These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

No more learning implants!

Author
Caliph Muhammed
Perkone
Caldari State
#221 - 2012-05-08 22:02:19 UTC  |  Edited by: Caliph Muhammed
This thread is created by poor have me nots demanding equality. It promotes "all equal" philosphy in a game designed to do the opposite. I use +5s I can afford them, I pvp in them and they are just fine. If you can't you suck, you fail and no one cares.

You have no right to less risk, equality beyond rules we play by or any other nonsense.

This change equates to the fail often thrust upon games of risk, the lessening of it.
Felsusguy
Panopticon Engineering
#222 - 2012-05-08 22:08:24 UTC  |  Edited by: Felsusguy
Surfin's PlunderBunny wrote:
We should also get rid of T2 ships as it makes fewer people want to pvp in them

U mad bro?

  • Tech 2 ships are easy to leave and board onto a different ship. A little bit different with implants.
  • They also increase effectiveness, unlike attribute enhancers which only improve learning and work even if you just sit around.
  • Hell, we should remove all ships, then no one will want to PvP with them.

The Caldari put business before pleasure. The Gallente put business in pleasure.

Mfume Apocal
Brutor Tribe
Minmatar Republic
#223 - 2012-05-08 22:56:13 UTC
CAiNE999 wrote:
Time > Money

Anyone serious about EVE will not get out of their +5s because they are gimping their SP per hour.


lol wut?
Robert Caldera
Caldera Trading and Investment
#224 - 2012-05-08 23:42:33 UTC
yeah, because if you dont skill fast, you simply suck at eve. This is obvious, no?
Joe Risalo
State War Academy
Caldari State
#225 - 2012-05-09 02:08:44 UTC
Robert Caldera wrote:
yeah, because if you dont skill fast, you simply suck at eve. This is obvious, no?


Yes, because the first thing ANYONE will tell you about Eve is to get attribute implants to speed up your training, and basically state that they're manditory.

Don't deny it.
Miss Whippy
Native Freshfood
Minmatar Republic
#226 - 2012-05-09 03:49:23 UTC
Agree with OP. Removing learning skills was a half job, finish it off by removing skill implants too.

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]

James Amril-Kesh
Viziam
Amarr Empire
#227 - 2012-05-09 04:18:30 UTC
Caliph Muhammed wrote:
This thread is created by poor have me nots demanding equality. It promotes "all equal" philosphy in a game designed to do the opposite. I use +5s I can afford them, I pvp in them and they are just fine. If you can't you suck, you fail and no one cares.

You have no right to less risk, equality beyond rules we play by or any other nonsense.

This change equates to the fail often thrust upon games of risk, the lessening of it.

Empire PVP doesn't count for risking implants, especially not highsec where you do yours.

Enjoying the rain today? ;)

Robert Caldera
Caldera Trading and Investment
#228 - 2012-05-09 07:46:33 UTC
Miss Whippy wrote:
Agree with OP. Removing learning skills was a half job, finish it off by removing skill implants too.


the next step will be what? Removing attributes, because its unfair some people skill faster than others?
Caliph Muhammed
Perkone
Caldari State
#229 - 2012-05-09 11:22:50 UTC  |  Edited by: Caliph Muhammed
James Amril-Kesh wrote:
Caliph Muhammed wrote:
This thread is created by poor have me nots demanding equality. It promotes "all equal" philosphy in a game designed to do the opposite. I use +5s I can afford them, I pvp in them and they are just fine. If you can't you suck, you fail and no one cares.

You have no right to less risk, equality beyond rules we play by or any other nonsense.

This change equates to the fail often thrust upon games of risk, the lessening of it.

Empire PVP doesn't count for risking implants, especially not highsec where you do yours.



Because we never pod people in high sec right? Get over yourself son, nullsec is no more challenging than low or high. It's merely sovereignty claimable space. Thats it. Nothing more.

Certainly for established large alliances its a worthwhile feature but the way it's portrayed as some nexus for elite pvp is a cliche joke.

Or put another way, if I wanted to pvp in nullsec playing stooge for someone else, I would and could be as equally efficient at it as I do in high sec. But unlike your predicament not only do I have access to a huge variety of bling ship toting morons, I can mission, market trade and do so without the logistics headache of null. One million isk battleship bounties aren't squat compared to what I make trading so to me the allure of being out there just doesn't exist.

