These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Skill Discussions

 
  • Topic is locked indefinitely.
Previous page12
 

SKILL REMAP OPTION

Author
Mara Pahrdi
The Order of Anoyia
#21 - 2012-04-18 06:02:51 UTC
Azemar wrote:
It would reasonably give you one chance to choose your skills more wisely.

Stand up to your decisions, accept the consequences and change your path in the future to fit your goals.

Remove standings and insurance.

Andy DelGardo
#22 - 2012-04-18 10:03:00 UTC  |  Edited by: Andy DelGardo
Mara Pahrdi wrote:
Tippia wrote:
Azemar wrote:
If they limited something like to an obscene amount of time (like once every two years), i don't see how it would break the game.
Not obscene enough. It would have to be limited to once every 8 years or so — to the point where it no longer matters or makes any difference — for it not to cause a whole slew of issues.

This. Very much this.

As stated above by Orlacc EVE is different. That's why I finally got here in late 2010.

Most other game developers forget about what was right in their games, get off the track over time and end up making a whole pile of **** out of what was once a lot of fun.

If CCP starts doing the same, if they start making EVE into some kind of WoW in space, I'm out.



I think thats a bit overly generalized and sound more like a defensive than a constructive post. Basically every online/offline game with skill and character progression may ask the question regarding to implement a skill revamp/modify system. Obviously there is no right or wrong, since either way has its advantages and disadvantages. I personally don't have a big problem with a fixed system, since i buy my toons anyway.

The main point i see in eve is the extreme long time some skill activities needs before u can gasp the full consequences, so as example u may like missles and caldari in PvE for the first year, but now u just joined a PvP corp and they basically tell u "skill lasers and Armor rep". There are many more examples, where probably everyone played eve might have thought to themself "damm if i just had skilled this rather than that, but i did not know this or that". Thats ofc because eve is extremely complex and complicated at the same time, so ofc u cant know everything.
It now boils down to weather u feel the game will profit or don't profit from a more flexible skill system. My main problem is the time it takes to test things in eve, precisely the requirement skills for some ships or activities. The tutorial is really bad and clumsy compared to other games, so its not a big help to decide what u may like or may not like in eve, so most new players stumble around trying to figure out whats in for them, but compared to other games it takes month rather than days to get a correct answer to weather u may like or dislike a activity. So a skill revamp system is only one option to solve those problems and i don't say its the only or best option.

bye Andy
Orlacc
#23 - 2012-04-18 15:46:36 UTC
The skill system in EVE is not a "feature" of the game, it is an integral part of the game. Can you understand the difference?

"Measure Twice, Cut Once."

Azemar
Voidhounds
Pretenders
#24 - 2012-04-19 03:43:55 UTC
Mara Pahrdi wrote:
Azemar wrote:
It would reasonably give you one chance to choose your skills more wisely.

Stand up to your decisions, accept the consequences and change your path in the future to fit your goals.



Oh I have no problem with how i've chosen things, and i probably wouldn't change my skills even if i had the option.

But here's the issue. You need to find a middle ground between the elitists of this game (sorry but that's what you guys are, whether that's an insult or not), and the new players.

New players want everything on a silver platter like every other mmo. Screw that.

Old players want almost nothing about the fundamental system touched because they feel entitled to being the "elite" of the game.

Try to be objective and take a step back to make a healthier game. A skill remap would be fine, but make it a giant decision. As i said previously, giving the option only once every 2-3 years would be perfectly fine. You can say even that would ruin the game, but until you show me and objective, logical, and clear cut reason why even that would destroy the game, i'm just going to assume you're an elitist that doesn't want his baby touched.
Lost Greybeard
Drunken Yordles
#25 - 2012-04-19 18:31:21 UTC
Azemar wrote:
until you show me and objective, logical, and clear cut reason why even that would destroy the game, i'm just going to assume you're an elitist that doesn't want his baby touched.


Because 2 to 3 years is still not much longer than the nerf/buff cycle so it will still result in FOTM gaming, which is the bane of other games.

Because any skill remapping at all breaks the attribute-based progression system by allowing you to build up skills at maximum speed and then spread them out over non-optimal skills, something the devs have explicitly and repeatedly made clear that they don't want to do.

