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Eve turning into UO?

First post
Author
highonpop
KarmaFleet
Goonswarm Federation
#41 - 2012-05-07 15:04:00 UTC
Highsec is safer than ever?


I'm guessing someone was not online last weekend...

FC, what do?

Metal Icarus
Star Frontiers
Brotherhood of Spacers
#42 - 2012-05-07 15:15:15 UTC
So the only way to save EVE is to gank people in high sec?

Hmm....
Malen Nenokal
HEX Reconnaissance and Reclamation
#43 - 2012-05-07 15:34:25 UTC
Graic Gabtar wrote:
Give me a break, I mean what does it have to do with EVE.


According to the devs, Eve's gameplay is inspired by a mix of Ultima Online, Elite, and Magic the Gathering. CCP would be wise to keep Eve's UOness in line with UO's golden years rather than it's autumn years.
Aleksander Erkkinen
Deep Core Mining Inc.
Caldari State
#44 - 2012-05-07 15:46:04 UTC
highonpop wrote:
Highsec is safer than ever?


I'm guessing someone was not online last weekend...

CONCORD has not always been around like it is now, was not always godlike, and sentry guns? Lol, lets just say gatecamps used to be so bad that CCP had to step in. With an unkillable fleet.

Yes, empire space and highsec have gotten a lot safer. Do your research (especially into m0o's antics and CCP's responses).
CCP Soundwave
C C P
C C P Alliance
#45 - 2012-05-07 15:46:46 UTC
This might have been me, although I'm not sure.

The point I was trying to make is that we don't want the same levels of inflation. That's why we'll do a lot of adjustments that may sometimes feel like nerfs, because we've managed to keeps EVEs economy healthy for 9 years and that needs to continue.

Edit: On a sidenote, I <3 UO very much.
Gul'gotha Derv'ash
The Scope
Gallente Federation
#46 - 2012-05-07 15:53:25 UTC  |  Edited by: Gul'gotha Derv'ash
CCP Soundwave wrote:
This might have been me, although I'm not sure.

The point I was trying to make is that we don't want the same levels of inflation. That's why we'll do a lot of adjustments that may sometimes feel like nerfs, because we've managed to keeps EVEs economy healthy for 9 years and that needs to continue.

Edit: On a sidenote, I <3 UO very much.



Bring back the quarterly reports please. What you give us now (which I have seen little to nothing) is trash.




Edit: On topic, the problem that is happening in Eve right now is that more and more high sec people are becoming vocal. With the recent asshattery of DoucheSwarm in conjunction with hulkageddon a lot of people have come to the forums to voice concerns. Previous to that you had the months and months of boomeranging exploits in a Tornado that caused a lot of havoc on so called carebears.

I know it has been said before, but more people play/live in high sec than low/null. You used to be able to see that through the quarterly reports and what not. Another problem that comes from this is that the high sec players are mostly casual players who pop on for a few hours to grind some missions or mine, and never come to the forums. It is relaxing to some people to do that after a days work. What has been pissing them off is that while the majority of people play in high, everything in the game is geared and being pushed towards low/null. The CSM has a clear agenda that it has been pushing for years, and it does not include a very pretty picture for high sec.

There are also some rumors that certain people are giving certain other people help in game and listening to them over anything else: http://www.youtube.com/watch?v=j1sdTzj9iac
That person talking and giving a presentation for the now called goonswarm is our lead game designer.
John Schlong
Doomheim
#47 - 2012-05-07 15:54:13 UTC
Kale Kold wrote:

UO:
Carebears whined about getting killed in the unsafe areas so Trammel opened without pvp and everyone left Felluca. The game didn't then have any risk and so no challenge, subs dropped and it died.


"whined about getting killed in the unsafe areas"
The way things are in EVE right now, EVERY area an UNSAFE area

Kale Kold wrote:

SWG:
Carebears wanted to be a jedi and couldn't be bothered to grind, pvp or explore. Holocrons were issued as a 'gift', Now everybody wanted to be a jedi. Then you *had* to be a jedi to compete in PvP so the NGE was released. This removed most classes and skills, over simplifying the game and gave everyone the option to start as a jedi. The challenge was removed, subs dropped and the game died.


Hey, it's star wars, everyone wants to be a jedi. What does this have to do with PvP players killing non-PvP players

Kale Kold wrote:

DAoC
Rogue characters could be invisible on the battlefields, but had to uncloak to attack. Carebears fed up of being killed, even though they new the frontiers were not safe started whining. So they nerfed stealth so you couldn't be invisible and over night masses of characters lost their role and reason for being there. Subs started declining because you couldn't now get any intel and the only option was to zerg, leading to massive stand offs for hours at a time. There was no fear or challenge to the frontiers only blobs. The game become boring and the whole reason of the game PvP (realm combat) was ruined.


