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CCP - no really...when is mining going to be a good profession again?

First post
Author
Renturu
In Glorium et Decorum
#141 - 2012-05-09 04:40:27 UTC
Degren wrote:
Botleten wrote:
People will stop laughing at miners and looking down on them when CCP does something to where it isn't the most mind-numbingly simple, boring task in the game. My friend who got me into this game mined once for 2-3 minutes while I watched and I decided right then and there I'd never mine, ever. How anyone can pursue it as a 'profession' and keep playing this game for more than a week is beyond me.

It needs some sort of dynamic, such as a small series of random tasks done during it that can affect yield depending on the correct sequence... basically anything that makes it more entertaining than lock asteroid, initiate mining turret/drones, repeat mindlessly for hours on end.


I wish I could quit you.

Actually, I wish I could thumbs up this more. Only so many thumbs

Edit:

Xython wrote:
Personally I'm of the opinion that mining should have an interface similar to exploration or PI -- the mining interface would zoom in to the asteroid and then you would have to pick X number of points on the asteroid to actually mine, where X is the number of miners you have (with drones doing their own thing). You would then have to wait for them to cycle before ore comes back in. Every so often the veins would shake up, requiring you move the mining points


That's not bad, actually. Hmmmmmm


Hmmm too. Xython is onto something. I agree, mining is fine the way it is. I do Indy as well and have no problem. In fact, I enjoy player run content, such as Hulkagheddon. It makes mining more interesting. Back to the point of what Xython stated. There is a game my daughter plays on her iPad... Galaxy on Fire HD. When you mine, you have to keep your "drill bit" in the center of the "target." If you drift too far out, the asteroid explodes and you gain nothing. I think this would be interesting to actually "engage" miners in their tasks instead of mindless, lock, F1, F2, F3 and wait until your full.

By the orders of PlunderBunny: ☻/ /▌ / \ This is Bob, post him into your forum sig and help him conquer the forums.

Shian Yang
#142 - 2012-05-09 04:59:47 UTC
Saia Tae Arragosa wrote:
If you wish to pursue an avenue of violence and destruction - please continue to do so. I, on the other hand, will lovingly continue to pursue a non-aggressive form of endeavor.


Greetings capsuleer Arragosa,

First, may I offer my thanks for your correction. The sheer scope of New Eden and the various dialects found there often means those from different regions, particularly when using more common and unfamiliar languages, make mistakes. I will try not to make that particular one in future.

As to your comments about peace; I agree whole heartedly. I am a member of the Tribal Liberation Force to help ensure and protect as many Minmattarian citizens as I can; to ensure they can live a life of peace, happiness and prosperity despite the dark threats looming from Ammarr and Caldari space. I am one of the guardians of the border that allow my people to live in relative peace.

It is good that we see eye to eye on this; because peace should be the ultimate goal, should it not? The sad reality of life in New Eden is that while there are those of us dedicated to it there are hordes of ravening madmen who seek to take what is ours, to convert our people to their foul religion, to bend them over the altars of false gods ...

Those of us in the Tribal Liberation Force are often undersupplied and we struggle with the costs of fitting and flying ships, often held together by spit and glue, while traders who live in this peaceful world we try and create for them eke out a battle of 0.1 ISK and cause chaos within the markets.

We cannot be everywhere, even though we try our best. It may even be there are pilots in the militia of your empire that seek the same as I do for Minmattarians and I would wager be they Caldari, Ammarian scum or even a Gallentean they will have the same problems.

Space is big. We cannot be everywhere. Thus you have the ability to fight, to run, to work together. Should you need escort services for an operation, please le me know. I will see if we have pilots to spare. I cannot make any guarantees, but I can certainly try.

Regards,

Shian Yang
Antisocial Malkavian
Antisocial Malkavians
#143 - 2012-05-09 05:14:32 UTC
Issler Dainze wrote:
Antisocial Malkavian wrote:
Issler Dainze wrote:

Issler


No offense... well a little.. but you also said the rather insane quote of how what you do in game show what you are IRL.
I think ppl should listen to you when you get less crazy. Or help.

