I know you can do a great job. just do not forget the little guys like the others generally do until its too late
Adria Origin
Yar Har Fiddle Di Dee
#185 - 2012-05-09 21:57:13 UTC
Ziranda Hakuli, you do realize they are the ones buying your ships and minerals you are selling in high sec?

It's a never ending cycle. My proposal does make them work for it. It makes everyone work for it.

Right now you do NOT work for what you mine. You semi-afk and watch TV, youtube, or something else. It's zero effort. It's not playing, it's afking. It's the game you "play" while playing other games.
Andrey Wartooth
Federal Navy Academy
Gallente Federation
#186 - 2012-05-09 22:05:17 UTC
Ziranda Hakuli wrote:
So Soundwave you need to nerf the moon gooh and tech moons make them ring mining so that the huge 0.0 alliance actually have to work for something since all the butt pirates and care bears gotta work for their toys.


Look, I'm really sorry that -A- can't hold onto any tech. Maybe you missed the part where CCP said they were working on ring mining and would have it out as soon as possible?
Saia Tae Arragosa
Doomheim
#187 - 2012-05-09 22:37:13 UTC  |  Edited by: Saia Tae Arragosa
As the person that started this thread, what I would like to see is mining become less tedium and coma inducing endeavor. This has little to do with making more than someone that rats in 0.0 or some guy that goes mining in a wormhole. This is about taking the current mining mechanics and throwing them out the door and starting over.

Make mining a mini-game of sorts that would keep a players attention on the task at hand. Doesn't have to be overly done either where one has to maintain a steady mouse hand to keep some laser pointed at a perfect place on a rock. It can be more of a matter of micro management of the operation as it is occurring. Watching temp gauges of lasers. Watching energy input and output to maximize yield. Space and all things in it are moving. We should have to compensate now and then for orbital drift so that we maintain our position relative to the rocks we're mining. There is any number of ways or things that can be added that would require a miner to pay attention.

I'd like real time information about how much ore is left in the asteroid I have targeted. As it stands now we have to guess as to when to shut down a laser and change asteroids. If you don't you waste time as the laser cycles and yields nothing for your effort. I would also like to be able to scan down richer deposits of ore in belts. Surely there is a way to do this. They did it for PI. Why can we not do it for asteroid belts? Mining needs to engage the miner in the operation of extracting the ore. At the same time it should also be fun. I believe this can be achieved if CCP took a little time to be creative and figure out how this can be done. I understand CCP has some very creative people working on this game. Cut them loose and let's see just how creative they can be.

Also, there needs to be more asteroid belts that are not fixed. Sure there are grav sites now that we can scan down, but there is not enough. Often I am lucky to find one good grav site and it might contain a couple of dozen asteroids. We need more of these.

Mining is an integral part of EVE - even the designers of the game see it that way. If that is the case...then mining should not be something people dred doing. It should be a fairly fun activity. Surely the designers that gave us EVE to begin with can come up with a better system than we currently have.
Alavaria Fera
GoonWaffe
#188 - 2012-05-09 22:41:48 UTC
Adria Origin wrote:
I've already stated I do mine, I have a Hulk and Exhumers V. I fly a perfect Orca and Rorqual. This is not omg mining must die. I mined in highsec for nearly 6 months before moving to null. I like mining when it happens in a way that like... stuff happens. As it stands now it's lasers hitting rocks and ... that's it ... joy.

Issler's way or the highway.

Idea rejected.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

CPT JHawk007
Heavy Metal Task Force
#189 - 2012-05-09 23:12:28 UTC
Your post did come off a bit complaining. but I agree The mining side of eve really needs an overhaul, I love mining however i hate mining with no tank to just get better bonuses to mining Yield and mining time. Though just sitting there with a gang pewing rocks for hrs is not the most fun thing at all.

But i enjoy the result of it, taking it back to station for reprocessing and see how we did and how much we made in a certain amount of time.

There just needs to be more to mining instead of just getting to a Hulk and thats it unless you want to spread and go for Orca and Rorqual. Thats not me though i rather go and do it kind of guy not sit in a ship and wait for ore to come in my hold to either compress or transport it in orca.

