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Idea for making more people happy.

Author
Bane Necran
Appono Astos
#21 - 2012-05-06 20:03:18 UTC
Eric Konway wrote:
One thing i have to bring up (I'm sure you already know it) is by changing any mechanic that could reduce of prevent gatecamps, you change the strategic validity of maintaining a blockade inside or outside of Highsec.


I guess the distinction between a blockade and a gatecamp would be whether it's intended for wartargets or random people?

Either way, it's pretty lame PvP. And if anyone wants to get through bad enough they'll just use a cov-ops or fast aligning frig, so you're never really denying access completely, just getting anyone stupid enough to come through in anything that can't make it.

Without having to worry about gatecamps people could hunt targets more freely, instead of just sitting on a gate waiting, and waiting. You'd find more taking an active role than you would waiting for them to land in your lap. Especially when word gets out where you are set up.

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

Eric Konway
Tritanium Wolf Mercenaries
#22 - 2012-05-06 20:06:50 UTC
Sri Nova wrote:
I like the beacon idea ( i can see it being referred to as the bacon button Twisted )

but im not sure if eves current mechanics allow for something like this to be practical. Even when some one yells for help in corp chat , and there is a few buds a couple hops away, they are usually to late save the (victim) most the time. They get to see the fireworks and maybe just maybe if they are lucky scram the perp and pop him .

its just that things happen to fast in eve for the distress beacon to work as intended . it would become a bacon button .

but that may not be a bad thing.


I see your point on other players responding, but i do have to throw out there that it would be faster then typing and linking in chat. One bacon and done. and if there are friendly players in the system, your already "dead meat" has just been lifted to just "very likely".
Alara IonStorm
#23 - 2012-05-06 20:10:08 UTC
Eric Konway wrote:

That has happened in Sci-fi fiction, why not EVE?

Sci-fi fiction?

Is that like fanfiction for Science Fiction or a genre about fictional accounts of making science fiction?

Can anyone recommend some good science fiction fiction?
Alavaria Fera
GoonWaffe
#24 - 2012-05-06 20:13:35 UTC  |  Edited by: Alavaria Fera
Eric Konway wrote:
Alavaria Fera wrote:
Eric Konway wrote:
2nd it will also give the ability to implement 2 concord reaction time models. Make Concord respond very slowly, or not at all, when a distress signal not hit in High sec. Make them respond quickly when it is. There are, of course, triggers that have to be met like actually being attacked, but the same triggers that get Concord response can be used for using the button.

So, you light your "CONCORD cyno" and they hotdrop people? Hmm..


Effectively, yeah. Ideally Concord wouldn't react as quickly as local players might, but given Concords flavor, they would show up.
I'm trying to interperate wether your "Hmm..." is good or bad...

Not good or bad. Just me remembering Pandemic Legion hotdropping titans on a rifter roam.

I should note that "slower than local players" means CONCORD would be slower than currently, ie: a nerf to carebear protection. I don't think they would like that.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Eric Konway
Tritanium Wolf Mercenaries
#25 - 2012-05-06 20:18:09 UTC  |  Edited by: Eric Konway
Alara IonStorm wrote:
Eric Konway wrote:

That has happened in Sci-fi fiction, why not EVE?

Sci-fi fiction?

Is that like fanfiction for Science Fiction or a genre about fictional accounts of making science fiction?

Can anyone recommend some good science fiction fiction?


Heh, Department of Redundancy Department.
I didn't catch the slip. sorry.

Actually, I can provide an example of Sci-Fi fiction. If your at all familiar with the Heavy Gear setting, then the Heavy Gear TV show and the Heavy Gear 2 PC game count.

If you're not, those examples are fictional accounts within the setting cannon.
Eric Konway
Tritanium Wolf Mercenaries
#26 - 2012-05-06 20:23:11 UTC  |  Edited by: Eric Konway
error
Kopfy
#27 - 2012-05-06 20:44:15 UTC
I like the idea with the distress signal and vigilant(s). When it comes to gate camps I've also got one idea, as everyone else.
You implement the random jump in gate point idea someone had some time ago, making gate camps in high and low hard. But to keep the ability to gate camp in null, the SOV holder should be able to "hack" the gates in their systems (simply by right clicking on them or something very easy, no skills required) this hack would center all the jump in points to a very close proximity to the gate. 20km diameter maybe? In NPC null this "hack" should obviously be on as "standard".

