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Suggestion [Multiple static wormholes]

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Author
Cybus Max
Immortalis Inc.
Shadow Cartel
#41 - 2012-05-04 23:51:09 UTC
I think that's a good idea slaktoid however i think that it needs tweaking a bit. I don't like the idea of t3 BS because BS are certainly not a focus of most WH fleets and the T3 is kinda a improved BS with lower mass. Maybe a T3 destroyer? i know this has already been suggested at fanfest.

I don't like the idea about them being like 0.0 space. Don't like that at all it's a WH so it should have the basic WH mechanics.

I like the idea of more agressive wakers (i also like the name) maybe also add in some waker capitals!?
Terrorfrodo
Interbus Universal
#42 - 2012-05-07 10:44:32 UTC
This discussion is very much driven by the most powerful w-space entities in the game. I don't think adding new statics to C4-6 is a good thing. Right now you have to choose: If you pick a C5 with static C5 or similar, you get new highly profitable sleeper sites every day and the chance to meet the other big players of w-space on a regular basis.

If you choose a C3 you get easy access to well-paying sites for 1-2 players and relative safety most of the time because you have few connections to other holes, but this is also a big disadvantage if you are not simply a farmbear but also want to pvp in wormholes. And C3s cannot support more than two reasonably active players.

If you choose a C2 you have the most options, but are still limited in that you can't have direct access to the high-end content. Which is also an advantage because you are somewhat shielded from the big guys who will only occasionally pay a random visit (for example, I have been living in several C2s for two years now and did only recently see an AHARM fleet for the first time).

If C5s get additional C2 or C3 exits, then the big corps get everything: Their high-end hole for amassing riches and play with their other big-corp frenemies, and the low-end hole for easy logistics and ganking of smaller-corp players.

That's why in my opinion, if more statics are added, they should be of the same kind. Even that is problematic because corps would get more access to more sleeper sites without having to close holes.

What about this little change: Change wormhole mechanics so that all holes are always open; once a new signature spawns the wh is active and the k162 exists without someone warping to it. This would automatically lead to a LOT more connections between systems, and less ability to turtle up in your hole. The wandering holes would also appear more often because they never get stuck in an empty backwater system for weeks like they do now.

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Oxandrolone
Center for Advanced Studies
Gallente Federation
#43 - 2012-05-07 19:50:08 UTC
this thread seems to be getting derailed into a thread for any and all wormhole ideas, please make a new thread if you have your own idea.

there is a real problem with higher class wormholes being quite empty, in order to find other players in wormholes there either needs to be less high class wormholes or more connections going to them, i like the idea of more connections as they will support more players scanning at once.

although alot of people are very happy in low class wormholes i find it astonishing how people can live in them for months on end. c5's and c6's offer infinatly more isk. id highly suggest small wormhole corps band together into allience and move upto a c5 so you can get rich and involve yourselves in the PvP. its not that scary if you dont have a constant k-space exit 24/7...
Terrorfrodo
Interbus Universal
#44 - 2012-05-08 09:56:56 UTC
Oxandrolone wrote:
although alot of people are very happy in low class wormholes i find it astonishing how people can live in them for months on end. c5's and c6's offer infinatly more isk.

Only if you have a team of skilled, experienced and dedicated players with no newbies. I find that flying with others almost always drags down your efficiency. As I don't really enjoy shooting at NPCs, I always preferred to rat solo so I have to spend less time on it.

In a gang, you have lost cycles because targets have already popped, inattentive people who 'forget' to restart their launchers after reloading because they know the others will keep shooting, delays for organizing and so on. And newbies who drag everyone down with their **** skills.

Back when I ratted in C3s, I made 250+ m/h solo (two chars). Nowadays I run C2s again (for not ISK-related reasons), though I have the opportunity to rat with friends in a C4. But what I hear from them, they usually make only 100-120m/h per player, and they all fly shiny ships and most also dual-box. I make about the same alone with two cheap Drakes.

.

Mattalious
Doomheim
#45 - 2012-05-09 11:03:42 UTC
Terrorfrodo wrote:
Oxandrolone wrote:
although alot of people are very happy in low class wormholes i find it astonishing how people can live in them for months on end. c5's and c6's offer infinatly more isk.

Only if you have a team of skilled, experienced and dedicated players with no newbies. I find that flying with others almost always drags down your efficiency. As I don't really enjoy shooting at NPCs, I always preferred to rat solo so I have to spend less time on it.

In a gang, you have lost cycles because targets have already popped, inattentive people who 'forget' to restart their launchers after reloading because they know the others will keep shooting, delays for organizing and so on. And newbies who drag everyone down with their **** skills.

Back when I ratted in C3s, I made 250+ m/h solo (two chars). Nowadays I run C2s again (for not ISK-related reasons), though I have the opportunity to rat with friends in a C4. But what I hear from them, they usually make only 100-120m/h per player, and they all fly shiny ships and most also dual-box. I make about the same alone with two cheap Drakes.



I've got to agree. We''re more casual, and C4s suit us because of that. We log on and do the sites as and when we feel like it or need the ISK. None of us currently want the hassle that running C5/C6 would require, and that's without having to defend them from bigger, badder corps. To get into a higher hole we'd either have to merge or go on a crazy recruiting spree. That's be counter productive to being a casual corp.


Although making 100-120/h per person in a C4 sounds pretty bad on their part. You should be able run through 3 or 4 barracks an hour with a pair of Tengus.
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