If it was as awesome as you pretend it is people like yourself wouldn't have to try and sell it to everyone else as much as you do, nor would you have to endlessly bombard the forums with reasons why CCP should force people out there.
Takseen
Federal Defense Union
Gallente Federation
#230 - 2012-05-09 12:32:41 UTC
Robert Caldera wrote:
Miss Whippy wrote:
Agree with OP. Removing learning skills was a half job, finish it off by removing skill implants too.


the next step will be what? Removing attributes, because its unfair some people skill faster than others?


Already fixed with the removal of racial attribute bonuses, and the addition of the two free remaps for new players, plus the yearly remap. Sure it rewards specialisation over generalised characters, but hey, Eve is all about alts anyway.
Miss Whippy
Native Freshfood
Minmatar Republic
#231 - 2012-05-09 14:14:08 UTC
Takseen wrote:
Robert Caldera wrote:
Miss Whippy wrote:
Agree with OP. Removing learning skills was a half job, finish it off by removing skill implants too.


the next step will be what? Removing attributes, because its unfair some people skill faster than others?


Already fixed with the removal of racial attribute bonuses, and the addition of the two free remaps for new players, plus the yearly remap. Sure it rewards specialisation over generalised characters, but hey, Eve is all about alts anyway.


This.

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]

Zyress
Caldari Provisions
Caldari State
#232 - 2012-05-09 14:35:07 UTC
Risk vs reward is a 2 way street, I use +5's anytime I'm not in a pvp clone , its still a risk, the odds are just slightly better when you are missioning, mining (very slightly) or playing the market than when you are actively seeking a fight. Some people will not ever actively seek a fight and you want to nerf them because their reward is faster training time among other things. Your reward is the pvp which I assume you want, your awesome epeen of being some null-sec alliances pet dog, million isk bounties on rats and exotic modules not available in High-sec. I'd add exotic ores and moon goo to that but lets face it that stuff goes to your masters. You can add faster training time to your rewards if you want, I always hear you people talking about risk vs reward, if the reward is worth it to you wear the f@%&ing implants. You made your choice they made theirs, live with it.
Robert Caldera
Caldera Trading and Investment
#233 - 2012-05-09 15:23:04 UTC
Miss Whippy wrote:
Takseen wrote:
Robert Caldera wrote:
Miss Whippy wrote:
Agree with OP. Removing learning skills was a half job, finish it off by removing skill implants too.


the next step will be what? Removing attributes, because its unfair some people skill faster than others?


Already fixed with the removal of racial attribute bonuses, and the addition of the two free remaps for new players, plus the yearly remap. Sure it rewards specialisation over generalised characters, but hey, Eve is all about alts anyway.


This.


this what? this is sh*t.
I was not about racial differences.

Implants are fine.
Gogela
Epic Ganking Time
CODE.
#234 - 2012-05-09 17:30:13 UTC
OP... there are players that have had +5s since 2003. If anything we will see stronger implants so newer players can catch up. What's done is done. You're going in the opposite direction of what must be done, and what CCP is doing already. gl w/ that

Signatures should be used responsibly...

Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#235 - 2012-05-09 19:38:52 UTC
Zyress wrote:
Risk vs reward is a 2 way street, I use +5's anytime I'm not in a pvp clone , its still a risk, the odds are just slightly better when you are missioning, mining (very slightly) or playing the market than when you are actively seeking a fight. Some people will not ever actively seek a fight and you want to nerf them because their reward is faster training time among other things. Your reward is the pvp which I assume you want, your awesome epeen of being some null-sec alliances pet dog, million isk bounties on rats and exotic modules not available in High-sec. I'd add exotic ores and moon goo to that but lets face it that stuff goes to your masters. You can add faster training time to your rewards if you want, I always hear you people talking about risk vs reward, if the reward is worth it to you wear the f@%&ing implants. You made your choice they made theirs, live with it.

Just gotta repost this.

