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Player Features and Ideas Discussion

 
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skill queue = days of unused paid subscription.

Author
Trollin
Perkone
Caldari State
#1 - 2012-05-08 11:09:02 UTC  |  Edited by: Trollin
reward the committed.

We are our own worst enemy.

Jint Hikaru
OffWorld Exploration Inc
#2 - 2012-05-08 12:08:57 UTC
Giving game benefits to those who $$$ more.... Not what Eve is about.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Trollin
Perkone
Caldari State
#3 - 2012-05-08 12:27:46 UTC
Jint Hikaru wrote:
Giving game benefits to those who $$$ more.... Not what Eve is about.



17.95$ = 1 plex = 500m isk = ?

We are our own worst enemy.

Sphit Ker
Ministry of War
Amarr Empire
#4 - 2012-05-08 12:58:24 UTC  |  Edited by: Sphit Ker
Better yet. Skill queue can be as long as there is paid time on the account. tadaa!

edit: loooooooooong skill queues are not a benefit, it is only a convenience.

It knows what you think.

Mag's
Azn Empire
#5 - 2012-05-08 13:16:41 UTC
No. The skill queue is balanced and works very well.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Buzzy Warstl
Quantum Flux Foundry
#6 - 2012-05-08 13:47:28 UTC
Apparently some folks miss the B&D of the pre-queue days and don't comprehend that some folks have a life that takes them away from the game (sometimes for months at a time).

If someone wants to pay for nothing more than having their character train, what harm does it do?

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Aleksander Erkkinen
Deep Core Mining Inc.
Caldari State
#7 - 2012-05-08 15:38:32 UTC
Buzzy Warstl wrote:
Apparently some folks miss the B&D of the pre-queue days and don't comprehend that some folks have a life that takes them away from the game (sometimes for months at a time).

If someone wants to pay for nothing more than having their character train, what harm does it do?

The Dev's simply want people to sign in and play if they want to skill. Asking for 5 minutes every few days (you do know you can queue up long skills that exceed 24hrs at the [/i]end[/i] of your queue, thus insuring you always have a skill training) isn't much at all.

I doubt they want people to just sit there training tengu/capitol alt accounts for sale all day, which is really the only type of person that would benefit.
Buzzy Warstl
Quantum Flux Foundry
#8 - 2012-05-08 15:50:51 UTC
Aleksander Erkkinen wrote:
Buzzy Warstl wrote:
Apparently some folks miss the B&D of the pre-queue days and don't comprehend that some folks have a life that takes them away from the game (sometimes for months at a time).

If someone wants to pay for nothing more than having their character train, what harm does it do?

The Dev's simply want people to sign in and play if they want to skill. Asking for 5 minutes every few days (you do know you can queue up long skills that exceed 24hrs at the [/i]end[/i] of your queue, thus insuring you always have a skill training) isn't much at all.

I doubt they want people to just sit there training tengu/capitol alt accounts for sale all day, which is really the only type of person that would benefit.

Long-haul truckers, active duty military, people with family obligations, people who come upon unexpected health issues, and people who find themselves lacking reliable internet/viable computer access for an extended period would all benefit from this.

That, and having to log in every now and then isn't even going to slow down people who are just training characters for sale.

So apart from what may or may not be the opinion of CCP developers, what harm would extending the queue cause?

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Nikk Narrel
Moonlit Bonsai
#9 - 2012-05-08 15:55:10 UTC
Here is an idea, to recoup time considered lost to vacations or other activities that killed a skill que on an otherwise active and paying account.

For each day / hour the skill queue sits idle, allow time credit to build in a second queue that can run parallel for an alt on that account.

Example:
Boba Vader's skill queue goes idle while the owner goes on vacation. The queue sits idle this way for 9 days and 6 hours, when the owner is able to return and log in, setting a skill to train.

For a period of 9 days and 6 hours, the account owner can therefore train an alt at the same time as Boba Vader is training. This uses up the credit that accumulated during the idle period.

Maybe at the end of this period, Boba's owner will like the alt enough to pop for a second account, and transfer it there to use for support of Boba's mining, ratting, or PvP.
LT Alter
Ryba.
White Squall.
#10 - 2012-05-08 18:36:09 UTC
The server load, all your queues need to be saved on the server. It is harder than you think. CCP has talked of change but nothing is set in stone yet, keep an eye out on the forums.
Buzzy Warstl
Quantum Flux Foundry
#11 - 2012-05-08 18:51:15 UTC
LT Alter wrote:
The server load, all your queues need to be saved on the server. It is harder than you think. CCP has talked of change but nothing is set in stone yet, keep an eye out on the forums.

It's already being done for everyone that can maintain their queue.

