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Goonswarm: They are doing something with Ice and Oxytopes

First post
Author
Eternum Praetorian
Doomheim
#101 - 2011-10-01 16:25:40 UTC  |  Edited by: Eternum Praetorian
Malcanis wrote:
Oh wow


I meann wow



U keep bitching but I don't you see you adding anything constructive one way or the other.


So you think CSM's declaring war on the economy of the very broken game they are elected to help fix is "ok".
And, reporting every ice belt miner arbitrarily is also "good CSM behavior? "


Seriously?




@Ispia Jaydrath

Your stupidity astounds, how does CCP's business model benefit from a failed market?
Do you think that either CCP or the general player base is interested in a collapsed market?

...Thus should the CSM's be?

[center]The EVE Gateway Blog[/center] [center]One Of EVE Online's Ultimate Resources[/center]

Hroya
#102 - 2011-10-01 16:27:25 UTC
CSM is a tool to give the playerbase a voice in ongoing game changes aswell as providing ccp with concerns from the playerbase on certain issue's

Granted that is an utopia statement but it doesnt discard the fact that the csm does indeed have the abillity to coop with ccp on game alterations.
As with any institution it is subject to personall agenda's and corruption.
Placing empire people in the csm wont change that.

Current activities going on like blowing up miners is well within the rules and is not a douche activity.
The reply from the csm is appreciated from this end though, eventhough anything said here is subject to trolling or outright slander or might just fail to deliver any significant benfit to quell the uproar.

If their pimairy goal in this campaign is to disrupt the flow of ice products, it is well within their right to do so.
It just isnt the issue really.



You go your corridor but.

Blawrf McTaggart
Imperial Academy
Amarr Empire
#103 - 2011-10-01 16:27:54 UTC
Ispia Jaydrath wrote:


It sounds like you don't understand that "sandbox" means sometimes people do things you don't like.


Not empty quoting this.
Eternum Praetorian
Doomheim
#104 - 2011-10-01 16:29:50 UTC
Blawrf McTaggart wrote:
Ispia Jaydrath wrote:


It sounds like you don't understand that "sandbox" means sometimes people do things you don't like.


Not empty quoting this.



Your nose is huge!

CSM's are not general players, they are elected representatives.

[center]The EVE Gateway Blog[/center] [center]One Of EVE Online's Ultimate Resources[/center]

Richard Hammond II
Doomheim
#105 - 2011-10-01 16:30:15 UTC  |  Edited by: Richard Hammond II
Sandwich PvP wrote:
Mara Tessidar wrote:
Dudicus Prime wrote:
I’m also thinking it wise to keep an alt (out of fleet/corp) on hand in a pod next to the orca while in the belt. The orca can pop-out noob ships that the alt can immediately board and use to re-aggro and get CONCORD back in the belt as soon as its pulled away.


Baiting CONCORD in such a manner is considered an exploit by CCP.


Lol, Goonies trying to claim an exploit....Priceless.



lol
Why they dont remove CONCORD entirely if kiting CONCORD in the manner shown:

Quote:
Cleaning up your own CONCORD spawn, so other people can make their own attack runs, is actually really easy. Dock at the closest station to the belt you just ganked in, then immediately undock in a newbie ship and don't move - simply drift for 30 seconds with your docking immunity. This will pull CONCORD to you, and since you have your docking immunity sentry guns will not kill you before CONCORD gets there. If multiple people participated in a gank, they should all do this at the same time.

Please make sure to clean up your own CONCORD spawns whenever possible: it makes life easier for everyone else and really isn't very difficult.


Quote:
CLEARING OTHER PEOPLE'S CONCORD SPAWNS

Sometimes clever pubbies, or lazy goons, will leave a spawn in a belt. You need to get rid of that before you gank, or you'll be instagibbed when you gank (unless you're in a Galtpest).

Concord usually only spawns one fleet per system. Concord, once spawned, will travel from place to place dealing with anything that shoots something they shouldn't. That means you just need to summon CONCORD somewhere else: take a newbieship in an alt and plink something - a GSC, or the staging pos. Just don't do it near faction police or sentry guns, so you don't die before CONCORD gets there.

