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so... more wormhole systems?

Author
Daniel Plain
Doomheim
#1 - 2012-05-09 14:06:43 UTC
hello everyone.

I could not help noticing that the state of wspace changed somewhat since it was been introduced three years ago. i was not around back then but from reading various longish bittervet posts i can deduce that for the first year or so, it was basically the new 0.0 where you could be floating around alone and not see another human soul for days or even weeks.
nowadays it is hard to find any C1-C3 system without at least a couple POSes in it and a new static almost always means potential PVP for wormhole dwellers.
my question is the following: how do you feel about the 'density' of settlement in wspace? do we need some more systems to increase the chance of finding empty ones? or is the current state preferable to the way it was before?

I should buy an Ishtar.

Hathrul
School of Applied Knowledge
Caldari State
#2 - 2012-05-09 14:12:46 UTC
Daniel Plain wrote:
hello everyone.

I could not help noticing that the state of wspace changed somewhat since it was been introduced three years ago. i was not around back then but from reading various longish bittervet posts i can deduce that for the first year or so, it was basically the new 0.0 where you could be floating around alone and not see another human soul for days or even weeks.
nowadays it is hard to find any C1-C3 system without at least a couple POSes in it and a new static almost always means potential PVP for wormhole dwellers.
my question is the following: how do you feel about the 'density' of settlement in wspace? do we need some more systems to increase the chance of finding empty ones? or is the current state preferable to the way it was before?


the lower class are heavily occupied, the higher class are mostly vacant. im going to assume most corporations evolve from low class to higher class as experience grows, so new vacant systems are created

dont see a reason to want to change it
Ned Black
Driders
#3 - 2012-05-09 14:15:24 UTC
If you want a system then evict the current residents...

What they should do however is to give Sleepers a temper... that is... if you stay in there to long they should start coming after you... and if you cant stand up to them then they should come clense their systems of the unwanted visitors.

How cool wouldent it be to have to sit there POS gunning like crazy and also have every ship you can out on the field to keep your POS alive... or suddenly when you are sitting there camping that hole the sleepers take note and come give you an unwelcome greeting :p It would be hillarious :D
Oxandrolone
Center for Advanced Studies
Gallente Federation
#4 - 2012-05-09 14:22:28 UTC
lower class wormholes tend do always have people living there but tbh i think its a good thing. it means there is a reason to fight for them, if every wormhole was c3 static highsec people wouldnt try to evict others because its easier just to take an empty one. this is an MMO game afterall,

c5's are mostly empty, c6's i cant really say as ive never lived with a static c6.

c4's are kinda useless tbh. you need more than 1 ship to run sites but the isk they give is no better than c3's. c4's also tend to have horrible mass limits on their statics so they are hard to collapse. eg a 2bil hole is a pain to collapse without cap ships.

c5's and c6's offer alot of isk, caps can fit but they do require some organisation to live in.

i literally went from being a level 4 mission running noob into a c6 static c5 and never looked back. there is no point limiting yourself to only living in systems with a static k-space
Hathrul
School of Applied Knowledge
Caldari State
#5 - 2012-05-09 14:25:02 UTC
Oxandrolone wrote:

i literally went from being a level 4 mission running noob into a c6 static c5 and never looked back. there is no point limiting yourself to only living in systems with a static k-space

you joined one of the most respected wh alliances in game (back then) straight from hs carebear. if you dont get that big advantage, low classes are fine. ive had a lotta fun in all the wormholes ive lived in. c2, c3, c4, again c2, c6 and now c5
Daniel Plain
Doomheim
#6 - 2012-05-09 14:29:23 UTC
Ned Black wrote:
If you want a system then evict the current residents...

What they should do however is to give Sleepers a temper... that is... if you stay in there to long they should start coming after you... and if you cant stand up to them then they should come clense their systems of the unwanted visitors.