Because the entire draw of Eve is that actions have consequences. Getting blown up means you've lost invested isk. Falling for a scam means you're out the ships or isk or whatever and you should deal. Skilling into a skill that you don't use means you're stuck with a skill you don't use. If you remove the consequences from the game there is nothing whatsoever to distinguish Eve from any other MMO, and unless your game is based on a certain ridiculously popular IP then not being distinct from other MMOs is a good way to lose all your subscribers rather quickly.

And, most importantly, because it's not the job of the people that are fine with how a system works to continually prove that things shouldn't change, it's the job of the people that aren't fine to give a compelling reason why they _should_. Burden of proof is on you and you haven't given a single valid reason to make the change. "Healthier game" isn't an argument, it's an assertion, meaning you kind of fail at first-year rhetoric.
Azemar
Voidhounds
Pretenders
#26 - 2012-04-19 21:42:04 UTC  |  Edited by: Azemar
You're blaming me for failing a rhetoric, while you also asset that the nerf/buff cycle is not much longer than 3 years?! Eve gets 2 expansions a year. You cannot plan around that.

And it's not an assertion. It's a fact. If you gave players a remap option, Eve would gain players, which makes the game healthier in the long run. 3 years is easily a long enough time for there to very clearly still be consequences. Once you hit that button (assuming this is the "cooldown), you cannot change anything for 3 years.

It's ridiculous to be throwing out "Oh just like every other mmo" when every other mmo allows you to basically do it at free will, and they're completely different games.

It makes the game healthier because people change what they like. If you have a player who has done PvE and combat for say 4 years, and he decides that he wants to mine. He has been giving money to CCP and been a loyal customer for years. He deserves that remap ability.

You also have to remember CCP is a company. If they want more players, they're going to have to cater to the general population, not just the old player base. But they don't have to screw over them either.

The only downside of a remap option with say, a 3 year cooldown, is that it would hurt what your idea of "Eve" is. Its too long to be able to remap around nerfs and buffs, because they happen on a large basis twice a year.

You see, unlike most players (because of ignorance), i want CCP and Eve to be around for a while. And i know that until they decide to start changing their philosophy to a more general population, then they'll either die out or remain in their current state.
Leetha Layne
#27 - 2012-04-19 23:07:52 UTC
Azemar wrote:
You see, unlike most players (because of ignorance), i want CCP and Eve to be around for a while. And i know that until they decide to start changing their philosophy to a more general population, then they'll either die out or remain in their current state.



Maybe log some credibility before calling folks ignorant.
Lost Greybeard
Drunken Yordles
#28 - 2012-04-20 21:28:23 UTC
Azemar wrote:
You're blaming me for failing a rhetoric, while you also asset that the nerf/buff cycle is not much longer than 3 years?! Eve gets 2 expansions a year. You cannot plan around that..


Um, are you a very new player or something? The majority of expansions don't significantly change the game's balance in any way. The length of time for a ship type to go from the top of the PvP pile to the bottom and back up again is about three years.

Also, the general development course has been plotted out several years in advance, and they tell us what's coming with a year or more of warning. Can you actually not plan around that? Because if so, Eve may not be for you.
Tippia
Sunshine and Lollipops
#29 - 2012-04-20 21:47:54 UTC  |  Edited by: Tippia
Azemar wrote:
You're blaming me for failing a rhetoric, while you also asset that the nerf/buff cycle is not much longer than 3 years?! Eve gets 2 expansions a year. You cannot plan around that.
…and as luck would have it, you don't have to.

You can plan what you want to do 3 years down the line, and if at any point during that time, the buff/nerf cycle changes, the things you will have to adjust are pretty minimal. At no point will that cycle say that, onoz, all your combat skills are now useless and you must train for T2 manufacturing instead — it will shift from one type of combat to another, and the fundamental skill set will be the same. Moreover, they will affect everyone else who will also have to adjust their training (should they be the silly type who chases the FOTM). Finally, that cycle is very very slow and gives you a lot of head start — you will know long before it happens that it's going to happen, giving you plenty of time to adjust what you need to do.

Quote:
It makes the game healthier because people change what they like.
They already can. Want to use something new? Just train it. Nothing is stopping you. That's the beauty of the EVE skill system and why SP remapping is completely unnecessary: the supposed problem it's meant to solve doesn't exist, and the solution is already built into the mechanics.

