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Mayday - perhaps this is needed for non-combat ships.

Author
Welsige
The Scope
Gallente Federation
#21 - 2012-05-07 16:39:07 UTC
FLEETS

[b]~ 10.058 ~

Free The Mittani[/b]

Nerv Syndrome
The Scope
Gallente Federation
#22 - 2012-05-07 16:48:20 UTC
Yea I really don't see this working as intended.
Kievan Arakyd
The Scope
Gallente Federation
#23 - 2012-05-07 16:50:47 UTC
Isnt this what corps are for?

Got my Dust514 key...

Mara Pahrdi
The Order of Anoyia
#24 - 2012-05-07 18:09:36 UTC  |  Edited by: Mara Pahrdi
Saia Tae Arragosa wrote:
This might help actually make the game better by getting people to help one another and form friendships that will bring them together.

If this is what you'd like to happen, you'd better ask for concord to be removed from all highsec.

Remove standings and insurance.

Alavaria Fera
GoonWaffe
#25 - 2012-05-07 18:11:28 UTC
Xython wrote:
Saia Tae Arragosa wrote:
It was just an ideal.


It wasn't a horrible idea, but you need to understand that the game is a multiplayer sandbox, and thus ideally you would "hit mayday" by contacting your friends (or shouting in local) and getting help in that way. As a general rule CCP doesn't like seeing NPCs do what PCs can.

Luckily for you, CONCORD is alone in its abilities. Players can't just spawn in and almost instantly disable an attacker like CONCORD.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Eric Konway
Tritanium Wolf Mercenaries
#26 - 2012-05-08 06:50:18 UTC
Have a similar idea here. We have started calling it the "Bacon Button".
https://forums.eveonline.com/default.aspx?g=posts&t=105783&find=unread
Renturu
In Glorium et Decorum
#27 - 2012-05-08 06:57:27 UTC
Aren't some of the changes coming down the pipe to be if a ganker starts shooting at a player in high sec, they got red flashy to everyone. If they blow up the ship, concord steps in. Correct me if I'm wrong... I can't remember the Dev post exactly.

By the orders of PlunderBunny: ☻/ /▌ / \ This is Bob, post him into your forum sig and help him conquer the forums.

Darth Gustav
Sith Interstellar Tech Harvesting
#28 - 2012-05-08 07:05:41 UTC
Renturu wrote:
Aren't some of the changes coming down the pipe to be if a ganker starts shooting at a player in high sec, they got red flashy to everyone. If they blow up the ship, concord steps in. Correct me if I'm wrong... I can't remember the Dev post exactly.

Confirming that currently on Tee mother ******* Kyoo if you are not at war and in empire and shoot another party not in your corporation, you become red flashy to everyone and CONCORD shows up.

What you said is totally wrong, though.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Zoloft Rx
Forged Prophets
#29 - 2012-05-08 07:16:54 UTC  |  Edited by: Zoloft Rx
Question: If someone attacks me in a belt while I'm mining and they get gcc, is my whole corp able to atteck the agressing ship?

If so: why doesn't every corp have a fast-locking ECM ship next to every one of their mining ships?
If so: that button doesnt need to exist, it already does exist ..and you dont have to press it.

If it doesnt exist: you probably wouldnt be done freaking out before your ship goes boom. Twisted
Darth Gustav
Sith Interstellar Tech Harvesting
#30 - 2012-05-08 07:19:24 UTC
Zoloft Rx wrote:
Question: If someone attacks me in a belt while I'm mining and they get gcc, is my whole corp able to atteck the agressing ship?

If so: why doesn't every corp have a fast-locking ECM ship next to every one of their mining ships?
If so: that button doesnt need to exist, it already does exist ..and you dont have to press it.

If it doesnt exist: you probably wouldnt be done freaking out before your ship goes boom. Twisted

Read the post above you FFS. I mean jesus it's RIGHT ******* THERE!

