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Jump Drives, breaking Eve for years

Author
Adria Origin
Yar Har Fiddle Di Dee
#181 - 2012-05-09 17:02:40 UTC  |  Edited by: Adria Origin
Gogela wrote:
Do you even know what a scout is? Have you ever used one? There's no need in todays eve. There are no logistics.

Proof you know nothing about nullsec.

MeestaPenni wrote:
Maybe some idea in between keeping it as it is and entirely removing jump gates?

How about reducing the accuracy of jump gates?

As an example; if I bookmark a can in a solar system, subsequent warps to that bookmark at "0" results in a wide range of accuracy relative to the total distance traveled. Yeah, I'll be within a certain distance of the can, but at what appear to be random spots within a sphere surrounding that can. And that's just a measure of AU's in a solar system. However, when I use a jumpgate, traveling distances measured in light years, I land within a sphere that is a relatively tiny target given the distance involved.

I guess a good analogy would be to stand 10 meters from a 2 cm target and reliably toss a small pebble within 5 cm of the target, versus, stand 100 meters from the same target and reliably land a small pebble within 15 cm of the target. The ratio of distance to accuracy doesn't intuitively make sense.

Make jumpgates a means to leave a system--aimed at a different system--but the arrival location a random spot within the solar system.

So basically you want to go backwards and remove warp to 0?
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#182 - 2012-05-09 17:03:48 UTC
Jessie-A Tassik wrote:

So, how do you think Jump Drives should be nerfed to bring back the sanity?


Remove the need for cynos to jump.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Gogela
Epic Ganking Time
CODE.
#183 - 2012-05-09 17:26:49 UTC
Adria Origin wrote:
Gogela wrote:
Do you even know what a scout is? Have you ever used one? There's no need in todays eve. There are no logistics.

Proof you know nothing about nullsec.

It was before your time. Long before your time. I spent more time in null than you're char has existed before you even created her. Null looked a lot different. It's been hugely changed many times over. Iterations of null I guess they would call it. This is just another in the latest line of lame null iterations. There were some really good iterations too... course everyone can come up w/ a gripe about anything I guess. I don't get stuck in gates and require GM assistance to get out anymore though. Eternally grateful for that fix. It'll change again of course. Many more times. Don't get too attached to what you think you know about null would be my advice. A few years from now some < 2year old tool bag is going to tell you you know nothing about null. Promise.

Signatures should be used responsibly...

Prez21
D-sync
D-sync.
#184 - 2012-05-09 17:28:08 UTC
Akirei Scytale wrote:
Malphilos wrote:

And all of that could be resolved with a revision to the current movement mechanics.

Imagine instead of the dozens to hundreds of man hours setting up to cross the entirety of the universe, minutes to a perhaps a dozen man hours to the big fight, because no one is going that far and the fights are there. What's the point of the huge napfest except to preserve that ginormous logistical chain?

Smaller, more frequent and more involving fights. A more open 0.0. More targets.

What's not to like?


The CFC isn't all blue to each other because we're afraid of another entity taking our space. We're allies because we (usually) get along fantastically. We're a big dysfunctional family, even when we shoot each other its friendly. And we shoot each other a lot. FA, I'm lookin' at you.


I love these comments, "were not blue cause we like to blob its just we love each other so much" you probably dont know 95% of your allies, if your leader reset one of them tomorrow you would probably be saying how much you couldnt wait to shoot them anyway, ive seen it happen all the time, you just want to play on easy mode dont pretend otherwise.
Jessie-A Tassik
Pator Tech School
Minmatar Republic
#185 - 2012-05-09 17:30:22 UTC  |  Edited by: Jessie-A Tassik
Adria Origin wrote:
So what you are saying is you want it to take 3-4 hours for a fleet to travel through nullsec, each way.

And what makes you think this will create more fights? And fights would be shorter since reinforcements would take hours as well, there'd be no point.

When we cross the galaxy quickly it is because it was setup days, if not weeks, in advance. Each jump calculated in advance, someone flew to each location to setup a safe POS and get a cyno going.

Impromptu hot drops need to be in a very short range, depending on what you are hot dropping. A standard fleet needs a titan bridge (so 60b and a lot of training) and has the range of about a region. A carrier can skip over a region (so ~1.5b and over a year of training). Both of these assume good skills. Black ops hotdrops have limited range as well.

You can simply look at the map (average players in space) to see if there is a hostile camp or hotdrop ready to go. Hot drops are annoying but it's part of the game. I'm sorry you lost your tengu to a bunch of bombers or whatever but HTFU.

