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Mass-test feedback - October 1

First post
Author
CCP Habakuk
C C P
C C P Alliance
#1 - 2011-10-01 17:46:35 UTC  |  Edited by: CCP Habakuk
Hi! If you participated in the mass-test on the 1st October, please reply in this thread to give your feedback, based on following template:

Machine Info and Settings

  • OS version:
  • CPU:
  • GPU:
  • RAM:
  • Were you running more than one EVE client? How many?
  • Graphic setting of the client (low / medium / high):

User Experience

  • Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out:
  • Average FPS - Zoomed in:
  • On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome)
  • Did you experience any disconnects or crashes?
  • Describe your experience, make comments, suggestions, etc.:

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

Pseudo Ucksth
Camellia Void Cartographics
#2 - 2011-10-01 17:54:02 UTC  |  Edited by: Pseudo Ucksth
Machine Info and Settings

  • OS version: Vista Ultimate 64-bit SP2
  • CPU: AMD Phenom II X4 955 3.47GHz
  • GPU: AMD Radeon HD 6870
  • RAM: 16GB DDR3
  • Clients: Just one.
  • Graphic setting of the client (low / medium / high): High w/ AA


User Experience

  • Average FPS during fight at the gate in FD-MLJ, with brackets disabled - Zoomed out: 36.75
  • Average FPS - Zoomed in: 18.75
  • On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome): 8
  • Did you experience any disconnects or crashes?: Not during the fighting.
  • Describe your experience, make comments, suggestions, etc.: Seems neat. I had an issue where guns would not cycle or show activaiton timers. It was like auto-cycle was stuck turned off. All other modules cycled as normal.
Pollarris
Perkone
Caldari State
#3 - 2011-10-01 17:54:22 UTC  |  Edited by: Pollarris
Machine Info and Settings

OS version: Windows 7 Ultimate 64 Bits
CPU: AMD Phenom II X4 955 Quad-core 3.2Ghz BE
GPU: ATI Radeon HD 5770 1GB
RAM: 4GB
Were you running more than one EVE client? How many? One (main account on Tranquility)
Graphic setting of the client (low / medium / high): high

User Experience

Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: 50 (40-70)
Average FPS - Zoomed in: 50 (40-70)
On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) 7
Did you experience any disconnects or crashes? No.
Describe your experience, make comments, suggestions, etc.: Guns would stop shooting after the first fire(like it had forced auto-repeat off), drones acted weird.
schurem
Anarchy Inc.
#4 - 2011-10-01 17:54:23 UTC
Machine Info and Settings

OS version: Windows 7 64bit ultimate
CPU: Intel core2quad at about 2.5ghz
GPU: AMD Radeon 6950
RAM: 8GB
Were you running more than one EVE client? How many? just the one sir, as per orders
Graphic setting of the client (low / medium / high): maxed all the way baby!

User Experience

Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: didnt measure, pretty damn fluid
Average FPS - Zoomed in: when the dilation thinger was off and it was busy, crappy, otherwise, silky smooth
On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) 8
Did you experience any disconnects or crashes? lots of crashes
Describe your experience, make comments, suggestions, etc.: I love the new font and think the time thinger is great. way to go CCP!

.... You can't take the skies from me.

Diana Valenti
Disposable Spies
#5 - 2011-10-01 18:00:18 UTC  |  Edited by: Diana Valenti
OS version:
CPU: AMD Athlon x4 630 @ 2.8 GHz
GPU: Nvidia GeForce 280 GTX
RAM: 4 GB DDR 3
Were you running more than one EVE client? How many? Just one
Graphic setting of the client (low / medium / high): high


FPS is normal, but i have many problems with current build. My ship warp before ship is aligned (i have to wait some time after warping end), my drones refused to attack target, instead of ship spinning screen i see some stars, module cycles are bugged, my MWD was on and i cant turned it off.
When bullet time was turned off my client crashed and i cant connect again (Your character is located within FD-MLJ, which is currently loading. Please try again in a moment.)
Svennig
Caldari Provisions
Caldari State
#6 - 2011-10-01 18:01:18 UTC  |  Edited by: Svennig
please delete

ohgod how do I poastan? see below.
Svennig
Caldari Provisions
Caldari State
#7 - 2011-10-01 18:01:33 UTC
Machine Info and Settings

  • OS version: Windows 7 64 bit
  • CPU: amd phenom II 3.2
  • GPU: radeon 6870
  • RAM: 8GB
  • Were you running more than one EVE client? How many? 1
  • Graphic setting of the client (low / medium / high): high as can be

User Experience

  • Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: good, better than 30
  • Average FPS - Zoomed in: good, better than 30
  • On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) 10+
  • Did you experience any disconnects or crashes? nope, but many bugs
  • Describe your experience, make comments, suggestions, etc.: plenty of bugs. I was in a scimi, and my shield reps were just not working. If you spammed them, then you'd get them to activate maybe one time in 20 or one time in 40 or so. They just didn't work.

