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In high-sec space, you are never safe. Unless you have a -2.0 to 0 sec. standing.

Author
Jessie42
Eighty Joule Brewery
Goonswarm Federation
#41 - 2012-05-07 16:14:26 UTC
still trying to be relevant~~
Antisocial Malkavian
Antisocial Malkavians
#42 - 2012-05-07 16:16:50 UTC  |  Edited by: Antisocial Malkavian
Why the hell ARE outlaws protected by CONCORD? hat just doesnt make ANY sence.

Quote:
Morganta wrote:
so then people would be able to preemptively attack anyone who is yellow?

what if you or your corp engages in low sec skirmish warfare and you don't actually gank anyone at all in empire
you pretty much make it possible for empire dwellers to gank anyone who engages in combat outside of null
with NO REPERCUSSIONS


Yeah Gods forbid the GANKERS start getting ganked randomly when THEY think THEYRE safe that wouldnt be fair at all!!!

irony?

And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.

Jessie42
Eighty Joule Brewery
Goonswarm Federation
#43 - 2012-05-07 17:11:17 UTC
Antisocial Malkavian wrote:
Why the hell ARE outlaws protected by CONCORD? hat just doesnt make ANY sence.

Quote:
Morganta wrote:
so then people would be able to preemptively attack anyone who is yellow?

what if you or your corp engages in low sec skirmish warfare and you don't actually gank anyone at all in empire
you pretty much make it possible for empire dwellers to gank anyone who engages in combat outside of null
with NO REPERCUSSIONS


Yeah Gods forbid the GANKERS start getting ganked randomly when THEY think THEYRE safe that wouldnt be fair at all!!!

irony?


If they're below -5 sec status, you can kill them. That's official "outlaw" status.

Yellow, or those between 0 and -5, are just "low sec status" individuals.
Aedaric
Dog Soldier Collective
#44 - 2012-05-07 17:38:13 UTC
lol
Brother chookta
One Horse Trading
#45 - 2012-05-07 20:47:11 UTC
I always thought HI-Sec needed a new career path like Police Officer - but really couldn't see it taking off somehow.
This on the other hand sounds fun, Sheriff Chookta, has a ring to it don't you think?
Alxea
Unstable Pirate Sharks Of The Damed Sea
#46 - 2012-05-07 20:54:19 UTC
Singulis Pacifica wrote:
TLDR: at bottom.

With all the Hulkageddon kills going around, you will end up with compaints regarding unfair ganking and whatnot. And truth be told, ganking is never "fair". It's a dirty fight where the outcome is more or less pre-determined. Both the ganker and victim will lose their ship. The victim as a result of the ganker, and the ganker gets his/her ship turned into a floating scrapheap by Concord.

If a hauler is the victim, then he/she will lose ISK: the value of the of ship (full insurance only partially covers it) and the value of the cargo, where as the ganker can still generate a profit from said encounter: value of the cargo gained exceeds the loss incurred by the destroyed ship.

Now, this is all standard and we all have learned to live with it. But the biggest complaint of the victims is that high-sec, the area that is introduced as the safest space in the game, is not really that safe at all. Not for them at least.

These players are "at the mercy" of the gankers. Because it's that simple. A player, be it a miner, a hauler or anyone else always has to watch out for gankers operating in high-sec. The gankers themselves have to watch out for... nothing. Well, juicy rich targets that can be plucked. That's what they need to look out for. But even if they do have a bounty on their heads, most players will simply ignore the "yellows" hoping that they will not be targeted.

No one is interested in hunting down these players with a sec. status between -2.0 and 0, because if they would attack them, then Concord will see it as an unwarranted assault and attack the player that opened fire on the "yellow". So the "yellows" are the ones living in safety in high-sec, If they lose their rating due to a succesful kill, they just go ratting for a week and continue back to the role of the ganker.

And that's not a problem. It's how a sandbox should be. A ganker is a valid way to play the game. But... It lacks balance. As said before, there is no one stopping a ganker. He or she is playing pre-determined encounters. And that is what could change.

But not by CCP. Well, not directly.

What if players that have a sec. standing of 3.5 or higher acquire a "sherrif's badge". This allows them to attack players with a a negative security rating in high-sec systems without Concord seeing it as an unwarranted attack. This will lead to one thing: sherrifs vs. gankers. Whereby both sides are players with minimal interference from the game itself (Concord).

That is what a sandbox is all about. Make sure gankers can exist, but also make sure that they can be hunted by some players. Perhaps "sherrif players" that receive this ability are henceforth limited to only high-sec systems to make sure gankers can still operate in low-sec if they wish. Or perhaps "sherrif players" can only receive this badge if they are not part of a red vs. blue or factional warfare. So that only the "true neutrals" can acquire this rank and thus become the hunters of the ones that can now hunt freely in high-sec systems.