Quote:
I've commented repeatedly that behavior in game reveals a truth about a person in their real life as well. Never has that been demonstrated so successfully in the alliance panel this year at Fanfest.

When the truth lube is applied in large quantities folks show you who they really are.

Issler


In case you forgot


I believe that and I think we've seen some recent events to make my case.


and every thread Ive seen since thats shown up (the hundred there were) all agreed that anyone with this thought WAS themselves, insane.

Better yet, lets ask shall we?

And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.

terrly bronks
Doomheim
#144 - 2012-05-09 18:03:45 UTC
Montevius Williams wrote:
Lapine Davion wrote:
Issler Dainze wrote:
So I ran on and was elected on (I believe) the idea mining is long overdue for some improvements in the fundamental experience. I can say my initial impression is that there is interest in mining improvements within the ranks of CCP.

Once the initial CSM 7 summit has happened we will have a lot better idea of what and when we can expect from CCP to finally show the miners the long overdue love we need.

Till then, miners stay active in the forums! We need to continue to show support for the idea it is the miner's turn for some positive attention, more than mineral prices, but real new improvements in the basic mining experience!

Issler


If you want mining mechanic changes to be taken seriously, I'd ask your supposed supporters to back off on their torrent of whining posts. Mining mechanics are a thing that needs to be changed. Everyone knows this and I'm sure CCP is working on it. What miners don't need are people coming on the forums and white knighting for them, or getting all buttmad when someone removes them from their ship.



Negative - its been proven that the only time stuff happens in EVE is people whine on the forums.



true but sad that 1% of eve player base or less that post on these fourms control what gets done in the game.

mining is only boring if you solo play

I have 5 accounts running and it can get bizzy at times alt tabbing :)


if they made it more interactive I would have to give up all my alt accounts as I would not be able to keep up with it
so ccp would lose in that case for sure

so care needs to be taken as to how much chane they do

Markus Reese
Deep Core Mining Inc.
Caldari State
#145 - 2012-05-09 18:39:30 UTC
Romar Agent wrote:
Mining is fine as it is and no more boring than, say, mission running.

There are a couple of different ressources, places and methods to mine which all need a different subset of support skills.

And building up a dedicated mining operation, fleet, corporation can be as rewarding as doing the same with warships. In the end everything comes down to organization, coordination and logistics - some people thrive on that no matter the actual purpose.

I do not feel that Industry has been left out, I also do not feel that Industrialists are the punching bag of all of EVE. Most of that is just forum echoes by a handful of haters or whiners.

What I do feel is that some Industrialists lack the imagination to do it right. Anyone who is ganked in a belt in an expensive ship is probably careless, or stubborn, or too ignorant of what's going on (benefit of the doubt: might have a cunning business plan).


The thing about mission running is that theoretically it is alot easier to fix than mining. Ai and npcs do exist, so if whatever randomizes incursions, makes the npcs more difficult/advanced etc get applied to missioning, that would fix alot. There are many ways to do mission running fixes as well, but I think that would come after mining.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Adria Origin
Yar Har Fiddle Di Dee
#146 - 2012-05-09 18:51:43 UTC
Skipped the entire thread except the first page. My post is an all over the place rant but tldr: nerfing highsec ore will "fix" mining.

Mining is boring alone. Why anyone mines alone, I have no idea.

Mining has enough ships, mods, etc. It's fine there.

What mining needs is a reason to mine in a group and take risks in low sec and null sec. It needs a reason to hold ops out there, with a real fleet with a real purpose, with PVPers to guard the ships and actual excitement. That's how mining should be. A bunch of ships being baby sat by PVPers until it gets hot dropped and all the miners run and the PVPers fight until someone wins and then everyone goes and reships and repeats this process.

Mine, Build, Destroy.