If two people gank at once, however, there will be two fleets. It appears that the closest spawn is the one that moves: ergo get closer to the spawn you want to move (nearby belt, nearby pos, whatever) than the one you don't, then summon it. If all else fails, use safespots just off-grid. Don't worry about CONCORD being close: they take a flat 6 seconds to warp regardless of distance.


Is legal an all good, theyre worthless lol

lol @ the ppl crying the CSM isnt doing what theyre supposed to do, the CSM are SUPPOSED to go to Iceland and drink beer with CCP. Unless youre talking the original charter, then theyre SUPPOSED to go to Iceland and make sure CCP isnt cheating.
Technically, theyre SUPPOSED to go to Iceland and be a "sounding board" for CCP's ideas. Not theyre SUPPOSED to do that for the betterment of EVE.
They havent done it TILL now, why the **** would they start?

Goons; infiltration at its best - first bob... now ccp itself. They dont realize you guys dot take this as "just a game". Bring it down guys, we're rooting for you.

Malcanis
Vanishing Point.
The Initiative.
#106 - 2011-10-01 16:31:32 UTC
Eternum Praetorian wrote:
Malcanis wrote:
Oh wow


I meann wow



U keep bitching but I don't you see you adding anything constructive one way or the other.


So you think CSM's declaring war are the economy of the very broken game they are elected to help fix is "ok".
And, reporting every ice belt miner arbitrarily is also "good CSM behavior? "


Seriously?




@Ispia Jaydrath

Your stupidity astounds, how does CCP's business model benefit from a failed market?
Do you think that either CCP or the general player base is interested in a collapsed market?

...Thus should the CSM's be?



Yep, I'm not only OK with it, I think it's an excellent idea. This is because I don't give 2 dried up rat turds for "stability" or "peacceful growth" in hi-sec's economy, but I absolutely love a dynamic, player-driven, conflict-driven exciting event changing things in the game.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Eternum Praetorian
Doomheim
#107 - 2011-10-01 16:33:23 UTC  |  Edited by: Eternum Praetorian
@Malcanis: and we don't give a turd about you either.
It's not your game...it's CCP's and "ours", and the CSM's represent us.


So... meh.

[center]The EVE Gateway Blog[/center] [center]One Of EVE Online's Ultimate Resources[/center]

Richard Hammond II
Doomheim
#108 - 2011-10-01 16:37:23 UTC
Eternum Praetorian wrote:
@Malcanis: and we don't give a turd about you either.
It's not your game...it's CCP's and "ours", and the CSM's represent us.


So... meh.


The CSMs represent Mittani and Goonswarm as far as Ive seen.
Unless youre them, they dont represent you.

Goons; infiltration at its best - first bob... now ccp itself. They dont realize you guys dot take this as "just a game". Bring it down guys, we're rooting for you.

Sandwich PvP
#109 - 2011-10-01 16:49:21 UTC  |  Edited by: Sandwich PvP
This is within game mechanics, so I'm not sure why anyone is whining about this.
Besides, people should think of it as a free pass for farming Goonies in highsec. Pad your kill stats and don't lose sec status...win, win for everyone....Lol

I should mention it does ID whatever bots are in the belts too...pod mining ftw! Shocked
Malcanis
Vanishing Point.
The Initiative.
#110 - 2011-10-01 16:49:32 UTC
Eternum Praetorian wrote:
@Malcanis: and we don't give a turd about you either.
It's not your game...it's CCP's and "ours", and the CSM's represent us.


So... meh.


Oh man, this keeps getting better.

Now it's your game but it's not mine. OK buddy, whatever you say. I'll be over here, in the real world where EVE is just as much "mine" as it is "yours".

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Eternum Praetorian
Doomheim
#111 - 2011-10-01 16:53:11 UTC  |  Edited by: Eternum Praetorian
That's right it is "our game" as in the ENTIRE community, and CCP's game.

We are not playing "Malcanis's vision online" LOL as much as I am sure that you would like that Big smileBig smile

[center]The EVE Gateway Blog[/center] [center]One Of EVE Online's Ultimate Resources[/center]

Rakshasa Taisab
Sane Industries Inc.
#112 - 2011-10-01 16:56:14 UTC
Eternum Praetorian wrote:
They should be helping CCP

* Stabilize the economy.
* Support any feature that helps remove macros from the game
* Work towards a more fair CSM voting process that cannot be screwed over by the interests of Super-Alliances.