Quote:
The only downside of a remap option with say, a 3 year cooldown, is
…all the ones listed — in particular how it completely screws over new players. In addition, as mentioned, it still doesn't solve any kind of problem for all the problems it causes.

Quote:
You see, unlike most players (because of ignorance), i want CCP and Eve to be around for a while.
Apparently not, since you want to change something that has been with the game for a decade already, and remove that for something that — if anything — will make people quit sooner since it introduces such massive discrepancies between old and new players; outright removes large portions of the game; makes skill progression and character building largely pointless… you know, all of those things that give people a distaste for sticking around for a long time.

If you're going to make that kind of claim, understand the system and what it does for the game first.
Drew Solaert
Aliastra
Gallente Federation
#30 - 2012-04-24 12:11:28 UTC
Don't suggest that shite again. Seriously.

I'll even back up that statement with a muscial number if so desired.

Firstly, takes away the point in skill training all together if you can just on a whim think "today I'll be a Minmatar pilot ace!"
Secondly, Makes attributes entirely pointless
Thirdly, Makes specialisation enitrely pointless
Fourthly, Everyone would just fly flavour of the month, which would then lead to just Meta on Meta action, which tbh is a horrific idea.

You mention a huge cooldown, still doesn't sway me, mainly because it'll just lead people bawling their eyes out and asking for a smaller cooldown, when something gets nerfed etc.

And in 2 years, assuming you did train the entire time, thats like 40mil SP. Hell you could fly every races subcap with t2 fittings and a majority of the t2/t3 ships in that time if you went pure combat, so not excatly benifical in that reguard. Same applies with industry. 40mil SP and you good to build/invent/PI like crazy.

You'll probably want to keep them seperate anyway so its entirely pointless.

I lied :o

EVE Stig
Doomheim
#31 - 2012-04-25 00:55:37 UTC  |  Edited by: EVE Stig
Drew Solaert wrote:
Don't suggest that shite again. Seriously.

I'll even back up that statement with a muscial number if so desired.

Firstly, takes away the point in skill training all together if you can just on a whim think "today I'll be a Minmatar pilot ace!"
Secondly, Makes attributes entirely pointless
Thirdly, Makes specialisation enitrely pointless
Fourthly, Everyone would just fly flavour of the month, which would then lead to just Meta on Meta action, which tbh is a horrific idea.

You mention a huge cooldown, still doesn't sway me, mainly because it'll just lead people bawling their eyes out and asking for a smaller cooldown, when something gets nerfed etc.

And in 2 years, assuming you did train the entire time, thats like 40mil SP. Hell you could fly every races subcap with t2 fittings and a majority of the t2/t3 ships in that time if you went pure combat, so not excatly benifical in that reguard. Same applies with industry. 40mil SP and you good to build/invent/PI like crazy.

You'll probably want to keep them seperate anyway so its entirely pointless.



OR you can do it ONCE per character

ONLY ONCE

"Some say that he is actually dead, but the Grim Reaper is too afraid to tell him." "Some say he is the 3rd member of Daft Punk and he did the vocals of "Technologic" song. All we know is,he's called EVE Stig"!

Malamber
Venomous Cloud
#32 - 2012-05-03 20:15:23 UTC
EVE Stig wrote:
OR you can do it ONCE per character

ONLY ONCE

Or you could train Remap Skills to V... three week cooldown in which you can't train anything else =p
Kalli Brixzat
#33 - 2012-05-03 21:33:07 UTC
Reldor Silverheart wrote:
Short answer : No

Long answer : Fffffffffffffffffuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu No.

TL;DR: ***** please...


fix't
Gul'gotha Derv'ash
The Scope
Gallente Federation
#34 - 2012-05-06 19:23:54 UTC
Tippia wrote:
Standard copypasta for this horrible idea:

It removes the point of having skills to begin with.
It removes the point of having attributes.
It removes attribute implants from the game.
It removes variety and instead encourages FOTM and cookie-cutter setups.
It removes the uniqueness, history and "character" of your character.
It removes planning and choice and consequences.
It removes goal-setting, progression and any achievement in those areas.
It kills character trading.
It massively boosts older characters over new ones.
It introduces "catching up" as a concept in EVE and instantly makes it impossible to do.


…all of that for something that doesn't solve any kind of problem.





-It removes the point of having skills to begin with.