Edit:

Also I think this is backwards. We need to allow more cynos, I think covert cynos need to be allowed in 0.8 and lower. This would add great fun to highsec warfare.

-

In addition, capitals and super capitals should be able to use stargates like a cyno. They get near them, just like any other ship, and click jump. Instead of the gate activating it downloads the information for the destination gate and uses the jump drive to jump to it. This still consumes fuel (and ends up consuming more because it's not a straight line if you are jumping more than 1 system).

This doesn't make travel safer since if you jumped into a bubble or got pointed a capital could not use the gate because they need the use of their jump drive. Again, since the use of a JD is required this would not allow them to enter jammed systems either.


How exactly do I see a "hot drop ready to go"?

I mean are you ********?

Quote:

I'm sorry you lost your tengu to a bunch of bombers or whatever but HTFU.


Don't you mean 10 Titans hotdropped when a PL or Goon moron engaged a huge fleet of ships cause he knows they gotta run or he howls for the CYNO and a fleet that is 20 jumps away for normal people arrives in less than three minutes to bail his moronic ass out?

Cause, you know, any Goon or PL officer should be able to attack any "low" players... including 100+ man corporations... anywhere in complete safety. Anything less than complete safety and they cry like little girls.

Maybe you should HTFU.
Joe Skellington
Sarz'na Khumatari
#186 - 2012-05-09 17:31:12 UTC
Gogela wrote:


Do you even know what a scout is? Have you ever used one? There's no need in todays eve. There are no logistics.



Ummm people still use this stuff in null, what are you talking about?

Please note that ASCII art is not permitted in the forum signatures. Spitfire

Jessie-A Tassik
Pator Tech School
Minmatar Republic
#187 - 2012-05-09 17:35:34 UTC
Rhealee wrote:
If were talking speed nerf then by all logic you should nerf the **** out of wh travel too. I mean come on its not fair for a carrier to skip 20 gates, how could it be fair for a freighter to go from highsec to 40 jumps deep into 0.0 in 1 or 2 wh jumps.

I fail to see any logic or any form of proof on how jump drives break the game. Sounds to me like original poster is just pissin and moaning about something trivial. The jump drive mechanism is fine. Fix the gate travel before the jump drives.


You mean you can go from SOMEWHERE in High to SOMEWHERE in Null.

Well, I think that is a GREAT solution to Jump Drives. Whenever you jump your go to a random system in the direction you jumped in. But why should you have control of direction? Wormhole people don't.

No, I think it would be better for you to just appear at some RANDOM null system. Yeah. Let's do that.

So, so stupid.
Joe Skellington
Sarz'na Khumatari
#188 - 2012-05-09 17:37:13 UTC  |  Edited by: Joe Skellington
Jessie-A Tassik wrote:
Rhealee wrote:
If were talking speed nerf then by all logic you should nerf the **** out of wh travel too. I mean come on its not fair for a carrier to skip 20 gates, how could it be fair for a freighter to go from highsec to 40 jumps deep into 0.0 in 1 or 2 wh jumps.

I fail to see any logic or any form of proof on how jump drives break the game. Sounds to me like original poster is just pissin and moaning about something trivial. The jump drive mechanism is fine. Fix the gate travel before the jump drives.


You mean you can go from SOMEWHERE in High to SOMEWHERE in Null.

Well, I think that is a GREAT solution to Jump Drives. Whenever you jump your go to a random system in the direction you jumped in. But why should you have control of direction? Wormhole people don't.

No, I think it would be better for you to just appear at some RANDOM null system. Yeah. Let's do that.

So, so stupid.


Not really, that's what navigation computers are for, wormholes are random anomalies not generated from a navigation computer. Derp.

Please note that ASCII art is not permitted in the forum signatures. Spitfire

Karash Amerius
The Seven Shadows
Scotch And Tea.
#189 - 2012-05-09 18:00:24 UTC
I remember the convoys of Bestowers (escorted) coming in and out of Fountain in the old days. Good days.

If Eve was not horribly broken back then as compared to now (you have no idea really), it would have really promoted regionalism. But so many problems compounded each other and we first got the super highways, then smuggler gates, then cynos.

It has made the cluster a very small place.

Karash Amerius Operative, Sutoka

Joe Skellington
Sarz'na Khumatari
#190 - 2012-05-09 18:03:39 UTC
Karash Amerius wrote:
I remember the convoys of Bestowers (escorted) coming in and out of Fountain in the old days. Good days.

