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Warfare & Tactics

 
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Hunting the hookbill

Author
Peter Daniel's
spicy memes and dank upvotes inc
#1 - 2012-05-06 22:26:17 UTC  |  Edited by: Peter Daniel's
I've spent my first year of eve mining in asteroid belts, and I genuinely enjoyed it for a while. I don't know what was fun about it, but I couldn't wait to get into that next ship that would double my yield, or be able to use that tech II mining upgrade module. Sure enough though, I grew tire of it so I decided to try some PvP. I created this toon, waited about 2 months, training him into what I thought was essential skills to blow things up and got into an Incursus. The adrenaline rush was so exciting... That's when I really discovered how fun and complicated this game was.

Since then I had my successes and failures, mostly the later I admit. And that's why I need some help. I'm in the Gallente militia and I spend most of my time online roaming solo in either an Incursus or a Federation Navy Comet and there is a ship I keep bumping into and that poses me a lot of problems, it's the Caldari Navy Hookbill. So this month I decided I'll try experimenting with my fits and decided that I wouldn't stop until I could put that ship on my killboard. So far this is what hapenned :

Fight 1 : http://gallente.eve-kill.net/?a=kill_detail&kll_id=13283100

I realized that of the 2 differents Hookbill fits I encountered, the dual web fit was the one which posed me the most of trouble. They just orbited me at 8 km out of my blaster range, focusing on my drones and when finally, my 6 hobgoblins were gone, turned their missile on me.
The plan was thus to come hard on them at full speed my AB on overload so I could start the fight within 5km, put the nos on and hope that the dual web plus the nos would drain his cap by the time he could put some distance between us. Unfortunately, The nos did not even cycle once before he was 8km away and sure enough I lost without even hitting him once.

Fight 2 : http://gallente.eve-kill.net/?a=kill_detail&kll_id=13291783

My ability to close the distance being crucial for my strategy, I decided to fit for speed but that wasn't enough, I was doing better and with some manual maneuvering I managed to get it under 6km twice but not long enough for my nos to have any impact. I popped less than 30 second after the fight began.

Fight 3 : http://gallente.eve-kill.net/?a=kill_detail&kll_id=13293081

That one I thought I could win. I decided to drop the nos thing and take advantage of the Comet's speed. The plan here was to orbit at 12km, just out of scram range, counter the usual tracking disruptor, with a tracking computer and enhance my tracking even more with the enhancer and the rigs. That went pretty well at first, I managed to dictate range and had him right in my optimal. By tweaking my speed I was even able to keep the angular speed under 0.2 rad.s-1 which was my limit but with the microwarp drive on, plus the railguns I ran into cap issue very fast and my disruptor disengaged when he was 3/4 into his shield.
I waited for him outside a minor plex, and once his shield had healed, he came back for round two. It went pretty much the same way except that I turned off my microwarp drive before loosing all my cap, and managed to keep the point. He took advantage of it to close the distance and scrambled me. But I had a comfortable start and even at 8km he was right in my optimal. And then **** happened, my overloaded guns burned out.

So what do you guys think. I am going at it the wrong way ? Do you have any advice or suggestions ?

PS : Wow, I wasn't going for such a long post, hope your eyes don't hurt too much.

[EDIT 5/8/12] : Spelling
Deen Wispa
Sheriff.
Caldari Tactical Operations Command
#2 - 2012-05-06 23:23:51 UTC
Hello-

I recall your inquiries about ship fittings in militia chat yesterday. I will answer here;

First- The last two fits are bad. I see the logic but don't bother. If you're a novice combat pilot, stick to the strengths of the ship and avoid theorycrafting. K.I.S.S is a common mantra I preach to novices.

Second- The nos is meant to give you enough cap to keep your reppers on. It's not meant to drain the enemy's cap. That's what a neutralizer is for.

Third- Your first fit is fine but I would do away with a buffer and armor repper. It's one or the other but not both. If you keep to the repper, then get rid of the plate and try adding a damage mod. And then get rid of the ACR rig and add more tank or more gank.

Fourth- Overheat from the beginning. Frig fights don't last long and you need to maximize the performance of your mods as much as possible to give yourself a fighting chance.

Fifth- If you find the AB fit does you no good, try a MWD to coincide with the following advice;

Six- No need to rush head onto the enemy. Let him come to you. Give yourself enough distance and put the drones on him before engaging. Let the drones soften him up a bit before you fully commit.

Seventh- Be sure to NOT use the automatic orbit command. Learn to manually pilot by clicking in space. If he keeps burning away from you, then you keep burning towards him so you can still apply DPS.

Keep up the good work and make the Federation proud.

High Five. Yeah! C'est La Eve .

Lady Spank
Get Out Nasty Face
#3 - 2012-05-06 23:25:33 UTC
I like the 'long' post and it shows your logical progression in ship fitting, while I can't see the third fit your description suggests you had mwd and warp disruptor (rather than warp scrambler) and were trying to keep (rail?) range. The problem is you let him mwd or ab around you with no chance to slow his speed to let your own guns track.