TLDR: Players that achieve a sec. status of 3.5 or higher can, under certain circumstances, become "sherrifs", which allows them to attack players with a negative security rating in High-Sec systems (without Concord interference) to balance the odds of ganker vs. victim.

U mad bro?... yep he mad!
Singulis Pacifica
Pator Tech School
Minmatar Republic
#47 - 2012-05-07 22:23:12 UTC
Alxea wrote:

U mad bro?... yep he mad!


If you really read my post then you could have seen that this was never a "lol, u mad bro" rant about my mining ship being blown up or anything. I don't even have a Hulk. Or any mining barge for that matter. And if I did, I wouldn't be flying it during Hulkageddon. That's just asking for it to be turned into a pile of metal.

So no... I'm not mad. Unlike Aqriue that posted too.
Worgz
Deadspace Excavations
Shadow Ultimatum
#48 - 2012-05-09 11:24:34 UTC
In the aftermath of the past 3 Geddons i am feeling more "intune" with the action of the Event.
Personally I now love it, However it does Drag on a bit... Straight
Get around it, not over it...
Converted Battleship mining fleet, Baited Battle Hulks, Fully Tanked Orca fits for the occasion, Gank the Gankers,

Nothing better than Cloaked corp members, scouts and falling out of the Capt. Seat laughing at Concorded destroyers while you dont even turn off the lasers !!!

+1 for the idea of a ganking handicap Cool
TheGunslinger42
All Web Investigations
#49 - 2012-05-09 14:14:21 UTC
So much mad and stupid in this thread.

Pro-tip, mad-boy: You and your dead hulk alts can already fight gankers. There is nothing stopping you getting a tornado of your own and pre-emptively shooting a would-be ganker. Crying for concord to help you do it is dumb.
Tanya Powers
Doomheim
#50 - 2012-05-09 14:21:22 UTC
XIRUSPHERE wrote:
Newsflash : People that neither pay attention or expect AFK profit in null, high, and low security space all die horrible deaths. Now here's tom with the weather.



News flash, this is the only game where you succeed the best by being bullies, griever and rewarded because you act like a scum. This has nothing to do with pvp point blank
liaxolox
Jol-Nar Industries
#51 - 2012-05-09 16:06:05 UTC  |  Edited by: liaxolox
Not every yellow player is a ganker. Not every ganker is yellow. If we specifically enumerate the circumstances under which a player has destroyed ships a player has a little more accountablility. Perhaps players should have a tab under info that shows their criminal record and an option to display filterable information in the overview. Knowledge is all the power it would take to balance this fight out in my opinion..

EDIT: tl;dr
Medarr
Viziam
Amarr Empire
#52 - 2012-05-09 16:14:19 UTC
Helicity Boson wrote:
My goodness there is so much mad in here~

I approve of this.


+1 for evil dutchies.
Zyress
Caldari Provisions
Caldari State
#53 - 2012-05-09 16:22:01 UTC
This would make a miner with a sec status high enough to be a "sherrif" a target for the ganker from a self defense prospective as well as possible profit whether they act as "sherrifs" or not. For this to work, the "Sherrif" has to be no more than yellow/orange/tooti-fruitti or whatever to the gankers, not red and gankers red to them (full kill rights). Concorde should not respond to a conflict started by a "sherrif" against someone of the appropriate sec status and should get no sec status hit when attacking a target of the appropriate sec status. Insurance such as it is should be paid to the "Sherrif" if he loses his ship, normal pvp loss. If the "sherrif's gank fails then ganker gets profit. Conflicts started by a ganker in hi-sec should get the usual Concorde response. Otherwise "Sherrifs" would become in effect free hi-sec ganks for the gankers. In effect it just creates a class of players who have the initiative over the gankers as the gankers currently have the initiative over their prospective victims. I guess I could live with that.
Antisocial Malkavian
Antisocial Malkavians
#54 - 2012-05-09 16:22:17 UTC  |  Edited by: Antisocial Malkavian
Singulis Pacifica wrote:
Alxea wrote:

U mad bro?... yep he mad!


If you really read my post then you could have seen that this was never a "lol, u mad bro" rant about my mining ship being blown up or anything. I don't even have a Hulk. Or any mining barge for that matter. And if I did, I wouldn't be flying it during Hulkageddon. That's just asking for it to be turned into a pile of metal.

So no... I'm not mad. Unlike Aqriue that posted too.


Yeah theres a reason that I pus ppl too stupid to read and who just post inane Memes on the hide list.

Tanya Powers wrote:
XIRUSPHERE wrote:
Newsflash : People that neither pay attention or expect AFK profit in null, high, and low security space all die horrible deaths. Now here's tom with the weather.



News flash, this is the only game where you succeed the best by being bullies, griever and rewarded because you act like a scum. This has nothing to do with pvp point blank


news flash: It actually does. Unless youre saying the Miner being ganked isnt counted as a player...

Well true, its more like PVE when youre killing a bot.

And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.

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