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Post-escalation Incursion Changes

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CCP Affinity
C C P
C C P Alliance
#1 - 2012-05-09 15:23:33 UTC  |  Edited by: CCP Affinity
We are still going through all the Incursion feedback and we share your concerns about the Incursion changes during the escalation patch. We are very interested in hearing your feedback and suggestions and will continue discussions with the Incursion Community.

We want to make sure we have all the feedback and time to discuss solutions with you all so we will aim to fix this in June or July - after Inferno.

♥ CCP Affinity ♥

Follow me on Twitter

Game Designer for EVE Online

Team Astro Sparkle

Herr Ronin
Brutor Tribe
Minmatar Republic
#2 - 2012-05-09 15:25:43 UTC  |  Edited by: Herr Ronin
CCP Affinity wrote:
We are still going through all the Incursion feedback and we share your concerns about the Incursion changes during the escalation patch. We are very interested in hearing your feedback and suggestions and will continue discussions with the Incursion Community.

We want to make sure we have all the feedback and time to discuss solutions with you all so we will aim to fix this in June or July - after Inferno.


It is awesome that CCP is making a thread that they are soaking in and replying to the on topic post's, The start to Inferno was a slippy one, With CCP taking a lot of concern in the playerbase feedback in Incursions is a good start to Inferno, We all are aware some information was miss placed in the Dev Blogs, You guys have admitted that which is fantastic!

With the latest Incursion patch/nerf all community's have been hit hard, Many community leaders are relaying feedback to CCP directly, This is fantastic, It is hard to adjust the Incursions based on statistics, We are aware that some testing was done on the "Test Server" which a lot of people never knew about or took any notice, With the feedback the patch was released.

Yes there is a lot of community's that have been hit, It was time that Incursions got Nerfed, The amount of Isk you could earn per hour was a bit much, Causing Plex's to rocket over a period of months with other market goods/items, With the patch it will filter out the communitys that are not willing to adapt, This meaning they will go inactive or lose there playerbase, It is nice to see TVP, BTL and other Incursion community's with some Blitzer community's still running and adapting to the change.

I think everyone is aware that we took advantage of Incursions, I will admit they need to be looked at once again, Maybe reinstating the 500k Isk back in with some of the NPC's pulled out of some sites or adding Triggers allowing some community's to Blitz, Meaning that they could go for Risk = Reward, Allowing them to risk there Five Billion Isk ships in the Insane amount of Dps incoming from the NPC'S

There is some room for improvement, Running site's and getting Feedback from community's about how they are handling the Vanguard change's which are the main site which is ran in the Incursion scene, Pre-Patch the NMC was the thing that people hated, Now it has turned into the OTA wall which people are just refusing to do, The main reason they are not willing to do this is due to the fact they lack the know how or have the pilots to do them, Meaning community's are going to become a lot more popular, Instead of joining some random fleet and losing your Machariel.

In my opinion, Site's need to be changed or altered, For instance.

NMC - This is becoming the main site that is being ran by shield fleet's, When you enter the site you will notice that there is more Frig's with Cruiser's meaning it is going to take longer to complete the site: Remove some of The Cruiser's in the First Wave and the Last Wave, Maybe one per for those two wave's, It is nice that there is more Frig's in the VG's this means that fleet's need to have a drone bunny allowing more to the fleet comp, Meaning more fun for the pilots.

OTA - The site that everyone is starting to hate, I do not understand why they are hating it but lets look into it: The thing i would do is Remove the Hacking tower or move is closer, It never get's used, So why waste the pixel's, The other thing i would suggest is to Remove the Mara's, For public/shiny fleet's they are very annoying, They orbit at 60km, if you do not have the correct fleet comp you will just simply waste time meaning your Isk Per Hour will go down with each OTA you do.

The Sansha tower rep's the NPC fleet by Default, So why have the Mara's, I can understand for the NMC because that site has no Logistics for the NPC fleet, The main problem is the OTA Wall people are starting to hit, You need to make it more apealing to more Pilots within the Incursion community's, At this current time, Shiny fleet's can hack them or community's like ISN have no problem with them, But for the majority people are avoiding them.

NCO - I am not going to comment on the NCO, Due to i have not even touched them and they are the site's for our beloved Armor fleet's, Until i do them this section will remain with no feedback.


