These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Assembly Hall

 
  • Topic is locked indefinitely.
 

[Proposal] Missiles

Author
Nathaniel Sandalphon
Brutor Tribe
Minmatar Republic
#1 - 2012-05-08 18:30:03 UTC
Hey folks,

While doing plexes in null I thought it might be nice to have an option for missiles that you could set how many missiles you want to fire. Lets say you know that rat X needs 10 missiles to explode and you have 10 such rats in plex...so you set it to 10 and then there is no waste or you can check your other toon that is mining and so forth.
There would be lets say 5 possible presets for different rats in anomaly, plex what have you and presets for how many repetitions.

If you click on module by default it would fire non stop, but if you lets say left click, select the preset then it would fire specified amount of missiles.

Sugestions and comments welcome.

take care,
NS
Vertisce Soritenshi
The Scope
Gallente Federation
#2 - 2012-05-08 18:44:12 UTC
Funny thing is...there IS a way to do this! Either load 10 rounds into the launcher or turn off the launcher after it fires 10 rounds. Cool huh?

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Nathaniel Sandalphon
Brutor Tribe
Minmatar Republic
#3 - 2012-05-08 18:57:19 UTC  |  Edited by: Nathaniel Sandalphon
Vertisce Soritenshi wrote:
Funny thing is...there IS a way to do this! Either load 10 rounds into the launcher or turn off the launcher after it fires 10 rounds. Cool huh?


You do know that reloading takes 10 sec, right? This wouldn't have any delay.
Turning off is what am doing (we all are) but this mechanic would make things easier, at least sometimes.
Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#4 - 2012-05-08 19:06:40 UTC
Micromanagement isn't always a good thing.

The UI and controls are cluttered and confusing enough without adding more options stuffed into every corner.

Katrina Oniseki

FireT
Venom Pointe Industries
#5 - 2012-05-08 20:35:40 UTC
So you want more scripts in an already cluttered interface? Lets leave the system the way it is.... and maybe force you to pay attention?
Drake Draconis
Brutor Tribe
Minmatar Republic
#6 - 2012-05-08 23:03:35 UTC
FireT wrote:
So you want more scripts in an already cluttered interface? Lets leave the system the way it is.... and maybe force you to pay attention?


This TBQH....

================ STOP THE EVEMAIL SPAM! https://forums.eveonline.com/default.aspx?g=posts&t=78152

Uronksur Suth
Viziam
Amarr Empire
#7 - 2012-05-09 00:19:37 UTC
FireT wrote:
So you want more scripts in an already cluttered interface? Lets leave the system the way it is.... and maybe force you to pay attention?


This.
Nathaniel Sandalphon
Brutor Tribe
Minmatar Republic
#8 - 2012-05-09 05:45:52 UTC
This is not at all about not paying attention. Its more like micro management as Katrina said before.
Some of us just like to do that. But I guess am the only one in the whole EVE universe....What?
Gypsio III
State War Academy
Caldari State
#9 - 2012-05-09 07:54:01 UTC
If you left-click on the active launcher, it will deactivate it. Do this after ten missiles have been launched.

Hope this helps!
Uronksur Suth
Viziam
Amarr Empire
#10 - 2012-05-09 08:14:11 UTC
Nathaniel Sandalphon wrote:
This is not at all about not paying attention. Its more like micro management as Katrina said before.
Some of us just like to do that. But I guess am the only one in the whole EVE universe....What?


Yes. Most of us are actually paying some attention when our ship is in combat, and paying attention to ammo.
Samillian
Angry Mustellid
#11 - 2012-05-09 09:38:34 UTC  |  Edited by: Samillian
I use the ancient art of counting, works every time.

NBSI shall be the whole of the Law

Niko Lorenzio
United Eve Directorate
#12 - 2012-05-09 10:57:04 UTC
Just switch to lasers. Best weapon in the game :)

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

Vertisce Soritenshi
The Scope
Gallente Federation
#13 - 2012-05-09 11:35:00 UTC
Lets just call the wasted ammo an ISK sink and move on with our day. Shall we?

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

FireT
Venom Pointe Industries
#14 - 2012-05-09 14:12:20 UTC
Samillian wrote:
I use the ancient art of counting, works every time.


How does it work?????????????? Shocked
Gypsio III
State War Academy
Caldari State
#15 - 2012-05-09 14:31:58 UTC
FireT wrote:
Samillian wrote:
I use the ancient art of counting, works every time.


How does it work?????????????? Shocked


Something like this, I believe. It appears to be an unreliable concept, however.
Nathaniel Sandalphon
Brutor Tribe
Minmatar Republic
#16 - 2012-05-09 14:40:13 UTC
Gypsio III wrote:
FireT wrote:
Samillian wrote:
I use the ancient art of counting, works every time.


How does it work?????????????? Shocked


Something like this, I believe. It appears to be an unreliable concept, however.


And that is exactly why we need what I have proposed Lol
I rest my case
Katie Frost
Ministry of War
Amarr Empire
#17 - 2012-05-09 23:37:34 UTC
Nathaniel Sandalphon wrote:
Hey folks,

While doing plexes in null I thought it might be nice to have an option for missiles that you could set how many missiles you want to fire. Lets say you know that rat X needs 10 missiles to explode and you have 10 such rats in plex...so you set it to 10 and then there is no waste or you can check your other toon that is mining and so forth.
There would be lets say 5 possible presets for different rats in anomaly, plex what have you and presets for how many repetitions.

If you click on module by default it would fire non stop, but if you lets say left click, select the preset then it would fire specified amount of missiles.

Sugestions and comments welcome.

take care,
NS


A bit of an overkill suggestion for something that would require just some simple changes to the way you run your plexes.

Split your launchers, set auto-repeat off and F1-F* to your hearts content if you are that concerned about wasting some missiles.