All ore needs to be removed from 0.8- 1.0 and 0.5 - 0.7 needs to only have veld. Low sec and null sec should remain unchanged. This solves the biggest reason people hate mining. This would force people to figure out how to get ore from more dangerous areas, force them to fleet up and work together as a team and actually do something other than sit around semi-afk watching TV and printing ISK.

Time for miners to realize this game is not supposed to be easy mode. Also it's an MMORPG, you're supposed to play with other people not sit in a belt by yourself bitching because the game is boring because you chose to do the most boring thing in it.

My friends and I will never stop ganking high sec miners until this is done. Mining should not be easy mode autopilot afk ISK.

Also, if mining is so terrible you have to whine around to make it better why do you do it? Just stop doing it if you don't like it. Duh? Why do people insist on doing something that isn't enjoyable and then ***** to have it made their way. If you don't like mining TRY SOMETHING ELSE.
Darth Gustav
Sith Interstellar Tech Harvesting
#147 - 2012-05-09 18:55:59 UTC
Adria Origin wrote:
Skipped the entire thread except the first page. My post is an all over the place rant but tldr: nerfing highsec ore will "fix" mining.

Mining is boring alone. Why anyone mines alone, I have no idea.

Mining has enough ships, mods, etc. It's fine there.

What mining needs is a reason to mine in a group and take risks in low sec and null sec. It needs a reason to hold ops out there, with a real fleet with a real purpose, with PVPers to guard the ships and actual excitement. That's how mining should be. A bunch of ships being baby sat by PVPers until it gets hot dropped and all the miners run and the PVPers fight until someone wins and then everyone goes and reships and repeats this process.

Mine, Build, Destroy.

All ore needs to be removed from 0.8- 1.0 and 0.5 - 0.7 needs to only have veld. Low sec and null sec should remain unchanged. This solves the biggest reason people hate mining. This would force people to figure out how to get ore from more dangerous areas, force them to fleet up and work together as a team and actually do something other than sit around semi-afk watching TV and printing ISK.

Time for miners to realize this game is not supposed to be easy mode. Also it's an MMORPG, you're supposed to play with other people not sit in a belt by yourself bitching because the game is boring because you chose to do the most boring thing in it.

My friends and I will never stop ganking high sec miners until this is done. Mining should not be easy mode autopilot afk ISK.

Also, if mining is so terrible you have to whine around to make it better why do you do it? Just stop doing it if you don't like it. Duh? Why do people insist on doing something that isn't enjoyable and then ***** to have it made their way. If you don't like mining TRY SOMETHING ELSE.

I think I love you.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Antisocial Malkavian
Antisocial Malkavians
#148 - 2012-05-09 18:57:38 UTC  |  Edited by: Antisocial Malkavian
Adria Origin wrote:


All ore needs to be removed from 0.8- 1.0 and 0.5 - 0.7 needs to only have veld. Low sec and null sec should remain unchanged. This solves the biggest reason people hate mining.



Itd also fix one of the biggest QQs about this game: PVP

So little east access ore wold make ships insanely expensive and kill PVP

Other than in alliances with moon goo.... hey...

GOON ALT DETECTED

And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.

Darth Gustav
Sith Interstellar Tech Harvesting
#149 - 2012-05-09 19:05:26 UTC
Antisocial Malkavian wrote:
Adria Origin wrote:


All ore needs to be removed from 0.8- 1.0 and 0.5 - 0.7 needs to only have veld. Low sec and null sec should remain unchanged. This solves the biggest reason people hate mining.



Itd also fix one of the biggest QQs about this game: PVP

So little east access ore wold make ships insanely expensive and kill PVP

Other than in alliances with moon goo.... hey...

GOON ALT DETECTED

Before you edited the post it was much better.

With miners working together, efficiency would improve. That improved efficiency would translate directly into more minerals, not less. Even if some of the more reprehensible risk-averse high-sec miners voted with their feet, they were lazy inefficient bloated parts of the economy and needed the fillet knife anyway.