I am glad that CCP has got in contact with the Major community's/FC's in the Incursion World, Inferno is starting to improve, We are all glad that you are looking into all the Feedback that is being said in this thread, Let's continue on focusing on the community with the Inferno patch!


Regards ~ Herr Ronin

I'll Race You For A Amburhgear

Jessie Davis
Horlan Logistics and Support
#3 - 2012-05-09 15:27:43 UTC
Herr Ronin wrote:
CCP Affinity wrote:
We are still going through all the Incursion feedback and we share your concerns about the Incursion changes during the escalation patch. We are very interested in hearing your feedback and suggestions and will continue discussions with the Incursion Community.

We want to make sure we have all the feedback and time to discuss solutions with you all so we will aim to fix this in June or July - after Inferno.


Incursion's are going to be saved!

Glad to see CCP doing everything they can!

o7




+1
nomlet
Caldari Provisions
Caldari State
#4 - 2012-05-09 16:35:52 UTC  |  Edited by: nomlet
I like all the VG changes!

As a casual incursion runner, its allowed me to actually run them with my friends. We fly non-shiny ships in a fleet of 6. We couldnt compete before, we didnt do nearly enough damage. Now there are sites available to run. We dont care so much about the money, The focus and coordination/teamwork it takes to do the sites is a lot of fun. The randomized spawns have definitly livend it up a bit =)
Kiyarii Oskold
Give my 11percent back
#5 - 2012-05-09 16:43:28 UTC
Really, 3+ months turn-around for what was once a full expansion's main feature?
Too little, too late?

Learn to 'little & often', CCP. Less knee-jerk panic, your instincts have been terrible.
Daneel Trevize
Give my 11percent back
#6 - 2012-05-09 17:00:29 UTC  |  Edited by: Daneel Trevize
I'm digging back through the recent last official thread on this and will edit/post in some choice summaries asap.

I will ask this though, what's CCP's position on a mechanic limiting the isk/lp reward Concord will give a single character per day?
It seems having a limit might well tackle several (previous) problems at once.

  • Sub-par fits & newer low SP players had to wait hours to get a spot in fleets when they were popular.
  • Dedicated channels with min-maxed blitz fits could equally have few people running for many hours making that often-quoted theoretical too-damn-high isk/hour.
  • People can often only play for a few hours a day at most, yet many were upset about the theoretical isk rate when not accounting for waiting for a place in fleet & moving around all of highsec to get to incursions.
  • (Nullsec and w-space loot logistics are easier, see previous thread/learn basic jumpdrive & static cycling mechanics)


By saying Corcord will only give a player x many isk/lp/site payout per 24hours from Incursions, you'd make people stop at their fair share from the watering hole. They could make more by running multiple accounts, but that would probably be far less common when they have the alternatives of having a char in w-space/nullsec/doing lvl4s 23.5/7.

You'll never get away from min-maxers, you certainly need to address site-specific issues such as Scout sites, Command Ship restrictions, particular alpha threats, RR range & amounts etc, but in general if incursions were put back to how they were or even improved, having a specific isk-throttling mechanic might be deserved for highsec at least.
Lyron-Baktos
The Scope
Gallente Federation
#7 - 2012-05-09 17:01:21 UTC
nomlet wrote:
I like all the VG changes!

As a casual incursion runner, its allowed me to actually run them with my friends. We fly non-shiny ships in a fleet of 6. We couldnt compete before, we didnt do nearly enough damage. Now there are sites available to run. We dont care so much about the money, The focus and coordination/teamwork it takes to do the sites is a lot of fun. The randomized spawns have definitly livend it up a bit =)


You are doing all VG sites with just 6 players in non-shiny fleets?
CCP Affinity
C C P
C C P Alliance
#8 - 2012-05-09 17:02:19 UTC
Kiyarii Oskold wrote:
Really, 3+ months turn-around for what was once a full expansion's main feature?
Too little, too late?

Learn to 'little & often', CCP. Less knee-jerk panic, your instincts have been terrible.



We want to avoid making a knee jerk panic decision.. so we are reading all the feedback before making a change. We are only talking short term changes, we will consider long-term redesigns after the Summer.

♥ CCP Affinity ♥

Follow me on Twitter

Game Designer for EVE Online

Team Astro Sparkle

CCP Affinity
C C P
C C P Alliance
#9 - 2012-05-09 17:04:02 UTC
Daneel Trevize wrote:
I'm digging back through the recent last official thread on this and will edit/post in some choice summaries asap.

