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No more learning implants!

Author
Robert Caldera
Caldera Trading and Investment
#201 - 2012-05-07 16:30:27 UTC
I dont know which newbies you are talking about but as I started with eve, I was always aware of the risk and cost loosing the pod and I didnt really cared much about skilling at max speed so never bothered to plug better than +3 imps - long time is long, so didnt matter if its a bit longer then long to get into one particular ship type.

Its not that the main purpose of playing eve is skilling, its having fun with ships you already are ready for. One day that long skill will be done.
Joe Risalo
State War Academy
Caldari State
#202 - 2012-05-07 16:33:20 UTC
Eternus8lux8lucis wrote:
Okay so in ALL the other threads its all about MOAR RISK!!!! NOT ENOUGH RISK!!!! RISKLESS!!! So now that you HAVE risk due to getting podded with implants in and having a REAL loss you suddenly want it changed to LESS risk?!?!Roll

Nullbear whine!! Either you want MOAR risk or you want LESS risk. Pick one.


In order to have more people joining in on the fun of pvp some risks need to be removed.

When it comes to the fear of being podded, this is always due to attribute implants.
When I've pvp'd with my implanted clone I have never once worried about the amount of money in my head, but rather the amount of training I would lose in the event of a podding.


If we wish to make pvp a bit more popular then we have to do something to take away some risks.

I feel that attribute implants is the perfect place to look.

Those noobs and even those older players might actually be willing to come out a play at least in a frig.
Kusum Fawn
Perkone
Caldari State
#203 - 2012-05-07 16:59:52 UTC  |  Edited by: Kusum Fawn
Robert Caldera wrote:
I dont know which newbies you are talking about but as I started with eve, I was always aware of the risk and cost loosing the pod and I didnt really cared much about skilling at max speed so never bothered to plug better than +3 imps - long time is long, so didnt matter if its a bit longer then long to get into one particular ship type.

Its not that the main purpose of playing eve is skilling, its having fun with ships you already are ready for. One day that long skill will be done.



I hate having to agree with Robert, as he is usually posting like an asshat. however this time i have to agree that if it more about obsessively doing something one way (max all the time) then the other activities that you wish to participate in may not be for you when almost everything in the game is designed expressly with tradeoffs. that includes implants.

If that is getting in the way of how you play the game, take some time to reassess how it is exactly that you are playing the game. is it to have fun? is it to train as fast as possible? is it to fly dangerously?

what are you doing and does it fit with the other types of game play that you are doing? there are only so many things you can do at once. and the tradeoffs and choices that you make are part of the game.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Joe Risalo
State War Academy
Caldari State
#204 - 2012-05-07 17:52:07 UTC
Kusum Fawn wrote:
Robert Caldera wrote:
I dont know which newbies you are talking about but as I started with eve, I was always aware of the risk and cost loosing the pod and I didnt really cared much about skilling at max speed so never bothered to plug better than +3 imps - long time is long, so didnt matter if its a bit longer then long to get into one particular ship type.

Its not that the main purpose of playing eve is skilling, its having fun with ships you already are ready for. One day that long skill will be done.



I hate having to agree with Robert, as he is usually posting like an asshat. however this time i have to agree that if it more about obsessively doing something one way (max all the time) then the other activities that you wish to participate in may not be for you when almost everything in the game is designed expressly with tradeoffs. that includes implants.

If that is getting in the way of how you play the game, take some time to reassess how it is exactly that you are playing the game. is it to have fun? is it to train as fast as possible? is it to fly dangerously?

what are you doing and does it fit with the other types of game play that you are doing? there are only so many things you can do at once. and the tradeoffs and choices that you make are part of the game.


A lot of players feel that in training faster you're not only making yourself valuable sooner in order to join or be more efficient for your corp, but you're also getting deeper into the game so that you are able to enjoy it more.

Look at it this way. As a noob you have nothing going for you. You suck at everything and what you are able to do takes so long and is so inefficient that it's a bit diffult to actually enjoy, hence why so many player quit before they get deep into the game.

Now, the players that do stick it out and are able to somewhat enjoy that low edge of the game are focused on trying to get somewhere faster so that they can enjoy the game more and have money to waist on ships getting blown up.

For most noobs their main focus is going to be getting into something where you can have the highest possible profit margin in the fastest amount of time and with the least amount of training so that you can press out the isk to be able to afford those attribute implants which will be used to train towards combat focus at a much faster rate.

