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Why 95% of EVE solo and small gang PVP is dead.

Author
Kahega Amielden
Rifterlings
#61 - 2012-05-08 17:24:57 UTC  |  Edited by: Kahega Amielden
They are not doing full damage. Scorch does notably less damage than faction MF. They also are giving up damage mods for range mods, and using low-tracking pulse lasers. In fact, the tracking is especially notable because these same ships will NOT be doing full damage by close range unless the target stands still.


Quote:
How many ships have to fight in scram web range anymore? Gallente, frigs, certain cruisers, the op was pointing out that due to tracking echancers most people dont ever fight at close ranges anymore. People dont commit to pvp as much anymore.

Fighting outside of scram range means two things.


1) You're going to be vulnerable if the enemy should close on you and get into scram range, and

2) Your opponent is also less committed to the fight.


You're right that people don't commit very much (though I don't agree at all that this is a new phenomenon; Vagabonds were the most popular HAC well before the falloff boost to TEs). I would blame the fact that people refuse to commit, however, on the fact that people are afraid of losses. People are afraid of losses because they're afraid that they might mess up their sweet killboard stats.

And if they mess up their KB stats, ~pro pvpers~ will laugh at them with snarky comments like


Quote:
You say the op doesnt know what hes talking about but his pvp track record is a lot better than yours.


because certain baddies in EVE take KB stats as a measure of skill.

that's why people don't like to commit. Not because kiting is overpowered, or because range is too large.
LT Alter
Ryba.
White Squall.
#62 - 2012-05-08 17:32:57 UTC
None of this is productive, it's only a complaint post. Solo and small gang Pvp is not dead, it has been mostly moved up to high sec in truth. All solo and small gang Pvp in low sec or null has been restricted to those who know how, you do not know how.
Prez21
D-sync
D-sync.
#63 - 2012-05-08 17:36:13 UTC
Kahega Amielden wrote:
They are not doing full damage. Scorch does notably less damage than faction MF. They also are giving up damage mods for range mods, and using low-tracking pulse lasers. In fact, the tracking is especially notable because these same ships will NOT be doing full damage by close range unless the target stands still.


Quote:
How many ships have to fight in scram web range anymore? Gallente, frigs, certain cruisers, the op was pointing out that due to tracking echancers most people dont ever fight at close ranges anymore. People dont commit to pvp as much anymore.

Fighting outside of scram range means two things.


1) You're going to be vulnerable if the enemy should close on you and get into scram range, and

2) Your opponent is also less committed to the fight.


You're right that people don't commit very much (though I don't agree at all that this is a new phenomenon; Vagabonds were the most popular HAC well before the falloff boost to TEs). I would blame the fact that people refuse to commit, however, on the fact that people are afraid of losses. People are afraid of losses because they're afraid that they might mess up their sweet killboard stats.

And if they mess up their KB stats, ~pro pvpers~ such as yourself will laugh at them with snarky comments like


Quote:
You say the op doesnt know what hes talking about but his pvp track record is a lot better than yours.


because certain baddies in EVE take KB stats as a measure of skill.


Yes i know that scorch does less damage, but they are still applying there full dps with that ammo type, add in a few rapiers/huginn/loki with webs some arazus/proteus you have a gang with long range tackle, big tanks and can apply a lot of dps at good ranges. Im not arguing that it destroys small scale warfare, im arguing that tracking enchancers give too much extra range to close range weapons, especially to ships with range bonuses and this effects a lot of different mods and ships in pvp.

I know people have always been risk adverse, but its just getting silly now, vagas that can hit up to 44km, yes i know the dps is rubbish at this range, but 44km with mid tier medium close range guns is daft.

I dont claim to be a pro pvper but you was the one who brought a personal attack at the op claiming he doesnt know what hes talking about, i just commented he has a very good pvp track record compared to yours so to claim he knows nothing was just a petty insult on your part like mine about pvp records was.