This would not kill PVP - far from it. It would make this game much, much more rich and compelling. And it would disable easy mode, which is the true source of most players' ire who are disgusted by such.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Adria Origin
Yar Har Fiddle Di Dee
#150 - 2012-05-09 19:10:36 UTC
Antisocial Malkavian wrote:
Adria Origin wrote:


All ore needs to be removed from 0.8- 1.0 and 0.5 - 0.7 needs to only have veld. Low sec and null sec should remain unchanged. This solves the biggest reason people hate mining.



Itd also fix one of the biggest QQs about this game: PVP

So little east access ore wold make ships insanely expensive and kill PVP

Other than in alliances with moon goo.... hey...

GOON ALT DETECTED

Not a goon but CFC yes.

It would increase PVP. Read my post. Mining ops would be required to be held by all major alliances in order to build anything. That means everyone, including goons, would have to hold these ops. A bunch of mining ships sitting around is just inviting someone to attack them. Hence they need a fleet to defend them. So of course another fleet is going to challenge that fleet and that's where we get fun.

You have null sec with bubbles and low sec without bubbles. Low sec would be safer for smaller corps/alliances.

As it stands now there is no reason to mine in null sec so there's nothing to really interrupt. You have people running missions/anoms but those are by nature combat ships and don't really "need" protection. Mining ships do, even now, but right now sharing the profit from mining with someone to protect you makes you make less than you would mining in high sec even though it involves significantly more risk. It's why no one does it and why everyone in null sec hates high sec miners.

You sit in belts and mine away printing ISK with near zero effort. You destroy this game. That is why we hate you, that is why we gank you. If this change was implemented miners would be prized instead of laughed at. Miners would be REQUIRED and DESIRED by null sec alliances so they could build their massive fleets and do what they do now. No more could they just buy ships high sec carebares made in high sec and import them. They would have to get these minerals themselves and build the ships themselves. This is a major game changing suggestion.
Pinstar Colton
Sweet Asteroid Acres
#151 - 2012-05-09 19:11:35 UTC
If they somehow made mining entertaining, more people would do it. More people mining would mean more minerals on the market and thus much lower prices, which is in turn bad for miners since your isk/hour would decrease.

If they came out with some uber hulk which mined just as much as a normal hulk but had the EHP of a freighter, same effect. Gankers are needed to keep the mineral supply in check.

Rock bottom mineral prices hurt all miners worse than any hulkageddon could.

If some ganker comes along and pops my retriever, I'm out ~10 million
If some mining corp comes along and drops a metric F-load of trit on the market and prices drop by .30 isk, I'm out ~300 million.


This is why gankers don't bother me, and why any 'buffs' to miners could very quickly turn into economic nerfs. Be careful what you wish for.

In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse.

Pres Crendraven
#152 - 2012-05-09 19:15:42 UTC  |  Edited by: Pres Crendraven
It might be possible to form a corporation that could pay for miner plexes and barges that are in turn used to make the money and reasonably used for bait for a PVP division willing to stay relatively close. I've created the bulk of a new business model but the PVP section isn't self supporting cause gankers use such cheap ships. Moving into low solves several financial problems though. IF the PVPers and miners switched it could be made to work but finding people that like to do both seems like an outlandish idea. I don't have any numbers for low sec returns. Ships and modules I would suspect would drop more though. I'm thinking a corp could provide ships or plex but not both but I need some more numbers.

Any input on lowsec piracy income? Do you think miner griefers/pirates/industrialists would chase barges in low sec if their was risk involved to them?

Meta34me

Corp and Alliance details hidden to protect the innocent.

Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#153 - 2012-05-09 19:16:30 UTC
Pinstar Colton wrote:
If they somehow made mining entertaining, more people would do it. More people mining would mean more minerals on the market and thus much lower prices, which is in turn bad for miners since your isk/hour would decrease.

If they came out with some uber hulk which mined just as much as a normal hulk but had the EHP of a freighter, same effect. Gankers are needed to keep the mineral supply in check.