I would suggest an ab fit and simply heat the ab and scram and guns and approach with faction antimatter fitted. His rockets can hit you from 14km or under with no regard to your speed so your best bet is to just get up in his face. Overheat your repairer too and turn it on BEFORE you hit armour as well since the repper will fix your damage at the end of the cycle rather than at the start (you get a feel for this at the time).

Let me post my much loved high damage (but ballsy) comet fit. To be honest, the hookbill is a tough opponent, especially if it is fitting a tracking disruptor, hence your best bet is approach rather than orbit since orbiting hits you far worse than it does him.


[Federation Navy Comet, wot i fly naow]
Pseudoelectron Containment Field I
Coreli C-Type Small Armor Repairer
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

1MN Afterburner II
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I

Small Nosferatu II
Light Neutron Blaster II, Null S
Light Neutron Blaster II, Null S

Small Anti-Explosive Pump I
Small Hybrid Collision Accelerator I
Small Hybrid Ambit Extension I


Hobgoblin II x3
Warrior II x3

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Lady Spank
Get Out Nasty Face
#4 - 2012-05-06 23:28:25 UTC
Overheat guns, ab and repper, also heat scram until he is clearly in your normal scram range then turn it off.

While you think nos will help diminish his cap, to be honest, it wont affect his passive setup in the time the fight will last (about 30-40 seconds. Nos helps your own cap (and therefore your tank) but will do little regarding his own module activation.

Good luck! It's a seriously tough opponent!

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

DeBingJos
Sebiestor Tribe
Minmatar Republic
#5 - 2012-05-07 08:37:51 UTC  |  Edited by: DeBingJos
Lady Spank wrote:
, hence your best bet is approach rather than orbit since orbiting hits you far worse than it does him.


THIS^^

The hookbil is a rocket boat and rockets are not affected by transversal while your guns are affected.


Try to keep your speed up and your transversal low. -> The perfect scenario is vwhere you go straight at him and he tries to get away from you! (edit : or vice versa of course...)

Ungi maðurinn þekkir reglurnar, en gamli maðurinn þekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions.

Aktonn
#6 - 2012-05-07 09:13:28 UTC  |  Edited by: Aktonn
Hey Peter,

Although not a new player as such ive been trying to get into solo PVP recently (on this character and on my alt Triskie), with the Hookbill as my ship of choice on Aktonn. It can be frustrating experience. But what little kills i have made have been the most rewarding experience ive hade in EVE so far. So keep at it.

Ive noticed that Hookbill can bit fit in a variety of different ways but most involve dictating range (either with speed or double webs), fitting a tracking disruptor and hitting out from range. Everything that makes life difficult for a blaster Comet. But ive seen fits on Eve Kill that do take down Hookbills in faction war.

http://eve-kill.net/?a=kill_detail&kll_id=12770914

[Federation Navy Comet, New Setup 2]
200mm Reinforced Rolled Tungsten Plates I
Damage Control II
Tracking Enhancer II
Tracking Enhancer II

Warp Disruptor II
X5 Prototype Engine Enervator
Limited 1MN MicroWarpdrive I

[empty high slot]
125mm Railgun II, Caldari Navy Antimatter Charge S
125mm Railgun II, Caldari Navy Antimatter Charge S

Small Capacitor Control Circuit I
Small Capacitor Control Circuit I
Small Capacitor Control Circuit I


Warrior II x3

I "think" its something like that. But as im only little less green than you are you should take my advice with a pinch of salt. Big smile

.

Schalac
Apocalypse Reign
#7 - 2012-05-07 11:24:38 UTC
The Hookbill is a nasty little frig so I wouldn't feel bad about losing to it. With it's 5 mids it has lots of different fittings and most all of them offer a decent tank. It's probably one of the best Caldari ships that actually has a decent balance of tank and spank on the missile side of the house.

SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac

Scien Inkunen
Deep Core Mining Inc.
Caldari State
#8 - 2012-05-07 12:26:20 UTC
Use the ECM to shut him.

Read the "Fart file" and you will understand the meaning of life !

Cearain
Plus 10 NV
#9 - 2012-05-07 15:16:04 UTC
Scien Inkunen wrote:
Use the ECM to shut him.


Its going to be very hard to win against a well fit and well equiped rocket dual web hookbill with anything that can fit in a minor plex. ECM drones may be your best bet but its a crap shoot. They might drop his webs and scram allowing you to get on top of him.

I would say that instead of using a tracking computer you would probably be better off using the longer range rail ammo if he turns on his td with an optimal range script. I used to try a kiting comet but had allot of trouble tracking with the rails. Plus if you are set up for kiting the hookbill can switch to javelin rockets that can hit to 18ish. They don't do much damage withtout his webs but usually frigates that are trying to kite outside web scram range won't have much tank and gank either. Especially if they are being tracking disrupted.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Veshta Yoshida
PIE Inc.
Khimi Harar
#10 - 2012-05-07 15:25:21 UTC
Slice him up.

Brawler fit Slicer burns through them in a heartbeat .. 0-10km range, optimal damage profile and enough repair power to stay well 'safe' ..