Kahega Amielden
Rifterlings
#64 - 2012-05-08 17:54:17 UTC  |  Edited by: Kahega Amielden
Quote:
Yes i know that scorch does less damage, but they are still applying there full dps with that ammo type, add in a few rapiers/huginn/loki with webs some arazus/proteus you have a gang with long range tackle, big tanks and can apply a lot of dps at good ranges. Im not arguing that it destroys small scale warfare, im arguing that tracking enchancers give too much extra range to close range weapons, especially to ships with range bonuses and this effects a lot of different mods and ships in pvp.


You aren't going to get webs/scrams out to 80km without expensive faction mods -and- Proteus gang boosting. Such an expensive and slow fleet would also be rather vulnerable to things jumping on them. There's a reason this fleet composition isn't really used.


tracking enhancers don't give too much range to all close range weapons. It is a bit dumb, though, that they give 30% falloff and only 15% optimal. The falloff bonus -should- be dialed down to whatever the optimal bonus is, but this only affects really affects Minmatar (and Gallente, to a much lesser extent).


Quote:
I dont claim to be a pro pvper but you was the one who brought a personal attack at the op claiming he doesnt know what hes talking about, i just commented he has a very good pvp track record compared to yours so to claim he knows nothing was just a petty insult on your part like mine about pvp records was.


The difference is that you can't learn that much about someone's PVP ability with just KB stats. I can, however, learn that the OP doesn't know what he's talking about when he says things like "The web nerf hurt small gang PVP" or "ECM drones are just as strong as a max-skilled falcon".
Petrus Blackshell
Rifterlings
#65 - 2012-05-08 18:28:44 UTC
Prez21 wrote:
Im not arguing that it destroys small scale warfare


The thread title is that 95% of small scale PvP is dead. My hypothesis is that it is actually 36.91% dead.

1) Nano nerf
More like "people are afraid of committing to a fight". Like in supercaps' logoffski being nerfed, and like nano kiting BCs need a nerf, being more committed to a fight brings more explosions and thus less staleness.

Also, battleships going faster than interceptors is broken and should have never been a thing.

2) Resulting Web nerf that came with nano nerf
I think 100MN ships are due for a nerf, and even so they take ages to spin up to their full speed, and are incredibly easy to evade. Just like you don't give people in 100 man Drake blobs fights, don't give 100MN AB Tengus fights and they will have an incentive to fly something else.

If you're having trouble hitting webbed things, you are picking the wrong targets, or have far more severe problems. I, for one, want my frigates to be able to stand a chance at surviving against bigger ships. Webs make that possible.

3) HP Buff
I'm not sure alpha setups need to be more powerful than they already are.

4) Jump bridges / covert cynos / capital ships period
"Am I a part of the cure? Or am I part of the disease?" For complaining about this you sure do a lot of black ops work yourself. I do small gang PvP and have never lost a ship to a hotdrop (and have only been hotdropped twice in more than two years). I fail to see your point.

5) Nos nerf / Neut Buff
Fair point, nosferatus are far underpowered as they are now, particularly because of their fittings. Neuts are also very prevalent because the only other reasonable thing to ever put in an utility high slot is a Salvager. Some reason to use those high slots for other modules would be nice.

If you're fitting ships with 2 cap boosters just to counteract neuts, I'm not sure you're qualified to comment on neuts.

6) ECM drones
They are absolutely horrible to run into, but they're not even close to as good as a full-skilled Falcon. They may be overpowered, but not by much. Rather, all other EW drones are underpowered.

7) Local
As it's always been here, I'm not sure how it "killed" anything. Local channel removal is a giant can of worms and a different topic, though. I happen to agree, and would actually go as far as saying that intel in general is too easy to passively come by in Eve (local, killmails/killboards, map API, etc).

8) Tracking Enhancers
On the fence, here. I agree that there is too much kiting douchebaggery, but a mass nerf (particularly to tier 2 BCs) would be better for fixing that than a blanket TE nerf.

9) Logi ships
Get your gang an interceptor. Otherwise, logi will be getting aggression with the new crimewatch system coming in Inferno. You may want to check some of that out.

10) POS warfare
Have you... done any kind of sov warfare since Dominion? If not, please refrain from commenting on it.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Lyrrashae
Hellstar Towing and Recovery
#66 - 2012-05-08 18:30:42 UTC  |  Edited by: Lyrrashae
stoicfaux wrote:
Why is solo and small gang PvP important? Empire building is about numbers and fleets and resources and strategy. Small time thugs mugging each other isn't important in the big picture.