That's just something i came to think of when reading this thread. I've probably missed out on something that could make this ruin the game, but it's just something to make smarter people able to come up with something awesome or just ignore it completely.

Oh, and some new module that can balance it out but not put us back to square one. Like a new Warp bubble with terrible range but that's able to trow people out of warp? Put it at a planet between gates and watch pinatas appear...

Ok, smart peoples turn.
Demolishar
United Aggression
#28 - 2012-05-07 01:45:47 UTC
Confirming that it is impossible for a bot to press a distress signal button with far superior reaction times to any player.
Serene Repose
#29 - 2012-05-07 02:10:21 UTC
Bring back PvP? I had no idea it was gone! Or, maybe all the PvP-ers are busy ganking Hulks. Go figure. I know! Find a Hulk, wait beside it, and when the PvP heroes show up ATTACK!

We must accommodate the idiocracy.

Alavaria Fera
GoonWaffe
#30 - 2012-05-07 02:44:51 UTC
Kopfy wrote:
Oh, and some new module that can balance it out but not put us back to square one. Like a new Warp bubble with terrible range but that's able to trow people out of warp? Put it at a planet between gates and watch pinatas appear...

Ok, smart peoples turn.

You mean unlike an anchorable bubble/ (heavy) interdictor bubble? A special highsec bubble?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Mars Theran
Foreign Interloper
#31 - 2012-05-07 04:11:05 UTC  |  Edited by: Mars Theran
I hate this idea. It's so.. gah! ST.

No more cartoon space games please. I really don't want a big button that says ACME on my HUD.

edit: corny <-- That's what I was thinking; the word just didn't come to mind.
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Mono Ethanolamine
Perkone
Caldari State
#32 - 2012-05-07 06:14:24 UTC
Miner got unhappyUgh, but it is not my businessBig smile
Ludi Burek
The Player Haters Corp
#33 - 2012-05-07 07:21:04 UTC
I find your thinking very reasonable and the general gist of the idea is good. Ideas always need polishing after the initial thought but, sounds pretty good to me.

It is unfortunate that ccp is actually moving in the opposite direction.
Joran Dravius
Doomheim
#34 - 2012-05-07 09:46:27 UTC  |  Edited by: Joran Dravius
Eric Konway wrote:
Idea for making more people happy.

This is going to be a terrible thread. I'm calling it. I'll edit to verify after I read it.

Edit: This was not a terrible thread. I owe the OP an apology. This is the first time I've been wrong about a thread title. The idea needs a lot more work, but it does have merit.

Eric Konway wrote:
a great way for making Highsec more secure

Except this part. This part sucks.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#35 - 2012-05-07 09:51:07 UTC
Andski wrote:
Bane Necran wrote:
I think efforts like this should instead be directed towards removing gates and/or gatecamps, so people can more easily get into PvP areas. Hisec dwellers really aren't averse to leaving hisec and being in PvP areas, it's just the gatecamps or possibility of them keeping them out.


Please tell me more about the PvP areas being camped - all of the game is a PvP area.


Please tell me where my market orders, contracts, manufacturing line jobs, research lab jobs and planetary networks are involved in PvP. I haven't seen a KM for any of those ever..... - so not all of the game is a PvP area....

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Joran Dravius
Doomheim
#36 - 2012-05-07 10:01:36 UTC  |  Edited by: Joran Dravius
Bane Necran wrote:
I think efforts like this should instead be directed towards removing gates and/or gatecamps, so people can more easily get into PvP areas.

**** you too. Gate camps are a significant percentage of the PvP in low sec. It's also one of the only semi-reliable ways for pirates to make ISK. Low sec is doing bad enough without you shaved monkeys nerfing it further.

Bane Necran wrote:
Hisec dwellers really aren't averse to leaving hisec and being in PvP areas,

"People who avoid low sec aren't averse to low sec." is quite possibly the biggest, not to mention least believable lie in the history of the human race.

Bane Necran wrote:
it's just the gatecamps or possibility of them keeping them out.

Gate camps in low sec are like scams. They're trivially easy to avoid and only work on idiots.