I thought you said something about not ruining the game, yet you are above advocating ruining the game.

Doesn't seem logically consistent to me, as we all know that stability ruins fun.

Nyan

Obsidian Hawk
RONA Midgard Academy
#113 - 2011-10-01 16:58:08 UTC
One thing we have learned from this.

Removing or limiting high sec ice is a very bad idea.

BTW tengu prices have started to climb.

Why Can't I have a picture signature.

Also please support graphical immersion, bring back the art that brought people to EvE online originaly.

Eternum Praetorian
Doomheim
#114 - 2011-10-01 17:00:19 UTC
Rakshasa Taisab wrote:
Eternum Praetorian wrote:
They should be helping CCP

* Stabilize the economy.
* Support any feature that helps remove macros from the game
* Work towards a more fair CSM voting process that cannot be screwed over by the interests of Super-Alliances.

I thought you said something about not ruining the game, yet you are above advocating ruining the game.

Doesn't seem logically consistent to me, as we all know that stability ruins fun.



Sense...
This time it really REALLY makes none Shocked

How do bots, CSM manipulation and a unstable-collapsible economy better the game?

[center]The EVE Gateway Blog[/center] [center]One Of EVE Online's Ultimate Resources[/center]

Malcanis
Vanishing Point.
The Initiative.
#115 - 2011-10-01 17:01:57 UTC
Obsidian Hawk wrote:
One thing we have learned from this.

Removing or limiting high sec ice is a very bad idea.

BTW tengu prices have started to climb.



That seems like a large conclusion to publish on less than 24h of experimental data.

It also seems like you're making some unexamined assumptions, eg: that cheap ice products are good for the game.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Gealbhan
School of Applied Knowledge
Caldari State
#116 - 2011-10-01 17:04:27 UTC
If you got a problem with what anyone does in the game then go kick their behind.
You can do that, you know.
Malcanis
Vanishing Point.
The Initiative.
#117 - 2011-10-01 17:09:39 UTC
Eternum Praetorian wrote:
That's right it is "our game" as in the ENTIRE community, and CCP's game.

We are not playing "Malcanis's vision online" LOL as much as I am sure that you would like that Big smileBig smile



We're playing "Malcanis' vision online" exactly to the extent that I can make that happen in game. Likewise, we're playing mittens vision to the extent that he can make that happen in game, and we're even playing your vision to the extent that you can make it happen in game. That's the whole point of the "sandbox".

It's not CCP's job to stop people you don't like doing things just because you don't want them to, still less is it within the CSM's remit. As long as mittens stays within the rules of the game (and he most definitely is in this matter), he's doing nothing wrong.

If you don't like what mittens is doing in game, that's your uncontested right. Just as much as it's your right to log in, organise some like-minded individuals and to try and stop him.

Of course, I realise that you're quite obviously so blinded by hate for him that you'll never accept this, and you'll reply with a bunch of moonlogic, but that doesn't change the facts of the matter.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Griselllda Blanco
Mars Matera
#118 - 2011-10-01 17:10:55 UTC
Sandbox.
Malcanis wrote:

I absolutely love a dynamic, player-driven, conflict-driven exciting event changing things in the game.

QFT
Taedrin
Federal Navy Academy
Gallente Federation
#119 - 2011-10-01 17:11:38 UTC
Tippia wrote:
Brock Nelson wrote:
Wrong, most research tower is Caldari which consumes nitrogen isotopes. So if Goonswarm's intention is to hurt most research tower owners in highsec, then they're doing it wrong.
They're not going after the research towers — they're going after the reaction towers (Gallente = 100% silo bonus).


This is only partially true. While gallente towers have a 100% silo bonus, they are less cost effective. This means that you make less money per month off of a gallente reaction tower. As a consequence gallente towers are probably favored by the larger alliances, whereas the little guy like me uses a different tower which allows me to be more efficient (although I have to log on more often to empty silos.
Karim alRashid
Starboard.
#120 - 2011-10-01 17:14:23 UTC
This a very exciting level of gameplay. Cudos to the few people, who make the peons do their bidding.

Pain is weakness leaving the body http://www.youtube.com/user/AlRashidKarim/videos