If Eve was not horribly broken back then as compared to now (you have no idea really), it would have really promoted regionalism. But so many problems compounded each other and we first got the super highways, then smuggler gates, then cynos.

It has made the cluster a very small place.


Perhaps CCP plans on fixing that by expanding the universe? I would hope.

Please note that ASCII art is not permitted in the forum signatures. Spitfire

Alavaria Fera
GoonWaffe
#191 - 2012-05-09 18:21:09 UTC
So uh, when are we having the jump drives removed again?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

O'Sheagada
Center for Advanced Studies
Gallente Federation
#192 - 2012-05-09 18:28:08 UTC
I would entertain the OPs ideas
Gogela
Epic Ganking Time
CODE.
#193 - 2012-05-09 18:28:55 UTC  |  Edited by: Gogela
Joe Skellington wrote:
Gogela wrote:


Do you even know what a scout is? Have you ever used one? There's no need in todays eve. There are no logistics.



Ummm people still use this stuff in null, what are you talking about?

Only if you are poor and don't have any friends with a jump freighter. I used to have to join my corp for convoy duty once a week. We would get a fleet together to escort freighters packed with minerals (mining was viable at the time) to HS and then another run back to null (with ships, ammo, POS's, and mods). One time we lost the whole convoy (amazing payday for those pirates I bet). That doesn't happen at all anymore. That's what I'm talking about.

Karash Amerius wrote:
I remember the convoys of Bestowers (escorted) coming in and out of Fountain in the old days. Good days.

If Eve was not horribly broken back then as compared to now (you have no idea really), it would have really promoted regionalism. But so many problems compounded each other and we first got the super highways, then smuggler gates, then cynos.

It has made the cluster a very small place.

Ha! Small universe I was thinking about Fountain when I wrote this post!

Signatures should be used responsibly...

Joe Skellington
Sarz'na Khumatari
#194 - 2012-05-09 18:36:57 UTC  |  Edited by: Joe Skellington
Gogela wrote:
Joe Skellington wrote:
Gogela wrote:


Do you even know what a scout is? Have you ever used one? There's no need in todays eve. There are no logistics.



Ummm people still use this stuff in null, what are you talking about?

Only if you are poor and don't have any friends with a jump freighter. I used to have to join my corp for convoy duty once a week. We would get a fleet together to escort freighters to HS and then another run back to null. One time we lost the convoy. That doesn't happen at all anymore. That's what I'm talking about.


Even jumping with Jump Freighters I still used Logistics and recon, I lived in Providence awhile with CVA. Getting hot dropped by a neut wasn't un-common. Lots of intel channels still exist to monitor space. It sounded fun in the old days, but there is still a lot of intel and logistics going on. But maybe I'm just a know nothing noob.

Please note that ASCII art is not permitted in the forum signatures. Spitfire

Elise DarkStar
Garoun Investment Bank
Gallente Federation
#195 - 2012-05-09 18:39:53 UTC
Gotta love people using "HTFU" in reference to mind-numbing and time-consuming tedium instead of combat and competition.

"GD, this is boring".

"HTFU, bro!"

******* idiots
Gogela
Epic Ganking Time
CODE.
#196 - 2012-05-09 18:43:52 UTC
Joe Skellington wrote:
Gogela wrote:
Joe Skellington wrote:
Gogela wrote:

Do you even know what a scout is? Have you ever used one? There's no need in todays eve. There are no logistics.

Ummm people still use this stuff in null, what are you talking about?

Only if you are poor and don't have any friends with a jump freighter. I used to have to join my corp for convoy duty once a week. We would get a fleet together to escort freighters to HS and then another run back to null. One time we lost the convoy. That doesn't happen at all anymore. That's what I'm talking about.

Even jumping with Jump Freighters I still used Logistics and recon, I lived in Providence awhile with CVA. Getting hot dropped by a neut wasn't un-common. Lots of intel channels still exist to monitor space. It sounded fun in the old days, but there is still a lot of intel and logistics going on. But maybe I'm just a know nothing noob.

...but CVA does that because they are efficient and want to move quickly, and they are more inclined to make risky moves in the interest if less work and faster movement. If you want to get to anywhere in EvE you slowboat your JF in HS to the closest lowsec system to your destination, then it's one jump to the closest low sec NPC non-kick-out station to your POS or Outpost, then one more jump and you are there. That is not the same risk factor or effort factor as the T1 freighter convoy. at all... If CVA wanted to they could limit risk in logistics to nothing at the expense of a little bit of time and effort. They just can't be bothered.