There needs to be better mining vessels and better mods instead of Max hulk pilot here thats like uhh what now? Max crystals check, Implants Check Exhumers 5 check.

Ive had some ideas maybe you all might build off it and take it to CCP.

1. Make player mining contracts so corporations can hire industry corporations to mine ore - This will give Miners a purpose to mine.

2. Make a Null sec mining vessel, I know a hulk can put some tank on in null but its not good enough for its rats down there by itself unless you have a stable small shield booster.

3. Instead of mining belts being in a half circle make it actually a FIELD where your surounded by roids and you have navigate through it as if your trying to avoid colliding with them but mine it at the same time. Mining would be more fun if your trying not to run into them have them take damage (Collisions on) Prevents AFK mining ;)

4. as part of 3 i know roids spin make them move? i know roids dont sit still so why should a mining vessel sit still.

5. Have a Siege for a miner? possible idea

6. Have a mining vessel do compressions. I know the Rorqual does that but looking at the hulk and other vessels your seeing the moving parts on the ship so why not?

7. I know Eve is Player base but the NPC's need some life have Hired npc's to haul, mine ect higher payed npc's = better quality of job

8. instead of docking in station and accepting a mission which is dull and really boring this will help with combat and exploration is to have DISTRESS CALLS!!! Helps with exploring unknown space as well if people are stranded by rats, someone stuck in a Ion field and needs saving before the ship explodes, hell ambushes, NPC needing help mine A stranded ship with lost power these would make mining, combat and exploration really indepth and have people take risks into further systems.

9. Probably my first thought on improvements is Get rid of stasis webbifier, scrams and disruptors give ships weak points like Engines = dead in water or moving slow Reactor= Capacitor loss Shield Generators = weaken shields Armor Generators = Weaken armor Guns = Destroy weaponry. Better challenge if rats did that ;)
Holy One
Privat Party
#190 - 2012-05-09 23:36:34 UTC
First and foremost perhaps they should fix the whole gank a 350m hulk with 4 thrashers nonsense ..

:)

CPT JHawk007
Heavy Metal Task Force
#191 - 2012-05-09 23:43:39 UTC
Holy One wrote:
First and foremost perhaps they should fix the whole gank a 350m hulk with 4 thrashers nonsense ..


Maybe if mechanics allowed tanking with mining upgrades this wouldnt happen but then again looking at the killmails these are some really messed up fits how in the world taught these people to drive expensive ships with that kind of fail setups.
Alavaria Fera
GoonWaffe
#192 - 2012-05-09 23:45:52 UTC
CPT JHawk007 wrote:
Holy One wrote:
First and foremost perhaps they should fix the whole gank a 350m hulk with 4 thrashers nonsense ..


Maybe if mechanics allowed tanking with mining upgrades this wouldnt happen but then again looking at the killmails these are some really messed up fits how in the world taught these people to drive expensive ships with that kind of fail setups.

Always tank for max yield ^__^

Veldspar primary, strip miners activate !

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

CPT JHawk007
Heavy Metal Task Force
#193 - 2012-05-09 23:48:59 UTC
Alavaria Fera wrote:
CPT JHawk007 wrote:
Holy One wrote:
First and foremost perhaps they should fix the whole gank a 350m hulk with 4 thrashers nonsense ..


Maybe if mechanics allowed tanking with mining upgrades this wouldnt happen but then again looking at the killmails these are some really messed up fits how in the world taught these people to drive expensive ships with that kind of fail setups.

Always tank for max yield ^__^

Veldspar primary, strip miners activate !


LOL i wish.

Would love to stick 2 T2 Medium Extenders and couple Invuls and have mining upgrades on the Hulk knowing the upgrades get 10% CPU penalty thats not going to happen.
Markus Reese
Deep Core Mining Inc.
Caldari State
#194 - 2012-05-10 05:25:09 UTC
Well, also I would like to find this time to talk the fits we used to run in our mining fleets back in the day. This was with many active people, not mining spec alts. We all ran specific fits, shield and bulkhead combo, miners might have ran the mining upgrade module too. DIdn't worry about cargo rigs because there was two orcas providing support. We would spread out in a belt, so nobody was on zero, nobody was within smartbomb range of another.