Rock bottom mineral prices hurt all miners worse than any hulkageddon could.

If some ganker comes along and pops my retriever, I'm out ~10 million
If some mining corp comes along and drops a metric F-load of trit on the market and prices drop by .30 isk, I'm out ~300 million.


This is why gankers don't bother me, and why any 'buffs' to miners could very quickly turn into economic nerfs. Be careful what you wish for.



So everyone needs to realize there are multiple ways to evaluate mining.

ISK/hr is commonly suggested, but I think this is the wrong way to look at the problem, and honestly how it seems like the way non-miners think of mining.

The other is fun/hr. This is how I want to focus on the problem. All I have is time to play the game so I want to maximize my enjoyment per hour. You play Eve long enough and isks alone stop being the point.

So, yes, some of these ideas may reduce isk/hr in some cases but if the fun/hr goes up enough I think miners will rejoice at that trade-off.

Issler
Adria Origin
Yar Har Fiddle Di Dee
#154 - 2012-05-09 19:17:55 UTC  |  Edited by: Adria Origin
Pinstar Colton wrote:
If they somehow made mining entertaining, more people would do it. More people mining would mean more minerals on the market and thus much lower prices, which is in turn bad for miners since your isk/hour would decrease.

If they came out with some uber hulk which mined just as much as a normal hulk but had the EHP of a freighter, same effect. Gankers are needed to keep the mineral supply in check.

Rock bottom mineral prices hurt all miners worse than any hulkageddon could.

If some ganker comes along and pops my retriever, I'm out ~10 million
If some mining corp comes along and drops a metric F-load of trit on the market and prices drop by .30 isk, I'm out ~300 million.


This is why gankers don't bother me, and why any 'buffs' to miners could very quickly turn into economic nerfs. Be careful what you wish for.


Honestly if not for ganking mineral prices would be terribly low. All these miners against PVP need to realize that's where there minerals are going, into the very ships blowing them and others up. It's ironic really. Without PVP there would be no real need for minerals and no need for mining. People would rarely lose ships so there would be little demand for anything.

This is why my suggestion is so ideal. Because it forces people to be in a situation where their ships can be destroyed, this feeds the economy. Currently the system keeps too many ships safe while letting them print massive amounts of ISK and that hurts the economy.
Darth Gustav
Sith Interstellar Tech Harvesting
#155 - 2012-05-09 19:22:41 UTC
Issler Dainze wrote:
Pinstar Colton wrote:
If they somehow made mining entertaining, more people would do it. More people mining would mean more minerals on the market and thus much lower prices, which is in turn bad for miners since your isk/hour would decrease.

If they came out with some uber hulk which mined just as much as a normal hulk but had the EHP of a freighter, same effect. Gankers are needed to keep the mineral supply in check.

Rock bottom mineral prices hurt all miners worse than any hulkageddon could.

If some ganker comes along and pops my retriever, I'm out ~10 million
If some mining corp comes along and drops a metric F-load of trit on the market and prices drop by .30 isk, I'm out ~300 million.


This is why gankers don't bother me, and why any 'buffs' to miners could very quickly turn into economic nerfs. Be careful what you wish for.



So everyone needs to realize there are multiple ways to evaluate mining.

ISK/hr is commonly suggested, but I think this is the wrong way to look at the problem, and honestly how it seems like the way non-miners think of mining.

The other is fun/hr. This is how I want to focus on the problem. All I have is time to play the game so I want to maximize my enjoyment per hour. You play Eve long enough and isks alone stop being the point.

So, yes, some of these ideas may reduce isk/hr in some cases but if the fun/hr goes up enough I think miners will rejoice at that trade-off.

Issler

I would suggest that moving most mining into low and null security systems would certainly increase fun/hr.

My reasoning is simple. Bowling by yourself sucks. Bowling with some friends is fun.

Painting a house sucks. Painting a house with some friends is a "painting party."

