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Inferno - a bit gimped?

Author
J3ssica Alba
Federal Navy Academy
Gallente Federation
#41 - 2012-05-08 19:52:19 UTC
Holy crap there is no pleasing you guys. Go play WoT then and buy your golden ammo for tanks lol
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Tippia
Sunshine and Lollipops
#42 - 2012-05-08 19:53:46 UTC
Ranger 1 wrote:
Now that I think about it, and even more elegant solution would be to charge a standard base fee for a war and then have an additional cost based on the DIFFERENCE (higher or lower) in member population.
Yes.

Although my favourite is more of a “size multiplier difference“ than just a straight up numerical difference.

abs( ln( attacker / defender ) / ln( base multiplier ) ) × difference cost + base cost.

in other words, with a base multiplier of 2, if you attack a corp that is 2 times bigger or smaller, you pay (say) 50M for the difference and 50M in base cost. Attack a target that's 4 times bigger or smaller, you pay 100M for the difference and 50M base cost. Attack a target that's the exact same size, and you just pay the base cost.

If Sunshine and Lollipops wardecs the Goons (or vice versa), the cost will be 610M, because they're about 2¹¹ times larger than we are. However, if some random alliance of 3500:ish members decs the goons, the cost will be back to just 100M.

This gives you a lot of variables to modify to get the right effect: how cheap should any war be? How much do you have to pay for imbalanced sizes? What counts as an “imbalanced size”? It's that last part that really makes the thing interesting.

Say that the above numbers still made it too easy to attack an over/undersized target, but also made it too costly to attack a “fair” target, let's switch the numbers around — the base multiplier is 1.25 (the cost increases for every 25% larger or smaller the target is); the difference cost is 100M; the base cost is 5M. Now, it would cost me 3.3bn a week to go after the goons, but for the aforementioned random alliance, it would only cost 315M/week (and likewise, it would cost the four of us in SLOPS 626M to go after some poor little one-man corp).
ElQuirko
University of Caille
Gallente Federation
#43 - 2012-05-08 19:57:12 UTC
Zimmy Zeta wrote:
Aren't ccp still planing to remove the tiers of some ship classes with inferno, to make every ship useful in its role?
Now that would be a massive change, even if only frigates were affected...


Got pushed back, which is one of my main griefs.

Dodixie > Hek

Guttripper
State War Academy
Caldari State
#44 - 2012-05-08 20:00:33 UTC
J3ssica Alba wrote:
Holy crap there is no pleasing you guys. Go play WoT then and buy your golden ammo for tanks lol


For as many whiners littering these forums, there are an equal number of CCP ass kissers praising every change deemed for good (and never bad) as the best online gaming has to offer.

For the former, it is best to keep them simply as "whiners". But for the latter, back in my old EverQuest days, they were labeled as VAKs (Verant Ass Kissers) and then later SAKs (Sony Ass Kissers). Perhaps they'll subtly adopt the title as CAKs (CCP Ass Kissers), though they will not admit to it.
Nicolo da'Vicenza
Viziam
Amarr Empire
#45 - 2012-05-08 20:02:28 UTC
Rewriting hisec's decade-old crimewatch system essentially from scratch and overhauling EVE's equally ancient UI are heavy undertakings that are essential to more emphatic changes in EVE. Much like how Carbon was underwhelming when it was first introduced into EVE, but in the end was essential in making the DUST 514/EVE link possible
Ranger 1
Ranger Corp
Vae. Victis.
#46 - 2012-05-08 20:02:39 UTC
adam smash wrote:
Serge Bastana wrote:
You sound like one of those who were caught botting by Sreegs and co and you're just butthurt. You aren't making reasoned argument against the game, you just sound like a 12 year old that had their ice cream taken away.



OH NO YOU GOT ME I WAS BOTTING

Cause somehow that matters?

IDC about features how about BUG FIXS?

Point here is... the exp is more broken ****... more things to learn 1 ****** dec system to another more ****** dec system...

WoT could STOP doing any updates and I'd still keep playing it and everyone I know would... its press a button and get pvp...

Has only a few bugs...

I forgot about the dumb **** move of the ship shield/armor/hull readout...

Point here is 1 year old game has way more subs, is F2P no ******* sub + hey you want to dress up your worthless char MOAR MONEY! bullshit.

They are working on 2 other games... that are just as epic.

Updates come out all the time with

Rebalance
New tanks
New maps
New effects
Etc.

WoT is like one BIG update and then no patchs to fix it... cause it aint broken

New game... patch once... 9 year old game

Patch
Patch
Reboot
Patch
Break launcher
Patch launcher
Hot fix

lol


I hear Skylander is pretty stable to, sounds like you'd love it. My 7yr old does. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

ElQuirko
University of Caille
Gallente Federation
#47 - 2012-05-08 20:03:03 UTC
Guttripper wrote:
For as many whiners littering these forums, there are an equal number of CCP ass kissers praising every change deemed for good (and never bad) as the best online gaming has to offer.