The orcas, we had two. One ran the mining links, the other ran shield resistance link. +300k ehp fits. The orca with shield rig ran two tractors to tow in full cans from flippers or when full. Hauler warped to this orca. Other would pick up overflow if the first orca got too full (haulers couldn't keep up), but elsewize, was there for the links. We would strip belts fast, and have fun doing it as a group event for the corp. We did it during hulkageddon in non core empire systems. They were quiet without many of us there. So a pop of 20 in local with more than that in belts, never saw a ganker even, or if there was, they left quick.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Alavaria Fera
GoonWaffe
#195 - 2012-05-10 05:33:56 UTC
CPT JHawk007 wrote:
Alavaria Fera wrote:
CPT JHawk007 wrote:
Holy One wrote:
First and foremost perhaps they should fix the whole gank a 350m hulk with 4 thrashers nonsense ..


Maybe if mechanics allowed tanking with mining upgrades this wouldnt happen but then again looking at the killmails these are some really messed up fits how in the world taught these people to drive expensive ships with that kind of fail setups.

Always tank for max yield ^__^

Veldspar primary, strip miners activate !


LOL i wish.

Would love to stick 2 T2 Medium Extenders and couple Invuls and have mining upgrades on the Hulk knowing the upgrades get 10% CPU penalty thats not going to happen.

Nope, you have like 1 module tank and max yield. Tank for max yield ^__^ But if you do, don't be surprised when you're easy to pop.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Andrey Wartooth
Federal Navy Academy
Gallente Federation
#196 - 2012-05-10 05:49:23 UTC
Alavaria Fera wrote:
Adria Origin wrote:
I've already stated I do mine, I have a Hulk and Exhumers V. I fly a perfect Orca and Rorqual. This is not omg mining must die. I mined in highsec for nearly 6 months before moving to null. I like mining when it happens in a way that like... stuff happens. As it stands now it's lasers hitting rocks and ... that's it ... joy.

Issler's way or the highway.

Idea rejected.


Quoting Road House always works.
Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#197 - 2012-05-10 07:01:05 UTC
Alavaria Fera wrote:
Adria Origin wrote:
I've already stated I do mine, I have a Hulk and Exhumers V. I fly a perfect Orca and Rorqual. This is not omg mining must die. I mined in highsec for nearly 6 months before moving to null. I like mining when it happens in a way that like... stuff happens. As it stands now it's lasers hitting rocks and ... that's it ... joy.

Issler's way or the highway.

Idea rejected.


That's right because I've always said everyone has to play Eve my way.....oh, wait.... I say exactly the opposite every time!

Where do you come up with this stuff??

If you believe that, please hit the highway Fera, and biomass yourself on the way out!

Issler
Ziranda Hakuli
Brutor Tribe
Minmatar Republic
#198 - 2012-05-10 07:28:17 UTC
CPT JHawk007 wrote:
Holy One wrote:
First and foremost perhaps they should fix the whole gank a 350m hulk with 4 thrashers nonsense ..


Maybe if mechanics allowed tanking with mining upgrades this wouldnt happen but then again looking at the killmails these are some really messed up fits how in the world taught these people to drive expensive ships with that kind of fail setups.

I have to agree. not fitting the ship for survival is not smart. but ya know miners they love to have max yield. i rather have a tank to scare them pesky thrashers. ever since hulkageddon 4 they avoid my miner for some reason. LOL
Darth Gustav
Sith Interstellar Tech Harvesting
#199 - 2012-05-10 07:40:03 UTC  |  Edited by: Darth Gustav
Issler Dainze wrote:
Darth Gustav wrote:
Adria Origin wrote:
Darth Gustav wrote:
The high-sec miners seem unwilling to compromise. Why should a solution to their woes fail their own standards?

No, I think CCP owes it to miners to implement your entire idea, as stated in this thread.

To be honest I am not certain how high sec miners would react. I suspect some would do what is intended, forming up fleets and heading to lowsec or leaving NPC corps for low/null corps/alliances. Some would quit (I suspect most would just quit mining and go to missions while others would quit quit). But honestly I suspect most would just stay in high sec and mine veld. This is beneficial, however, as veld is a large part of almost every ship. We need a lot of veld and it wouldn't be all that profitable to mine anywhere else.