Signatures should be used responsibly...

MeestaPenni
Mercantile and Stuff
#197 - 2012-05-09 18:52:07 UTC
Adria Origin wrote:
Gogela wrote:
Do you even know what a scout is? Have you ever used one? There's no need in todays eve. There are no logistics.

Proof you know nothing about nullsec.

MeestaPenni wrote:
Maybe some idea in between keeping it as it is and entirely removing jump gates?

How about reducing the accuracy of jump gates?

As an example; if I bookmark a can in a solar system, subsequent warps to that bookmark at "0" results in a wide range of accuracy relative to the total distance traveled. Yeah, I'll be within a certain distance of the can, but at what appear to be random spots within a sphere surrounding that can. And that's just a measure of AU's in a solar system. However, when I use a jumpgate, traveling distances measured in light years, I land within a sphere that is a relatively tiny target given the distance involved.

I guess a good analogy would be to stand 10 meters from a 2 cm target and reliably toss a small pebble within 5 cm of the target, versus, stand 100 meters from the same target and reliably land a small pebble within 15 cm of the target. The ratio of distance to accuracy doesn't intuitively make sense.

Make jumpgates a means to leave a system--aimed at a different system--but the arrival location a random spot within the solar system.

So basically you want to go backwards and remove warp to 0?


Say what? Read my last sentence again. The "basically" is right there in it. A hint.....it's about jumping from system to system, and nothing about changing in-system warp.

I am not Prencleeve Grothsmore.

Nylith Empyreal
Sutar Rein
#198 - 2012-05-09 19:07:26 UTC  |  Edited by: Nylith Empyreal
Honestly I'd rather we'd warped system to system instead of the gates thing, add a duration from a to b, it'll take forever to get from one side of the galaxy to the other. You might complain about force projection, but that works both ways. and as long as the cooldown to warp to system to system is lower than the time it gets to that system from wherever you can easily harass and run. Honestly in regards to todays force projection what can the enemy do? All the enemy does in todays wars is hit and run, harassment etc.

And 0.0 is gates, stations and pos's anyhow for combat. They would also have to have contingents for far away systems if they so want it. But that's just my two cents. As for jumping I'd say get rid of the need for a cyno, the more movement a ship of any class choose the more one will have to watch their boarders, it's a double bladed sword, but it would force allocation of resources.

Would make Lowsec potentially popular too, given you can't take it's sov, it's a perfect nest of assholes to come in **** something up and run before people arrive.

edit: that said I hope the sov revamp and structural integrity is set up in such a way that makes attacking systems worth while outside the lone ratter.

Who's the more foolish the fool or the fool who replies to him?

Kriegman
Deep Core Mining Inc.
Caldari State
#199 - 2012-05-09 20:01:16 UTC  |  Edited by: Kriegman
Lapine Davion wrote:
Okay, using a secret jump planning tool, I've measured out how many jumps it would take to get from the northernmost system, 3KNA-N in Branch, to the southernmost system, LX5K-W in Paragon Soul, using a Jump Drive Calibration 5 Carrier, which has the longest jump range of any jump capable ship.

It is 7 jumps.

Now, if we were to use a different ship, like a Titan, it is 17 jumps. That is the maximum. Both of these however, require a metric fuckton of fuel, will require cynos placed in potentially hostile systems, and everything.

So it would be a total of 17 cynos from one side of the other for a Jump Portaled subcap fleet, requiring more fuel than cargo space on all the ships involved.

Edit: Here is the route involved:
Titan - 5/4 Route: 3KNA-N -> BWI1-9 -> JTAU-5 -> Y-4CFK -> QPO-WI -> XD-TOV -> Passari -> Tunudan -> Decon -> Tararan -> Y9-MDG -> 2-TEGJ -> G-ME2K -> O5Y3-W -> ZG8Q-N -> C9N-CC -> 5AQ-5H -> LX5K-W
17 Jumps, Fuel: 70510 Round Trip: 141020


Using goon GARPA I see. That's a secret spy tool and your midpoint "cynos belogs to us" now. Twisted You are welcome...
Saia Tae Arragosa
Doomheim
#200 - 2012-05-09 22:56:32 UTC
If we must have gates, they should be points of debarkation into another system. As someone else all ready stated, when you do jump into the new system it is in a random location. That would help put at end to gate camping and allow more people to move from high sec into null sec - and according to the people playing in those areas that is what they want - more people in null and low. As the game is set up now that is not going to happen with the current mechanics of how gates work.