For the former, it is best to keep them simply as "whiners". But for the latter, back in my old EverQuest days, they were labeled as VAKs (Verant Ass Kissers) and then later SAKs (Sony Ass Kissers). Perhaps they'll subtly adopt the title as CAKs (CCP Ass Kissers), though they will not admit to it.


Surely, since CCP is already an acronym, it'd be CCPAKs?

Dodixie > Hek

Ranger 1
Ranger Corp
Vae. Victis.
#48 - 2012-05-08 20:05:52 UTC
Guttripper wrote:
J3ssica Alba wrote:
Holy crap there is no pleasing you guys. Go play WoT then and buy your golden ammo for tanks lol


For as many whiners littering these forums, there are an equal number of CCP ass kissers praising every change deemed for good (and never bad) as the best online gaming has to offer.

For the former, it is best to keep them simply as "whiners". But for the latter, back in my old EverQuest days, they were labeled as VAKs (Verant Ass Kissers) and then later SAKs (Sony Ass Kissers). Perhaps they'll subtly adopt the title as CAKs (CCP Ass Kissers), though they will not admit to it.


Odd, I see people discussing their mix of likes and dislikes about new proposals, with the wiser crowd noting that things are incomplete to test and could easily change based on feed back.

It's a perception thing I guess.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Takseen
Federal Defense Union
Gallente Federation
#49 - 2012-05-08 20:42:15 UTC
adam smash wrote:
Serge Bastana wrote:
You sound like one of those who were caught botting by Sreegs and co and you're just butthurt. You aren't making reasoned argument against the game, you just sound like a 12 year old that had their ice cream taken away.



WoT could STOP doing any updates and I'd still keep playing it and everyone I know would... its press a button and get pvp...

Point here is 1 year old game has way more subs, is F2P no ******* sub + hey you want to dress up your worthless char MOAR MONEY! bullshit.



Call of Duty also has "press a button and get pvp". That's not ragging on CoD, its a fun game, but that's not what Eve is trying to offer.

Honestly I'm baffled by the comparison of World of Tanks to Eve. Might as well compare it to League of Legends or Team Fortress 2.

Back on topic, Malcanis makes a fair point, We mostly asked CCP to stop and fix existing stuff. Wardecs and FW being two things that needed a fair bit of fixing. Oh well, even if the expansion is bad there's still the Alliance Tourney to look forward to.
AureoBroker
Perkone
Caldari State
#50 - 2012-05-08 20:44:49 UTC
Please people, you're taking someone who ends all his posts with "lol" seriously? (or, actually, were - luckyly no one's doing that by page 3!)
Let the idiots lay in the own idiocy.
Missiles are a feature enough, TBH. Also seems we're getting FW iteration, wardec iteration, probably the start of tiericide, inventory n' stuff.
We all asked for this, and the community is mostly happy with this. Won't be Incursion-like amount of content, but who cares? Content is player created.
Takseen
Federal Defense Union
Gallente Federation
#51 - 2012-05-08 20:45:45 UTC
Nicolo da'Vicenza wrote:
Rewriting hisec's decade-old crimewatch system essentially from scratch and overhauling EVE's equally ancient UI are heavy undertakings that are essential to more emphatic changes in EVE. Much like how Carbon was underwhelming when it was first introduced into EVE, but in the end was essential in making the DUST 514/EVE link possible


I thought the main benefit of Carbon was it let them fix UI stuff way more easily? And let them tackle lag more easily.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#52 - 2012-05-08 20:51:05 UTC
ElQuirko wrote:
Zimmy Zeta wrote:
Aren't ccp still planing to remove the tiers of some ship classes with inferno, to make every ship useful in its role?
Now that would be a massive change, even if only frigates were affected...


Got pushed back, which is one of my main griefs.

Are they not doing the first few frigs that were being discussed in F&I?
Sunviking
Doomheim
#53 - 2012-05-08 21:41:23 UTC
To be honest, the most exciting thing I have seen so far in that list is the CPU Rigs.

So many cool fittings will be possible with these.

Rokh with 5 x Mining Upgrades anyone?

And a whole lot more...
admiral root
Red Galaxy
#54 - 2012-05-08 22:26:04 UTC
Ranger 1 wrote:
Odd, I see people discussing their mix of likes and dislikes about new proposals, with the wiser crowd noting that things are incomplete to test and could easily change based on feed back.

It's a perception thing I guess.


Well, if people like you would just stop being so bloody open-minded and conveniently pigeon-hole yourself under "fanboi" or "hater", things would be so much easier. Roll

No, your rights end in optimal+2*falloff

Xercodo
Cruor Angelicus
#55 - 2012-05-08 22:26:04 UTC  |  Edited by: Xercodo
You'll find that CCP actually does releases very similar to WoT.