"even though they new the frontiers were not safe started whining."
Again, this implies that areas OTHER than the frontiers were safe. NO place in EVE is safe right now.

Alavaria Fera
GoonWaffe
#48 - 2012-05-07 16:17:11 UTC
Sp basically they need a place to be invulnerable and THEN we can start dying.

Gotcha.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Bane Necran
Appono Astos
#49 - 2012-05-07 16:19:05 UTC
Degren wrote:
Ultima Online was the first sandbox.


I declare this to be the moment when that word became utterly meaningless.

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

Tippia
Sunshine and Lollipops
#50 - 2012-05-07 16:33:51 UTC
highonpop wrote:
Highsec is safer than ever?
I'm guessing someone was not online last weekend...
Yes, and last weekend is a good illustration: it's now so safe that a concentrated alliance effort is required to produce a kind of carnage that was almost common-place before.

Gul'gotha Derv'ash wrote:
I know it has been said before, but more people play/live in high sec than low/null.
…and it is just as wrong now as it is before. Characters ≠ people. We have absolutely no information about where people live.
Thomas Kreshant
Brutor Tribe
Minmatar Republic
#51 - 2012-05-07 16:49:26 UTC  |  Edited by: Thomas Kreshant
Tippia wrote:
and it is just as wrong now as it is before. Characters ≠ people. We have absolutely no information about where people live.


I'd like to see a study of that done by CCP.

Just because people view themselves as highsec, lowsec or nullsec players it doesn't mean they are what they believe themselves to be.

The activities they truely spend their time on would reveal to CCP which areas of the game need focus and to be enhanced/developed and as a bonus it would help inform the never ending arguments about who/what/where Big smile
Aleksander Erkkinen
Deep Core Mining Inc.
Caldari State
#52 - 2012-05-07 16:49:45 UTC
@John Schlong: You seem to be under the impression that just because there are particularly unsafe areas that there must be safe areas. In actuality, while there are extremely unsafe areas (say, in the path of a currently erupting volcanoes = nullsec), there are only safer areas (say, bleeding in the ocean with nearby sharks = hisec). On the one hand, you're guaranteed some harm. On the other, there's always the chance the sharks aren't hungry. Nowhere is safe, but at least there's safer space. That is eve online.
Ban Bindy
Bindy Brothers Pottery Association
True Reign
#53 - 2012-05-07 16:58:55 UTC  |  Edited by: Ban Bindy
Tippia wrote:
highonpop wrote:
Highsec is safer than ever?
I'm guessing someone was not online last weekend...
Yes, and last weekend is a good illustration: it's now so safe that a concentrated alliance effort is required to produce a kind of carnage that was almost common-place before.

Gul'gotha Derv'ash wrote:
I know it has been said before, but more people play/live in high sec than low/null.
…and it is just as wrong now as it is before. Characters ≠ people. We have absolutely no information about where people live.


You keep saying this on thread after thread, It's a pretty sure bet that if 70-85% of the pilots are in high sec, then the bulk of the player base is there.

I gave up living in null sec because it was simply too time consuming.

I do not think high sec is as safe now as it was when I started playing the game three years ago. Gankers and grievers have gotten better at what they do. I don't mind any of that as long as it is not always at the expense of new players, many of whom get their start by mining.

Blaming carebears and miners for all the problems in the game is utterly missing the point. Part of the reason PVP does not attract that many people is that most of the PVP kills go to pilots with 50 mill plus skill points. I'm not making that up. I read it in one of the last Quarterly Economic Newsletters. When a player achieves that level of skill points, he has PARITY with the players who live in null sec and low sec. That's two and a half years of work just to level the playing field. If there's a problem with lack of enthusiasm for PVP, the issue starts with the learning curve.
Ninevite
Aliastra
Gallente Federation
#54 - 2012-05-07 17:01:51 UTC
I used to sit in Britain and portal people into the middle of an orc encampment while spamming that it was an idoc
Tazarak theDeceiver
United Mining and Hauling Inc
The Initiative.
#55 - 2012-05-07 17:04:59 UTC
I still play UO. My first MMO. Can't bear to ever cancel.
Twulf
Purple Void Corporation
LinkNet
#56 - 2012-05-07 17:07:12 UTC
Joe Skellington wrote:
Twulf wrote:

Depends on what you call fail. WOW has no fear, no challenge and no loss and yet it makes way more money then EVE could ever hope to make and has more subs then CCP could ever dream up having. So to Blizzard and the other 11 million people WOW is anything but a failure but hey lets not let facts get in your way. Rant away with your nonsense and poor logic.


Oh god, wow started failing hard when Activision took the helm, you were right pre-Lichking. As it stands now, wow is losing subs left and right. Blizzard even made it free to play up to level 20 because it's getting so bad. Their online store is selling in-game pets like no tomorrow.


