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Eve turning into UO?

First post
Author
Tippia
Sunshine and Lollipops
#81 - 2012-05-07 19:45:06 UTC  |  Edited by: Tippia
Gul'gotha Derv'ash wrote:
So if we go by your mathematical genius that you just showed us.... 30% > 70%?
You should have kept on reading rather that go into instant strawman mode. Fallacies don't make for good arguments, you know.

So no, if you think that's the case, you have to be pretty stupid. Good thing that you were the one who said it, and not me.

Quote:
If 70% of active characters are in high sec that means that 70% of the population is in high sec. That also means that more people inhabit high sec than low/null.
…except that it doesn't. If 70% of active characters are in highsec, that means that 70% of active characters are in highsec. Nothing more, nothing less. It tells us absolutely nothing about where there are more people, because “people” and “characters” are not the same thing. For every person, there are (according to the guesstimates) two accounts; for every account, there are just over two characters. For every character, we have no idea which one is actually active.

So, again, considering the widespread use of “utility alts”, and considering the convenience factor of having an alt in highsec for various purposes, we can quite easily imagine that for every non-highsec character, the same player has a highsec alt and suddenly those 30% non-highsec characters translate into the game having 60% non-highsec players.

Let's see if you can read it properly this time. Just for reference, I'm saying that 60% > 40%.

Tyberius Franklin wrote:
While true it could break down that way it doesn't mean that it DOES break down in the same manner.
No, it doesn't have to, but it can and therefore this steadfast claim from highseccers that they are a majority is highly misplaced. They have nothing to actually support this assertion that doesn't rely on exactly the same kind of assumptions that would say that they are actually a minority.

Quote:
As someone with 5 characters all in highsec I'm sure I'm weighting the average in a direction opposite of what you suggest.
Actually, that just makes it worse: it means that, if you were the standard for highsec, those 70% highsec characters (about 600k) only account for 120k players out of the 200k guesstimated from the game having 400k accounts. That kind of weighting alone reduced the population by 10 percentage points, and that's before we include the highsec alts (which, while we can debate how numerous they are, do indeed exist). At this point, only one highsec alt is needed for every four non-highsec character for the highseccers to lose their presumed majority status.

Bane Necran wrote:
But they don't want to kill anyone else, they're obsessed with 'carebears'.
Not really. Quite the opposite: carebears seem rather obsessed with gankers. Gankers just look for something that can be ganked.
Jenn aSide
Worthless Carebears
The Initiative.
#82 - 2012-05-07 19:45:43 UTC
Tippia wrote:
Ban Bindy wrote:
You keep saying this on thread after thread, It's a pretty sure bet that if 70-85% of the pilots are in high sec, then the bulk of the player base is there.
…except that it's not.

If 70% of the characters are in highsec, it means that 30% are not. Considering that every account has ~2½ characters on it on average, and considering the widespread use of “utility alts”, and considering the convenience factor of having an alt in highsec for various purposes, we can quite easily imagine that for every non-highsec character, the same player has a highsec alt…

…and suddenly those 30% non-highsec characters translate into the game having 60% non-highsec players. The simple fact of the matter is that all we know is how a very naïve population statistic looks — the percentage of character sitting in a specific sec level at the time of the data collection (where, btw, the highsec population has gone down over the last couple of years) — but we know very little (in fact nothing) about how the players are distributed.


It's a very simple concept you talk about, I don't know why people can't get it.

I have 4 accounts and 11 chars, 4 are in high sec, 1 is in a WH, the rest (my main, some cyno alts ect) are in low or null sec, and if you ask ME what I am, I'd say a null sec player because that's where my main is, even that as we speak I'm shooting sleepers lol.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#83 - 2012-05-07 19:48:45 UTC
Malcanis wrote:
Tyberius Franklin wrote:
Tippia wrote:
Ban Bindy wrote:
You keep saying this on thread after thread, It's a pretty sure bet that if 70-85% of the pilots are in high sec, then the bulk of the player base is there.
…except that it's not.