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Sentinel Smith
Center for Advanced Studies
Gallente Federation
#31 - 2012-05-08 07:26:45 UTC
You can mayday.. it's called Local, Fleet, Corp chats..
Aron Croup
Incompatible Protocol
#32 - 2012-05-08 07:53:05 UTC
As a game mechanic, a mayday button might be interesting to fiddle with, but it will not do anything to solve your issue with suicide ganking, for two reasons:

1. The fight usually only lasts a couple of seconds.

2. Concord will destroy the attacking ship anyway, rendering the mayday button irrelevant for the miner.

Still, I think it'd be interesting with some improved communications channels for corporations and alliances. Instead of having to type in your corp chat window while under fire, a simple click on a button that sends a 'broadcast' to all your online corporation members in the same system would be enough. There could be a menu checkbox to decide whether you would like an audio warning along with the broadcast.



RubyPorto
RubysRhymes
#33 - 2012-05-08 09:08:36 UTC
Zoloft Rx wrote:
Question: If someone attacks me in a belt while I'm mining and they get gcc, is my whole corp able to atteck the agressing ship?

If so: why doesn't every corp have a fast-locking ECM ship next to every one of their mining ships?
If so: that button doesnt need to exist, it already does exist ..and you dont have to press it.

If it doesnt exist: you probably wouldnt be done freaking out before your ship goes boom. Twisted


If someone attacks you in HS and they are not allowed to (War, Killrights, you stole from them, etc), they will go GCC. ANYONE can shoot someone who is GCC.

1) Half because that cuts your income/account in half. Half because then the attacker brings in an alpha strike (you go GCC when you fire. If that first shot kills your target, jamming/killing you before your second shot doesn't do much. This is why having Logi on field with your miners is of limited benefit.

2) Yep, as everyone said, the button is called Local.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

WisdomLikeSilence
BurgerkingTM
#34 - 2012-05-08 09:23:21 UTC
The only way this would work is if fights lasted minutes, not seconds. They only way that would happen is if CCP increased HP by a factor of 10-30
Zoloft Rx
Forged Prophets
#35 - 2012-05-08 09:33:49 UTC
Darth Gustav wrote:
Zoloft Rx wrote:
Question: If someone attacks me in a belt while I'm mining and they get gcc, is my whole corp able to atteck the agressing ship?

If so: why doesn't every corp have a fast-locking ECM ship next to every one of their mining ships?
If so: that button doesnt need to exist, it already does exist ..and you dont have to press it.

If it doesnt exist: you probably wouldnt be done freaking out before your ship goes boom. Twisted

Read the post above you FFS. I mean jesus it's RIGHT ******* THERE!


do you think I didnt have too poo in the middle of writing that?

Nature called, She says she misses how you kiss her.
Antisocial Malkavian
Antisocial Malkavians
#36 - 2012-05-08 09:48:32 UTC  |  Edited by: Antisocial Malkavian
What is this non-combat shpaceship you speak of? To listen to the gankers there are none of these

hey I see many red bars... not surprising the Goon Sguad shows up

And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.

Nirnias Stirrum
UberWTFBBQ and Battle Technologies
#37 - 2012-05-08 09:56:36 UTC
Saia Tae Arragosa wrote:
EVE touts itself as a sandbox game and that it is the ultimate MMO for freedom of choice in what actions a player can take. One that that annoys me is that this is not true. Especially in high sec space.

In high sec non-combat vessels are at the mercy of anyone willing to take the loss of a a combat ship. They can train up a high sec alt, get into a destroyer and then go freely gank anyone they want in high sec - because they know good and well that the only assistance a lone miner or freighter pilot might receive is from Concorde; and Concorde does not always arrive in a timely manner to assist the pilot that is in desperate need of help.


Its precisely this that DEFINES it as a sandbox game... Go google the definition of a sandbox game.. Actually im in a nice mood here you go:

""The term sandbox refers more to the mechanics of a game and how, as in a physical sandbox, the user is entertained by his ability to play creatively, boundless of artificial structural constraints, and with there being "no right way" of playing the game."
lollerwaffle
Perkone
Caldari State
#38 - 2012-05-08 10:51:09 UTC
It's funny how trolls like the OP (and carebears in general) always come up with 'ideas' to fix things which invariably end up hurting them more. It's like, "Hey, I chose to be a victim in game, because, liek, I'm ultra pro in real life. Oh btw, here's more ways I can think of for you to hurt me"

Assuming this gets implemented:
1. Hisec ganker flies a tanky/non-tanky industrial alt #1
2. Alt #2 shoots indy alt in rookie ship
3. Alt #1 activates 'Mayday button'
4. Whiteknights warp in
5. Hisec ganker (& friends) activate smartbombs fitted to their battleships near the 'Mayday' indy
6. ????
7. Too many steps to profit

So, make up your minds, what other constructive thing can you guys think of? Have you thought it true? Will creative players be able to turn it to their advantage? Will you whine about it after it's been implemented upon your tear-filled demands? Will you then ask for its removal?