  • Also, while I could get them to work sometimes on some ships, I couldn't get one rep off against any supercarriers or any titans. Is this a new change/restriction? Couldn't get them to activate ever, not once, nada, even during the occasions (outside of fighting) where the shield reps were being reasonable (1 activation in 5/10) with other ships.

    Also, during time dilation, when targeting, the readout for "x.x seconds" next to the ship is incorrect - it's odd to see it take 10 seconds to count down a second!

    Also, in the shield, armor and capacitor views there are a LOT of decimal places. Like, 10 for each. It's pretty bad.

    Also, if you hover over a module you get the standard infobox, but there's a lot of blank space at the top of it that doesn't need to be there.

    Now that i've **** on everything, let me say that this is AWESOME. Love the idea, love the implementation, love seeing everything going slowly and I love that it ties in with the UI elements, even the sebo effects are slower. This is just superb. When the few bugs are ironed out of this, it's going to be game-changing.

DickbeardThePirate
Aliastra
Gallente Federation
#8 - 2011-10-01 18:02:43 UTC
Machine Info and Settings

OS version: Win7
CPU: Intel® Core™2 Quad Processor Q9400 2.66 GHz
GPU: GTX 470
RAM: 4gb ddr3
Were you running more than one EVE client? How many? no, 1
Graphic setting of the client (low / medium / high): maximum

User Experience

Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: assuming you mean the fight at planet 1, 10fps with time 75% dilation, 2-3fps at full / double speed
Average FPS - Zoomed in: roughly the same
On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) 5
Did you experience any disconnects or crashes? Only before the test started
Describe your experience, make comments, suggestions, etc.: Needs way more dilation, playing without it was PAINFUL
Daniel Stargazer
Red Giants Inc.
#9 - 2011-10-01 18:03:53 UTC
CCP Habakuk wrote:
Hi! If you participated in the mass-test on the 1st October, please reply in this thread to give your feedback, based on following template:

Machine Info and Settings

  • OS version: Win 7 x64
  • CPU: Intel core i5 760
  • GPU: Nvidia gt220
  • RAM:4gb ddr3
  • Were you running more than one EVE client? How many? 1
  • Graphic setting of the client (low / medium / high): High

User Experience

  • Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: 30
  • Average FPS - Zoomed in:15
  • On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome)10, huge difference in fps lag, extremely reduced than before even at high, i could work clearly.
  • Did you experience any disconnects or crashes? Oh yeah, a crapton. First it was the mass disconnect, then random disconnects and sometimes random errors when logging in, such as the server is full and i've been scheduled, or FD-MLJ is currently loading
  • Describe your experience, make comments, suggestions, etc.: My lasers could fire, but I could not see their cycles and even if the damage showed up, i didn't deal any

jonnykefka
Adhocracy Incorporated
Adhocracy
#10 - 2011-10-01 18:04:26 UTC


Machine Info and Settings

  • OS version: Win 7
  • CPU: AMD Phenom II X4 970
  • GPU: GeForce GTX 465
  • RAM:8GB
  • Were you running more than one EVE client? How many? only one
  • Graphic setting of the client (low / medium / high): high

User Experience

  • Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: 20
  • Average FPS - Zoomed in: 7
  • On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome): 3
  • Did you experience any disconnects or crashes? Only once at the start of the test, and then after the test when Veritas started goofing around
  • Describe your experience, make comments, suggestions, etc.: Big thumbs up to time dilation, big thumbs down to whatever was going on with autorepeat and high slots in general. Please fix that before you have us duke it out next time, it makes it hard to do anything. But the thing you were testing? A++
[/quote]
gibbo99
Tactical Feed.
Pandemic Horde
#11 - 2011-10-01 18:06:48 UTC
Machine Info and Settings

  • OS version: Win 7 64-bit
  • CPU: AMD Phenom II x4 955
  • GPU: nVidia GeForce 9500GT
  • RAM: 8Gb
  • Were you running more than one EVE client? How many? none
  • Graphic setting of the client (low / medium / high): Low