Of course if you run into the other popular Hook, the Web/TD fit, then you are in for an actual fight where its a lot closer to 50/50 .. fun times :)
Metal Icarus
Star Frontiers
Brotherhood of Spacers
#11 - 2012-05-07 15:28:01 UTC
The hookbill is slow, take advantage of that and you will win. Also, do not get into range of the rockets..

A comet with rail guns would fair better just for that reason.
Peter Daniel's
spicy memes and dank upvotes inc
#12 - 2012-05-07 15:28:48 UTC
I'm not a big fan of ECM in 1v1. Not that I care about honor or fair fight, it's just that if I wanted to shoot at something which couldn't fight back I'd stick with missioning. However I took your advice of going straight for it instead of orbiting, and it's definitely better.

Fight 4 : http://gallente.eve-kill.net/?a=kill_detail&kll_id=13303016

Yeah, another loss. I know... I was going to dock and log off when just outside the station I see a Hookbill just sitting here. I've been looking for one all afternoon without any luck, and here it was, handed over to me as I was about to quit. I hit the approach button and overheat my AB and end up bumbing into him. It looked like he took some time to realize I was onto him. I put everything on him, and start eating through his shields. And just as I start to think that this is the one I've been looking for, Yuri Intaki appears out of the blue in a coercer and start lighting me up. I guess it's part of the risks involved in fighting next to a station with enemy in local.

But anyway, the afternoon wasn't a total waste, I did managed to nail that one : http://gallente.eve-kill.net/?a=kill_detail&kll_id=13302882

Granted, he was afk most of the fight and started reacting half way through his armor, but still, I'm pretty please to have it on my board :D

Lady Spank
Get Out Nasty Face
#13 - 2012-05-07 17:39:29 UTC
Looks like you are going to be getting your kill eventually so hang in there B)

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

BolsterBomb
Perkone
Caldari State
#14 - 2012-05-07 18:19:00 UTC
Well the best way I know how to kill something is by flying that ship. I flew a bunch of hookbills (a lot) before dessys of doom finshed off the faction frigs in minors.

Here is my input

There are generally 3 types of hookbills

1) Std missile fit with tds and mwd

2) Dual web ab fit, rockets

3) Web/Td ab fit, rockets


I have never had any problem soloing any frig in the hookbill with the dual web fit if it IS NOT a kiter. To kill the dual web you really need to be a kiter. The stnd missle hookbill is simply, get it in scram range and burn it down. The web/td hookbill is similar to the dual web.

Ive always had problems killing drams / daredevils in the hookbill. They are simply tough.

The thing you need to know in eve is what you cant kill, that will save you half the time. Sometimes the ship you fly just cant kill that one ship and your best bet is to avoid it. Comets that had rails were always a problem for me in the hookbill. I liked to fly the dual web the most. The web/td can stop gun kiters but it will end up being a draw or you being held till someone else kills you.

Again close range gun ships die to hookbills.

Hope that helps.

Brig General of The Caldari State

"Don" Bolsterbomb

Traitor and Ex Luminaire General of The Gallente Federation

Lady Spank
Get Out Nasty Face
#15 - 2012-05-07 18:28:07 UTC  |  Edited by: Lady Spank
oops

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

CaptainOnDeck
Frontier Pioneerz
#16 - 2012-05-07 23:35:49 UTC
Well when I'm flying a hookbill around the LAST thing I personally want to engage frigate wise is any slicer like kiting ship. So you could start there. A Comet with a mwd and 125mm or 150mm railguns would be a start as most hookbills seem to be afterburner fit. So take advantage of that.

If you don't like kiting then it gets more tricky. The hookbill is all about controlling range through dual webs, or one web with a tracking disruptor. So what i would do is overheat the afterburner asap, click approach, and hope he is fit with the one web and tracking disruptor(or two) combo. If he is then(congrats!) you should be able to get on top of him, making his tracking disruptors semi-useless. It then becomes a gank/tank race and the superior dps of your blasters should pull you through. If he is dual web fit(sigh), you will know because you will fail to close the distance. If that's the case load null and take pot shots at him from whatever distance he allows you to stay at. But really if that's the case the fight is his to lose cause he'll lob missiles at you from 9-10 km, which is too far for you to do any significant damage, even with null.

You might not like it but the Comet does have one potential ace though. Ecm drones, or dishonor drones :) If they work his webs will disengage for 20 seconds which is more then enough time for you to get on top of him and lay on the overheated antimatter shells. So pop those out at the beginning of the fight for max jamming potential, if you go that route.

One thing I almost forgot to mention. Due to the hookbills keep at range nature, ships with bonuses to optimal or falloff are great because you can reach out and hit that hookbill sitting at that 9-10 km zone. So barrage, null, and scorch are your best friends, but are only truly effective on range bonused hulls. So as far as frigates go brawling slicers, the wolf, enyo, etc can all work against the dual web fit. No matter what though it will almost always be a tough fight if your within scram range of the hookbill. The ship is just so versatile with its 5 midslot layout which makes trying to anticipate the fit a real headache. Also people might not say much about rockets but I think their pretty awesome, and especially so on the hookbill. Anyway good luck with your hunt!