QFT!!Twisted

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Takseen
Federal Defense Union
Gallente Federation
#236 - 2012-05-09 20:06:13 UTC
Robert Caldera wrote:
Miss Whippy wrote:
Takseen wrote:
Robert Caldera wrote:
Miss Whippy wrote:
Agree with OP. Removing learning skills was a half job, finish it off by removing skill implants too.


the next step will be what? Removing attributes, because its unfair some people skill faster than others?


Already fixed with the removal of racial attribute bonuses, and the addition of the two free remaps for new players, plus the yearly remap. Sure it rewards specialisation over generalised characters, but hey, Eve is all about alts anyway.


This.


this what? this is sh*t.
I was not about racial differences.

Implants are fine.


There were only three things that affected attributes.
1) Starting race. Gone, now everyone starts the same and you can remap to change your attributes to suit, but everyone has the same potential.
2) Learning skills, gone completely.
3) Implants, still here.

So yes, I suppose in a way removing learning implants would make everyone equal in potential, just with different skill focuses.
I just don't like them because they're yet one more reason for people to act ultra cautious in-game and not commit to fights they're not sure they'll win, and to put off going to dangerous regions until they're "finished" their perfect skill-plan.
I just hope CCP takes a note of it whenever the "how to get more people into pvp" discussion comes up/

James Amril-Kesh
Viziam
Amarr Empire
#237 - 2012-05-10 00:05:00 UTC
Caliph Muhammed wrote:
James Amril-Kesh wrote:
Caliph Muhammed wrote:
This thread is created by poor have me nots demanding equality. It promotes "all equal" philosphy in a game designed to do the opposite. I use +5s I can afford them, I pvp in them and they are just fine. If you can't you suck, you fail and no one cares.

You have no right to less risk, equality beyond rules we play by or any other nonsense.

This change equates to the fail often thrust upon games of risk, the lessening of it.

Empire PVP doesn't count for risking implants, especially not highsec where you do yours.



Because we never pod people in high sec right? Get over yourself son, nullsec is no more challenging than low or high. It's merely sovereignty claimable space. Thats it. Nothing more.

Can you use interdiction in highsec? How about lowsec?
No? That's entirely my point. There's almost zero risk to your pod in empire PVP unless you're a dumbass or just really, really unlucky.
The rest of your post was exceedingly irrelevant.
I'm not claiming anything about my playing style being superior to yours. I'm stating that there is, inherently, far greater risk to my pods than there is to yours. You can warp out, 100% of the time, as soon as your ship is destroyed. I don't always have that option.

Enjoying the rain today? ;)

Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#238 - 2012-05-10 03:49:46 UTC
James Amril-Kesh wrote:
Caliph Muhammed wrote:
James Amril-Kesh wrote:
Caliph Muhammed wrote:
This thread is created by poor have me nots demanding equality. It promotes "all equal" philosphy in a game designed to do the opposite. I use +5s I can afford them, I pvp in them and they are just fine. If you can't you suck, you fail and no one cares.

You have no right to less risk, equality beyond rules we play by or any other nonsense.

This change equates to the fail often thrust upon games of risk, the lessening of it.

Empire PVP doesn't count for risking implants, especially not highsec where you do yours.



Because we never pod people in high sec right? Get over yourself son, nullsec is no more challenging than low or high. It's merely sovereignty claimable space. Thats it. Nothing more.

Can you use interdiction in highsec? How about lowsec?
No? That's entirely my point. There's almost zero risk to your pod in empire PVP unless you're a dumbass or just really, really unlucky.
The rest of your post was exceedingly irrelevant.
I'm not claiming anything about my playing style being superior to yours. I'm stating that there is, inherently, far greater risk to my pods than there is to yours. You can warp out, 100% of the time, as soon as your ship is destroyed. I don't always have that option.


Yes and you CHOOSE that option in order to GAIN the benefits of null sec. Something not everyone HAS to do. Its a risk vs reward TRADEOFF. Some make it ONE way and others make it the OTHER way.

You want the rewards of null sec? They come with reduced training time OR your going to give away some nice pod mails now. Your whine is ridiculous.

HTFU Nullbear.Twisted

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Joe Risalo
State War Academy
Caldari State
#239 - 2012-05-10 04:14:31 UTC  |  Edited by: Joe Risalo
Eternus8lux8lucis wrote:


Yes and you CHOOSE that option in order to GAIN the benefits of null sec. Something not everyone HAS to do. Its a risk vs reward TRADEOFF. Some make it ONE way and others make it the OTHER way.

