These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Wormholes

 
  • Topic is locked indefinitely.
Previous page123
 

Dynamic holes number increase

First post First post
Author
MisterAl tt1
Native Freshfood
Minmatar Republic
#41 - 2012-05-05 19:25:17 UTC
Neighboring system - 2 nullsec holes. While scanners checked further systems - the third nullsec hole appeared! I still think there are too many of them ((

PS. Please, move the topic to wormhole section.
ISD LoneLynx
The Scope
Gallente Federation
#42 - 2012-05-07 22:54:43 UTC
Wormhole open, thread goes from General Discussion.

ISD LoneLynx Lieutenant Support Team and Resources [STAR] Interstellar Services Department

Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#43 - 2012-05-07 23:01:45 UTC
I don't think I have ever heard anyone say there are too many wormholes. The more the merrier! Twisted

No trolling please

Substantia Nigra
Polaris Rising
Goonswarm Federation
#44 - 2012-05-07 23:13:44 UTC
I hafta agree with OP. Since crucible there appears to be a lot more de novo wormholes (no-static, non-K162).

I accept that that may not actually be the case, random-is-random and all that, but it sure appears that way to me.

Whether or not that’s a good thing, and indifferent thing, or a bad thing depends entirely on your PoV. When I was resident in a w-system it was not necessarily a good thing. Now that I am roaming looking for euthanasia volunteers for my carebear-in-a-hound efforts, I reckon it’s a great thing.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

Derath Ellecon
University of Caille
Gallente Federation
#45 - 2012-05-07 23:19:32 UTC
IsTHeRoD wrote:
It's a myth that the unscaned wh opens only when someone scans it dowm and warps to it ....

Two sides of the wH are "scanable" Upon creation....


Can CCP confirm that.... ?


How can you confirm it is a myth. I tend to agree from my observations that the k162 does not spawn until the other side is activated. This is from closely observing my static. When left untouched, ie not warped to the sig would persist for days. And I have never had someone come in via the k162 unless I had activated it first. Plus once warped to it would always die in 24 hours.
illy velo
Emergency and I
#46 - 2012-05-07 23:38:28 UTC
Derath Ellecon wrote:
IsTHeRoD wrote:
It's a myth that the unscaned wh opens only when someone scans it dowm and warps to it ....

Two sides of the wH are "scanable" Upon creation....


Can CCP confirm that.... ?


How can you confirm it is a myth. I tend to agree from my observations that the k162 does not spawn until the other side is activated. This is from closely observing my static. When left untouched, ie not warped to the sig would persist for days. And I have never had someone come in via the k162 unless I had activated it first. Plus once warped to it would always die in 24 hours.


Call it whatever you want but the implications of these assumed mechanics are tried tested and true. Enough so that the "myth" is all but confirmed by most wormhole corps. This debate persists largely as a matter of semantics now.
Derath Ellecon
University of Caille
Gallente Federation
#47 - 2012-05-08 00:08:41 UTC
illy velo wrote:
Derath Ellecon wrote:
IsTHeRoD wrote:
It's a myth that the unscaned wh opens only when someone scans it dowm and warps to it ....

Two sides of the wH are "scanable" Upon creation....


Can CCP confirm that.... ?


How can you confirm it is a myth. I tend to agree from my observations that the k162 does not spawn until the other side is activated. This is from closely observing my static. When left untouched, ie not warped to the sig would persist for days. And I have never had someone come in via the k162 unless I had activated it first. Plus once warped to it would always die in 24 hours.


Call it whatever you want but the implications of these assumed mechanics are tried tested and true. Enough so that the "myth" is all but confirmed by most wormhole corps. This debate persists largely as a matter of semantics now.


Ok which mechanics are we talking about, because I realized we could be talking about the same thing.

Are you saying people have confirmed that the k162 side is in fact active upon creation?

My observations have seemed to indicate otherwise. I have observed that with 99.9% certainty I have never had anyone enter the WH I was living in via the k162 unles I had first warped to the entrance first. I lived in a single static WH (C1) and had many times where the only sig was my static so I could easily tell the state of my static.

When it was not warped to it would persist for days, similar to any other cosmic signature.

Also, given the nature of a HS static, I almost always had at least one visitor when the static was open. So I would have to guess at least one time I would have had an unwanted visitor activate my static from the k162 side.

I guess it is near impossible to prove the k162 exists due to the sheer number of systems it could be in. But I'd need to hear more details about the tests that have tested and shown the k162 to in fact exist from the beginning.

ROSSLINDEN0
Lowlife.
Snuffed Out
#48 - 2012-05-08 05:35:27 UTC
MisterAl tt1 wrote:
3 consequent neighbouring systems had a total of 6! nullsec holes.


This is prettymuch the reason Aquila lives in w-sapce, how can you not be happy with 6! nullsecs to go and shoot **** in.
I for one hope they **** something up and make the odds of a nullsec hole spawning greater!!!!
Frau Leinsmarch
Mimics
#49 - 2012-05-08 05:39:22 UTC
These mechanics have been tested, please see below:

Quote:
Our corp was able to test these wormhole mechanics a few weeks ago. We found a system with a static C3, right before downtime. We closed the wormhole just before the servers went down. Obviously when the servers came back up the signature ID for the new static was a pre-downtime sig. We scanned down the new static and jumped through, observing that the signature on the other side of the wormhole was a post downtime one.

This ment that although the signature existed in the C2 before downtime, it did not exist in the C3. Thus when we scanned it down/warped to it, it was spawned in the C3 as a K162 wormhole.


This is fairly conclusive evidence on wormhole spawning mechanics.
Substantia Nigra
Polaris Rising
Goonswarm Federation
#50 - 2012-05-08 10:14:16 UTC
Frau Leinsmarch wrote:

This is fairly conclusive evidence on wormhole spawning mechanics.


Yes, very interesting. The new improved sig-ID dynamics allow this to be done and to be meaningful. Cool observation.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

Doctor Grugon
School of Applied Knowledge
Caldari State
#51 - 2012-05-08 22:26:54 UTC
its possible that the random generator had a seed change. this would alter the numbers returned. and could explain the grater variety and increase of dynamic holes.

just my 0.02 ISK. So I'm probebly wrong. and Im ok with that.

Are you standing where you should be?

Celery Man
Ministry of War
Amarr Empire
#52 - 2012-05-09 00:58:48 UTC
Messoroz wrote:
Gnaw LF wrote:
MisterAl tt1 wrote:
Recently I see much more dynamic holes while scanning w-space systems. Espesially a lot wormholes, connecting w-space with null-sec (in both directions). I have discussed the point with some other people, doing much scanning, and they seem to agree, that too many dynamic holes spawn these days.

CCP, have you changed something?



Did you also notice more people in w-space these days? Do you think more people means more scanning? And if more scanning is happening in w-space then maybe more people land on these dynamic holes and open them up? Ever made that connection?

I can see how this can pose a problem to your game play styles, its harder to control exits in a w-space system with more dynamic exits forming, makes your little invasion / eviction hobby a bit difficult. Maybe you should do another training OP, I hear Aquila Inc can be a good target.


Well at least the invasion won't be my fault this time.


But it was such fun :)
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#53 - 2012-05-09 01:21:28 UTC
ROSSLINDEN0 wrote:
how can you not be happy with 6! nullsecs to go and shoot **** in.
I for one hope they **** something up and make the odds of a nullsec hole spawning greater!!!!


This guy is correct. Shut this thread down.

No trolling please

Previous page123