Why is empire-building important? Solo and small-gang PvP are about having fun on your terms and schedule without needing huge numbers, fleets, and resources, and are also about strategies used to avoid same, which is also part of the fun of solo/small-gang PvP.

Fat, neckbeard-wearing, immature man-children, and all their disgusting pathetic lick-spittles whose miserable, craven existences can only peak in a video-game fellating each others' stunted little egos aren't even remotely important in the big picture.

(Also edited for paragraphs and grammar--you're welcome.)

Ni.

Lost Greybeard
Drunken Yordles
#67 - 2012-05-08 18:48:49 UTC
Wait, you think it should be possible to meaningfully challenge sovereignty SOLO?

Wow, that's a lot of easy mode you're asking for there. I will grant you that two solo ships should generally be able to engage each other meaningfully if fit properly, but the rest is a lot of tears to no real purpose. Of course if someone has friends that leap to his defense you're at a disadvantage, that's the entire point of having buddies in a videogame.

There's plenty of solo/small gang stuff going on, go to any lowsec system, w-space system, or even most of NPC 0.0. If you're going to hang out in the official large campaign section of the game you don't get to ***** that there's not much going on there besides large, structured campaigns.
Mfume Apocal
Brutor Tribe
Minmatar Republic
#68 - 2012-05-08 21:53:03 UTC
Kahega Amielden wrote:
I would blame the fact that people refuse to commit, however, on the fact that people are afraid of losses. People are afraid of losses because they're afraid that they might mess up their sweet killboard stats.


Actually, it's because losses hurt in this game.
Cambarus
The Baros Syndicate
#69 - 2012-05-08 22:10:52 UTC
Mfume Apocal wrote:
Kahega Amielden wrote:
I would blame the fact that people refuse to commit, however, on the fact that people are afraid of losses. People are afraid of losses because they're afraid that they might mess up their sweet killboard stats.


Actually, it's because losses hurt in this game.

Gonna have to disagree on that one. Yeah losses being a pain are a factor, but when so much of a PVPers worth is placed in his k/d ratio (absurd though it may be as an indicator of anything), it'd be silly to think that losses messing up his perceived pvp skills aren't a major factor in people being weenies when it comes to losing ships.
Petrus Blackshell
Rifterlings
#70 - 2012-05-08 22:13:23 UTC
Cambarus wrote:
Mfume Apocal wrote:
Kahega Amielden wrote:
I would blame the fact that people refuse to commit, however, on the fact that people are afraid of losses. People are afraid of losses because they're afraid that they might mess up their sweet killboard stats.


Actually, it's because losses hurt in this game.

Gonna have to disagree on that one. Yeah losses being a pain are a factor, but when so much of a PVPers worth is placed in his k/d ratio (absurd though it may be as an indicator of anything), it'd be silly to think that losses messing up his perceived pvp skills aren't a major factor in people being weenies when it comes to losing ships.

Agreed. Once you let go of KB stats and weird "performance" metrics and fly ships for the joy of flying them, PvP gets more exciting. Losing a ship worth a few hundred million ISK still smarts, though.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Mfume Apocal
Brutor Tribe
Minmatar Republic
#71 - 2012-05-08 22:15:50 UTC  |  Edited by: Mfume Apocal
Cambarus wrote:

Gonna have to disagree on that one. Yeah losses being a pain are a factor, but when so much of a PVPers worth is placed in his k/d ratio (absurd though it may be as an indicator of anything), it'd be silly to think that losses messing up his perceived pvp skills aren't a major factor in people being weenies when it comes to losing ships.


I have not encountered a single corp that (seriously) says, "lol you k/d ratio and isk efficiency are too low!" If you guys know of any, tell us so we can all point and laugh.

OTOH, I see people who frequently avoid even(ish) fights because "I can't afford to replace this."
Vladimir Norkoff
Income Redistribution Service
#72 - 2012-05-08 23:42:08 UTC
Yup. Solo PvP is "mostly" dead. Don't know if it's for all the reasons DHB stated though. I mean the nano nerf was definitely needed. Same thing with the NOS nerf (I abused the hell out of those things). And HP buff / web nerf made things more interesting imo instead of just "lol eat mai blasters".