In order to get to this point the fastest isk earning aspect of Eve to train for where you'll have the highest potential profit margin in the shortest amount of training is going to be mining.
However, if noobs had +5 from the begining and didn't have to worry about getting those implants for faster training, thus then having to worry about losing those implants, then not only would they be able to train more focused on combat from the start, but players who know Eve and dish out advice will no longer suggest mining as the quickest way to get into Eve and make isk, but will be expressing to noobs the different ways of making isk and the different paths to train for such as amarr, or caldari, or mining, leaving more room for the players to actually start enjoying which ever aspect of the game they would prefer instead of feeling like they're being forced into mining in order to get to anything else.
Serith Isagar
Republic Military School
Minmatar Republic
#205 - 2012-05-08 00:29:03 UTC  |  Edited by: Serith Isagar
Robert Caldera wrote:
I dont know which newbies you are talking about but as I started with eve, I was always aware of the risk and cost loosing the pod and I didnt really cared much about skilling at max speed so never bothered to plug better than +3 imps - long time is long, so didnt matter if its a bit longer then long to get into one particular ship type.

Its not that the main purpose of playing eve is skilling, its having fun with ships you already are ready for. One day that long skill will be done.


Newbies can't do much of anything in standard PVP other then be a tackler frigate. IMO unless you happen to enjoy that sort of game play there isn't much to do aside from skill up. With learning implants, if you stop to enjoy something like RvB frigate nights and get podded, for me that's lengthening the amount of time spent in a ship type I have no real interest in. The same argument applies to faction warfare when those tweaks come in.

Jump clones aren't much help when getting them is such a long standings grind with level 1 and 2 missions. From what I've been told things go quite a bit faster with level 3 and 4 missions. But higher level missions also require better ships so again there's large incentive to "wait until you train up skills". Money making....IMO same argument, larger ships are so much more effective here then newbie frigates you may as well wait and train.

Personally I'm into DPS roles and going for battle cruisers. With the high cost of learning implants, taking the risk of being podded to PVP in a ship type I don't have much liking for doesn't make sense. I'd be jumping in to do more frigate vs frigate level PVP if I didn't have to worry about slowing down progress towards my real goal by losing learning implants.
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#206 - 2012-05-08 01:12:03 UTC
Joe Risalo wrote:
Eternus8lux8lucis wrote:
Okay so in ALL the other threads its all about MOAR RISK!!!! NOT ENOUGH RISK!!!! RISKLESS!!! So now that you HAVE risk due to getting podded with implants in and having a REAL loss you suddenly want it changed to LESS risk?!?!Roll

Nullbear whine!! Either you want MOAR risk or you want LESS risk. Pick one.


In order to have more people joining in on the fun of pvp some risks need to be removed.

When it comes to the fear of being podded, this is always due to attribute implants.
When I've pvp'd with my implanted clone I have never once worried about the amount of money in my head, but rather the amount of training I would lose in the event of a podding.


If we wish to make pvp a bit more popular then we have to do something to take away some risks.

I feel that attribute implants is the perfect place to look.

Those noobs and even those older players might actually be willing to come out a play at least in a frig.

No you dont and you wont by taking away the major reason that null bears are whining in this thread to try to get implants changed. Those who DONT PvP wont even if you remove the implants and then of course the ONLY people that will benefit are the null secers that get podded frequently. Again your arguing to cater to the null bear whine....as per usual in this game.

You think that dramatically by changing the game to suit you your going to push your pseudo BS line about how its beneficial for the noob which it isnt. A noob is still pathetically challenged in ANY PvP situation just because hes a noob. Implants are NOT a major factor. I see the skill point barriers that many corps and alliances impose as being more of a factor than anything in their heads. Or the fact that instant gratification and I wants it now mentality of the majority of people is to blame. Eve is a game of months and years not minutes or days. Training skill times dictate that, nothing else. Either you wait and learn or you dont.

Noone when they get into this game wants to lose. I remember getting WTFPWNed by m0o in mara in my lil condor way back in the day. They were older, better and better trained I was a noob and therefore I sucked. There was nothing I could do. That is Eve, it is cold, brutal, dark and harsh. Its why Im still here I love that environment. By taking that away your removing the risk that having implants IS for the game. You want something faster? RISK something!! You want your cake and to eat it to. Thats horse **** plain and simple.