[fake edit: by carebears I don't mean industrial players, those guys are great. Carebears should just DIAF (IRL)]
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#39 - 2012-05-08 10:58:15 UTC
Saia Tae Arragosa wrote:
EVE touts itself as a sandbox game and that it is the ultimate MMO for freedom of choice in what actions a player can take. One that that annoys me is that this is not true. Especially in high sec space.

In high sec non-combat vessels are at the mercy of anyone willing to take the loss of a a combat ship. They can train up a high sec alt, get into a destroyer and then go freely gank anyone they want in high sec - because they know good and well that the only assistance a lone miner or freighter pilot might receive is from Concorde; and Concorde does not always arrive in a timely manner to assist the pilot that is in desperate need of help.

So, I say give non-combat ships a “Mayday Button”.

Just like in the real world when you are in trouble you can put out a distress call and ask for any ships in the area to provide assistance. In the case of EVE non-combat ships can use the Mayday system to request the assistance of other players in the same star system, who are in combat ships, and willing to come to their aid. Only non-combat ships have this button.

All a player would need to do when they are attacked is push the Mayday button and a signal would be transmitted to all combat ships in the system requesting immediate assistance to protect them from a ship/s that have taken hostile action against them. Players that accept this call to assist will be given the info on the ship/s involved and where they are located so they can, if need be, jump to that location to engage the aggressor ships and assist the pilot in need.

People seem to think that all the people that fly in high sec are nothing but a bunch of carebears. I donot believe that is the case. I think some people choose to play the game on different terms. It’s not that they don’t wish to participate in the glory of blowing **** up, it’s that they don’t wish to deal with all the BS that takes place in null and low sec. I think given the chance to fight many people in high sec would fight. This is a way for them to do it and not in some weird arbitrary war - like RvB type weird way. This would open up high sec for all combat pilots to come to the aid of their fellow pilots and blow **** up - for good.

Let’s give the good a chance to actually fight back. Without having to be a member of a corp or be in a fleet or whatever. Just give non-combat ships a Mayday button and let the combat people in ships come to their aid - if they choose to do so.

This would not replace Concorde. Concorde will still come blow your arse up if you break the law. This is a secondary system put in place because some times Concorde is slow to respond. This is a way for players of high sec to step in ahead of Concorde and help police their own space.

Players that respond to such a mayday call do not stay flagged red. When the aggressor ship/s are destroyed they will go back to a neutral state. Should the ships coming to the aid of a distressed ship get destroyed Concorde will still respond - this does not replace Concorde.

How to avoid people abusing this system?

Only ship/s involved in the attack on the non-com ship are flagged and open to be attacked by those coming to the aid of the non-com. So that means someone cannot have a large group of buddies sitting in wait to jump on ship/s who come to the defense of others. If they do fire on the ships that come to the aid of the non-com they are flagged by Concorde accordingly and will be destroyed.

Now is there a chance that someone will set traps like have a friend in a freighter make a mayday call so that he and his buddies can jump anyone that comes to the aid of the freighter. This is where it is at the discretion of the combat pilots if they wish to provide aid based on the number of attackers. Let’s say somone gets the ideal to place a heavily armored hulk in a asteroid - form a fleet with say 20 plus ships and then proceed to have the pilot make a mayday call to pull player/s into their trap. It would be at the discretion of the player as to whether or not they will confirm to assist based on information regarding the parties involved.

When a mayday call is sent, the info of every ship involved would be made available to pilots who will assist in the non-com in their overview. The player can then decide if they will assist or not. Anyone would be able to see the number of ships attacking and the number of ships assisting in their overview.