Asuka Solo wrote:

Please tell me where my market orders, contracts, manufacturing line jobs, research lab jobs and planetary networks are involved in PvP. I haven't seen a KM for any of those ever..... - so not all of the game is a PvP area....

How many freighters doing business in jita did goons kill during burn jita? They're also competing with each other for sales and such. It's not PvP combat, but it is PvP.
Roime
Mea Culpa.
Shadow Cartel
#37 - 2012-05-07 10:23:52 UTC
Bane Necran wrote:
I guess the distinction between a blockade and a gatecamp would be whether it's intended for wartargets or random people?

Either way, it's pretty lame PvP. And if anyone wants to get through bad enough they'll just use a cov-ops or fast aligning frig, so you're never really denying access completely, just getting anyone stupid enough to come through in anything that can't make it.

Without having to worry about gatecamps people could hunt targets more freely, instead of just sitting on a gate waiting, and waiting. You'd find more taking an active role than you would waiting for them to land in your lap. Especially when word gets out where you are set up.


You are greatly exaggerating the threat of gate camps in today's EVE.

We've lived in a wh with lowsec static for 3-4 months, which has resulted in us travelling to all the major hubs from countless of lowsec systems (we open to a new random system every 24hrs).

Number of gate camps seen: under five? And half of them were inside lowsec.

Number of ships lost to gatecamps: one scout (lucky seboed hictor caught our Falcon before it cloaked, counts more as a pilot fumble-related accident tbh)

I would say most "camps" we've seen are usually just roaming fleets waiting for the order to jump in and engage a target. If you happen to jump into their lap, of course you will be shot and it would appear like a gate camp to you.

There are a few busy, nearly perma-camped pipeline systems like Tama, Amamake and Rancer (? no recent experience from there), but outside these entering lowsec is safer than jumping in to Jita.

That said, I don't get why would anyone want to live in hisec, there you always need to travel somewhere before you can actually play EVE.

.

Jonah Gravenstein
Machiavellian Space Bastards
#38 - 2012-05-07 10:43:19 UTC  |  Edited by: Jonah Gravenstein
Sri Nova wrote:
I like the beacon idea ( i can see it being referred to as the bacon button Twisted )

but im not sure if eves current mechanics allow for something like this to be practical. Even when some one yells for help in corp chat , and there is a few buds a couple hops away, they are usually to late save the (victim) most the time. They get to see the fireworks and maybe just maybe if they are lucky scram the perp and pop him .

its just that things happen to fast in eve for the distress beacon to work as intended . it would become a bacon button .

but that may not be a bad thing.


Bacon

OP's idea is not actually that bad, most scifi set in space contains distress beacons and IRL planes and boats generally have some sort of distress beacon fitted.

It would certainly be an interesting mechanic as both white knight and nefarious types both flock to a beacon like sharks to a lump of bleeding meat.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Kopfy
#39 - 2012-05-07 11:17:23 UTC
Alavaria Fera wrote:
Kopfy wrote:
Oh, and some new module that can balance it out but not put us back to square one. Like a new Warp bubble with terrible range but that's able to trow people out of warp? Put it at a planet between gates and watch pinatas appear...

Ok, smart peoples turn.

You mean unlike an anchorable bubble/ (heavy) interdictor bubble? A special highsec bubble?


I was under the impression that the Interdiction spheres couldn't drag you out of warp in mid warp, i may be wrong in this since i haven't tried it myself. Only seen them being used to drag people coming out of warp away from the gate.

And being able to anchor anything "aggressive" in high will probably never happen, maybe a warp-canceling-field-generator for the interdictors, you'll have to be very careful tho since catching none-reds/war targets probably would get you a GTC and Concord are not going to disappear from high.
Eric Konway
Tritanium Wolf Mercenaries
#40 - 2012-05-07 22:53:07 UTC
Well, except for a few stupid sentences on my part, I'm glad to see the Idea of a distress beacon isn't outright hated. I saw another thread on the idea of a player controlled Concord. I don't agree with the OP of that thread, but it got me thinking on how a signal would be a useful tool in making a "vigilante" corporation's existence viable, or at least more so. It would be another career path, and it could also build up some good will between players that will result in defense contracts between combat and non-combat individuals.

A pickup in Mercenary work is never a bad thing.
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