User Experience

  • Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: 35-45
  • Average FPS - Zoomed in: 35-45
  • On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) 5
  • Did you experience any disconnects or crashes? 4 or 5 crashes (node)
  • Describe your experience, make comments, suggestions, etc.: Lasers and drones would not cycle. No indication of laser cycling. No noticable lag apart from when intended with TD

Nuith Aiur
Gloryhole Initiative
#12 - 2011-10-01 18:07:01 UTC
Machine Info and Settings

• OS version: Windows 7 64bits
• CPU: Intel (R) Core(TM) Duo CPU T9300 @ 2.50 GHZ 2.50 GHZ
• GPU: Geforce 8800M GTX Sli
• RAM: 4Gb
• Were you running more than one EVE client? How many?
• Graphic setting of the client (low / medium / high): Low

User Experience

• Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out:15
• Average FPS - Zoomed in: 10
• On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome)5
• Did you experience any disconnects or crashes? Yes
• Describe your experience, make comments, suggestions, etc.: I liked the idea of the time dilatation but this build need a lot of work. Weapons not cycling, drones disangeging at will, crashes, ship spinning in the sky. But i have really liked TiDi, keep working on it.
Aeocas
Status Unknown.
Opposing Forces.
#13 - 2011-10-01 18:07:41 UTC
OS version: Windows 7 64 bit
CPU: intel core2duo 2.4 GHz
GPU: nvidia 9500 GT
RAM: 4 GB
Were you running more than one EVE client? How many? 1, as per orders
Graphic setting of the client (low / medium / high): mostly set on high.


User Experience


Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: 60

Average FPS - Zoomed in: 30ish

On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) 8 because fleet lag sucks, time dilatation is awesome. FPS wise, 7 because i knew what to expect.

Did you experience any disconnects or crashes? 3 times. Two in rapid succession and then at the end of the test, i seemed to have desynced.

Describe your experience, make comments, suggestions, etc. I liked the time dilation idea, its an ingenious replacement for fleet lag. The Remote reppers were laggy and bugged. From what I hear, the guns also gave people problems. But I still enjoyed the experience.
punkte
Blood sucking Evils
#14 - 2011-10-01 18:08:30 UTC
Machine Info and Settings

OS version: Win 7 64bit home premium
CPU: Intel CPU T4400
GPU: AMD 4650
RAM: 4GB DDR3
Were you running more than one EVE client? yes
How many? 2
Graphic setting of the client (low / medium / high): lowest

User Experience

Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: 5
Average FPS - Zoomed in:5
On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) 1
Did you experience any disconnects or crashes? 3-4 Discos while testing. 2 times no relog without restart of game possible
Describe your experience, make comments, suggestions, etc.:
Very slow performance on lowest details, some things not shown, problems with informations to on the blue "I" button.
Capitol One
Blue Canary
Watch This
#15 - 2011-10-01 18:13:22 UTC
Machine Info and Settings


OS version: Windows 7, 64bit
CPU: Intel(R) Core(TM) i5-2400 CPU @ 3.10GHz 3.30 GHz
GPU: AMD Radeon HD 6800 series
RAM: 8,00 GB
Were you running more than one EVE client? How many?
Graphic setting of the client (low / medium / high): 1 sisi client, 1 tranquility client, both high.


User Experience


Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: 60fps
Average FPS - Zoomed in: 20fps
On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome): Fps = 4, Performance = 1 (Reps would not turn off, auto red cycle looped forever, Drones would stop engaging.)
Did you experience any disconnects or crashes?: At the formup yes, a 1 crash and unable to log on a for a little while, during the test none.
Describe your experience, make comments, suggestions, etc.: Needs more looking at mods not turning off and staying looped in redcycle.
Insane Randomness
Stellar Pilgrimage
#16 - 2011-10-01 18:13:54 UTC
Machine Info and Settings


OS version: Windows 7 32 bit
CPU: Intel Core 2 Duo T5800 @2.0 gHz
GPU: GeForce 9300m GS
RAM: 4 Gigs, 3 usable
Were you running more than one EVE client? How many? No, because if anyone did, the entire node crashed.
Graphic setting of the client (low / medium / high): Low