How cool wouldent it be to have to sit there POS gunning like crazy and also have every ship you can out on the field to keep your POS alive... or suddenly when you are sitting there camping that hole the sleepers take note and come give you an unwelcome greeting :p It would be hillarious :D


this sounds pretty fun indeed. maybe you could make the mechanics similar to incursions, so that the less anoms you clear, the more influence the seepers gain in your system. at some point, random sleeper gangs start spawning at celestials and sigs etc.

but do I understand you correctly that you are content with the current 'crowded' wspace and do not wish for more systems?

I should buy an Ishtar.

Klarion Sythis
Caldari Provisions
Caldari State
#7 - 2012-05-09 14:34:33 UTC  |  Edited by: Klarion Sythis
Hathrul wrote:

the lower class are heavily occupied, the higher class are mostly vacant. im going to assume most corporations evolve from low class to higher class as experience grows, so new vacant systems are created

dont see a reason to want to change it


Agreed. The lack of available low class wormholes creates competition, which reduces the number of wormholes occupied by one guy and his alts. As corps grow and gain experience, they should want to move to higher class wormholes for the increased rewards and challenges. Theoretically, it's a good system. C5's definitely need more people living in them, so I'm against creating more low class wormholes that might act as an enabler to complacency.
Rroff
Antagonistic Tendencies
#8 - 2012-05-09 15:44:49 UTC
There are still plenty of higher class systems vacant but lower classes are a bit populated. Fairly early on we moved from a C3 to a C4 with a C3 static and we could crash the static all day for new WHs full of untouched sites and maybe 1 in 5 would have a POS in or any sign of visitors in a couple of months. These days when we open up links to C1-4 its maybe 1 in 5 that are vacant not the other way around.

Personally I'd like to see the addition of some C7 systems, with no moons, completely random dynamic link spawns to any class including k-space.
Nathan Jameson
Grumpy Bastards
#9 - 2012-05-09 15:46:58 UTC
Daniel Plain wrote:
it was basically the new 0.0 where you could be floating around alone and not see another human soul for days or even weeks.


Why the hell would you want this?

Sisi's always there if you crave this.

http://www.wormholes.info

Daniel Plain
Doomheim
#10 - 2012-05-09 15:52:50 UTC
Nathan Jameson wrote:
Daniel Plain wrote:
it was basically the new 0.0 where you could be floating around alone and not see another human soul for days or even weeks.
Why the hell would you want this?

not everybody craves human company all day every day. the wild-west feeling of having to be 100% self-sufficient for days or weeks also has its merits.

I should buy an Ishtar.

Nathan Jameson
Grumpy Bastards
#11 - 2012-05-09 15:54:43 UTC
Daniel Plain wrote:
Nathan Jameson wrote:
Daniel Plain wrote:
it was basically the new 0.0 where you could be floating around alone and not see another human soul for days or even weeks.
Why the hell would you want this?

not everybody craves human company all day every day. the wild-west feeling of having to be 100% self-sufficient for days or weeks also has its merits.


If I wanted that, I wouldn't be playing an MMORPG.

http://www.wormholes.info

Daniel Plain
Doomheim
#12 - 2012-05-09 15:57:25 UTC
Nathan Jameson wrote:
Daniel Plain wrote:
Nathan Jameson wrote:
Daniel Plain wrote:
it was basically the new 0.0 where you could be floating around alone and not see another human soul for days or even weeks.
Why the hell would you want this?

not everybody craves human company all day every day. the wild-west feeling of having to be 100% self-sufficient for days or weeks also has its merits.


If I wanted that, I wouldn't be playing an MMORPG.

what other kind of game is there where you can choose to play with or against other people or against the AI while also enjoying character development and the accumulation of wealth?

I should buy an Ishtar.

Longinius Spear
Semper Ubi Sub Ubi
#13 - 2012-05-09 16:02:14 UTC
Daniel Plain wrote:
Nathan Jameson wrote:
Daniel Plain wrote:
Nathan Jameson wrote:
Daniel Plain wrote:
it was basically the new 0.0 where you could be floating around alone and not see another human soul for days or even weeks.
Why the hell would you want this?

not everybody craves human company all day every day. the wild-west feeling of having to be 100% self-sufficient for days or weeks also has its merits.


