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Jump Drives, breaking Eve for years

Author
Alavaria Fera
GoonWaffe
#21 - 2012-05-08 21:52:50 UTC
Andrea Roche wrote:
Shocked
you just want to move us back to the stone age (eve 2003) and you just want to gank them all as you gate camp them.
Too bad for you, this is never gonna happen.Big smile

We have an FC that adores gate-camping action. You don't want to jump into his hellcamp (now with added bubbles).

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Marlona Sky
State War Academy
Caldari State
#22 - 2012-05-08 21:53:31 UTC
http://cisolutions.co.uk/FCKfiles/Image/Time%20cost%20quality.jpg

You should only be able to pick two while the third suffers. For some reason that is not the case in EVE. In EVE you are able to have all three. This needs to change.
Alavaria Fera
GoonWaffe
#23 - 2012-05-08 21:54:56 UTC
Luv to cyno. Haet to jump gate and align repeatedly to next gate.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Iamien
Deep Core Mining Inc.
Caldari State
#24 - 2012-05-08 21:58:17 UTC
Marlona Sky wrote:
http://cisolutions.co.uk/FCKfiles/Image/Time%20cost%20quality.jpg

You should only be able to pick two while the third suffers. For some reason that is not the case in EVE. In EVE you are able to have all three. This needs to change.



Because the range limitations of jump fuel(cost) and the reliance on cynos(quality) don't balance the time bonus.
Alavaria Fera
GoonWaffe
#25 - 2012-05-08 22:01:29 UTC
Iamien wrote:
Marlona Sky wrote:
http://cisolutions.co.uk/FCKfiles/Image/Time%20cost%20quality.jpg

You should only be able to pick two while the third suffers. For some reason that is not the case in EVE. In EVE you are able to have all three. This needs to change.

Because the range limitations of jump fuel(cost) and the reliance on cynos(quality) don't balance the time bonus.

Jumping through gates costs core....

I don't really know how much you can argue about the need for someone to have a cyno on their ship or a cyno alt though..

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Aqriue
Center for Advanced Studies
Gallente Federation
#26 - 2012-05-08 22:02:26 UTC
See, the problem isn't the blob and jump drives. There is none really, trust me.

The problem is you and the fact that you let your defense stagnate so your little Sov-Fortress of Solitude let a pest of a little cyno frig get passed you and then it brought in more vermin. That is your problem, your inability to defend your home from vermin. You are in fact the creator of your own demise, so perhaps instead of bitching how someone figured out how to use game mechanics to their advantage you need to figure out how to use the game mechanics to your advantage.

Want an amazing example of how to use game mechanics of how they existed and to win with them? Titan XL gun tracking, fitting mostly tracking mods, using tackle ships and lol-targeting lasers against the fact the other guy never brought titans. Amazing huh, adapting that mechanic of a massive ship that couldn't track on its own but using fleet tackle and then putting those massive amounts of titans in big large fleets. The other guy, had his chance to stop the titans from being built (that was their first mistake, not taking them out of action during construction), then they continued to use the time honored tradition of massive numbers of blob battleships, why the other guy cut down on the blob and just brought a force multiplier of titans that did the job just as well.

But as usual, the whiners couldn't cope of dealing with titan XL guns and would not admit that it was their fault for not adapting to the new fleet doctrine of EVE. Really, the best counter to a Titan XL gun is certainly not flying another battleship, but hopping into a cap ship. CCP had to dumb down titans for the whiners since they couldn't cope that their battleship tanks failed, but those whiners are the same dudes who say that hulk pilots need to cope with getting ganked by Titans destroyers by not flying battleships against Titans fitting tanks. (<-- me pointing out the fact that some people can't handle something but the same thing no longer applies to them when they tell hulk pilots how to handle the problem. Funny that)

Infact, aside from the obvious off topic rant that is somehow related the major problem of EVE is the ******* human infestation that can't handle the human element and how that human element uses game mechanics to their advantage but the other side whines when it is used against them that it is somehow broken, unfair, overpowered, and they just cannot ******* adapt. Yeah, nerf the players out of the equation then the entire problem will fix itself.
Marlona Sky
State War Academy
Caldari State
#27 - 2012-05-08 22:04:39 UTC
I'm just not a fan of; log in, press button, receive pvp. I feel more effort should be involved. This is not supposed to be WoT or CoD you know.
Alavaria Fera
GoonWaffe
#28 - 2012-05-08 22:04:56 UTC  |  Edited by: Alavaria Fera
Actually, if supercapitals could take gates then cynojamming wouldn't be such a massive advantage to the defender...