If 70% of the characters are in highsec, it means that 30% are not. Considering that every account has ~2½ characters on it on average, and considering the widespread use of “utility alts”, and considering the convenience factor of having an alt in highsec for various purposes, we can quite easily imagine that for every non-highsec character, the same player has a highsec alt…

…and suddenly those 30% non-highsec characters translate into the game having 60% non-highsec players. The simple fact of the matter is that all we know is how a very naïve population statistic looks — the percentage of character sitting in a specific sec level at the time of the data collection (where, btw, the highsec population has gone down over the last couple of years) — but we know very little (in fact nothing) about how the players are distributed.

While true it could break down that way it doesn't mean that it DOES break down in the same manner. The only issue I have with your arguments regarding population is that it seems to state near factually that all nullsec players have highsec alts and therefore comprise the majority of the player base despite the fact that we don't have the supporting data to confirm this. As someone with 5 characters all in highsec I'm sure I'm weighting the average in a direction opposite of what you suggest. There is also the question of if a person should be counted as a nullsec player just for having a character there while spending the majority of their playtime elsewhere.



What percentage of characters in hi-sec do you think are "alts" of players who think of themselves as 0.0 focused?

Just give me your "gut-feeling" number - I won't hold you to any kind of precision.

I can't give you a number for reason of knowing it would be wild guess at best. I really can't hope to estimate it accurately. The subset of people I know who play and generally know where their alts are is very highsec skewed. Despite none having only a single account, none are "nullsec focused." The closest runs WH sites, but does so to pay for highsec PvP. I also can't really see us being the only ones, but I could be way off base.
Jenn aSide
Worthless Carebears
The Initiative.
#84 - 2012-05-07 19:53:19 UTC
masternerdguy wrote:
The carebear descends upon a beloved MMO and begins to play it knowing all too well that it contains pvp features that the carebear will not enjoy.

The carebear then complains and tries to adapt the environment to itself, much like how a virus reprograms a cell to make more viruses.

Once the game has been mutated into a carebear environment it dies, releasing more carebears to infest other games.


ROFL

Spot on actually, I think it is some people nature/instinct to try to adapt the environment to them (no matter how bad it is for the environment in question) than the other way around. I find that to be silly in a game even if it's useful IRL (we do make houses and cities to live in rather than just living off the land lol).

MMOs are where the instinct runs amuck, because game complanies ar ein business, and businesses try hard to give customers what they want so they will keep coming back. That's fine at burger king, but in a niche pvp oriented sandbox-ish game that is supposed to by uber harsh, it means trouble.

Paradoxically, even would not exist without high sec (and it's risk-adverse dwellers subscriptions), but high sec could concievably end up killing the game....that probably wouldn't exist without it......
Tippia
Sunshine and Lollipops
#85 - 2012-05-07 19:54:27 UTC
Jenn aSide wrote:
It's a very simple concept you talk about, I don't know why people can't get it.

I have 4 accounts and 11 chars, 4 are in high sec, 1 is in a WH, the rest (my main, some cyno alts ect) are in low or null sec, and if you ask ME what I am, I'd say a null sec player because that's where my main is, even that as we speak I'm shooting sleepers lol.
Exactly. If we use you as a standard for a non-highseccer, then those 30% non-highsec characters translate into 47% non-highsec players.

…and we haven't even begun to touch on the assumption that highsec players all want highsec to be the same, when there those who, by any measure, are highsec players, but who still want it to become a lot more risky, unsafe and insecure, and who agree with the push towards low/null.
Darth Tickles
Doomheim
#86 - 2012-05-07 19:58:46 UTC
I don't know how the concept can possibly be explained better than tippia's post at the top of this page. That was freaking masterful.

Adunh Slavy
#87 - 2012-05-07 20:00:36 UTC
Allow anyone over +2.5 sec status shoot at anyone under -2.5 sec status, the issue will go away.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Takseen
Federal Defense Union
Gallente Federation
#88 - 2012-05-07 20:05:05 UTC
Just for an example of what Tippia is talking about.