Definitely hit the mark with hot drops and logis though. But they are also more of a symptom than a cause. The reason why people blob, hot drop, use logis, and don't commit is due to one thing (that has already been stated).... players are risk adverse. They don't want to lose a single ship. Ever. It's not a matter of k/d ratio or killboards. They just want to "not lose". And they will do anything to make sure they don't. Cuz interwebz spaceships r important!

Also DHB was much cooler when he posted in pretty colors. He's still pretty cool now. Just not as much as he used to be.

And Kahega, you might wanna keep in mind that DHB and friends are responsible for more nerfs in this game than anybody else.
FT Diomedes
The Graduates
#73 - 2012-05-09 00:39:48 UTC
Prez21 wrote:
People dont commit to pvp as much anymore.


The very essence of a successful solo PvPer is picking your fights and only committing to fights you can win. You are complaining that there are ships that don't require people to commit to PvP - but that is the very thing that makes effective solo PvP possible!

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

FT Diomedes
The Graduates
#74 - 2012-05-09 00:42:02 UTC
Kristoffon Ellecon wrote:
FT Diomedes wrote:
Ask yourself... why do you want to fight solo or small gang fights?

Is it because your e-honor demands that you fly solo? or in small groups of elite warriors?

Is it because there is some personal crusade you hope to accomplish?

Do you wish to terrorize others weaker or less prepared than you?

Is it because your ego demands that you find ways to triumph against seemingly overwhelming odds and vaunt over your less skillful, but more numerous enemies?

Is it because there are only two people in the universe you trust, one of them is you and the other is your friend who lives within kicking distance?


I love soloing and it's because of none of your short-sighted reasons. It's because nothing approaches the satisfaction, the feeling of accomplishment you get by killing a target, or targets, on your own. Or barring that, with a small group of people that have a clue to what they're doing.

I've been part of blob warfare where you basically push the buttons the fc says and let me tell you if I were going to stick to doing that I might as well be mining or watching tv or sleeping.


I see... you chose to go with e-honor and ego boosting. That's fine. That's why I like solo PvP too.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Petrus Blackshell
Rifterlings
#75 - 2012-05-09 00:50:46 UTC
Mfume Apocal wrote:
OTOH, I see people who frequently avoid even(ish) fights because "I can't afford to replace this."

I think the phrase goes "don't fly what you can't afford to lose", not "don't fly what you can't afford to replace". Flying ships that you only ever use to engage in really one-sided fights is fine and all, but In my opinion it cheapens the thrill of the kill. Fighting a Rifter with my Dramiel? Meh. Fighting an Ishkur with my Dramiel? Great fun!

Gudfites™ for all!

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Katalci
Kismesis
#76 - 2012-05-09 03:47:15 UTC
Reasons 1, 3, 4, 5, 8, 9 are just you being bad.
Antisocial Malkavian
Antisocial Malkavians
#77 - 2012-05-09 04:43:29 UTC  |  Edited by: Antisocial Malkavian
DHB WildCat wrote:
EVE pvp can be traced back to many nerfs and buffs. EVE went from a game where solo, and small gang PVP actually used to be very abundant but we'll take a look at why it has become so hard to do anything without a blob behind you.

In no particular order -

1) Nano nerf, used to be that a smart pilot could engage a larger force and have a chance to escape if he needed to. Now unless you fly minmatar exclusively or angel ships (which are the FOTM, no coincidence there) you are unable to control your fights.



Didnt the nano make it fairly easy to make ships that were completely untouchable though? Thats bad any way you look at it

Petrus Blackshell wrote:
Mfume Apocal wrote:
OTOH, I see people who frequently avoid even(ish) fights because "I can't afford to replace this."

I think the phrase goes "don't fly what you can't afford to lose", not "don't fly what you can't afford to replace". Flying ships that you only ever use to engage in really one-sided fights is fine and all, but In my opinion it cheapens the thrill of the kill. Fighting a Rifter with my Dramiel? Meh. Fighting an Ishkur with my Dramiel? Great fun!

Gudfites™ for all!