Right now the fleets of miners seen in highsec are ubiquitous. They all have a similar characteristic: They are not especially large or apparently effective/efficient.

Adding more miners in a sketchier situation would get miners to do more than just stare at their mining lasers while listening to Justin Bieber. They would have to have situational awareness and an entire contingency of real people watching their backs. Not only that, but they'd have to be very, very smart about it.

Compare that to what happens now...a snooze fest on comms while everybody makes a million isk an hour because it's all divided between grossly ineffecient mining infrastructures, and this suggestion begins to look very, very appealing.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Alavaria Fera
GoonWaffe
#156 - 2012-05-09 19:27:00 UTC
Adria Origin wrote:
Miners would be REQUIRED and DESIRED by null sec alliances so they could build their massive fleets and do what they do now. No more could they just buy ships high sec carebares made in high sec and import them. They would have to get these minerals themselves and build the ships themselves. This is a major game changing suggestion.

Well as long as, per the suggestion, highsec areas had the Veldspar to produce trit in, we'd be good until CCP nerfs the compression machines...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Josef Djugashvilis
#157 - 2012-05-09 19:27:36 UTC
Lapine Davion wrote:
Saia Tae Arragosa wrote:
I can see we're on totally different pages of a book. In fact I think you're reading a whole different volume. Maybe a little time off might be in order. :)


In a little more than a day my accounts will unsub until I can afford to play again. So you'll be able to shitpost all you like.


I disagree with most of what you say in your posts.

But I am sorry that you cannot afford to play for a while.

Come back soonSmile

This is not a signature.

Cobblepot
The Iron Rock Trust
#158 - 2012-05-09 19:28:03 UTC
Mining is for bots.
Darth Gustav
Sith Interstellar Tech Harvesting
#159 - 2012-05-09 19:28:55 UTC
Cobblepot wrote:
Mining is for bots.

Not if all the ore but veld is moved to low/null, it isn't.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Adria Origin
Yar Har Fiddle Di Dee
#160 - 2012-05-09 19:30:49 UTC  |  Edited by: Adria Origin
Pres Crendraven wrote:
It might be possible to form a corporation that could pay for miner plexes and barges that are in turn used to make the money and reasonably used for bait for a PVP division willing to stay relatively close. I've created the bulk of a new business model but the PVP section isn't self supporting cause gankers use such cheap ships. Moving into low solves several financial problems though. IF the PVPers and miners switched it could be made to work but finding people that like to do both seems like an outlandish idea. I don't have any numbers for low sec returns. Ships and modules I would suspect would drop more though. I'm thinking a corp could provide ships or plex but not both but I need some more numbers.

Any input on lowsec piracy income? Do you think miner griefers/pirates/industrialists would chase barges in low sec if their was risk involved to them?

You are trying to eliminate risk by simply scaring off pirates/etc. This is the opposite intention. They are supposed to attack you, you are supposed to lose ships, you are supposed to hopefully maybe win if you are properly prepared. The cost of this will be reflected in the price you charge for minerals.

CCP would have to come up with a way to do this gradually because doing it all at once would totally screw the economy for a while. They should start with removing ore from very high sec systems (0.8 - 1.0) and then slowly remove higher end ores from high sec one at a time until all that is left is veld.

It might be needed to increase the spawn rate of other ore in low/null. I say leave the veld in high so that new people can try mining when they are new and see what it's like mechanics wise, they can hear the stories and maybe that will make them go hey that sounds like fun.

I personally have guarded miners in null, it's actually quite fun. Talking on comms and joking around until something happens. But I do it because it's fun and I had nothing better to do at the time. I made nothing from it because if I had took payment those miners would have made so little it would not have been worth it for them.

Miners are afraid that this will nerf them but it only nerfs high sec and does not nerf miners. You just need to join a corp and make these things, I think they are called friends. You mine with them and have a good time. Not only is it much more fun but you are making ISK! Imagine that. It also makes botting marginally harder though that has nothing to do with my suggestion.