If anything it would reduce the load on the servers for a given population of subscribers.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Trollin
Perkone
Caldari State
#12 - 2012-05-08 18:51:51 UTC  |  Edited by: Trollin
jus saying, eve isnt life, there isnt a compelling reason to require people to log in on a 24 hour TIMER just beacuse thats the way we have done it for a little while now.

we have real lives, and if they ever want to get past a million subs they have a ways to go on user convienience before they will be able to.


id love to get a half million mouthbreathers from some other mmos in here, more targets is more targets.

edited for clarity after post below.

We are our own worst enemy.

Tippia
Sunshine and Lollipops
#13 - 2012-05-08 19:10:30 UTC
Trollin wrote:
jus saying, eve isnt life, there isnt a compelling reason to require people to log in on a 24 hour clock just beacuse thats the way we have done it for a little while now.
…what other clock would they log in on? 24h is pretty much the standard world-wide.

The training queue is there so you don't have to get up at 3am to change skills manually — you can trigger an automatic skill change that happens at the right time without missing a beat and without you being awake and logged in. It does its job admirably and could actually probably be reduced to 10–12 hours and still do its job just as well.

Unless the day suddenly became 40 hours long and we magically rejiggered our limbic system to match these new day phases, there is not much need to make it any longer than it already is.
Trollin
Perkone
Caldari State
#14 - 2012-05-08 19:18:12 UTC
trollin a troll only works sometimes.

should i have said timer vs clock? is that what you wasted all that time typing for? because i mistype by 5 letters?

We are our own worst enemy.

Tippia
Sunshine and Lollipops
#15 - 2012-05-08 19:28:08 UTC
Trollin wrote:
should i have said timer vs clock?
Doesn't make any difference.

Or, well… it turns a silly complaint into a wrong one: you don't have to log in on a 24h timer. My skill queue was at one point 45 days long.
Trollin
Perkone
Caldari State
#16 - 2012-05-08 19:32:26 UTC  |  Edited by: Trollin
its hardly a complaint, a feature suggestion, my OP is pretty non troll

i should say that i am subbed for 12 months so that would mean a 300+ day queue for me.

We are our own worst enemy.

FireT
Venom Pointe Industries
#17 - 2012-05-08 20:23:30 UTC
Buzzy Warstl wrote:
Aleksander Erkkinen wrote:
Buzzy Warstl wrote:
Apparently some folks miss the B&D of the pre-queue days and don't comprehend that some folks have a life that takes them away from the game (sometimes for months at a time).

If someone wants to pay for nothing more than having their character train, what harm does it do?

The Dev's simply want people to sign in and play if they want to skill. Asking for 5 minutes every few days (you do know you can queue up long skills that exceed 24hrs at the [/i]end[/i] of your queue, thus insuring you always have a skill training) isn't much at all.

I doubt they want people to just sit there training tengu/capitol alt accounts for sale all day, which is really the only type of person that would benefit.

Long-haul truckers, active duty military, people with family obligations, people who come upon unexpected health issues, and people who find themselves lacking reliable internet/viable computer access for an extended period would all benefit from this.

That, and having to log in every now and then isn't even going to slow down people who are just training characters for sale.

So apart from what may or may not be the opinion of CCP developers, what harm would extending the queue cause?


In all honesty, while I see where you come from.... why not ask your friends who can be relied upon to simply que stuff up for you.
I know, I know CCP has it in their terms and agreement that 'you are not supposed to share' your account. But do they really frown upon this when it is a trusted friend that does not do anything negative to the account.
Trollin
Perkone
Caldari State
#18 - 2012-05-08 20:35:07 UTC
FireT wrote:

In all honesty, while I see where you come from.... why not ask your friends who can be relied upon to simply que stuff up for you.
I know, I know CCP has it in their terms and agreement that 'you are not supposed to share' your account. But do they really frown upon this when it is a trusted friend that does not do anything negative to the account.



looks like you answered your own question

there are also those of us who trust noone, yet are paying for a service that must be managed daily even though our lives are not always conducive to daily game time.

working/school/kids/military are all good reasons to let people either queue their sp thru their paid sub or let them accrue SP and apply it when they can.

We are our own worst enemy.

Masterofone
#19 - 2012-05-08 22:19:32 UTC
Are you training nothing but level 1-3 skills? If your going to be away for a period of time stack up 23 1/2 hours of short skills then put a long level 5 at the end, if you come back before it's done just drop things in front of it. Keep a level 5 skill in the que at all times, then if you miss updating a short skill you don't "loose" any time. There are plenty of 30 + day skills.

Besides if they let you que up weeks of skills they would have to let you inject books for skills you have not met the prereqs for, or should they change that too?



Fly fast and shoot straight, find peace when you need it, war when you want it, love always and turn up the music.

Trollin
Perkone
Caldari State
#20 - 2012-05-08 22:30:27 UTC
i dont see a true need to make books injectable, i already practice what you preach aswell, though i dont think making skills injectable that you dont meet pre-req for wouldnt be gamebreaking as long as you cant train to 1 until prereq is met.

We are our own worst enemy.

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