(Ninja Edit: And yes, leaving Veld in high sec also served this purpose, that was intentional in my original statement.)

Your suggestion here is utterly brilliant. I cannot think of a more CCP-esque way to solve the "problem" of mining's "fun per hour."

CSM Issler Dainze, please take note of the benefits (and admitted but minimal drawbacks) of this suggestion, and do what is right for those you represent. And do so in a way that truly honors the CCP tradition of "HTFU."


I'm not going to say the idea is without merit, but you are falling into the common trap of non-carebears assuming we all have to play Eve the way YOU want to play it. I used to mine in low sec daily. We'd get miners fleeted up and security folks keeping the system safe for the miners. Stopped making any sense when the ore values dropped in low sec. So we stopped. If the rewards in low sec for miners ever got back in balance I think you'd see miners there again.

That said a lot of players just don't want even that safer and more rewarding experience over their high sec casual mining experience of today for many reasons. For example, this takes timing, coordination and reasonable security forces, a lot of folks aren't sure when they can log in next and would have a hard time ever mining if this is what it takes. The other change, when I last was serious about low sec mining, you didn't have the thread of capitals messing with your rock crushing party. Just too easy today totally grief any smaller corp or alliance in low sec with today's mechanics.

So some good brainstorming here, but remember, not everyone is going to play Eve "your" way and shouldn't have to.

That said, keep those ideas coming!

Issler

So your argument against this suggestion is basically that people don't know when they're going to log in next, so this wouldn't be convenient for them? Great. Now we've got some communication. That's critical in situations like this where each person's viewpoint seems alien to the other. Let me tell you some things about me and Eve Online.

I live in null-sec and consider myself to be a fairly casual player. I don't always play for an hour or less a night, but often enough I do. An amazing thing about this - there are always corpmates and alliancemates online, doing their thing. When I log in, the people in my player organization are providing content that's usually a very reasonable distance from where I log in.

Prior to my time in null I was a director of an extremely laid-back Friday Night Piracy corp. We were as casual as they come, and posted kills routinely that would turn many PVP'ers green with envy. Doing this did not take 40 hours a week of gameplay. it didn't even take 5 hours a week.

So, how then is it that casual miners are somehow unable to integrate into user-created content because they don't know when they are going to log in next? If their corp and alliance is mining, shouldn't it be very straightforward for them to integrate into this activity, enhancing its efficiency with their own? What, exactly, about low and null-sec stops a miner from being able to cooperate with other human beings when, frankly, players of other more dangerous professions easily manage to do so 23 hours a day, 365.25 days a year? Can miners possibly be so inept as you appear to represent?

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#200 - 2012-05-10 07:52:08 UTC
Darth Gustav wrote:
Saia Tae Arragosa wrote:
Darth Gustav wrote:
Saia Tae Arragosa wrote:
Seriously CCP, when are you going to do something new with mining and make it a respectable profession again? Right now it seems mining is the joke of EVE and the most hated profession in the game. It is good that you stopped the drone poo express, however, that doesn't address the need of the players that are miners. It has been over 6 years since mining has seen any kind of progress or updates - when is the mining profession going to get some serious love from the devlopers?

Come on CCP - miners need loving, too.

It is threads like this which make miners the joke of Eve. But you knew that already, because I told you so in your whiny thread yesterday, too. CCP just literally buffed the **** out of mining.

HTFU much?


Removing the drone poo adds zero content for miners - it just effects their bottom line. When is mining going to see new ships and new mechanics to make mining as interesting as other professions?


You seriously didn't know that a few years ago CCP added a bunch of mining missions?

It hasn't been 6 years. You're so full of hyperbole there's hyperbole in your hyperbole.

And you're way too obsessed with mining for your own good, based on the number of rant threads per day you start.

Just a friendly piece of advice: Try to focus on something other than mining for a day.


I lolled.

You seriously didn't just say that....

Updated the mining profession by adding mining missions....

Your rebuttals are so stupid that there's stupid in your stupid.

Eve is about Capital ships, WiS, Boobs, PI and Isk!