You want to PvP and say that by removing YOUR risk youll make it better for ALL the lil nooblets coming into the game cuz its SOO expensive. Teach them! Educate them ALL! Make it mandatory to have jump clones and to USE them. 24 hours isnt a huge amount of time to spend in a dif clone and its certainly not a huge learning loss. Now for those of you that do nothign but PvP and are whining here.....HAHAHAHAHAHAHAHAHAHAHAHA!!!! You get NO sympathy. Youll go WTFPWN some mack or hulk in a belt and laugh at their tears easy enough but YOU lose your precious training time? WHIIIIIIINE!!!


You all got more whine than a vineyard!!

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Ryshar
Aliastra
Gallente Federation
#207 - 2012-05-08 01:39:41 UTC  |  Edited by: Ryshar
You (the reader) are better than a new person. That's pretty much a given unless you are truly terrible. Please keep in mind that this change benefits new pilots the most. Every reply I've seen about there needing to be more risk FOR NEW PILOTS has either completely forgotten what it's like to be new or is just bitter. Why on earth is it a bad thing to make it slightly easier for new players to get into the game? Why would you expect them to know all about jump clones or how everything they want to do even works? Unless they have friends or very quickly fell into a corp that was exceptionally helpful, they won't even know what questions to ask to find out about this stuff.

Most new pilots learn by doing and EVE should make it easier for new players to do things. This doesn't mean they should get into capitals in a week, it means they should be able to risk less to see more. Removing learning implants is a great way to do that.

I was sorely tempted to just underline every use of the phrase "new pilot," because it really seems that most of the people replying against it are somehow missing that when they read these posts.
Eli Green
The Arrow Project
#208 - 2012-05-08 03:00:07 UTC
Ryshar wrote:
You (the reader) are better than a new person. That's pretty much a given unless you are truly terrible. Please keep in mind that this change benefits new pilots the most. Every reply I've seen about there needing to be more risk FOR NEW PILOTS has either completely forgotten what it's like to be new or is just bitter. Why on earth is it a bad thing to make it slightly easier for new players to get into the game? Why would you expect them to know all about jump clones or how everything they want to do even works? Unless they have friends or very quickly fell into a corp that was exceptionally helpful, they won't even know what questions to ask to find out about this stuff.

Most new pilots learn by doing and EVE should make it easier for new players to do things. This doesn't mean they should get into capitals in a week, it means they should be able to risk less to see more. Removing learning implants is a great way to do that.

I was sorely tempted to just underline every use of the phrase "new pilot," because it really seems that most of the people replying against it are somehow missing that when they read these posts.


If only there was a place in EVE, an expanse of space, fit for learning all the ups and downs of life in New Eden. A magical place where new players could learn in a low risk environment, protected by an elite police force to help prevent a bad experience, and at the very least avenge the criminals that still manage to destroy your things.

Oh wait it's called hisec. Where i spent my first 6 months and if I recall (not hard since i've only been playing for 9 months) is this safe, low risk learning environment for new players that you sujest. Cool thing about hisec is that unless your a) in your pod or b) a war target, chances of losing your pod are extremely slim, and learning implants are great for young characters when taking hours off of training times is really important. Furthermore there's plenty of places to learn pvp in hisec (Euni for example). So keep learning implants unless there is a plan to remove hisec.

wumbo

Joe Risalo
State War Academy
Caldari State
#209 - 2012-05-08 03:02:10 UTC
Eternus8lux8lucis wrote:

No you dont and you wont by taking away the major reason that null bears are whining in this thread to try to get implants changed. Those who DONT PvP wont even if you remove the implants and then of course the ONLY people that will benefit are the null secers that get podded frequently. Again your arguing to cater to the null bear whine....as per usual in this game.

You think that dramatically by changing the game to suit you your going to push your pseudo BS line about how its beneficial for the noob which it isnt. A noob is still pathetically challenged in ANY PvP situation just because hes a noob. Implants are NOT a major factor. I see the skill point barriers that many corps and alliances impose as being more of a factor than anything in their heads. Or the fact that instant gratification and I wants it now mentality of the majority of people is to blame. Eve is a game of months and years not minutes or days. Training skill times dictate that, nothing else. Either you wait and learn or you dont.

Noone when they get into this game wants to lose. I remember getting WTFPWNed by m0o in mara in my lil condor way back in the day. They were older, better and better trained I was a noob and therefore I sucked. There was nothing I could do. That is Eve, it is cold, brutal, dark and harsh. Its why Im still here I love that environment. By taking that away your removing the risk that having implants IS for the game. You want something faster? RISK something!! You want your cake and to eat it to. Thats horse **** plain and simple.