So, with that said, a Mayday system in the game of EVE would open up high sec to allow people to provide combat assistance to those that are not capable of defending themselves.


Bear Discuss freely.


You mean shuttles? They are the only combat incapable ships in new eden.

internet spaceships

are serious business sir.

and don't forget it

Nirnias Stirrum
UberWTFBBQ and Battle Technologies
#40 - 2012-05-08 11:03:34 UTC
Cipher Jones wrote:
Saia Tae Arragosa wrote:
EVE touts itself as a sandbox game and that it is the ultimate MMO for freedom of choice in what actions a player can take. One that that annoys me is that this is not true. Especially in high sec space.

In high sec non-combat vessels are at the mercy of anyone willing to take the loss of a a combat ship. They can train up a high sec alt, get into a destroyer and then go freely gank anyone they want in high sec - because they know good and well that the only assistance a lone miner or freighter pilot might receive is from Concorde; and Concorde does not always arrive in a timely manner to assist the pilot that is in desperate need of help.

So, I say give non-combat ships a “Mayday Button”.

Just like in the real world when you are in trouble you can put out a distress call and ask for any ships in the area to provide assistance. In the case of EVE non-combat ships can use the Mayday system to request the assistance of other players in the same star system, who are in combat ships, and willing to come to their aid. Only non-combat ships have this button.

All a player would need to do when they are attacked is push the Mayday button and a signal would be transmitted to all combat ships in the system requesting immediate assistance to protect them from a ship/s that have taken hostile action against them. Players that accept this call to assist will be given the info on the ship/s involved and where they are located so they can, if need be, jump to that location to engage the aggressor ships and assist the pilot in need.

People seem to think that all the people that fly in high sec are nothing but a bunch of carebears. I donot believe that is the case. I think some people choose to play the game on different terms. It’s not that they don’t wish to participate in the glory of blowing **** up, it’s that they don’t wish to deal with all the BS that takes place in null and low sec. I think given the chance to fight many people in high sec would fight. This is a way for them to do it and not in some weird arbitrary war - like RvB type weird way. This would open up high sec for all combat pilots to come to the aid of their fellow pilots and blow **** up - for good.

Let’s give the good a chance to actually fight back. Without having to be a member of a corp or be in a fleet or whatever. Just give non-combat ships a Mayday button and let the combat people in ships come to their aid - if they choose to do so.

This would not replace Concorde. Concorde will still come blow your arse up if you break the law. This is a secondary system put in place because some times Concorde is slow to respond. This is a way for players of high sec to step in ahead of Concorde and help police their own space.

Players that respond to such a mayday call do not stay flagged red. When the aggressor ship/s are destroyed they will go back to a neutral state. Should the ships coming to the aid of a distressed ship get destroyed Concorde will still respond - this does not replace Concorde.

How to avoid people abusing this system?

Only ship/s involved in the attack on the non-com ship are flagged and open to be attacked by those coming to the aid of the non-com. So that means someone cannot have a large group of buddies sitting in wait to jump on ship/s who come to the defense of others. If they do fire on the ships that come to the aid of the non-com they are flagged by Concorde accordingly and will be destroyed.

Now is there a chance that someone will set traps like have a friend in a freighter make a mayday call so that he and his buddies can jump anyone that comes to the aid of the freighter. This is where it is at the discretion of the combat pilots if they wish to provide aid based on the number of attackers. Let’s say somone gets the ideal to place a heavily armored hulk in a asteroid - form a fleet with say 20 plus ships and then proceed to have the pilot make a mayday call to pull player/s into their trap. It would be at the discretion of the player as to whether or not they will confirm to assist based on information regarding the parties involved.

When a mayday call is sent, the info of every ship involved would be made available to pilots who will assist in the non-com in their overview. The player can then decide if they will assist or not. Anyone would be able to see the number of ships attacking and the number of ships assisting in their overview.

So, with that said, a Mayday system in the game of EVE would open up high sec to allow people to provide combat assistance to those that are not capable of defending themselves.


Bear Discuss freely.


You mean shuttles? They are the only combat incapable ships in new eden.


Not true, when they splode, you take damage from the explosion. suicide shuttles anyone? :P
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