This would be troublesome because we here at the CFC have no way to defending against an enemy supercapital feet at all. Imagine if they could just gate jump right into VFK, the horror!

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Misunderstood Genius
Republic Military School
Minmatar Republic
#29 - 2012-05-08 22:05:35 UTC
Marlona Sky wrote:
http://cisolutions.co.uk/FCKfiles/Image/Time%20cost%20quality.jpg

You should only be able to pick two while the third suffers. For some reason that is not the case in EVE. In EVE you are able to have all three. This needs to change.


I don't want to play EVE for a living...
Mersault
Blue Nine Industries
#30 - 2012-05-08 22:06:53 UTC
You have summed up in your OP what I truly hate about where this game is.

Oh I remember when,

oh I had such fun times when,

oh wasn't it great when ,

you are talking out of your ASS if you think with jump drives and cyno's only, no bridges, a cap fleet can travel across EvE in the same time a Frigate does 15 jumps ?

Oh is this with no warp to 0 and no bookmarks just like 'when'

What a ******* load of of useless **** drivel


You have summed up in your OP what I truly hate about where this game is.


it is you and people like you.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#31 - 2012-05-08 22:07:30 UTC
Iamien wrote:
Marlona Sky wrote:
http://cisolutions.co.uk/FCKfiles/Image/Time%20cost%20quality.jpg

You should only be able to pick two while the third suffers. For some reason that is not the case in EVE. In EVE you are able to have all three. This needs to change.



Because the range limitations of jump fuel(cost) and the reliance on cynos(quality) don't balance the time bonus.

Would seem like the quality comes out even or better when considering the alternative of using gates as not only do you not need scouts, but also, in the case of convoys, don't need escorts.
Alavaria Fera
GoonWaffe
#32 - 2012-05-08 22:08:31 UTC
Mersault wrote:
You have summed up in your OP what I truly hate about where this game is.

Oh I remember when,

oh I had such fun times when,

oh wasn't it great when ,

you are talking out of your ASS if you think with jump drives and cyno's only, no bridges, a cap fleet can travel across EvE in the same time a Frigate does 15 jumps ?

Oh is this with no warp to 0 and no bookmarks just like 'when'

What a ******* load of of useless **** drivel


You have summed up in your OP what I truly hate about where this game is.


it is you and people like you.

Ah bravo good poster. Though some of us would have liked to mess around and troll the OP more, I guess you don't have time for such nonsense. +1

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Misunderstood Genius
Republic Military School
Minmatar Republic
#33 - 2012-05-08 22:10:07 UTC
Marlona Sky wrote:
I'm just not a fan of; log in, press button, receive pvp. I feel more effort should be involved. This is not supposed to be WoT or CoD you know.


There's still enough time killing effort in EVE. IMO too much effort what make EVE not a game. EVE is work. Nerds love it. People with a serious RL might leave it if things are getting too close to RL bullshit.
Akirei Scytale
Okami Syndicate
#34 - 2012-05-08 22:10:49 UTC
Aqriue wrote:
See, the problem isn't the blob and jump drives. There is none really, trust me.

The problem is you and the fact that you let your defense stagnate so your little Sov-Fortress of Solitude let a pest of a little cyno frig get passed you and then it brought in more vermin. That is your problem, your inability to defend your home from vermin. You are in fact the creator of your own demise, so perhaps instead of bitching how someone figured out how to use game mechanics to their advantage you need to figure out how to use the game mechanics to your advantage.

Want an amazing example of how to use game mechanics of how they existed and to win with them? Titan XL gun tracking, fitting mostly tracking mods, using tackle ships and lol-targeting lasers against the fact the other guy never brought titans. Amazing huh, adapting that mechanic of a massive ship that couldn't track on its own but using fleet tackle and then putting those massive amounts of titans in big large fleets. The other guy, had his chance to stop the titans from being built (that was their first mistake, not taking them out of action during construction), then they continued to use the time honored tradition of massive numbers of blob battleships, why the other guy cut down on the blob and just brought a force multiplier of titans that did the job just as well.