Those two sayings are why you GET ppl that are what ppl call "risk averse" cause they CANT easily afford to replace what theyre flying. And not everyone has the disposable income to support buying PLEX to sell

And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.

Mfume Apocal
Brutor Tribe
Minmatar Republic
#78 - 2012-05-09 05:34:55 UTC
Antisocial Malkavian wrote:
Didnt the nano make it fairly easy to make ships that were completely untouchable though? Thats bad any way you look at it


If you think the nanodrake is completely untouchable, you're crazy. It's just about the slowest "nano" ship out there. I'm pretty sure there are plated and trimarked HACs faster than it.

Quote:
Those two sayings are why you GET ppl that are what ppl call "risk averse" cause they CANT easily afford to replace what theyre flying. And not everyone has the disposable income to support buying PLEX to sell


Yeah. I've never bought the whole idea that "KBs cause risk-aversion" because I've never, ever seen a corp so serious about KB stats they'd reject someone purely based off them*. I certainly know people who avoid solo PvP (or use falcons, blob, etc.) because they are terrible at making isk and can't sustain the inevitable losses.

*Obviously this is different from people who look at someone's KB and see something like a dualtanked Celestis with mix of gun and decide to pass on his application.




Petrus Blackshell
Rifterlings
#79 - 2012-05-09 05:45:28 UTC
Antisocial Malkavian wrote:

Those two sayings are why you GET ppl that are what ppl call "risk averse" cause they CANT easily afford to replace what theyre flying. And not everyone has the disposable income to support buying PLEX to sell

Most of my money comes from a trading alt, an alt running a small independent business, and lowsec exploration on Petrus. If I were to fly Machariel after Machariel, it would likely not be enough. When I fly ships, though, I fly them in situations that are in my favor, that are even, and even in some where I am outmatched.

I have been doing so since I was a newbie throwing Rifters around. The only difference is that the ships that I can now "afford to lose", or in other words, "engage in fights that have the real possibility of going sideways" are now more expensive and more specialized.

An AF gang that engages cruiser or BC gangs is admirable. Being able to be successful in that situation is even more admirable, but it won't happen 100% of the time. This would cause them to appear "worse" than risk averse people who only engage T1 frigates in a similar AF gang because they "can't afford to lose".

A "risk averse" PvPer who flies a mega-blinged-out ship that he "can't afford to lose" and only engages weaker ships while using cheap gimmicks to ensure victory is really not that much better than a L4 mission runner: using formulaic setups to see numbers tick up.

That is what I mean by needing more risk in Eve. We need less "easy mode" PvP, less easy GTFOing (or more rewards for flying a ship that cannot GTFO easily), and more actual fights and explosions. And yes, that includes my own explosions. A good fight is a good fight no matter the victor.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Dibbles II
Doomheim
#80 - 2012-05-09 05:46:44 UTC  |  Edited by: Dibbles II
I don't believe or agree solo or small gang pvp is dead - I think it is at times very hard, but it's not dead. That said I don't think it as easy as it used to be, and through my eyes the fundamental reason is that people are simply better at the game. Killboards and programs like EFT removed all mystery of successful fittings, so more and more people are flying with better outfits, and in turn better understanding of what they are and are not capable of, in the ship they are in. Let's not forget the myriad of excellent pvp videos and reading material out there, which if spent time analysing can vastly improve a players skill level almost overnight.

I cannot speak for low sec or empire pvp; but certainly in nullsec & Syndicate, where we are currently, the pvp I've experienced spans a broad spectrum, ranging from solo and small gang to 20/30+ man roaming fleets.

When choosing to solo, I've made and stick to an age old decision never to use more than one account, meaning no scouts, no boosters - just hardcore mode when flying solo. It's difficult at times of course, but I think much of getting the fights you desire is spending time over the situation, and getting to know the locals in terms of how they fight and the liklihood of fighting against the odds.

Your vid was awesome DHB, and yes solo pvp is hard, but it's not dead. IMO it's still very much alive and kicking. The fact that it's so much harder than the 'good old days' makes it all the more gratifying when you get the honorable 1v1 or pull off some tasty kills infront of an entire gang that failed to gank you.