You want the rewards of null sec? They come with reduced training time OR your going to give away some nice pod mails now. Your whine is ridiculous.

HTFU Nullbear.Twisted



I'm a high sec player and I'm personally in agreement with this idea. I don't typically pvp, and I hate even attempting to use a jump clone cause i'll lose my attribute implants for at least 24hrs. It would help me to get more involved in pvp. I'm not worried about losing ships cause I'll probably be flying fairly cheap ships like drakes, bombers, caracals ect. ect., but hey, that's just more combat for someone else isn't it?

However, this isn't the reason why I suggest to remove them and instead apply the +5 directly to the player. The reason I suggest this is because I do understand that attribute implants are generally a MUST in Eve for at least the first year. The first thing I've ever seen anyone tell a noob in a lot of cases is to get attribute implants. Hell, I've even personally given money to a noob to buy some +3's.
Attribute implants have basically been established as a neccessity as compared to a perk, so of course players are reluctant to risk them.

When it comes to atributes I find it unfair that ANYONE should have to reduce their training time in order to enjoy the game the way they want to while others get max it out and still enjoy the game they want to, but rarely ever have to risk them.

I feel so strongly about this because no one should ever have to risk less and gain more. Attribute implants are the only part of Eve that when applied to high sec is actually better than in low/null/wh space.

Hardwire implants are much more effective in pvp because for a pilot that knows what they're doing, they make a difference.
Mining is better
Ratting is better
Missions and incursions are better
Sites are better
complexes are better

Attribute implants?? They're the same...Unless you're getting podded more frequently...I which case they're not worth risking...Yet, aren't higher risks supposed to yield better results?

So wouldn't it make sense that someone in null should be able to train just as fast as anyone in high sec without having to risk losing millions of isk to do so??

I've never been podded in high sec even during a war. I was podded once by a low sec gate camp cause at the time I didn't know that pods could warp that quickly.

However, I lost like 6 pods in null sec, and I was only there for 2 weeks.

Again, I spend the vast majority of my time in high sec. So for me to say that it's unfair for them to have to risk lots of isk or lose training time? Well, that must mean it's unfair.

The only thing players should have to risk in relation to risk vs reward is isk. The more isk you risk, the more reward you get.
I don't risk much in high sec, so i don't get much.
However, I'm not risking my +5 implants and i'm gaining SP.
Nullers are risking isk in order to gain SP.

I personally think that apart from not having an updated clone and being in a t3, there should be no tie between risks and SP.

Reguardless of what anyone risks, we should all have the same potential for SP per min at equal risk.
flapie 2
Malevelon Roe Industries
Convocation of Empyreans
#240 - 2012-05-10 07:51:47 UTC  |  Edited by: flapie 2
I agree to disagree really.

Yes it maybe a blockade from some "New players" to get into low/null sec.
But no it should not just be removed, as they have more impact on the game then the older "learning skills" (at least that's my POV).

Now a long long long time ago, when eve was still young and graphically a lot less >< CCP toyed with the idea of making implants that had attributes that stayed with the Player even after destruction. Sadly enough some tw.at trashed that idea and the +5 implants is the last improvement we saw in this area.

I would like to use this topic to petition the comeback of this older idea, make implants that have a attribute set that is fixed after using them, or revamp all the implants to have say 1/3 of the points stay (+3 would then give +1 if you get podded) and maybe introduce a skill to get 2/3 when trained at level 4 or 5 (+3 would then give +2 when podded). And when plugging a implant back in they recalculated the values (you lost a +3 and bought a +5, now you still have +3.3 when podded).

Sounds like a fair idea to me tbh.

*edit* A second good option would be using a skill called something along the lines of "Remote Cybernetics" allowing you to make use of the attribute in a Jump clone close to you. The range can be defined the same as remote marketing or PI skills, all based on Light-Years. And a good mix for this would be to also make only a certain % based on skill level show up (say max of 75% of the implants bonuses stored in the Jump Clone the skill uses). This last idea would also fit into EVE-Online skills aswell, and sounds like a fair idea aswell.