I will ask this though, what's CCP's position on a mechanic limiting the isk/lp reward Concord will give a single character per day?
It seems having a limit might well tackle several (previous) problems at once.

  • Sub-par fits & newer low SP players had to wait hours to get a spot in fleets when they were popular.
  • Dedicated channels with min-maxed blitz fits could equally have few people running for many hours making that often-quoted theoretical too-damn-high isk/hour.
  • People can often only play for a few hours a day at most, yet many were upset about the theoretical isk rate when not accounting for waiting for a place in fleet & moving around all of highsec to get to incursions.
  • (Nullsec and w-space loot logistics are easier, see previous thread/learn basic jumpdrive & static cycling mechanics)


By saying Corcord will only give a player x many isk/lp/site payout per 24hours from Incursions, you'd make people stop at their fair share from the watering hole. They could make more by running multiple accounts, but that would probably be far less common when they have the alternatives of having a char in w-space/nullsec/doing lvl4s 23.5/7.

You'll never get away from min-maxers, you certainly need to address site-specific issues such as Scout sites, Command Ship restrictions, particular alpha threats, RR range & amounts etc, but in general if incursions were put back to how they were or even improved, having a specific isk-throttling mechanic might be deserved for highsec at least.


The short term fixes in June will be just to react to the feedback on the escalation changes. Long term, we will see how the community feel after the Summer changes and consider some longer-term goals for the feature.

♥ CCP Affinity ♥

Follow me on Twitter

Game Designer for EVE Online

Team Astro Sparkle

Just Alter
Futures Abstractions
#10 - 2012-05-09 17:04:44 UTC
Lyron-Baktos wrote:
nomlet wrote:
I like all the VG changes!

As a casual incursion runner, its allowed me to actually run them with my friends. We fly non-shiny ships in a fleet of 6. We couldnt compete before, we didnt do nearly enough damage. Now there are sites available to run. We dont care so much about the money, The focus and coordination/teamwork it takes to do the sites is a lot of fun. The randomized spawns have definitly livend it up a bit =)


You are doing all VG sites with just 6 players in non-shiny fleets?


Probably rr domis or something like tha Roll

Quote:
We are very interested in hearing your feedback and suggestions and will continue discussions with the Incursion Community.


Discussion?

I saw no discussion. X

Quote:
we will aim to fix this in June or July - after Inferno.


Better than nothing i guess.
Just Alter
Futures Abstractions
#11 - 2012-05-09 17:07:22 UTC
CCP Affinity wrote:
Kiyarii Oskold wrote:
Really, 3+ months turn-around for what was once a full expansion's main feature?
Too little, too late?

Learn to 'little & often', CCP. Less knee-jerk panic, your instincts have been terrible.



We want to avoid making a knee jerk panic decision.. so we are reading all the feedback before making a change. We are only talking short term changes, we will consider long-term redesigns after the Summer.



Well this is actually a good post.

You have plenty of feedback to do whatever you want to improve incursions (without breaking them again); just use that feedback.

I hope you'll actually follow through on these promises.
Daneel Trevize
Give my 11percent back
#12 - 2012-05-09 17:16:59 UTC  |  Edited by: Daneel Trevize
Lyron-Baktos
The Scope
Gallente Federation
#13 - 2012-05-09 17:18:07 UTC
CCP Affinity - What is CCP's goal for incursions in regards to hi/lo? Where does CCP see Incursions in regards to other isk making activities. Do you want to reward it more based on risk or group participation? Do you see a spot for very new players in Incursions or just older players with billion isk ships?
DarthNefarius
Minmatar Heavy Industries
#14 - 2012-05-09 17:18:12 UTC  |  Edited by: DarthNefarius
CCP Affinity wrote:
We are still going through all the Incursion feedback and we share your concerns about the Incursion changes during the escalation patch. We are very interested in hearing your feedback and suggestions and will continue discussions with the Incursion Community.

We want to make sure we have all the feedback and time to discuss solutions with you all so we will aim to fix this in June or July - after Inferno.


After Inferno you are going to be swamped with Crimewatch problems if the Burn Jita fiasco's are any indicator.
Looks like you'll be doing a post mortum on more then one community:
I don't think you'll be getting any more feedback from the lo/NULL sec incursion comunitites they appear to have already died.
I don't recall much more then a speck of blue in any lo/NULL SEC bar in the Journal. Has a single NULL SEC Incursion MOM site been completed? Be interesting to see what happens when an Incursion messes with an alliances bridges to see i they can bring it down quickly.


