These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Science & Industry

 
  • Topic is locked indefinitely.
 

the importance of T2 BPOs

Author
Brewlar Kuvakei
Adeptio Gloriae
#161 - 2012-05-08 22:14:44 UTC
Haulie Berry wrote:
Brewlar Kuvakei wrote:
Lara Dantreb wrote:
[
- Are T2 bpo overpowered ? No. It's huge investment and high-end items for the high-end industrialist only. Don't try to get one if you don't have at least 100 Bil to invest.


It's not a huge investment if you got given one by CCP for nothing or 'Won' a BPO in a 'Lottery'.


Zero people who were given BPOs by a CCP employee still have them today, so I'm not sure why you keep clinging to that assertion like it's a security blanket. I will assume it's for lack of anything relevant to say.

Also, in point of fact, it WAS a huge investment (of time) to win them in the lottery.

Still waiting to hear which items would become attractive to invent if it weren't for BPOs. As previously noted, interceptors would not become attractive options, so please try again.


For the third time interceptors and yes you forgot to mention the special events where CCP gave out T2BPO's ie the mining ones.
Brewlar Kuvakei
Adeptio Gloriae
#162 - 2012-05-08 22:19:39 UTC
sodney wrote:
Brewlar Kuvakei wrote:
Lara Dantreb wrote:
[
- Are T2 bpo overpowered ? No. It's huge investment and high-end items for the high-end industrialist only. Don't try to get one if you don't have at least 100 Bil to invest.


It's not a huge investment if you got given one by CCP for nothing or 'Won' a BPO in a 'Lottery'.


Are you ever gona drop this realy reeaaaaly dumb argument? When people don`t aggree with you, it`s not necesarry because you didnt spam the same crap not often enough.

a lottery is 100% random aka 100% fair. If you say CCP did cheat in these lotteries, bring evidences already or dont bring that topic.


A lottery is not 100% random if the details of it's prize structure and ticket numbers are known. I'm not going to be your own private eve wiki or google but I suggest you go review the lottery to find out how people were able to rapidly increasce their 'chance' of winning a T2bpo, primarly being mailed ticket numbers by guess who a ccp employee. By Ticket numbers I mean how many were in each lottery and how many BPO's were on offer.

Anyone who says T2BPO were introduced fairly or in an legit fashion is detached from reality, remove them.
Lara Dantreb
Reisende des Schwarzschild Grenze
#163 - 2012-05-08 22:29:35 UTC
Brewlar Kuvakei wrote:
A lottery is not 100% random if the details of it's prize structure and ticket numbers are known. I'm not going to be your own private eve wiki or google but I suggest you go review the lottery to find out how people were able to rapidly increasce their 'chance' of winning a T2bpo, primarly being mailed ticket numbers by guess who a ccp employee. By Ticket numbers I mean how many were in each lottery and how many BPO's were on offer.

Anyone who says T2BPO were introduced fairly or in an legit fashion is detached from reality, remove them.



LOL, you know what, I don't care how T2 BPOs were introduced, and as you don't answer me, I repeat : I bought them all Big smile, CCP did not give me any Big smile

You still have no proof and you are still accusing CCP and/or its employees to be fundamentally dishonest. That is insulting. I would not let in my house someone's insulting me, but I'm not CCP Big smile

There were not ticket at the T2 bpo lottery, it was random system, you ignorant.

And about the T2 miner bpos, who cares ? CCP is still distributing high-value prizes each year with no problem for everyone (Alliance Tournament)

---   Buying T2 ship bpos since 2005  ---

Lara Dantreb
Reisende des Schwarzschild Grenze
#164 - 2012-05-08 22:46:24 UTC
Brewlar Kuvakei wrote:
Anyone who says T2BPO were introduced fairly or in an legit fashion is detached from reality, remove them.


You ask for a remove but almost all T2 bpos have changed of hands since years. Would it be legit and fair to remove them from hands of honest players who purchased them legally ?

T2 Bpos were introduced fairly and legit and you can't figure how I'm happy to not be part of your reality Big smile

---   Buying T2 ship bpos since 2005  ---

Shoogie
Serious Pixels
#165 - 2012-05-08 22:49:48 UTC
Morgan Dinn wrote:
Well now

Here goes.