Say someone had scanned my account while over this weekend as part of an Eve-wide survey.
I'd have one character in Dodixie, one character in Jita, and one character somewhere in nullsec.
Just based on that info, you can't say for sure if I'm a nullsec or an empire player, right?

Greg Gore
Evercorp
#89 - 2012-05-07 20:17:47 UTC
I played UO-Online and left for entirely other reasons. If you had a house placed somewhere and did not refresh the thing once every few days it would vanish. After going on vacation for a long weekend and returning to find everything gone (100's of Vanq weapons and other rares), I promptly quit playing. It was not the PvP that drove me out but the lack of common sense from the developers in reguard to the value I placed on my goods in the game. My guess is that I was not the only one that left prior to the additions of non-pvp areas in UO and the carebears were touted to try to regain those subscriptions.

Players are creative and will find ways to work around the mechanics of the game to take advantage of others, this is much easier to accept then poor quality of planning and programming on the developers end. However, the main reason I feel UO is not the game it used to be is that well its old, It was created years before EVE - EQ - WoW Etc. It was also more of an experiment then anything. When subscriptions dropped they tried everything to regain their losses, many ideas which may not have worked. So there is a lot to learn from the other MMO's but lets not be too quick describing the situations that lead to their successes or losses.

I will add that I feel Hardcore gaming is a recipe for long term MMO subscriptions. Still you need room for new players to learn and grow into the hardcore gamers, and that includes casual players who are doing care-bear missions till they have the time, resources, and connections to compete in the more hardcore aspects of EvE.
Malcanis
Vanishing Point.
The Initiative.
#90 - 2012-05-07 20:19:36 UTC
Twulf wrote:


Remember Sandbox means that each player gets to choose how they play the game. That is all it means.



Sandbox means that each player trying to play the game how they want also means that they can bring PvP to another player whenever they want.

EVE is all PvP all the time. Not all PvP consists of shooting another players ship with weapons on your ship. When I relist my Cynabal BPC on contracts for 500 ISK less than you just put yours up for, that's a Player competing Versus another Player to gain a result that suits me and not you.

As soon as you truly understand this simple truth about EVE, then it all starts to make sense - including why you can't be allowed to indulge in one form of PvP whilst being immune to others.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Thomas Kreshant
Brutor Tribe
Minmatar Republic
#91 - 2012-05-07 20:21:48 UTC  |  Edited by: Thomas Kreshant
Tippia wrote:
Jenn aSide wrote:
It's a very simple concept you talk about, I don't know why people can't get it.

I have 4 accounts and 11 chars, 4 are in high sec, 1 is in a WH, the rest (my main, some cyno alts ect) are in low or null sec, and if you ask ME what I am, I'd say a null sec player because that's where my main is, even that as we speak I'm shooting sleepers lol.
Exactly. If we use you as a standard for a non-highseccer, then those 30% non-highsec characters translate into 47% non-highsec players.

…and we haven't even begun to touch on the assumption that highsec players all want highsec to be the same, when there those who, by any measure, are highsec players, but who still want it to become a lot more risky, unsafe and insecure, and who agree with the push towards low/null.



And while I don't disagree with anything you said, none of those numbers will have any bearing on the outcome of High Sec in the long term.

CCP inch by inch moves towards a safer High Sec to encourage the new players to stay in the game, it offers tit bits of incentive way too late to get involved in pvp once they've become totally risk adverse.

Then the calls to make High Sec become even safer ring out and CCP will end up responding to it as no credible plan to get people involved in the greater game.

The NPE and community (HTFU noob) at large fails to introduce people to the game properly with only the Goons and TEST having a clue how to do a NPE properly and it's about time those lessons were learnt.
Antisocial Malkavian
Antisocial Malkavians
#92 - 2012-05-07 20:37:06 UTC
Degren wrote:
instead of basic blacksmithed (t2) gear.


seeing T2 gear as basic may be part of the reason they wanna "rebalance" the game so all that production in out of the starter zone" since this isnt a sandbox if so.

