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[PvE Proposal] Dynamic Mission Spawns

Author
GoatChops
Caldari Provisions
Caldari State
#1 - 2012-05-08 02:05:26 UTC  |  Edited by: GoatChops
Many pilots start their careers Eve by grinding missions during their first few months (first 12 months for some of us Oops)

Unfortunately missions become repetitive very quickly due largely to their static nature and the limited pool of missions available. I believe this can lead to many people opting to move onto other games before they get a glimpse of the player driven content that makes the eve universe so unique.

I propose that we can keep the current set of missions interesting by making mission spawns dynamic instead of static.

Please keep in mind I am not a programmer and this is merely my take on how my proposal could be achieved

First introduce the following values that are invisible to players:
“Total mission bounty”
This value is static and sets how much maximum the mission will yield in bounties.

“minimum bounty per stage”
This value ensures that every stage in a mission contains at least some rats.

“maximum wave count per stage”
This value ensures that you do not warp into a mission to fight 1000 waves of one frigate each.

“maximum unit(rat) count per stage”
This value ensures that you do not have fight 1000 frigates worth 5k each

Spawns per room can then be “randomly” generated using current bounty values on mission rats to be greater than or equal to the “minimum bounty per stage” value while not exceeding the maximum wave or unit values.

As an example a mission with 1 room (Gone berserk) and a total bounty of 10 million that we run twice through:

Total mission bounty=10million
Minimum bounty per stage=10million
Maximum wave count per stage=3
Maximum unit count per stage=30

The first time you do the mission you could have 2 waves of 10 ships each:

Wave1 = 4xBS at 1.25million each
Wave2 = 4xBS at 1 mill each; 4xBC at .5million each; 4xCruisers at .25million each.
The total value of the spawn is 10million.

The second time you do the mission you could have 1 wave of 28 ships
Wave1 = 8xBS at 750k each; 4xBC at 500k each; 6xcruisers at 250k each; 10xFrigs at 50K each
Total value of the spawn is 10million

In conclusion varying the "content" of a mission in this style would remove the repetitive feel of missions and provide a more interesting experience for new and old players alike.

Comments welcome.
Paintchk
Facepunch Industries
#2 - 2012-05-08 12:38:29 UTC
I agree with this. We all grind missions at one point and pilots still do today. Either too make some isk or fix their sec status. An increase too bounties too missions would be nice and more randomly generated rooms would be cool and give newbies a challenge and make some pilots go back to missions instead of Incursions.

I also agree that it gets repetitive after a certain point. With Incursion ******* everything up pilots tell newbies "**** missions, get into a BC and go fly VG's." When they have little chance of even getting into one and even when they do their most likely too be contested by an Nightmare fleet or something. Increasing mission bounties will make VG's look like lvl 3s or something.(Little rant I know :) )

+1
Drake Draconis
Brutor Tribe
Minmatar Republic
#3 - 2012-05-08 16:14:16 UTC
A little variety in the typical carebear grind would be nice.....and yes..I confess..I do missions too due to minimal time constraints...but it would be nice to have a change of pace....different waves...different ships..etc.

Maybe a scaling affect for the type of ship in the mission and other things like SP's?

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GoatChops
Caldari Provisions
Caldari State
#4 - 2012-05-08 23:06:39 UTC  |  Edited by: GoatChops
Drake Draconis wrote:
A little variety in the typical carebear grind would be nice.....and yes..I confess..I do missions too due to minimal time constraints...but it would be nice to have a change of pace....different waves...different ships..etc.

Maybe a scaling affect for the type of ship in the mission and other things like SP's?


Thank you for your comments.

It would be awesome if the difficulty of a spawn set in a mission could be adjusted based off that Big smile It would provide insane scalability too missions. Want to fly your Faction cruiser but dont want to go level 4ing in it? well no issue! go level 3ing in it and the mission will scale to be harder based off your ship choice!

A system like that would provide a since of progression that I personally feel eve is sometimes lacking. As you fly better ships the missions (within the same level) become harder and pay better.

Unfortunately a system like that would properly require heaps of work =(

Alternatively the spawn frequency of elite frigs, crusiers and high paying battleships could be weighted based of the mission level. i.e. the higher the mission level the more likely these ships are to spawn.

I don’t remember much about level 3 missions but I DO remember how awesome it was (back in the dayRoll) shoot up a battleship in my BC (seriously I thought I was leetsauceOops). A weighted system like the alternative I just suggested could also be configured to allow low paying Battleships to spawn in level 3 missions every so often.
Drake Draconis
Brutor Tribe
Minmatar Republic
#5 - 2012-05-09 00:59:35 UTC
GoatChops wrote:
Drake Draconis wrote:
A little variety in the typical carebear grind would be nice.....and yes..I confess..I do missions too due to minimal time constraints...but it would be nice to have a change of pace....different waves...different ships..etc.

Maybe a scaling affect for the type of ship in the mission and other things like SP's?


Thank you for your comments.

It would be awesome if the difficulty of a spawn set in a mission could be adjusted based off that Big smile It would provide insane scalability too missions. Want to fly your Faction cruiser but dont want to go level 4ing in it? well no issue! go level 3ing in it and the mission will scale to be harder based off your ship choice!

A system like that would provide a since of progression that I personally feel eve is sometimes lacking. As you fly better ships the missions (within the same level) become harder and pay better.

Unfortunately a system like that would properly require heaps of work =(

Alternatively the spawn frequency of elite frigs, crusiers and high paying battleships could be weighted based of the mission level. i.e. the higher the mission level the more likely these ships are to spawn.

I don’t remember much about level 3 missions but I DO remember how awesome it was (back in the dayRoll) shoot up a battleship in my BC (seriously I thought I was leetsauceOops). A weighted system like the alternative I just suggested could also be configured to allow low paying Battleships to spawn in level 3 missions every so often.


Pretty much.... but yeah...that's what I would suggest to make it feasible....TBQH however the foundations in place....just means cleaning through various missions to get it there.

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Silas Shaw
Coffee Hub
#6 - 2012-05-09 04:39:02 UTC
The random stuff i like, the "scale based on what you fly" not so much. Although, id kinda like JUST ONCE to get a thousand frig rat spawn so that i could justify building a quad beam Nomen. lol
Drake Draconis
Brutor Tribe
Minmatar Republic
#7 - 2012-05-09 19:00:57 UTC
Silas Shaw wrote:
The random stuff i like, the "scale based on what you fly" not so much. Although, id kinda like JUST ONCE to get a thousand frig rat spawn so that i could justify building a quad beam Nomen. lol


Scale based on what you fly isn't that bad.

You show up in a battleship...well they can't make it too easy now can they.

Bounties would be bigger based on the fact theres more/bigger ships to shoot at.

Not a big deal at that rate.

Makes risk more equal to reward at that point.

All to often people pretty much just point the sihps nose..set auto fire and walk away from keyboard. (Not macro but might as well be)

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Felsusguy
Panopticon Engineering
#8 - 2012-05-12 04:00:08 UTC
Ah, this is an idea I like to see.

The Caldari put business before pleasure. The Gallente put business in pleasure.

Gerrick Palivorn
Caldari Provisions
Caldari State
#9 - 2012-05-15 06:41:30 UTC
Came expecting a whine thread about how missions don't pay enough, left disappointed.

Good idea! +1

MMOs come and go, but Eve remains.  -Garresh-