You want to PvP and say that by removing YOUR risk youll make it better for ALL the lil nooblets coming into the game cuz its SOO expensive. Teach them! Educate them ALL! Make it mandatory to have jump clones and to USE them. 24 hours isnt a huge amount of time to spend in a dif clone and its certainly not a huge learning loss. Now for those of you that do nothign but PvP and are whining here.....HAHAHAHAHAHAHAHAHAHAHAHA!!!! You get NO sympathy. Youll go WTFPWN some mack or hulk in a belt and laugh at their tears easy enough but YOU lose your precious training time? WHIIIIIIINE!!!


You all got more whine than a vineyard!!


I am a high sec carebear. I am in no way trying to put less risks in null sec.
I do, however, feel that those in null are FORCED to risk more or are PUNISHED for not risking more by having slower training times. I say forced and punished because just about everyone in eve, expecially those with low SP, feel that attribute implants are manditory.
Now, the fact that just about everyone in Eve feels that attribute implants ar manditory, then noobs coming into Eve are essentially being punished for being noobs.
Eve is already quite a bit noob negative.
The difference between no implants and +5 implants is over one month of sp in a year, which is quite significant. This noob disadvantage in Eve is the reason why CCP gave them faster training times during the first month or so of time in game.

The other thing that people fail to notice is since the implementation of the PLEX program, players that are wealthy outside of game are essentially able to buy SP because they can afford those implants at all times.

I have no problem with them being able to buy a head full of 5% hardwire implants though because it doesn't make them a better player or mean they know how to fight or fit a ship.

With the way Eve is, if you haven't established yourself with good skills already, then attribute implants are a MUST, which punishes those who risk their pods, and punishes those who have yet to build themselves up enough as a character to even remotely begin to be able to afford them.
Joe Risalo
State War Academy
Caldari State
#210 - 2012-05-08 03:21:52 UTC  |  Edited by: Joe Risalo
Eli Green wrote:

If only there was a place in EVE, an expanse of space, fit for learning all the ups and downs of life in New Eden. A magical place where new players could learn in a low risk environment, protected by an elite police force to help prevent a bad experience, and at the very least avenge the criminals that still manage to destroy your things.


You seem to have this thought in your head that high sec is actually safe. Sure, the odds of losing a pod outside of a wardec are quite slim, however, through things like hulkageddon (which now involves pretty much any ship being used for industrial purposes), burn jita, gallente ice capades and the everyday anti care bearing movement that seems to be going on, noobs are at much higher risk of being ganked because they don't have the skills, knowledge, or isk to be able to counter ganking. So, every time they start building up isk to get those attribute implants, they get ganked and instead have to spend that isk on a new ship.

Quote:
Oh wait it's called hisec. Where i spent my first 6 months and if I recall (not hard since i've only been playing for 9 months) is this safe, low risk learning environment for new players that you sujest. Cool thing about hisec is that unless your a) in your pod or b) a war target, chances of losing your pod are extremely slim, and learning implants are great for young characters when taking hours off of training times is really important. Furthermore there's plenty of places to learn pvp in hisec (Euni for example). So keep learning implants unless there is a plan to remove hisec.


Apparently you either
a) have a wealthy pocket book out of game
b) have some very generous friends
c) Bought a caracter in some way
d) you're not a noob, this is just your newest character to which you wish to try and pull the wool over our eyes with

(least likely)e) you have such a firm understanding of Eve that you were able to make the isk for +5 implants in no time

(most likely)f) you macro mined your @ss off to get those implants really quickly

I say this because those of us that ACTUALLY remember being a noob also remember that we probably didn't make enough in the first year to buy 600mil worth of implants considering all the money we had to spend on better ships just to be able to be more profitable.

So, you're either lieing about being a noob and have been playing long enough to forget that you don't make crap for isk as a noob, or you have used one of the other suggested methods I listed in order to quickly earn isk.

I'm pretty sure that the average noob will not have enough isk in 9 months to afford +5 attribute implants. Hell, most noobs will be lucky to still be flying a hulk 9 months into gameplay because odds are they'll have already been ganked by then, if they've even been able to afford a hulk by then.