But as usual, the whiners couldn't cope of dealing with titan XL guns and would not admit that it was their fault for not adapting to the new fleet doctrine of EVE. Really, the best counter to a Titan XL gun is certainly not flying another battleship, but hopping into a cap ship. CCP had to dumb down titans for the whiners since they couldn't cope that their battleship tanks failed, but those whiners are the same dudes who say that hulk pilots need to cope with getting ganked by Titans destroyers by not flying battleships against Titans fitting tanks. (<-- me pointing out the fact that some people can't handle something but the same thing no longer applies to them when they tell hulk pilots how to handle the problem. Funny that)

Infact, aside from the obvious off topic rant that is somehow related the major problem of EVE is the ******* human infestation that can't handle the human element and how that human element uses game mechanics to their advantage but the other side whines when it is used against them that it is somehow broken, unfair, overpowered, and they just cannot ******* adapt. Yeah, nerf the players out of the equation then the entire problem will fix itself.


Raiden alt detected. Lol
Akirei Scytale
Okami Syndicate
#35 - 2012-05-08 22:12:23 UTC
Bootleg Jack wrote:

Agreed the current gate mechanic is a wall that prevents new players from leaving high sec, everyone wants more player to particiapte in PvP/low/null and yet the mechanic is the new participants have to be fodder first like some bizzare hazing ritual.



There are multiple alliances in 0.0 that not only welcome new players, but celebrate them.
Alavaria Fera
GoonWaffe
#36 - 2012-05-08 22:16:34 UTC  |  Edited by: Alavaria Fera
Akirei Scytale wrote:
Bootleg Jack wrote:

Agreed the current gate mechanic is a wall that prevents new players from leaving high sec, everyone wants more player to particiapte in PvP/low/null and yet the mechanic is the new participants have to be fodder first like some bizzare hazing ritual.

There are multiple alliances in 0.0 that not only welcome new players, but celebrate them.

Being hazed by Raiden. titans in your Rifter can be pretty traumatic, I agree. Look at the weapons on a Ragnarok. 2500mm shells are larger than I am *gulp*

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Herzog Wolfhammer
Sigma Special Tactics Group
#37 - 2012-05-08 22:21:46 UTC
Akirei Scytale wrote:
Bootleg Jack wrote:

Agreed the current gate mechanic is a wall that prevents new players from leaving high sec, everyone wants more player to particiapte in PvP/low/null and yet the mechanic is the new participants have to be fodder first like some bizzare hazing ritual.



There are multiple alliances in 0.0 that not only welcome new players, but celebrate them.



Yes, as targets or cannon fodder.

I would love to dial in a warp to one one of "your" systems and steal from you. Cool

In fact I have already done it, but using wormholes.

You see, not all PVP is ending up on someone's killboard. I have done many missions - not the sort given by agents - into null with the objective of getting what I want without hostile contact, and that I have used a ship in service since the spring of 2009 is proof of this accomplishment. I use a special skill that you can't queue up in the game nor train to level 5.

Bring back DEEEEP Space!

Marlona Sky
State War Academy
Caldari State
#38 - 2012-05-08 22:23:03 UTC
Akirei Scytale wrote:
Bootleg Jack wrote:

Agreed the current gate mechanic is a wall that prevents new players from leaving high sec, everyone wants more player to particiapte in PvP/low/null and yet the mechanic is the new participants have to be fodder first like some bizzare hazing ritual.



There are multiple alliances in 0.0 that not only hate new players, but scam them.


FYP

I think all of these issues is the light switch syndrome. Hardly anywhere in between.
Alavaria Fera
GoonWaffe
#39 - 2012-05-08 22:25:31 UTC
Marlona Sky wrote:
Akirei Scytale wrote:
Bootleg Jack wrote:

Agreed the current gate mechanic is a wall that prevents new players from leaving high sec, everyone wants more player to particiapte in PvP/low/null and yet the mechanic is the new participants have to be fodder first like some bizzare hazing ritual.


There are multiple alliances in 0.0 that not only hate new players, but scam them.

FYP

I think all of these issues is the light switch syndrome. Hardly anywhere in between.

Aww, did someone get scammed out of their shiny mining osprey? Who?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Akirei Scytale
Okami Syndicate
#40 - 2012-05-08 22:27:10 UTC
Marlona Sky wrote:
Akirei Scytale wrote:
Bootleg Jack wrote:

Agreed the current gate mechanic is a wall that prevents new players from leaving high sec, everyone wants more player to particiapte in PvP/low/null and yet the mechanic is the new participants have to be fodder first like some bizzare hazing ritual.



There are multiple alliances in 0.0 that not only hate new players, but scam them.


FYP

I think all of these issues is the light switch syndrome. Hardly anywhere in between.


Only the idiots who don't follow the application procedure.