Lets say we will build and sell and imaginery tech 2 shuttle that has a material need of 2000 tritanium with perfect ME level. and also lets imagine that trit costs 1 isks.

I would like to use your own T2 shuttle example to show you why you are mistaken. You have completely forgotten about supply and demand.


Given: it costs the BPO owner 2k isk to manufacture each shuttle from a researched BPO.
Given: it costs the inventor 3k isk to invent and manufacture from a BPC.

To discuss the supply side, we need some more assumptions. How about these:
* There exists 20 BPOs for this T2 shuttle in the game.
* It takes 1 day to build this shuttle from a researched BPO.
* It takes 1.5 days to build this shuttle from an invented BPC.
* There are thousands of inventors in the game who have the skills to invent and build shuttles, should they choose.


Math below:
One BPO can build 30 shuttles per month.

If all 20 BPOs are fully utilized, 600 shuttles can enter the game from BPOs per month. (20 BPOs * 30) = 600

An inventor with 10 manufacturing lines can manufacture 200 shuttles per month. (10 lines * 30 days / 1.5 days per unit) = 200


So now we must consider the demand side.
The game "consumes" a certain number of each item per month. They could be blown up. They could be stuck it in someone's hangar gathering dust. Either way, this is the demand for the item. Demand for items in this game are generally un-elastic. Changing the price slightly will not significantly change the demand. Demand is mainly changed by meta-game effects. (When something gets buffed, demand will go up. When something gets nerfed, demand will go down. When an alliance decides they want to change their fleets from Drakes to Maelstroms, the demand for Heavy Missile Launcher IIs goes down while the demand for 1400mm Artillery IIs goes up.)


Imagine this T2 shuttle has low demand. It is not a very good item. Only 500 are consumed gamewide per month. 600 can enter the game per month from BPOs. After a couple of months, there will be a glut of these shuttles on the market. The different BPO owners will be 1 isking each other to try to get their shuttles sold. The price on the market goes down until it is barely over 2000 isk each. When the price gets this low, some of the BPO owners decide it is not worth the effort to manufacture and play 1 isk games, so they quit building. An equilibrium price will be reached, perhaps around 2200 isk. No inventors will touch this item, because they cannot make a profit. Some of the BPO owners are getting a small profit. Some of the BPO owners have given up and are getting no profit.


Alternatively, imagine this T2 shuttle has high demand, and 2000 are consumed per month. Only 600 can enter the game through BPOs. If there were no invention, then after a few months there would be no more shuttles left on the market. The BPO owners could charge whatever they wanted. This is what happened to the T2 Capacitor Rechargers in 2005. They only cost ~200k to build, but the BPO owners could charge 20M isk each, and laugh all the way to the bank. At about the 20M isk range, consumers started deciding, "Screw that. I'll use a cheaper T1 Cap Rechargers and accept the lesser performance."

Quote:
"Everything is worth what its purchaser will pay for it." -Publilus Syrus

Then invention was introduced. Inventors can literally build any T2 item in the game, and are free to switch from one item to the next to chase higher profits. Since BPOs cannot meet the demand for this shuttle, then the price will rise. When the price rises to a certain point, inventors will get involved and fill the unmet demand. Different inventors start 1 isking each other to get their stock sold first. BPO owners sell at the same price as the inventors. (Why would they accept smaller profits than necessary?) The equilibrium price for the shuttles will be around 3600 isk. This is enough profit for inventors to be interested. If too many inventors start building them, then the price will drop. When the profits are too low, inventors will choose a different item, supply drops, and prices rise again. At equilibrium, inventors will be producing approximately 1400 shuttles per month, exactly enough to fill the unmet demand.


One inventor can build 200 shuttles per month at a cost of 3000 isk each. They are sold for 3600 isk each. Total profit for this month = 120,000 isk. (200*600)

One BPO can build 30 shuttles per month at a cost of 2000 isk each. They are sold for 3600 isk each. Total profit per month for this BPO is 48,000 isk. (30*1600)

Of course, this BPO owner has 9 more manufacturing lines he can use. Suppose he is also inventing shuttles. He can make 180 through invention and 30 from the BPO. Total profit per month is 156,000 isk. (180*600 + 30*1600)

Is the difference really so huge as to be considered broken? Of course the T2 BPO owner should make more, they paid for it by buying (or not selling) their BPO.