I don't know how, but you seem to have this thought in your head that noobs can afford implants on their own as soon as they come into the game. Dude, most noobs don't even know about attribute implants till a good while after they've been playing.
Robert Caldera
Caldera Trading and Investment
#211 - 2012-05-08 07:40:40 UTC  |  Edited by: Robert Caldera
Joe Risalo wrote:

A lot of players feel that in training faster you're not only making yourself valuable sooner in order to join or be more efficient for your corp, but you're also getting deeper into the game so that you are able to enjoy it more.

for your corp an experienced scout or tackler with 7m SP is 83292389243 times more valuable than a f*cking noob with 7.2m SP sitting in station all the time and being afraid of loosing his +4 implants.

Serith Isagar wrote:

Newbies can't do much of anything in standard PVP other then be a tackler frigate. IMO unless you happen to enjoy that sort of game play there isn't much to do aside from skill up. With learning implants, if you stop to enjoy something like RvB frigate nights and get podded, for me that's lengthening the amount of time spent in a ship type I have no real interest in. The same argument applies to faction warfare when those tweaks come in.

always fly only what you can afford to loose. This wisdom applies to implants too. The sooner you accept the fact that you cant afford everything in eve as beginner, the better it will turn out for your carreer.

Just play the fuggin game for what you can play, if you limit your gameplay because of implants you cant afford yet at all, then you doing it wrong.
Caliph Muhammed
Perkone
Caldari State
#212 - 2012-05-08 09:48:29 UTC  |  Edited by: Caliph Muhammed
Sid Hudgens wrote:
ConranAntoni wrote:


Pro retort ******.


EvE is a sandbox, and risk is a factor to all actions in the game, removing this removes a risk for pilots who are either A to stupid to keep their pod alive in high or lowsec or B think jamming +5s into your head then dicksmashing into a bubbled gate in null is a good idea.


Oh, and to reinforce what god knows how many people have pointed out previously; Jump Clones, I know their hard to get hold of, I mean its not like theres actual corps specificly set up to allow people to join to set up jump clones or anything like Jump Frog, so I clearly understand why we should all hold hands and circlejerk into empty clones instantly on day one and make absolutely zero effort to get to grips with risk/reward management of pvp or understanding that the things you want require *effort* such as grinding standings or joining somewhere that already has them.

Tl;dr losing your first pod is always a lesson in how not to be stupid. Remove the risk of losing your shiney bits in your skull and you remove the true danger of podding. You want HG slaves or +5s and you earn and lose them, you learn that things are finite and not to be ******** in how you approach EvE.



A swing and a miss. But hey, you keep at it, pumpkin. If all of you hardcore eve pros try thinking about it really hard maybe you'll be able to grasp the point the OP, or myself or (according to an earlier post) even mittens is making about new players.

(Good lord do I actually agree with mittens on something? I suddenly feel I need a shower.)


Oh we get your point we just give a **** about it. Implants are fine and if you can't afford them well thats just too damn bad. Looks like you get to train slower, a well deserved fate for the mentally inferior.
Dahren Caspo
Repo.
#213 - 2012-05-08 10:46:58 UTC  |  Edited by: Dahren Caspo
I recently started training an alt and the first thing I did was train Cybernetics to 4 and buy a set of +4 implants to increase the learning speed of everything else.

It's like the old learning skills all over again.

I'm in full support of removing them.

A man must have a code.

Shish Tukay
Caldari Provisions
Caldari State
#214 - 2012-05-08 11:07:50 UTC
Geoscape wrote:
"i can't join this op, i'm in my expensive learning clone with 10 hours left on the timer!"

Get rid of learning implants.


Using exactly the same quote, I would say "reduce the timer" :P
Robert Caldera
Caldera Trading and Investment
#215 - 2012-05-08 11:11:15 UTC
Dahren Caspo wrote:
I recently started training an alt and the first thing I did was train Cybernetics to 4 and buy a set of +4 implants to increase the learning speed of everything else.

It's like the old learning skills all over again.

I'm in full support of removing them.


you know, you arent needed to do that if you dont like.
Just leave them away, exactly as it would be as if they removed them from the game.
Joe Risalo
State War Academy
Caldari State
#216 - 2012-05-08 15:12:38 UTC
Robert Caldera wrote:
Dahren Caspo wrote:
I recently started training an alt and the first thing I did was train Cybernetics to 4 and buy a set of +4 implants to increase the learning speed of everything else.

It's like the old learning skills all over again.

I'm in full support of removing them.


you know, you arent needed to do that if you dont like.
Just leave them away, exactly as it would be as if they removed them from the game.


Apparently you didn't read much of the thread. WE established that the +5 would be placed on the players without the need of an implant.