If I wanted that, I wouldn't be playing an MMORPG.

what other kind of game is there where you can choose to play with or against other people or against the AI while also enjoying character development and the accumulation of wealth?



First gen UO in 1997.

Read more of my ramblings on my blog www.invadingyourhole.blogspot.com

Daniel Plain
Doomheim
#14 - 2012-05-09 16:08:39 UTC
Longinius Spear wrote:
Daniel Plain wrote:
what other kind of game is there where you can choose to play with or against other people or against the AI while also enjoying character development and the accumulation of wealth?



First gen UO in 1997.

are you claiming UO is not an mmorpg?

I should buy an Ishtar.

Qui Shon
Lone Wolf Freelancers
#15 - 2012-05-09 16:11:52 UTC
Nathan Jameson wrote:
Daniel Plain wrote:
it was basically the new 0.0 where you could be floating around alone and not see another human soul for days or even weeks.


Why the hell would you want this?

Sisi's always there if you crave this.


Because that's what space is all about. Vast, silent, emptiness, harsh and unforgiving towards biological life.

That's what pioneering is about, making due without refined support structures, relying on yourself rather then society and built up infrastructure.

But of course, this doesn't exist in Eve, there is no vastness here, not anymore at least.

In Eve space was already "small" when I started in 2007, and it's only gotten smaller since.

Apocrypha aka W-space was at the beginning the only exception, finally something new, something that wasn't 100% documented and easily accessible for everyone. But with time, it too has become just that, and we now have 200+ fleet fights taking place, and massive blobs (like say, 30 ppl) are to be expected in the higher classes. What I called capital proliferation back in 2010, is a fact of higher class w-life now.

I got to experience W-space at its best, and what it is now, I think I can still have a great time. But there ain't no more pioneering to do, not since 2009.
Hathrul
School of Applied Knowledge
Caldari State
#16 - 2012-05-09 16:43:06 UTC
Daniel Plain wrote:
Nathan Jameson wrote:
Daniel Plain wrote:
it was basically the new 0.0 where you could be floating around alone and not see another human soul for days or even weeks.
Why the hell would you want this?

not everybody craves human company all day every day. the wild-west feeling of having to be 100% self-sufficient for days or weeks also has its merits.


thats our problem. people start hiding everytime we come around :( and were such nice people
Nathan Jameson
Grumpy Bastards
#17 - 2012-05-09 16:51:13 UTC
Hathrul wrote:
thats our problem. people start hiding everytime we come around :( and were such nice people


The Wormhole "Posse"

From left to right: Aquila, AHARM, Exhale, Adhocracy.

http://www.wormholes.info

Bernie Nator
Seal Club Six
Plug N Play
#18 - 2012-05-09 17:18:33 UTC
I, for one, enjoy running across inhabitated lower class systems. You can usually get a fight out of it, and if the people inside have capitals, you can usually bet you'll be getting a kill on one.

Also, there are still a goodly number of lower class holes still unoccupied and ripe for the picking. You just have to get out and find them!
Hathrul
School of Applied Knowledge
Caldari State
#19 - 2012-05-09 17:46:04 UTC
Nathan Jameson wrote:
Hathrul wrote:
thats our problem. people start hiding everytime we come around :( and were such nice people


The Wormhole "Posse"

From left to right: Aquila, AHARM, Exhale, Adhocracy.


you can see our awesomeness by the exquisite form of our mustache
Juan Sezole
The Scope
Gallente Federation
#20 - 2012-05-09 17:54:38 UTC
Hathrul wrote:
Nathan Jameson wrote:
Hathrul wrote:
thats our problem. people start hiding everytime we come around :( and were such nice people


The Wormhole "Posse"

From left to right: Aquila, AHARM, Exhale, Adhocracy.


you can see our awesomeness by the exquisite form of our mustache


Its the boots.
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