And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.

Sigurd Sig Hansen
Doomheim
#93 - 2012-05-07 20:40:12 UTC
Vaju Enki wrote:
Degren wrote:
I don't see it. No one is invulnerable and I don't think they ever will be.

Graic Gabtar wrote:
Can someone explain what the **** you are talking about so we can start trolling?


Ultima Online was the first sandbox. Housing, PKs, full loot, all that good ****. The economy was extremely well balanced, pvp was frenetic, twitchy and had an extremely high skill cap. You could steal from people, poison them, etc.

Then Trammel came. It split the world in to two halves. One half was the way it was before, the other half was pvp-free. If you stayed in the old world, you got double the resources you did in the new one, but at the same usual risk. In the new world, there was quite literally zero risk, so the economy got completely ****** and inflated. Everyone went mob-killing (ratting) in the best gear (deadspace) instead of basic blacksmithed (t2) gear, no one cared about ore/minerals anymore, etc, etc.

It was the deathknell for UO. Subscriptions dropped off massively and it never recovered. The game is god awful now, but a carebears absolutely sweetest heaven, full of opportunities for massive gold-accumulation and nothing to spend it on.



Thats exacly what carebears want to do in EvE Cry


k, lets do that.

Mining is the "Deadliest Catch" in this game

Darth Tickles
Doomheim
#94 - 2012-05-07 20:42:07 UTC  |  Edited by: Darth Tickles
Thomas Kreshant wrote:
The NPE and community (HTFU noob) at large fails to introduce people to the game properly with only the Goons and TEST having a clue how to do a NPE properly and it's about time those lessons were learnt.


Absolutely. More importantly than any balancing of incentives or risk and rewards, the new player experience and specifically its transitioning of the average gamer from the usual theme park games to a pvp sandbox game is an unmitigated disaster.

CCP really can't commit enough resources to capturing and retaining people giving Eve a trial run.
Ioci
Bad Girl Posse
#95 - 2012-05-07 20:43:03 UTC
CCP Soundwave wrote:
This might have been me, although I'm not sure.

The point I was trying to make is that we don't want the same levels of inflation. That's why we'll do a lot of adjustments that may sometimes feel like nerfs, because we've managed to keeps EVEs economy healthy for 9 years and that needs to continue.

Edit: On a sidenote, I <3 UO very much.


You guys really need to stop listening to the passive income specialists in Deklein then. The guys who in one thread say Morphite is only really worth 8-10K but at the same time have no reservations about driving technetium to 210K each. Then turn around and zerg the game with fleets that don't even use Technetium and very little morphite.

Yes, we all want a bigger piece of the pie but you have no problem ignoring me or 300,000 other EVE players. Yet you seem to perk up when the residents of Deklein speak out.

R.I.P. Vile Rat

Darth Tickles
Doomheim
#96 - 2012-05-07 20:45:08 UTC  |  Edited by: Darth Tickles
Ioci wrote:
You guys really need to stop listening to the passive income specialists in Deklein then. The guys who in one thread say Morphite is only really worth 8-10K but at the same time have no reservations about driving technetium to 210K each. Then turn around and zerg the game with fleets that don't even use Technetium and very little morphite.

Yes, we all want a bigger piece of the pie but you have no problem ignoring me or 300,000 other EVE players. Yet you seem to perk up when the residents of Deklein speak out.


This literally makes no sense. You are an idiot.
Sigurd Sig Hansen
Doomheim
#97 - 2012-05-07 20:45:10 UTC  |  Edited by: Sigurd Sig Hansen
Kale Kold wrote:
Vaju Enki wrote:
I sincerely hope not, but carebears are indeed the MMO cancer, they ruined UO (and every other good MMO in the market, see SWG).