How are you this stupid? Do you have to work at it or does it come natural?

If you think that CCP would not love to see the "failing hard" that Activision is currently going through you are out of your mind.

CCP would love to have the sub numbers that WOW has. Your crazy if you do not think so.

Also Sooner or later EVE is going to have to be more open to casual solo gamers that want to have "safe" area's this is called evolution, the game changes to match the needs of its player base. More players = good for EVE. EVE will never be 100% safe but it will change from what you Vets think it should be. CCP is the only one that has a say in it. If CCP sees more money and subs in making it more "Carebear" friendly, then they are going to make it more carebear friendly. Its called business.
Degren
The Scope
Gallente Federation
#57 - 2012-05-07 17:09:41 UTC
Bane Necran wrote:
Degren wrote:
Ultima Online was the first sandbox.


I declare this to be the moment when that word became utterly meaningless.


?

Hello, hello again.

Tippia
Sunshine and Lollipops
#58 - 2012-05-07 17:14:23 UTC  |  Edited by: Tippia
Ban Bindy wrote:
You keep saying this on thread after thread, It's a pretty sure bet that if 70-85% of the pilots are in high sec, then the bulk of the player base is there.
…except that it's not.

If 70% of the characters are in highsec, it means that 30% are not. Considering that every account has ~2½ characters on it on average, and considering the widespread use of “utility alts”, and considering the convenience factor of having an alt in highsec for various purposes, we can quite easily imagine that for every non-highsec character, the same player has a highsec alt…

…and suddenly those 30% non-highsec characters translate into the game having 60% non-highsec players. The simple fact of the matter is that all we know is how a very naïve population statistic looks — the percentage of character sitting in a specific sec level at the time of the data collection (where, btw, the highsec population has gone down over the last couple of years) — but we know very little (in fact nothing) about how the players are distributed.

Quote:
I do not think high sec is as safe now as it was when I started playing the game three years ago. Gankers and grievers have gotten better at what they do.
Not really. The victims have just become more careless because the continuous increases in highsec safety lets them (and even entices them) to be more careless.
Bane Necran
Appono Astos
#59 - 2012-05-07 17:18:15 UTC  |  Edited by: Bane Necran
Degren wrote:
Bane Necran wrote:
Degren wrote:
Ultima Online was the first sandbox.


I declare this to be the moment when that word became utterly meaningless.


?


Because it's used for every single online game now.

Online games aren't linear, have no ending, and players generate most of the content. If that's the only criteria for something to be a 'sandbox' then we're just talking about online games. The term has lost its original meaning, and become nothing more than a buzzword.

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

Twulf
Purple Void Corporation
LinkNet
#60 - 2012-05-07 17:18:52 UTC
Ban Bindy wrote:
Tippia wrote:
highonpop wrote:
Highsec is safer than ever?
I'm guessing someone was not online last weekend...
Yes, and last weekend is a good illustration: it's now so safe that a concentrated alliance effort is required to produce a kind of carnage that was almost common-place before.

Gul'gotha Derv'ash wrote:
I know it has been said before, but more people play/live in high sec than low/null.
…and it is just as wrong now as it is before. Characters ≠ people. We have absolutely no information about where people live.


You keep saying this on thread after thread, It's a pretty sure bet that if 70-85% of the pilots are in high sec, then the bulk of the player base is there.

I gave up living in null sec because it was simply too time consuming.

I do not think high sec is as safe now as it was when I started playing the game three years ago. Gankers and grievers have gotten better at what they do. I don't mind any of that as long as it is not always at the expense of new players, many of whom get their start by mining.

Blaming carebears and miners for all the problems in the game is utterly missing the point. Part of the reason PVP does not attract that many people is that most of the PVP kills go to pilots with 50 mill plus skill points. I'm not making that up. I read it in one of the last Quarterly Economic Newsletters. When a player achieves that level of skill points, he has PARITY with the players who live in null sec and low sec. That's two and a half years of work just to level the playing field. If there's a problem with lack of enthusiasm for PVP, the issue starts with the learning curve.



The main reason don't PVP is that PVP players are a minor when it comes to gamers in MMO's. Most gamers get there PVP in First person shooter games and play MMOs to "live" in a fantasy world. This is based on watching the released MMOs and how they do. The most successful MMO's on the market today are all PVE first games with PVP as a E-sport (Battlegrounds and the like). Hell GW2 is going to be one of the most popular MMORPG games when it is finally released and PVP will only allowed in some zones and area's.

Like it or not PVP is not popular no matter how you force it on people. EVE is NOT just about PVP, sure it is a huge part but EVE (If you are to believe the EVEVet's) is a Sandbox game and that means that PVP is optional if the player wants it to be.

Remember Sandbox means that each player gets to choose how they play the game. That is all it means.