User Experience


Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: 7-10
Average FPS - Zoomed in: 5-7
On a scale of 1-10, how would you compare FPS and performance between this test and TQ? 8-10
Did you experience any disconnects or crashes? MANY, most of the time ebcause someone with multiple clients logged on.
Describe your experience, make comments, suggestions, etc.: Frustrating at first, because we had to keep on reforming the fleets before the test, cause of client crashes. However, once the test got going, when it really mattered, the client stayed stable. Time dialation was AWESOME, and it seemed to work well on the POS bash. That wasn't so bad. However, during the fleet fight, it was frustrating, as you couldn't even hit the person whom was right next too you. It was like you were in a sword fight, but your rapier got stuck in the sheeth. Also, as this is client/server controlled, I could see this causing problems, mainly the fact that when the node hits a certain number of users, the entire node will freeze, and nobody will be able to get in or out of the node. Suggestion is that at the very least, you keep the time dialation from freezing the entire thing, even if you have to crank it down to 5% speed, so that people can always warp out and lighten the load on the server.

THAT said, this could be potentially game changing, though I should remark that larger battles may take MUCH longer. And it was VERY cool to watch everything happening in slow motion. Last suggestion is too let us move the camera even when in time dilation like normal. I'd like to see this used in matrix move sort of gameplay.
Kisan Yutaha
Doomheim
#17 - 2011-10-01 18:14:54 UTC
wrote:
Machine Info and Settings

• OS version: Windows 7 64
• CPU: Intel® Core™2 Quad Processor Q8300 @ 2.50 GHZ
• GPU: AMD ATI Radeon HD 4650
• RAM: 6Gb
• Were you running more than one EVE client? How many? 1
• Graphic setting of the client (low / medium / high): Low

User Experience

• Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out:17
• Average FPS - Zoomed in: 6
• On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 7
• Did you experience any disconnects or crashes? Yes
• Describe your experience, make comments, suggestions, etc.: Like the idea, Drones seems to deagress when Dilation changes and the dilation circle goes when you speed things up? why not just change the colour again, Also remote reps wouldn't cycle, I setup Logserver told it to save when closed and it now has over 1k files totalling 48Gb? lol

miss Kris
ONE Team
#18 - 2011-10-01 18:18:56 UTC
OS version: Win 7 64-bit
CPU: AMD Phenom II x4 955
GPU: nVidia GeForce 9500GT
RAM: 8Gb
Were you running more than one EVE client? How many? none
Graphic setting of the client (low / medium / high): Low

User Experience

Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: 35-45
Average FPS - Zoomed in: 15-20
On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) 5
Did you experience any disconnects or crashes? 4 or 5 crashes (node)
Describe your experience, make comments, suggestions, etc.: Lasers and drones would not cycle. No indication of laser cycling. No noticable lag apart from when intended with TD
Furless Jenny
Perkone
Caldari State
#19 - 2011-10-01 18:20:52 UTC
Machine Info and Settings

OS version: Windows 7 ultimate 64-bit
CPU: AMD Phenom II X6 1055T 2,80GHz
GPU: Ati Radeon 5850 HD, Vertex 3D.
RAM: 8GB DDR3 1333MHz Kingston
Were you running more than one EVE client? How many? 1 Sisi client, 2 TQ clients
Graphic setting of the client (low / medium / high): custom, med-high

User Experience

Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: 50 (40-60)
Average FPS - Zoomed in: 50 (40-60)
On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) 4-5
Did you experience any disconnects or crashes? During the actual fighting none, while gathering/trying to warp to location several.
Describe your experience, make comments, suggestions, etc.:

Good: Matrix kinda thingy was very cool and enjoyed it a lot!

Neutral: Perhaps a bit more info about whats going to happen, what people are suposed to do on a channel that only CCP personal can inform. There was sufficient information. However a bit more information would be nice and perhaps bit faster.

Bad: Turret autofire was "turned off" & drones kept resetting which was annoying. When docked at station, it looked like i was still in space (no standard station services/agents/visitors on right side of standard ui.) Captains Quaters not enabled. Only items and ships could be gotten visual.
dimon32
ONE Team
#20 - 2011-10-01 18:21:13 UTC
OS version: Win 7 64-bit
CPU: AMD Phenom II x4 955
GPU: nVidia GeForce 9500GT
RAM: 10Gb
Were you running more than one EVE client? How many? none
Graphic setting of the client (low / medium / high): Low

User Experience

Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: 35-45
Average FPS - Zoomed in: 50-30
On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) 7
Did you experience any disconnects or crashes? 4 or 5 crashes (node)
Describe your experience, make comments, suggestions, etc.: Lasers and drones would not cycle. No indication of laser cycling. No noticable lag apart from when intended with TD
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