The wall of OTA's stacking up of course is the main problem of Vanguards. I've seen many suggestions on how to fix that but don't know if any will work. Sounds like alot of testing should be done which I doubt you have the time for now.

My main question for you is: WAS THE RED INFLUENCE BAR CHANGED? Seems either it was or we are seeing alot less people to bring down the influence. Strange I don't recall the bar being so difficult to bring down at this time last year.
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
CCP Affinity
C C P
C C P Alliance
#15 - 2012-05-09 17:22:51 UTC
Lyron-Baktos wrote:
CCP Affinity - What is CCP's goal for incursions in regards to hi/lo? Where does CCP see Incursions in regards to other isk making activities. Do you want to reward it more based on risk or group participation? Do you see a spot for very new players in Incursions or just older players with billion isk ships?



Long term we would like to balance all PvE income on a risk vs reward basis and make sure it all falls in line with other income in EVE. Incursions should be one of the higher end incomes in PvE, in my opinion, but we have to make sure we scale the risk to reflect that. I definitely see a spot for new players in Incursions and we need to ensure we have content that meets both new players and shiny fleets needs. This is definitely a long term plan.

♥ CCP Affinity ♥

Follow me on Twitter

Game Designer for EVE Online

Team Astro Sparkle

CCP Affinity
C C P
C C P Alliance
#16 - 2012-05-09 17:27:09 UTC
Daneel Trevize wrote:
https://forums.eveonline.com/default.aspx?g=posts&m=1258191#post1258191

https://forums.eveonline.com/default.aspx?g=posts&m=1257089#post1257089

https://forums.eveonline.com/default.aspx?g=posts&m=1257525#post1257525
Andochas wrote:
The Detailed Answer:
CCP Soundwave wrote:

Making NPC groups dynamic and stopping blitzing works as intended for Vanguards. I'm considering reversing the 10% income change, to increase their value slightly again.

"works as intended" - Wrong. The crushing Vanguard nerfs are killing the Incursion communities. If it weren't for the dedication of FCs in exclusive channels, and of the public channel "The Valhalla Project", Incursions would be dead. BTL Pub has gone from posted fits to a chat channel, and armor fleets are gone. CFC (Goons) have already said low sec/null sec incursion fleets are dead.
Asmodes Reynolds wrote:

As a part of the incursion group you are speaking of I can confirm this CFC incursion group has has been shut down until something changes.

The death of vanguards means the influence bars stay red during weekdays, only to move on weekends. Those influence bars are visible to all players. With a quick check of the Incursions tab, a player can decide whether they want to make the 20 or so jumps to the current Incursion, or do something else. Right now, the answer is, "do something else."

CCP Soundwave and CCP Affinity, do NOT be afraid to read the walls of text in this thread and the locked thread of comments from SiSi. The leaders in the Incursion community have given their honest feedback. You'd do well to get their feedback directly.
Herr Ronin (#26)
nomatech (#43)
Keith Planck (#63)
Serge SC (old #12)
Serge SC (old #60)

EI7FPB 3 wrote:

Incursion should NOT be, join a fleet for a few days, earn 2 -3 billions, then go back to PVPing or what ever. It should be a career.

A bad ending to an otherwise good post. I strongly disagree. Incursions are the bridge from PvE to PvP. Incursions are the way for a player to transition from a high sec missioner to a valuable member of a null sec corp. Incursions can motivate a player to train leadership skills to learn how to FC. Becoming an FC involves focus, social skills, multitasking, and possibly personal growth - something that can only be good for the EVE playerbase.

Incursions are inclusive. The lure of the high payout of the Elite Vanguard fleets drew solo players into the EVE community. The lure of high sec Incursions brought null sec players' alts to fleet up with their main character's enemies. Incursions are the way I fund my null sec covert ops roams, especially as I only get to play about a dozen hours a week (not 12 hrs/day). EVE is rich in Things To Do. No player *has* to do only one thing. I can have research agents all over the universe, mine for minerals to assemble items from blueprints, do missions for standings, roam null sec in a fleet, or fine tune my skills with the best group of pilots I can find in Incursions. I play EVE because I'm not limited to a "class" of doing one thing well and everything else poorly. I run Incursions because I enjoy the community and the challenge of optimal performance with different players.