Crucible was like 7.0 for tanks

and 7.1, 2 and 3 where like Crucible 1.1, 3, and 5. Add up all of those parts of Crucible and you get the whole sum of the Crucible expansion. CCP's been doing this sorta thing since Incursion (1.0, ammo changes, and new windowed mode features, 1.1, Christmas introduction of Noctis, removal of learning skills, 1.3, actual incursions and character creator, 1.4 and 1.5 were improvements on the character creator and the removal of agent quality and the agent division changes)

That's how Inferno is gonna work too. Escalation was kinda like a Crucible 1.7 or a Inferno 0.9. Inferno 1.0 is gonna have a bunch of stuff but stuff like the ship lines that were being mentioned and stuff like ring mining might not be here till Inferno 1.2 or 3. In reality they really aren't expansions, but the name changes and new logins are pretty cool :P

Just stop trying to treat them like and giving them the expectations of anything else you ever had that was considered expansions cause these aren't them. They're more constant iterative patches really. The expansion names mostly works as a method to sort changes chronologically and to easily organize the progress for the devs. Crucible 1.20 starts getting a bit silly.

"Was it 1.15 or 1.17 that we did that feature on?"

The Drake is a Lie

adam smash
Department of Gub'nent Welfare
Harkonnen Federation
#56 - 2012-05-08 22:43:51 UTC
eve vs wot is a fuckin nissan vs a toyota... SAME ****

Fact stands the wardec system is still broken
Crime watch removed trying to help said corps...
I want the OLDDDD UI back...
took how many years to fix it?


Sorry you guys are just butt hurt I can grab a game that is eve...
Battle button is highsec/low

Clan wars = null...

You noobs know you can take land in WoT yes?

lol is because you guys make me laugh so much

My gold ammo... As we showed CCP is just slow.

They got people paying a sub + nex store RL money...

Will just take time for the gold ammo in eve...

You already lost that with eve being pay to play and micro transactions.

I'll take f2p over getting ****** twice anyday.

Still comes down to in 1 year WoT has giving crazy amounts of updates, it takes the sametime for CCP to say they are going to do something...


All comes down to it is gimped...

Fanbois can say whatever... I leaned of WoT from the eve forums thank god for the eve forums.
Masamune Dekoro
School of Applied Knowledge
Caldari State
#57 - 2012-05-08 23:00:40 UTC
Vera Algaert wrote:
"CCP should focus on fixing what's broken over shiny"

"CCP should focus on shiny over fixes"

can't have both.


Result: CCP Breaks Shiny things.
Copine Callmeknau
Dirty Vagrants
Intergalactic Space Hobos
#58 - 2012-05-08 23:03:42 UTC
adam smash wrote:
Yes I do, dont care... they took time not to **** it up like CCP...

CCP rushs out **** full of bugs... server reboots, crashes...

Games running smooth to me.

Also lul... about new ships...

New tanks
Rebalance
New maps
Bug fixs

March was a HUGE change + again tanks maps fixs...

Sorry but eve is just failing more and more... let's see the game get out of beta.

Why do pods still come out of warp too far from the gates to jump at warp to 0
Why can I not jump because I am cloaked...
Etc etc etc...

Why don't you marry it then?

There should be a rather awesome pic here

Mathias Hex
#59 - 2012-05-09 00:28:40 UTC
adam smash wrote:
WoT lol


Sounds like a game I don't really give a **** about, go play it if it's so awesome STFU and GTFO

I recall one night in a nightclub called the matrix, there I was... Mother of god there I am! Holy f**k.

Mars Theran
Foreign Interloper
#60 - 2012-05-09 00:57:12 UTC
I think the smallest thing on that list is the avatar changes. The rest is massive in terms of probable workload and I think we can be glad that CCP put the effort into these things.

New ships will come in time, but IIRC a lot of players that protested last year were unhappy about the prospect of adding ships and even modules, or upgrading graphics at the expense of core mechanics. This list seems to be mostly focused on the Core mechanics with a bit of this and that here and there.

Frankly, I'm happy with it. I like new stuff as much as the next guy, (that likes new stuff), but EVEs core mechancis need some serious work and this list is working on that.

Next, I'd like to see POS reworked, changes to player owned stations, (functional but sort of fubar; I'll explain in a minute), and particularly ships redesigned, which they are doing incrementally now.The ships are among the most important. Even though it doesn't make EVE unplayable with them as they are, they are still very important.

Regarding Player owned Stations:

These things are sort of wierd. On one hand, they are very useful in a lot of respects, but they are permanent undestroyable, lockable, and capable of changing hands in an instant.

They are sort of over powered, and also very limited in other respects. I'm not sure what to make of them, but I do wish players would choose better names for them. Player choice of course, but it's weird wandering into a sysatem or looking at the map and finding a station called "Tony's Burgers and Fries," for example.

Frankly, I'd be happy if they were named in a specific fashion using Alliance name, station type, or parameters the players could set or choose from. Simplify things, and the name changes automatically when the station changes hands. I don't even know if the Station names can be changed currently.

Frankly, I think 10 Titans should be able to blow one up in a matter of an hour or so.

Other than that, I think they could use some adjustments to functionality to make them more useful and less of a Clone storage and hangar array. I don't really remember but I think they had rather limited capabilities with regards to industry and such, which shouldn't be the case I think.

I'll check in game later when I think of it.

Alltogether, I'm impressed with this expasion and I hope CCP continues doing more of the same. Also, WoT can kick out multi-toys without issue because it is ultimately a very simple game design. EVE isn't.
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