How does this remove the point of having skills? Everything in the game is based on skills. This would just give you the ability to move points from set a to set b. You still need to train your skills to be able to fly a ship and fly it effectively.



-It removes the point of having attributes.

Attributes help with training certain skills. Training would still require x amount of time. You can only get so much SP per hour, attributes help that, but having SP remap would in no way detract from attributes. If you only trained a skill set that required x/y attribute you are still missing all the other skills in v/w. Hardly anyone who actively plays would train an entire year in one attribute set. The exception being people who are training caps/sup caps or the people who play the queue game with an alt account.



-It removes attribute implants from the game.

You still need implants to increase the amount of SP per hour. It would have 0 impact on implants as you still need them to get optimal sp/hour.



-It removes variety and instead encourages FOTM and cookie-cutter setups.

You can't remove variety in a sandbox game unless something is completely overpowered. Mini is FOTM right now, has been for a while. That doesn't mean if people were able to reset SP that the entire population of Eve would go Mini. I like the way Amarr and Gallente ships look. That is why I have them cross trained. I wouldn't suddenly go Mini if given the oppurunity because I like the Amarr and Gallente ships.



-It removes the uniqueness, history and "character" of your character.

The skills you train don't determine the "history" of your character. The actions you take determine the "history".



-It removes planning and choice and consequences.

How does this remove planning at all? If anything it makes planning that much more important. You have a lump sum of SP and you better damn sure know where you want to put it unless you end up with having missed out on very important skills.



-It removes goal-setting, progression and any achievement in those areas.

Again, how does this remove "goal setting". You are sounding like someone is just going to go year from year without having done anything in the game except skill queue random things in their set attribute group and reset them at the end. You still have to set your goals to progress from point a to point b. This would not change any of that.



-It kills character trading.

It would in no way, shape, or form kill character trading. If anything it would give characters a base price on SP, not on which skills you trained. It would actually simplify character trading as you could pick a character based on the amount of SP they have, not the skill set. People are always going to want to buy alts. This just makes the process of finding them 100000x easier.



-It massively boosts older characters over new ones.

How does this boost older characters over new ones? Most "older" characters are already cross trained in everything they want. Most "older" characters have been around long enough to afford to buy the perfect super cap skilled toon anyway. All this would do is give someone who wants to specialize the ability to do so. You want to know what gives older characters a boost over newer ones? Experience.



-It introduces "catching up" as a concept in EVE and instantly makes it impossible to do.

Please explain this "catching up" concept that would magically be put into Eve. You can't "catch up" in Eve unless you buy a ton of plex or RMT and purchase a toon from the bazaar. Even then the person would be ridiculously incompetent at using that character. Again,experience > everything.






All of your points make it sound like people are going to stop playing the game and just skill queue forever with a skill reset once a year. You will still need to plan your skills as this, from the suggestion, would be a once a year refund. You couldn't sit in one attribute set with one set of implants for a year and expect to get anywhere. Maybe after you get a year or more in the game you could do that, but for someone starting out or people who have been playing for a year and under you still have to plan so you can play the game. I have been playing the game on and off since 2008 and I have skills that I absolutely regret training or skills that I thought I would need and didn't. All an SP reset would do is allow me to make my character the way I want him to be without having to spend time that I already put in to get there.



That being said CCP will never allow this. The main reason is that, unless there were a high plex or cash charge, CCP would be losing money by allowing people to reset their SP. You know all those skills you screwed up on? Yeah, you had to pay CCP while you were screwing them up, and you had to keep paying them while you trained what you actually needed.

The only time I could ever see this being able to happen is if/when CCP takes Eve Online F2P, and yes Eve will be f2p in the future.
Orlacc
#35 - 2012-05-06 19:37:49 UTC
Ain't gonna happen. Can we let this thread die?

The rest of you elves hit the road.

"Measure Twice, Cut Once."

digitalwanderer
DW inc
#36 - 2012-05-09 17:18:51 UTC
Makes no difference to me since i'm a little over a year away to max out the 60 skills in ship command tree(yes even all 4 titans to lvl 5), so instead of worrying about remap options, how about adding more content for the really old players of eve, those that are almost as old as the game itself...


We're not that many for sure and only represent a tiny percentage of the player base, but for a game that supposedly has no end, it seems like it's coming fast for the really old farts of eve...Blink
Previous page12