CCP has about a week from this post to correct the imbalance in Incursions. Final exams are starting in most universities, and the readjustment needs to be in place when the students come back to EVE. HardinSalvor is a great example of the young blood EVE needs to attract and keep interested. He created the Incursion Guide that was the basis for Incursion running. EVE needs more young players - to create the fan sites that CCP wants and values, and to grow the playerbase.

CCP has tried to focus on bringing more players into New Eden; now more than ever with the impending release of DUST. Don't drive away players by killing what was one of the most interesting components of EVE: Incursions.



I have already been in talks with Ronin and Serge and quite a few other people within the community - it's been a really good learning experience for me :)

♥ CCP Affinity ♥

Follow me on Twitter

Game Designer for EVE Online

Team Astro Sparkle

Asmodes Reynolds
Rayn Enterprises
#17 - 2012-05-09 17:41:01 UTC
CCP Affinity , before this thread gets out of control, I have questions for you;

What does CCP intend incursions to be?

Do you want them to draw conflict between null-sec and low-sec entities or low sec and high sec entities or both?

If your intention was to draw Null-sec entities into low sec, then you did the opposite

The CFC as a whole has abandoned them, and to my knowledge we were the only 0.0 entities bothered to run them in the first place. Pre-patch we could easily make 80-100 mill/hour running them one after another. We Only run Vanguards, Because of the logistics of moving ships and keeping the required number of people in Fleet over the long term. Post-patch the most you can make is about is about 80 mil/hour I think it averages out to be about 60 may be 65mil an hour . Which the average null sec dweller can easily make that by running anomalies in there home space. So why bother with the logistics to move ships and organize a fleet sometimes 40 jumps from home?

If your intentions were to to create conflict between high-sec entities and Losec entities.

Then you will need to widen the Profit margin between high sec incursions and Losec incursions while keeping it below what someone can make doing anomalies in sovereignty space. You need to make it enough to justify the logistics issues and the danger increase. Or my personal favorite just remove them from high sec entirely. (If Concord with a 200 man fleet of goon/test tornados In under One minute Then such invaders should be no problem lol)

do you intend them to be just an alternate activity to the existing PVE mechanics or do you wish them to pay out more?

Where do you intend that the bulk of the incentives to run these to come from?


I look forward to your responses, and I hope my comments are helpful.
DarthNefarius
Minmatar Heavy Industries
#18 - 2012-05-09 17:44:00 UTC  |  Edited by: DarthNefarius
CCP Affinity wrote:

I have already been in talks with Ronin and Serge and quite a few other people within the community - it's been a really good learning experience for me :)


Please contact "Cozmic Cowboy" he's the leader of the loose Armor Community known as The Ditanian Fleet you seem to be only contacting the shield fleets. "Vily " used to be one of the Goons running the lo/NULL SEC incursions ( last I heard though Villy was put in charge of a bunch of fleets by Mittani so I sorta doubt he's the one still running it but can probably point you in the right direction) I think I may know 1 or 2 of the lo sec Incursion runners but they tend to keep quiet about it so I won't drop any names there.
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Just Alter
Futures Abstractions
#19 - 2012-05-09 17:50:03 UTC
CCP Affinity wrote:


I have already been in talks with Ronin and Serge and quite a few other people within the community - it's been a really good learning experience for me :)


Holy s*it!

I can believe what i am reading!!

A dev actually talking with players and not hiding behind "csm blah blah yada yada".

Also you choose good people to talk to.

I must say that after these few post of yours you seem one of the best dev around and i personally like your style.

Keep it up, you could do grand things.
nomlet
Caldari Provisions
Caldari State
#20 - 2012-05-09 17:51:55 UTC  |  Edited by: nomlet
Lyron-Baktos wrote:

You are doing all VG sites with just 6 players in non-shiny fleets?


Nation Mining Colony. We couldnt handle the random triggers on the others. Now thats gone, we'll give them a shot =)

Edit: Maybe I've been misunderstanding Shiny? We fly 2 guardians, an absoultion, and a myrm. A Damnation & a hauler on the other side of the gate giving bonuses and waiting to haul the ore. They are meta4/T2 fit with the exception of some faction web/damage/AB mods on the Absolution. (Republic Fleet ABs are magical =D)
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