While the T2 BPO owners can make somewhat more than inventors ON A HIGH DEMAND ITEM, they can never push inventors out of the market.

On a low demand item, even T2 BPO owners are not guaranteed any profit at all.
Lara Dantreb
Reisende des Schwarzschild Grenze
#166 - 2012-05-08 22:55:46 UTC  |  Edited by: Lara Dantreb
Brewlar Kuvakei wrote:
For the third time interceptors and yes you forgot to mention the special events where CCP gave out T2BPO's ie the mining ones.


Interceptors were profitable to invent in the 2007-2009 years, I remember I was producing Crow and Claws regularly, Crusaders also. I had no bpo for them and had no problem to sell them with good profit.

Today Inties are in lower demand. Game mechanics behind this not T2 bpos

Edit : This reminded me I had a saved spreadsheet on an USB key, see 2 posts below for proof (screenshots)

---   Buying T2 ship bpos since 2005  ---

Haulie Berry
#167 - 2012-05-08 22:58:39 UTC  |  Edited by: Haulie Berry
Brewlar Kuvakei wrote:
Haulie Berry wrote:
Brewlar Kuvakei wrote:
Lara Dantreb wrote:
[
- Are T2 bpo overpowered ? No. It's huge investment and high-end items for the high-end industrialist only. Don't try to get one if you don't have at least 100 Bil to invest.


It's not a huge investment if you got given one by CCP for nothing or 'Won' a BPO in a 'Lottery'.


Zero people who were given BPOs by a CCP employee still have them today, so I'm not sure why you keep clinging to that assertion like it's a security blanket. I will assume it's for lack of anything relevant to say.

Also, in point of fact, it WAS a huge investment (of time) to win them in the lottery.

Still waiting to hear which items would become attractive to invent if it weren't for BPOs. As previously noted, interceptors would not become attractive options, so please try again.


For the third time interceptors and yes you forgot to mention the special events where CCP gave out T2BPO's ie the mining ones.


Why is it that you don't understand that saying the same incorrect things repeatedly doesn't magically make them true?

Feel free to show some math on how interceptors would become an attractive choice for invention. I have provided math on why they would not. Until you can do the same, this is just your typical make-****-up-as-you go modus operandi.

Fun fact: At present Jita prices you can't even build a Crusader profitably using a BPO.
Lara Dantreb
Reisende des Schwarzschild Grenze
#168 - 2012-05-08 23:35:30 UTC  |  Edited by: Lara Dantreb
Invention was profitable, you can see a picture of my saved Excel spreadsheet below, used for the last time on 2009, June 14th

You can see sorted by margin what to invent and how.

The complete sheet has 456 lines and the xls file weights 8,6 Mo. Each combination to invent and produce T2 ship is examined, weighted and sorted according to all invention costs (datacores, decryptors) and production costs All prices are loaded from EVE-Central daily.

It was ultimate weapon to invent with a profit, I strongly recommend to each inventor to build similar sheet before to come and whine about how it's unprofitable to invent

I don't use it anymore due to lack of interest for invention , but this is the proof that :

I invented much (my corpmates also, tens of inventors involved)
I know what I'm talking about and did all the maths to make it profitable business
Even If I had tens of T2 ship bpos at this moment, I was inventing also for great profits.
T2 bpos and invention are no antinomian but complementary

What to invent and how sorted by margins

Probability Matrix Used

Edit : added ship prices (Jita, 2009/06/14) : T2 ship prices

Edit : added minerals/datacore/decryptor/advanced materials prices : Price Index

---   Buying T2 ship bpos since 2005  ---

Lara Dantreb
Reisende des Schwarzschild Grenze
#169 - 2012-05-09 14:27:24 UTC  |  Edited by: Lara Dantreb
You asked for numbers, here they are.

I did my homework and updated my spreadsheet database (which was pre Dominion) and prices from EVE-Central (Jita)

This is what is the rank list for TODAY of what is profitable to invent

What to invent - ships

Invention is profitable no need to accuse T2 bpos to kill the market.

Just not be dumb and invent wisely

---   Buying T2 ship bpos since 2005  ---

Tau Cabalander
Retirement Retreat
Working Stiffs
#170 - 2012-05-31 18:31:09 UTC  |  Edited by: Tau Cabalander
nm