This!!!

If any game designer listens to carebears the mmo dies!

UO:
Carebears whined about getting killed in the unsafe areas so Trammel opened without pvp and everyone left Felluca. The game didn't then have any risk and so no challenge, subs dropped and it died.

SWG:
Carebears wanted to be a jedi and couldn't be bothered to grind, pvp or explore. Holocrons were issued as a 'gift', Now everybody wanted to be a jedi. Then you *had* to be a jedi to compete in PvP so the NGE was released. This removed most classes and skills, over simplifying the game and gave everyone the option to start as a jedi. The challenge was removed, subs dropped and the game died.

DAoC
Rogue characters could be invisible on the battlefields, but had to uncloak to attack. Carebears fed up of being killed, even though they new the frontiers were not safe started whining. So they nerfed stealth so you couldn't be invisible and over night masses of characters lost their role and reason for being there. Subs started declining because you couldn't now get any intel and the only option was to zerg, leading to massive stand offs for hours at a time. There was no fear or challenge to the frontiers only blobs. The game become boring and the whole reason of the game PvP (realm combat) was ruined.

All games that come pre-nerfed to be carebear friendly always fail because there is simply no challenge,

Dungeons and Dragons
Warhammer Online
Tabula Rasa
Final Fantasy XIV
Age of Conan
Star Wars The Old Republic


It just goes on and on. For any online game to succeed there has to be fear, challenge and loss and the satisfaction you get when you beat those and triumph!!!


Bolded all failed on their own merit actually, Thought youd lump Star Trek Online in there even tho it as an MMO launched even without any penalty for death at all other that hit the "respawn" button... THAT game DEFINATELY failed all on its own.

Darth Tickles wrote:
Thomas Kreshant wrote:
The NPE and community (HTFU noob) at large fails to introduce people to the game properly with only the Goons and TEST having a clue how to do a NPE properly and it's about time those lessons were learnt.


Absolutely. More importantly than any balancing of incentives or risk and rewards, the new player experience and specifically its transitioning of the average gamer from the usual theme park games to a pvp sandbox game is an unmitigated disaster.

CCP really can't commit enough resources to capturing and retaining people giving Eve a trial run.


Brilliant. Turn that over to the Goons... THATD work
Literally noone in game NOT a Goon, sounds great

Mining is the "Deadliest Catch" in this game

Darth Tickles
Doomheim
#98 - 2012-05-07 20:57:06 UTC
Sigurd Sig Hansen wrote:
Brilliant. Turn that over to the Goons... THATD work
Literally noone in game NOT a Goon, sounds great


I have absolutely no clue where you got this idea from, but it definitely wasn't from what you quoted.

In the future, either read what you are responding to or don't respond at all.

If you find that your reading comprehension is insufficient for this venue, then I suggest you practice up before attempting to engage in discourse with functionally literate people.
Plato Idari
SoE Roughriders
Electus Matari
#99 - 2012-05-07 21:02:50 UTC  |  Edited by: Plato Idari
I have four characters, all four are currently in high sec (moved the last one out of a wh last week). I would like high sec to be less safe.
Alavaria Fera
GoonWaffe
#100 - 2012-05-07 21:36:53 UTC  |  Edited by: Alavaria Fera
Darth Tickles wrote:
Ioci wrote:
You guys really need to stop listening to the passive income specialists in Deklein then. The guys who in one thread say Morphite is only really worth 8-10K but at the same time have no reservations about driving technetium to 210K each. Then turn around and zerg the game with fleets that don't even use Technetium and very little morphite.

Yes, we all want a bigger piece of the pie but you have no problem ignoring me or 300,000 other EVE players. Yet you seem to perk up when the residents of Deklein speak out.

This literally makes no sense. You are an idiot.

The tech and morphite ships were more expensive.

It's ~elite pvp~'s job to use really expensive ships. We blob. And this surprises you how? Jacking up tech means we can get even more ships to blob with.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?