Now, as far as not needing them...Are you mentally handicapped? Like i've already stated, the differents between implants and no implants is over a month out of a year worth of SP.
Robert Caldera
Caldera Trading and Investment
#217 - 2012-05-08 15:20:38 UTC  |  Edited by: Robert Caldera
Joe Risalo wrote:

Now, as far as not needing them...Are you mentally handicapped? Like i've already stated, the differents between implants and no implants is over a month out of a year worth of SP.


you are fu*king rtarded dude,
just because they giving you advantage, does not mean you NEED them for playing. They are still optional, if you can afford loosing them in the worst case.
Its the same as requesting Nightmares for everyone, just because they are better ships compared to armageddons, what th f*ck are you smoking?
Those expensive things have an essential drawback, they are EXPENSIVE, so if you lose them you, well, experience more loss as if you wouldnt use them and thats for a good reason, to hold rich people apart from the poor people. If you want nice things in game you should put more efforts into it.
Joe Risalo
State War Academy
Caldari State
#218 - 2012-05-08 16:11:32 UTC
Robert Caldera wrote:
Joe Risalo wrote:

Now, as far as not needing them...Are you mentally handicapped? Like i've already stated, the differents between implants and no implants is over a month out of a year worth of SP.


you are fu*king rtarded dude,
just because they giving you advantage, does not mean you NEED them for playing. They are still optional, if you can afford loosing them in the worst case.
Its the same as requesting Nightmares for everyone, just because they are better ships compared to armageddons, what th f*ck are you smoking?
Those expensive things have an essential drawback, they are EXPENSIVE, so if you lose them you, well, experience more loss as if you wouldnt use them and thats for a good reason, to hold rich people apart from the poor people. If you want nice things in game you should put more efforts into it.


Except with attribute implants you're essentially allowing those with wealthy pocket books out of game to essentially buy SP.
Last time I checked most players were against buy SP.

Now, as far as expensive and more loss crap. This is a statement meant only for the players who risk their pods.
Most players in high sec rarely risk their pods even during a corp war, so you're basically punishing those who risk their pods with either lower training times, or higher risks.

Removing attribute implants means a more balanced risk vs reward system so that no one has to worry about training times because we'd all be the same.
Pelador Rova
No Luck Corp
Kenshin Shogunate.
#219 - 2012-05-08 17:45:53 UTC
If it hasnt been mentioned then important to remember that implants provide a significant isk sink to the game, thus removing implants without finding a new or balancing alternative sinks to compensate coul dcasue an inflationary spike.

An alternative to the impact podding has on implant loss and how thi seffects the psychology of pilots would be to apply scaled insurance to implants similarly to how ships are insured. These can be weighted so as not to gain profit from the exercise by making the payback lower than the LP associated costs for them, which are static at present.

Considering that the risk adversive wont likley use this servce they arent the ones who would beneift from the service, and would be the ones to take a hit when they do end up being podded. The more habitual PvP player however would be gratefull however from having an insurance component for their implants however and would be more likley to use the service. CCP would likley know the tipping points to make it a reality economically, but also provides an additinal isk sink source with extra insurance being paid to NPCs yet the payout providing a less return overall to players in order to at least compensate for the penalties of impant loss. As such it would be more of an applicable benefit to PvP players.
Joe Risalo
State War Academy
Caldari State
#220 - 2012-05-08 18:28:09 UTC
Pelador Rova wrote:
If it hasnt been mentioned then important to remember that implants provide a significant isk sink to the game, thus removing implants without finding a new or balancing alternative sinks to compensate coul dcasue an inflationary spike.


The best suggestion I've heard to counter this is to keep the implant slots and allow the hardwire implants to be cross fitted into these slots, so...

1 and 6 share implants
2-7
3-8
4-9
5-10

However, the limitations on this would be that you can't fit 2 implants effecting the same skill in the coordinating slots.

This would be useful in several ways.

Those who wish to apply more risk will get more combat effectiveness
Those who wish to use a single clone for several tasks, such as mining and missioning would be able to.
They could cross fit for pvp and pve.
It helps those who fly several different class ships at different times.

This would also allow for a much more broad market when it comes to hardwire implants because i'm sure there are some out there that while being helpful implants aren't used because there is something much more direct available, such as slot 6 having both a cpu implant and a torpedo implant that could both be very helpful to a stealth bomber pilot, and if he's willing to risk those implants then he'll receive more bonuses effecting combat capability.